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Elemental Instabilities-- MORE frequent?!Follow

#1 Dec 21 2010 at 7:30 PM Rating: Decent
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Ok, S-E I was frustrated before and on the edge of my subscription, but with this new patch you did SOMETHING horribly wrong.

I was getting a few elemental instabilities before... but now EVERY G.D. synth! What the hell are you guys on?! Do you really think this crap is fun?! I'm tired of this failing crap, I'm tired of these stupidly strong instabilities. I'm tired of all this hush-hush mysticism bull crap that my crafting prowess should be affected by the moon, the stars, direction I faced, what side of the bed I got up on in the morning, what color underwear I am wearing or who my god damned favorite cartoon character is.

I play games to have fun. Is this a foreign concept to you? You can't honestly believe things like this are fun, CAN you?! Seriously?! This has gone beyond frustration. Now I am just purely pissed off. This is completely unacceptable and with no word of the next future update in 2011, it could be next Christmas for all we know, and no word on any possible relief for crafting, I have had enough. If this crap is NOT fixed in the next version update, not only have you lost as FFXIV player, but you have lost a customer who has faithfully purchased every Square-Enix RPG since Final Fantasy 1. I will not tolerate this crap from you any longer.

Is it too much to ask that I can sit down whenever the hell I feel like it in my level appropriate crafting armor, equipped with my level appropriate crafting tool and do a level appropriate synthesis or guildleve and have areasonable expectation that I will be able to finish the guildleve or synthesis? I'm not asking to be able to get to 100 quality here. 100 progress will make me happy. Before this last patch, I maybe failed maybe 3 out of every 20 synthesis for cotton cloth. I log in to do some grinding and that changed to succeeding 5 of 20 synths. I'm not asking for automatic synthesis where I can walk away from the computer while everything happens automatically. I'm not asking that I even succeed with an item every single time for my level (though I should expect that for something well below and I feel that unless I am spamming bold or rapid synthesis I should be able to reasonably expect that). But I am asking that when I sit down to craft something at my level, below my level, or within a crafting guildleve designed for my rank's level range that I don't feel the urge to bang my head against the wall, rip my computer desk apart or throw my chair across the room. Really, am I asking too much here? Is this request just too unreasonable? I know I am not the only one out there who has had this problem. Maybe I am having it more than others, but still it does happen to people. Does it really have to?

Edited, Dec 22nd 2010 4:47am by shinichoco
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行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#2 Dec 22 2010 at 3:18 AM Rating: Decent
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It may have been something they inadvertently changed during the update.. it has happened in an old update as well, that synthesis were failing way more often than usual and they ended to fix it.. just hope it's going to be the same even this time..
If they made it on purpose then it's a different kettle of fish.. a low blow.. also because it's not on the list of the changes the update has made to the game..
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#3shinichoco, Posted: Dec 22 2010 at 7:46 AM, Rating: Sub-Default, (Expand Post) It doesn't excuse them though. If they had inadvertently made every mob do 5x as much damage and players were doing 1/5 their normal damage, the forums would be in an uproar.
#4 Dec 22 2010 at 3:22 PM Rating: Good
Honestly, I haven't noticed any difference personally and I ground out a full level of CRP, WVR, ALC and TAN yesterday. That is a lot of crafting and I think I blew up a total of two synths (Leather Calots that I was trying to +1 that's what I get for being greedy I guess). I don't know if it's just me but it seems you make one of these posts every patch, and while they have made changes (notably to the yields of the various synthesis attempts) I think that you tend to fly to extremes very quickly. That said I would like to see a little less random in synthesis, especially where Quality is concerned.
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#5 Dec 22 2010 at 6:20 PM Rating: Default
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Your defintely right. I have noticed it to with Iron squreas to Iron sallet visors. Whereas before with all my gear fixed i would maybe fail 1 out of 10 or 15. Now its more 1 fail out of 3 attempts which pisses me off. Defintely the fail and instability are up. I am trying to compensate by gong to higher level gear but I'll really find out when i grind levels tomorrow. >_<
#6 Dec 23 2010 at 2:07 PM Rating: Excellent
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I noticed way more elemental instability but I just craft through it and don't have a significantly higher break rate.
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#7 Dec 24 2010 at 12:24 AM Rating: Decent
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I noticed more instability too, but it doesn't affect me much, the success rate on an unstable orb is about the same as a stable one so I just wait until the unstability disapear, or until I get a white or yellow orb (even unstable) and I carry on. Really low break rate when I don't try to hq, stable or unstable.
I think they nerfed the hq rate though, I did maybe 80+ iron nugget/brass nugget/silver nugget/iron ingot yesterday, all with 200 to 400 quality and not hqed a single one... At that point I may as well Hasty hand if I don't get hq when trying anyway...


Pretty happy overall on all their changes though. The UI especially is a lot more enjoyable now.

