SE has made too many mistakes by launching this game in a BETA status.
I'm severly dissapointed in the so called "improvement" to the crafting of materials/items.
I expected it to be simply n user friendly. which it is NOT. It should have been implemented as such...
Step 1. Click on the recipe tab.
Step 2. click on 1 of your 8 recipes
Step 3. Click confirm.
AND THAT IS IT.
there is absolutly NO need to make players need to click "main hand" or "off hand" everytime they doing a REPEAT recipe, or click on the recipe a 2nd time after that, or click on confirm for crystals shards after that.
I hope the devs/whomever checks these posts reads this n makes the NEEDED adjustments asap.
I mean really what is the point of having a REPEAT recipe list, if u are still required to hit 3 extra clicks just to get started for a total of 6 clicks, when it should b 3 TOTAL.
This game needs soo much improvement, the targeting system is still bad, the sp system is better (with the set amount for entire party) but it is still not a GOOD system. Writing that the 500sp cap per kill was being eliminated and then making the average sp u get per kill (100-175) for anything except linking leves was a TERRIBLE idea. SE should have never mentioned the 500sp cap being eliminated if there plan was to make it almost impossible to get over 200 per kill (unless u linking leves).
This game can not afford to keep dissapointing its players with poor decisions, poor planning, and then implementing good ideas in a worthless manner. ie the recipe book was a GREAT idea, and it was executed terribly.
The only reason i am still playing this game is because its free. I hope SE starts actually making the needed correction QUICKLY. These issues (SP system, recipes system, targeting, NPC's not repairing accessories and only repairing to 75% is stupid.) the repair NPC should b able to repair EVERYTHING in ur inventory to 100%. NOT just to 75%, n NOT just what u r wearing at that moment. Giving players choices is absolute if u want them to play for years. So if you are hesitant to make NPC's repair to 100%, then at LEAST make it an option. let the player choose if they want 75%, or 100% repairs n vary the cost.
The menus have gotten MUCH better. being able to see whats damaged both in ur inventory n on ur person was a GREAT addition, BUT that should have been in at launch. SE you are not going impress the current players by taking 6months to add-in improvements like this, when u are behind n it should have been in at launch. At least not enough to make us pay for this game.
In the state FXXIV is in I wouldnt pay $5 per month to play it, much less $15. This game needs to have all the current know issues (which have been stated numerous times for past 2 months; so i wont bother to add in anymore then what i already have) by the end of Jan. at the lastest.
They should have been fixed by end of oct, if u wanted to charged players n keep people from quitting. I like how SE immediatly patched conj. from gettin max sp by healing 1x, but took until NOV to ATTEMPT to fix sp system (still not great) and took until DEC to start fixing repair/crafting system (which also still need work).
SE does not seem to realize the URGENCY in which they need to fix this games many flaws....
I hope by January's end I can post that all is well. we shall see.....