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FIX. THE. SP. (rank 30+)Follow

#1 Dec 15 2010 at 6:52 PM Rating: Good
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Even green mobs are difficult enough to kill, and I get a bad SP award. Below rank 25, mobs give you about 250 on average, right? For us rank 30+'s we're getting by on 80-120 SP a kill, and that's with over 38,000SP required per rank.

Do the math: That's on average 380 mobs to kill. That's MINDLESS.

Absurd. Ridiculous. Are you telling me to grind my brains out after the leves are done? Even then, soloing the leves do not grant an adequate SP award past 25.

Therefore, Square Enix has just given us NM content for rank 40+... YET THE MAJORITY OF THE PLAYERS STILL CANNOT ACCESS IT.

WTF? Seriously. THINK about it. The KEY here is to give us INTERMEDIATE CONTENT for the JOURNEY. Don't just implicitly say "GO GRINDZOR FOR HOURS AND HOURS TO GET TO R41! THEN YOU GET AWESOME LEWT AND QUESTS!"

...I'm about ready to quit, along with half of my linkshell. We're sick of wasting our time on other disciplines and want to level up our main classes to 50 already.
#2 Dec 15 2010 at 7:22 PM Rating: Decent
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This actually starts around level 22ish sp just takes a nose dive. Worst part is it doesnt matter party solo or w/e it stays abysmal I am only 29 glad so I havent even hit the 30 hump which I hear is even worse. Was hoping for it to be fixed in this update but not even an honorable mention. SE this is extremely important to many people please adress this as as possible.
Thank you for your time,
Big Jer
IF the sp system bothers you please reply here lets show se how serious this is.

Edited, Dec 15th 2010 8:29pm by unclejer
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#3 Dec 15 2010 at 9:16 PM Rating: Decent
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I can say that I'm fed up with it. Makes me not want to grind ranks anymore...I'm surely not soloing to rank 50! My ass will be out the door. I don't care how many "puurdy" Santa Clause costumes they put in the game...

If I CAN'T
    party
in a
    MMO
for HALFWAY decent SP then its a done deal and I won't be the one left with a salty taste in my mouth either. punks

Buh Bye

Edited, Dec 15th 2010 10:17pm by SplatterPattern
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#4 Dec 16 2010 at 1:22 AM Rating: Decent
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***SE you have just lost yet more players - when will you listen to this!!!***

Well as yet more LS and in game friends quit as they cannot face the tedium that is levelling post 35, I have decided to join them

Since SP gain was changed from random to static, and we became rewarded for annihilating really weak irrelevant mobs, I have done nothing but craft and level alt jobs that I have no interest in.

I now cannot face logging in at all. All my alts are in The Mun Tuy Cellars fighting the same mobs, I cannot level Lancer effectively, and I cannot party grind to escape the tedium of soloing.

I hate grinding coblyn and doblyn and find a system thats rewards people for fighting unchallanging mobs pathetic.

We have given them the benefit of the doubt for several months now, when in reality all we have done is waste yet more time.

Peace out peeps, I really hope this game does become good.

Personally, I am tired of waiting. Sure we have NMs now, but if you cant level to get to them then WTF is the point
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#5 Dec 16 2010 at 1:24 AM Rating: Decent
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KatoArabel wrote:
Even green mobs are difficult enough to kill, and I get a bad SP award. Below rank 25, mobs give you about 250 on average, right? For us rank 30+'s we're getting by on 80-120 SP a kill, and that's with over 38,000SP required per rank.

Do the math: That's on average 380 mobs to kill. That's MINDLESS.

Absurd. Ridiculous. Are you telling me to grind my brains out after the leves are done? Even then, soloing the leves do not grant an adequate SP award past 25.

Therefore, Square Enix has just given us NM content for rank 40+... YET THE MAJORITY OF THE PLAYERS STILL CANNOT ACCESS IT.

WTF? Seriously. THINK about it. The KEY here is to give us INTERMEDIATE CONTENT for the JOURNEY. Don't just implicitly say "GO GRINDZOR FOR HOURS AND HOURS TO GET TO R41! THEN YOU GET AWESOME LEWT AND QUESTS!"

...I'm about ready to quit, along with half of my linkshell. We're sick of wasting our time on other disciplines and want to level up our main classes to 50 already.



