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Please fix all the random game crashesFollow

#1 Dec 23 2010 at 12:32 PM Rating: Sub-Default
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This is startig to make me have bad flashbacks to AoC

Every 20-40 minutes Mostly in towns but can be anywhere the game crashes in some random different way..

It is obviously not our computers since it happens to everyone every day.
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#2 Dec 23 2010 at 12:34 PM Rating: Decent
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cornyboob wrote:
This is startig to make me have bad flashbacks to AoC

Every 20-40 minutes Mostly in towns but can be anywhere the game crashes in some random different way..

It is obviously not our computers since it happens to everyone every day.


I crash every 20-40 minutes? News to me, hell I've been logged in bazaaring on my goldsmith the past 7 hours uninterrupted. Explain the crashes, explain what they are because the only game I actually crash from these days is XI ironically lol.
#3cornyboob, Posted: Dec 23 2010 at 12:38 PM, Rating: Sub-Default, (Expand Post) Everybody in my LS crashes with random errors and even people not in my LS.
#4 Dec 23 2010 at 1:35 PM Rating: Decent
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Last night in Cedarwood our party of 12 LS members all crashed at the exact same time and got kicked to the character select screen, except for 1 person. We were doing a leve with goats or gnats I forget but I was pretty pissed since I ended up losing 3.3k Con marks.... not a happy camper. Sometiems just running around I just up and get booted. Randomly partying alot we always have a member or two get booted out every other leve or so. It's pretty annoying to be honest and it really sucks because you never know if your going to lose your leve and rewards.
#5 Dec 24 2010 at 12:38 AM Rating: Default
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I crash maybe once or twice a day (game closes). this could be corrected I think, bad coding. With other game I maybe crash once a month only...
The game server also crash once a twice a day, especially in busy area. In that case, they could improve, but that kind of crash can never fully be avoided I think.
therefore, if they had any clue (but we know they don't) they would build the game play around that fact in order NOT to be penalized by that. It means for example:
- retainers dont disappear when game crashes (I don't want to run to limsa just to set them anew when game crashes), If technically they can't do that (who knows, they may be even more clueless than I thought and didn't think about the eventuality of a crash when coding the game...), then they give us a retainer linkpearl and allow us to control them from affar (deploy them in any ward of the city they are in, check the sales, and replenish their bazard from their own inventory)
- leve don't fail when a crash occurs. Instead, the leve timer carry on running. In case you can log back 5min later, you should be able to complet the leve still (pretty much like in salvage, when you crashed, you could still re-join and carry on, usually the loss of time was not make or break)
- other input welcomed.

bottom line: test your game from a user point of view SE please. Don't fail users due to your own failings.
#6 Dec 24 2010 at 10:00 AM Rating: Excellent
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I don't crash that often at all really.. nor do my linkshell mates. It makes me wonder if it has something to do with servers? What would be the factor that makes some people crash "every 20-40 minutes" and people like myself hardly ever crash.
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#7 Dec 24 2010 at 11:59 AM Rating: Good
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I almost never crash and if I do it is part of the issue that is currently known. I've never crashed from AH search or levequest. Sometimes I r0 if lag is bad, but unless the entire server goes down, I can play just fine.
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#8cornyboob, Posted: Dec 24 2010 at 12:17 PM, Rating: Sub-Default, (Expand Post) there is no AH search i call BS lol
#9 Dec 27 2010 at 10:16 AM Rating: Decent
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I rarely crash, maybe once every other day at the most. Sounds like your settings may be too high if you are crashing that often. I know if I set things too high my crashes occur at a higher frequency than usual, but if I drop the settings back a little then it doesn't occur. I'll admit ffxiv still isn't completely stable, but it isn't so much the client having bugs as it used to be, more so a hiccup in the processing of information returning a faulty value due to over taxing the PC or driver conflicts at the moment.
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