So, I was looking for some new gear for my DoL classes when I saw some oddities in the gear and their crafting levels. Usually, the crafting rank to craft a gear is higher than it's optimal rank to wear-- sometimes still ridiculously so. Here are a few items that I looked at that still seem funny: (Most of these optimal ranks can be confirmed in game if you have the mats to see the recipe result in the crafting UI.)
Both of the above have optimal ranks to wear at 17, but their crafted rank is around 10 leather working. It seems that these items should both actually be optimal rank 7 to wear because...
The Dodoskin Jerkin is optimal rank 27 and has a crafting requirement of 30 leatherworking while the Dodoskin Culottes are optimal rank 27 as well and have a crafting rank of about 20 leatherworking.
I'm wondering if the Dodoskin Jerkin should be lowered to 20 leatherworking as well and both the Culottes and Jerkin be changed to Optimal rank 17 as it seems to make more sense to keep them with the other Dodoskin items in terms of optimal rank. Dodoskin gloves and workboots are optimal rank 17 and would seem to be part of a set.
Also, the Iron Skillet for Culinarian (opt rank 12) still requires rank 24/25 Armorsmithing to make while the level 17 one also requires about the same Armorsmithing to craft...
The level 12 fishing rod, willow rod, requires new items, but it is still rank 22 carpentry to make. This could be a ZAM only database error as I have not actually tried to make it yet. My carpentry is 15 currently and I only made myself one brass reel >.>;
Anyone else notice any items that still seem a bit funny? As I mentioned, not sure how many of the crafting levels may be off from pre-Nov. patch ZAM information, but maybe this will help the ZAM mods fix those on the site as well.