Quoted for truth - SE I need to get 56K sp on mobs that give 60SP each. Yes I can party for 110 from each Doblyn. But I hate farming weak mobs that are NEVER going to kill me and being insanely rewarded for it. Please reward parties for fighting hard mobs and not trash.
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#6 Dec 16 2010 at 3:00 AM Rating: Decent
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Unless u want FF XIV to continue being a crafting/gathering MMO... Please do something. Almost all of my in-game mates are doing exactly the same thing I'm doing: they REFUSE to level DOW/DOM until not only the sp but also the combat system has been completely re-designed. To hell with battle regimen, give me SCs back already, and chains, and MBs. Change the names, change the animation, change the freaking timing; I don't care, just put the current system where it belongs: the trash bin. The clock is ticking...
#7 Dec 16 2010 at 3:15 AM Rating: Decent
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This is the biggest fail in FF14, It is just beyond me how SE cannot realize. that this is the main issue. The party and SP system is broken and needs fixing. The amazing part is, this was a problem in FF11 too, the leveling of a should job not the main part of an MMO. Its tedious and annoying. In FF11 i thought merit points was where the game began, am not about to invest yrs of real time playing an mmo killing dodos. Lots of ppl have played MMO's and are primed for end game events e.g. killing fafnir, doing limbus and dynamis. The party system has no fluidity to it. It's just all over the place, u can't even chain or do weapon skills right. I quit ff11 4 yrs ago and decided to give mmo a chance again, but i think this is it for me. Play till the new and curtains call for me.
#8 Dec 16 2010 at 5:26 AM Rating: Good
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I would say fix the SP system in general,why do we get less and less SP when ranking up and at the same time it requires more and more SP to rank up. It makes no sense at all and even soloing becomes problematic. Forcing us to do behest/leves is not good as it gets boring very fast to redo the same thing over and over.
At least party grind is different because you get to meet other people so it doesn't seem to be he same over and over. So far, it seems that this game is only about crafters and make them the most important thing in the game (SP and EXP gained have been very good since release).
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To add to those, if you can get this DeLorean up to 88 MPH, you'll be able to play this game in 2019 when they've finally implemented mounts.

#9 Dec 16 2010 at 6:12 AM Rating: Default
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Quote:
Forcing us to do behest/leves is not good as it gets boring very fast to redo the same thing over and over.


This is the argument you're going to use? Seriously?
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SE:
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#10 Dec 16 2010 at 6:47 AM Rating: Excellent
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Hyanmen wrote:
This is the argument you're going to use?

yes (specially that it is the only thing viable for reasonnable SP gain, not even good SP gain post 30) if you want to define 'this' by an argument
Hyanmen wrote:
Seriously?

and... yes

Note: I shouldn't even have replied to your 'reply' but I'm bored at work at the moment from doing the same thing over and over again.
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yfaithfully wrote:
To add to those, if you can get this DeLorean up to 88 MPH, you'll be able to play this game in 2019 when they've finally implemented mounts.

#11 Dec 16 2010 at 6:57 AM Rating: Default
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Quote:
yes (specially that it is the only thing viable for reasonnable SP gain, not even good SP gain post 30) if you want to define 'this' by an argument


Dividing the playerbase between different ways to gain SP would suck, especially when this system depends on actually having people to share leves with.

But the pinnacle of your argument is that doing the same thing over and over again is boring. You also base it on this gem:

Quote:
At least party grind is different because you get to meet other people so it doesn't seem to be he same over and over.


Which sure as hell is not true with the guildleve system, right?

If you are seriously telling me that mob grinding in a party is more exciting than leve grinding in a party, listing things that both systems already accomplish is not going to be enough.
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SE:
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#12 Dec 16 2010 at 7:24 AM Rating: Good
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Hyanmen wrote:
Quote:
yes (specially that it is the only thing viable for reasonnable SP gain, not even good SP gain post 30) if you want to define 'this' by an argument


Dividing the playerbase between different ways to gain SP would suck, especially when this system depends on actually having people to share leves with.

But the pinnacle of your argument is that doing the same thing over and over again is boring. You also base it on this gem:

Quote:
At least party grind is different because you get to meet other people so it doesn't seem to be he same over and over.


Which sure as hell is not true with the guildleve system, right?

If you are seriously telling me that mob grinding in a party is more exciting than leve grinding in a party, listing things that both systems already accomplish is not going to be enough.



