shinichoco wrote:
TBH, I have not had much luck with Harmonize. It's why I used Maker's instead. Maybe it's just because I have bad luck overall. I have no idea. Also, not to sound overly critical, but what you think of "risk" and what the game defines as "risk" could be very different.
True. We're all just feeling our way along atm.
However my understanding of what 'risk' means has been formed, apart from my own crafting experiences by:
(1) the in-game text descriptions of various actions that either reduce or control 'risk'; and
(2) the following text from the 'ask the devs' post of 1/10 :
"Q. Is there a trick to synthesizing high-quality items?
A. Though synthesis actions carried out while the colored circle graphic is red suffer a reduced rate of success, they often serve to increase the quality of the synthesis. In addition, the successful execution of consecutive actions also serves to increase quality. Ultimately, the higher the quality of the synthesis process, the more likely it is to yield a high-quality result."
(3) ...and this 'ask the devs' post of 29/10 :
"Q. What steps can I take to ensure that the element of my synthesis does not become unstable?
A. The element has a chance of becoming unstable whenever any step of the synthesis process ends in failure. It is at its most susceptible when the glowing light representing the craft is colored, and is at its most stable when this light is white.
Additionally, the chances of an element becoming unstable increase as a synthesis attempt nears completion. Naturally, the element which becomes unstable is determined by the type of crystal or shard being used."
Also from that same post :
"Q. What do the crafter-related attributes Craftsmanship, Magic Craftsmanhip, and Control each do?
A. Among recipes in the game, there are those for which the rate of progress and chance of success are increased by higher Craftsmanship, and those for which they are determined by Magic Craftsmanship. Control helps to reduce the occurrence of aetherial sparking (see below), and exerts its influence over both types of recipes just mentioned.
All recipes, however, have set attribute requirements. Attempting a recipe with attributes below those required will result in lessened progress and quality, even for successful actions." Is it possible that (a) the requirements for the recipe you're trying have been adjusted or (b) have you adjusted your attribute point allotment? (as per the following table from 5/11 'ask the devs')
Class Related Attribute
Main Hand Tool Off Hand Tool
Carpenter VIT DEX
Blacksmith STR MND
Armorer VIT STR
Goldsmith DEX INT
Leatherworker VIT INT
Weaver DEX MND
Alchemist INT PIE
Culinarian MND PIE
shinichoco wrote:
This is news to me... but it doesn't really make sense... I loaded up on Local leves, failed one, and am not able to get another to replace it...?
copy & pasted from the version update details of 15/12:
-> The following adjustments have been made to local guildleves.
-> Local guildleves can now be abandoned.
-> Players with the maximum of 8 guildleves wishing to undertake another may freely select the guildleve they wish to abandon.
-> * Abandoned guildleves are treated in the same manner as failed guildleves, and cannot be reacquired until the next reset.
-> Local guildleve clients are now displayed on the map.
...and yes - it works, had it happen myself. If you haven't noticed it - (1) have you used up all the mats? coz mine didn't drop off the journal list until all the mats were used up, and (2) as above, you can't re-select the failed leve in the same reset period.
shinichoco wrote:
I haven't noticed any hits to progress when using it, and I actually seem to gain quality more when I use it... Odd... I also tend to like Tender Touch because it does noticeably soften the durability loss from hard fails. Especially when you get a wind element instability.
One more thing we're feeling our way with ^^. Works for you, doesn't work for me so much >< .
8)
shinichoco wrote:
I have not really played with Fulfillment, but most of the levequests I have been skilling up on tend not to be material synths either...
I appreciate the comments and suggestions, unfortunately, at the moment I think I only have 3 real options...
1) Grin and bear it.
2) Stop playing
3) Pray to all Gods holy and non that Santa brings a late December patch with some synthesis improvements that are not UI or additional recipe related...
Ok ^^. Well, (good luck) with things & (See you again!)