Still, their recipy memory of the 8 last ones for example, when you select one, it should go directly to the last screen pop-up in the pop-up chain before the actual craft for a last confirmation. As it is, they just added 1 more pop-up to the flow (and removed 1, so net confort gain is 0...).
Basically, they could have done something great, and they just barely passed instead of getting honors....
In general, I just wonder if they have even only 1 real player on their payroll to do those checks from a player point of view... Wouldn't cost them much and they could really see a lot of error/miss before it gives a bad image of themselves... Basically I really feel they are clueless. At least now even if they have no clue, they follow the player suggestions. Better than nothing I guess.

sorry for the derail ^^
#8 Dec 24 2010 at 12:41 AM Rating: Decent
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I've noticed it a bit more often, usually i can still get thru the synth though. They seem a bit to common though and it gets pretty close on higher lvl then myself synths. I think it needs to be toned down a bit.

I've also noticed that the element mentioned is not always the element i'm using, which is definintely new as far as I know. Like I was grinding on something today that was using only wind and it was saying, anything from, earth, wind, water or lightning is unstable.
#9 Dec 24 2010 at 3:36 PM Rating: Good
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I had held off commenting on this because I had been spending most of my time on lower ranked synths getting ready to do the higher ranked stuff, but I'm fairly confident now that the rate of destabilization has been increased, and I'm a bit unhappy with SE over it now.

I personally don't understand right now why, when their game is in dire shape, they would be stupid enough to make it more irritating. Who does that? When you're clinging to the handful (relatively speaking) of people you have left, who is stupid enough to make changes that can only irritate them that much more? We're given access to "Brand of <element>" abilities but I'll tell ya what...I don't know anyone who has any of those abilities and I can't say I'd be too thrilled about spending marks to get them with any priority. So in typically fashion, SE gives us a system that sucks and then makes you grind incessantly just to acquire the abilities that make it bearable.

Way to go, SE. Hey...have you heard? Rift is getting fantastic reviews out of beta now that the NDA is gone. Just sayin'.
#10 Dec 27 2010 at 1:16 PM Rating: Good
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well I don't mind things like elemental stability if they actually... make sense in some way - you know? Like I do something like bold on a flashing orb... ok. But when I hit preserve, then standard at the beginning of a synth and then get a lightning orb... it just makes me angry.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

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#11 Dec 27 2010 at 2:19 PM Rating: Decent
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Olorinus the Vile wrote:
well I don't mind things like elemental stability if they actually... make sense in some way - you know? Like I do something like bold on a flashing orb... ok. But when I hit preserve, then standard at the beginning of a synth and then get a lightning orb... it just makes me angry.


I had one last night that featured three destabilized elements in one synth. I also had a rank 35 LW quest to make footwear of some sort that I opted to take with my rank 30 LW for the SP (could care less about the marks). First two synths were a bit dicey but I managed them just fine and then the day rolled over, moon phase thingy changed, and I failed the next four synths in a row. Most of my actions were failing and if I had a successful action, it seemed like the next action would cause a destabilized element.

The disappointing thing is that if they entire system were tuned better, I would be able to accept failing a rank 35 local leve with a rank 30 DoH class. It's a risk. It's a gamble. You know when you're picking it up that it's over rank but you try anyways and if you fail, you fail. Where I start to get extremely frustrated is when I'm actually doing reasonably well and then something beyond my control changes and blam...you're done. It's over. No point. I'm honestly curious as to what the JP players think of this system. My biggest concern is that they actually enjoy it, because if SE takes positive feedback from them on the system as it currently exists and decides to leave it more or less as is, I'm pretty much done with the game.
#12 Dec 27 2010 at 3:41 PM Rating: Good
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Olorinus the Vile wrote:
well I don't mind things like elemental stability if they actually... make sense in some way - you know? Like I do something like bold on a flashing orb... ok. But when I hit preserve, then standard at the beginning of a synth and then get a lightning orb... it just makes me angry.


totally agree. I've got a white orb i use preserve or that one that prevents the bad halos and bam i get an exlosion and bad halo. Even when you've got sheeting training or mesh training it still happens and makes no sense because ur not even taking a major risk your just trying to make it through as conservatively as possible yet u end up with totally bS.
#13 Dec 27 2010 at 6:44 PM Rating: Decent
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Aurelius wrote:
I'm honestly curious as to what the JP players think of this system. My biggest concern is that they actually enjoy it, because if SE takes positive feedback from them on the system as it currently exists and decides to leave it more or less as is, I'm pretty much done with the game.


I'm in a JP shell and while most don't overly complain about it-- it's just the way Japanese people are-- they do agree it is frustrating.
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行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#14 Dec 27 2010 at 8:15 PM Rating: Decent
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I too have seen quite a few more instabilities but on the same hand they don't seem to do much I can craft through it with out much of a issue.
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