I don't see how giving the choice to people to choose between different ways of gaining exp would suck, it's call giving the choice depending on your affinity/time. I am not arguing something (and did not give arguments but my feelings and opinion).
I am not talking about excitment (nothing is really exciting at the moment in the game compared to all the different good emotions FFXI triggered me at EU launch) but boredomeness and TO ME, it is less boring to party grind than to do leves that end up being done with the same guildies or solo whereas party grind is most of the time with different players (if not static exp party). Wether you feel or not what I feel does not matter, what matter is for people to have the choice.
Again, it's a matter of opinion so I am not even trying to convince you of anything, just defending my opinion with respect to you starting to argue with me about something that is not arguable.
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To add to those, if you can get this DeLorean up to 88 MPH, you'll be able to play this game in 2019 when they've finally implemented mounts.

#13 Dec 16 2010 at 8:14 AM Rating: Default
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Quote:
I don't see how giving the choice to people to choose between different ways of gaining exp would suck, it's call giving the choice depending on your affinity/time.


So let me explain then.

You would have two systems, in which both need other players to gain the full benefits. This divides the playerbase to two camps, essentially halving the available people you can do these activities with in any given time. More often than not, you have people mob grinding in a group while you're sitting alone in the aetheryte camp, or you are soloing mobs alone when people are leve-sharing in a group.

On top of this, you can't make both systems equal. In our utopistic conceptual world where laws don't apply this may be possible, but not in practice. One system is always going to be ahead, and that's what people are going to do. But it doesn't stop there- we would have people that are pissed off that their primary method of progression is inferior to the other method.

This has never been an objective argument, which is why I don't see why there is a need for change. If they cater to you, they ruin my progression. If they cater to me, they ruin your progression. Fortunately for you, there is always XI to go back to.
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#14 Dec 16 2010 at 8:43 AM Rating: Good
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Well, the two systems don't have to be equal. They have to be equilibrated: Leves gring for gils/gears and party grind for SP/EXP (for a quick, not deeply thought example).

I will not even discuss the dividing into two camp thing because it's a very restricted way of seeing how the two systems would work.

People should have the choice to solo/party leves and/or solo/party grind mobs without being uberly affected by what you said that people are going to go for the best way. Simply: I need money? Going to do leves (party leve sharing/linking or solo depending on my available time/people/guildies). I need mats? Going to farm low lvl mobs for optimizing the drop rate. I need to rank up? Going to grind mobs with a SP reward significantly increasing as the difficulty of the mob increases and party being more rewarding as the mob couldn't be soloable otherwise.
If I feel like doing something else than that, there should be sidequests (but that's another matter).

Anyways, to come back to the thread, the SP (amount gain equilibrium) system as it is now is bothering me and I want it to change!
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yfaithfully wrote:
To add to those, if you can get this DeLorean up to 88 MPH, you'll be able to play this game in 2019 when they've finally implemented mounts.

#15 Dec 16 2010 at 8:48 AM Rating: Default
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For that to work, first they need to make gil worth something. As the game it is right now, it wouldn't work. They also would have to make it so obtaining gil via leve-sharing is actually worthwhile. "Hybrid" systems would be almost impossible to work, as if there is a better way to get gil, people would do that.. and if there is a better way to get SP, people would do that.

That also brings other issues such as pigeon holing and potential other limitations set by the community.

Edited, Dec 16th 2010 5:49pm by Hyanmen
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#16 Dec 16 2010 at 9:34 AM Rating: Default
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Hynamen your argument falls far short of relity on many aspects. 1) I have never played a game that did not have more than 1 way to exp / sp or at least offer you other contenet to take your mind off the grind.(think reputation factions) 2. you get 8 leeves every 36 hours this is supposed to be the way I can level? REALLY? Come on a behest every hour and say for arguments sake 2 leeves between I have just used 4 hours and im done lol. O wait i can stand in camp (insert name here) and hope that someone invites me for thier leeves. This is the big improvemnet over xi now we wait in camps instead of cities? GTFO if you like the leeve / behest system good on ya. but dont come on to a thread and attack those that don't agree with your process.
thats borderline trolling.
thanks,
Big Jer
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#17 Dec 16 2010 at 9:54 AM Rating: Default
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Thank you Big Jer.
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#18 Dec 16 2010 at 10:17 AM Rating: Decent
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OP,

I wish you would have laid out your post a little better, but I completely agree.

Party SP must be broke, it clearly drops off after 20, and there is absolutely NO incentive to party. I refuse to solo/duo my way to 50.

My ls which at one point was capped at ~130 people, only has on average 7-10 people online now. That is how many have quit, and the SP system has a huge hand in that.

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#19 Dec 16 2010 at 10:19 AM Rating: Default
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Quote:
Party SP must be broke, it clearly drops off after 20, and there is absolutely NO incentive to party.


This is the incentive to party, sigh.
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#20 Dec 16 2010 at 11:48 AM Rating: Decent
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I get 70-100 for blue-yellow mobs. Maybe 100-115 for a yellow-red. See my ranks in sig. Sp gain blows all around.

One place I can kill Coblyns (low hps) and maybe kill 5-6 a minute with a nuking setup. That is THE only place I will ever grind SP .... sad really. Purely because I can limit my "downtime" there ... but i do still hit the "stamina wall" where I can't maintain the pace of my casting.

kinda silly that DoM are limited by both mana, cast times and stamina. BTW, is there a way to increase max stamina or the recovery rate? Do shields impact stamina when not "actively" used?

leves pretty much suck for SP gains too. Too much downtime / not enough mobs. Even with the SP buff, i get like 110 per .. increase the difficulty and I get a hair more. Difficulty (and party size) should increase the amount of leve mobs ...

Edited, Dec 16th 2010 1:02pm by SpelunkerOne

Edited, Dec 16th 2010 1:28pm by SpelunkerOne
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#21 Dec 16 2010 at 12:24 PM Rating: Excellent
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The biggest issue I run into with SP is that they applied a algarithem to both sides of the equation for parties when they should have done it only on one side. Basically mobs "threat" levels are being lowered from being in parties but are again having their SP lowered to their new "threat" level with the party penalty applied. When in reality they should have applied the penalty to just the "threat" level and had the SP calcuation based on a SINGLE member of the new threat level. So basically it was red...it's now yellow cause you have more people...good now give us the SP based on a yellow mob, not on a yellow mob with 3 people around it.

Also they need to fix XP so it is mob level vs physical level. I really shouldnt be able to change to a lvl 10 job and get XP like I was lvl 10 when my physical is 35. I should still get the SP of being lvl 10 but the XP should be that of a lvl 35.

It's just a lazy programmer who did too much copy and paste for his paycheck.
#22 Dec 19 2010 at 3:36 AM Rating: Decent
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just bumping this, maybe SE doesn't read too far down the list of threads? Smiley: rolleyes
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#23 Dec 19 2010 at 1:42 PM Rating: Decent
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SP works awesome get a party of 3 people and goto Tam Tara Deep Crofts.
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#24 Dec 19 2010 at 10:56 PM Rating: Decent
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cornyboob wrote:
SP works awesome get a party of 3 people and goto Tam Tara Deep Crofts.


Well, its provided

1) You find 3 ppl around your same rank

2) You have enough play time in your hands, so you get satisfactory SP out of the run

3) Ppl are willing to accommodate with your erratic playtime to form a set PT.

Probably going to get the "You too lazy to get a party, etc" standard copy and paste answer <-- from ppl reading the above, BUT, I tried.

Not much of a choice since ranking up my ONLY pass rank 21 DoW, right now is kinda a waste of time, unless they fix the mob rank vs class rank EXP gains for me.

I'll stick to mining and chopping trees, since been a DoL, kinda makes my playtime worth it right now in time.


Edited, Dec 19th 2010 11:56pm by Humster

Edited, Dec 20th 2010 12:11am by Humster
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#25 Dec 20 2010 at 6:17 PM Rating: Good
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I would really like SE to scale SP to mob difficulty more. I find it much more fun to kill wolves than cobylns but the wolves take 4 times as long and deplete my MP while the coblyns almost insta die and give almost the same SP. It sucks.
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#26 Dec 21 2010 at 6:44 PM Rating: Default
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30+ you can solo in copperbell mines on doblyns and get 15k an hour.

In a group your lucky to get 10k an hour. Just go around and find the best R40 dungeon to solo in and your good to go.
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#27 Dec 21 2010 at 10:35 PM Rating: Decent
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The two December updates have been massively disappointing to me. No new content.

Most folk didn't want another World of Warcraft, but we've now got World of Coblyns.



Quote:
30+ you can solo in copperbell mines on doblyns and get 15k an hour.


It's one of the better grinding spots, but it sucks if there are more than two people in the place.



Edited, Dec 21st 2010 11:36pm by Mitsubashibashi
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