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Implement support for player-created Addons immediatelyFollow

#1 Dec 12 2010 at 1:42 AM Rating: Decent
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FFXIV's UI needs help, and it needs help fast. Faster than SE's development team can provide, in fact. That's why SE should implement support for player-created interface Addons as soon as possible. If SE did this, and got players involved in the creation of better UI elements, players would quickly create solutions and solve all of the UI problems within two or three weeks, a rate which any development team simply cannot match. This is certainly no fault of SE's, as all game development teams have limited time, limited resources, limited man power, and limited money. However, none of these limitations apply to the playerbase. If you let us get involved in making the UI better, SE, through the use of interface Addons we will cancel out and nullify one of the biggest complaints about FFXIV (i.e. the UI).

With player-created interface Addons, all of the UI problems could be completely solved by the end of the year, and SE wouldn't even need to do that much work. Just give players the support they need to create, import, and use interface Addons, and we'll do all the work ourselves, and FFXIV's UI problems will be solved before you can blink.

And considering how much harm has already been done to FFXIV's reputation, I think it's pretty obvious that time is of the essence. SE can't wait around while the development team takes their time to fix all the problems with the UI. The problems need to be fixed now, and only the playerbase has the time and resources necessary to accomplish that.
#2 Dec 13 2010 at 12:32 AM Rating: Good
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The UI fixes FF14 needs are tied with server requests so it is a little more complicated. Should they implement your idea, they have to be careful not to release too much information on how server transactions work or botters will have a field day.

In any case, I think it's perfectly ok if the GUI addons you had in mind merely replaced or re-ordered widgets displays on the screens. But unfortunately, that doesn't IMHO solve the GUI problems 100%.
#3 Dec 13 2010 at 4:27 AM Rating: Decent
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Well all SE has to do really is create a set of API functions that we can call, and then just let us be creative as we decide how to arrange those functions in an intuitive manner.

All MMOs have to communicate with their respective servers, but that doesn't seem to stop any of them from using addons.

Edited, Dec 14th 2010 12:43am by Rhianu
#4 Dec 13 2010 at 5:35 AM Rating: Default
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In baseball if one team allows their runner to take the bat with him to help deal with the basemen it might be more exciting to watch but that team would be cheating. The reason SE will never allow this is the same as the reason the MLB would not allow one team to run bases with a bat.

Edited, Dec 13th 2010 5:36am by Nicholiathan
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#5 Dec 13 2010 at 6:29 AM Rating: Good
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I'm pretty sure this would be an idea that would put you on the verge of getting fired. If I went to my boss and said hey I don't think we can finish this project on time can we allow the customer to do it for us, he would either laugh at me or fire me.

That option I doubt will ever even be considered cause SE would look even worst asking their customer base for help with programming than they would if it took them another year to get this game right.
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#6 Dec 13 2010 at 11:14 PM Rating: Decent
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Nicholiathan wrote:
In baseball if one team allows their runner to take the bat with him to help deal with the basemen it might be more exciting to watch but that team would be cheating. The reason SE will never allow this is the same as the reason the MLB would not allow one team to run bases with a bat.

It's not cheating. Addons are not the same as botting. There is a very substantial difference. SE even said way back in June of this year that they wanted to implement support for addons eventually.

http://www.zam.com/video.html?video=389

Just skip ahead to 3:18 in that video.

Quote:
INTERVIEWER: In other MMOs, UI customization is something that people will spend... it's almost like a meta-game cuz' people will compete, or they'll go and then they'll try to build, like, spend lots of in-game time building out a custom UI layout, spending a lot of time getting everything just perfect to their liking... is it possible that in FINAL FANTASY XIV we might see some type of official support for UI customization?

HIROMICHI TANAKA (speaking through a translator): Even now the players will be able to move around, move the area on the UI, on the screen even in the Alpha version, but from... in the future we are looking into allowing users to have addons to the UI, so that should work.


Emberx wrote:
I'm pretty sure this would be an idea that would put you on the verge of getting fired. If I went to my boss and said hey I don't think we can finish this project on time can we allow the customer to do it for us, he would either laugh at me or fire me.

That option I doubt will ever even be considered cause SE would look even worst asking their customer base for help with programming than they would if it took them another year to get this game right.

Implementing support for addons would make SE look bad? Are you serious? Addons are one of the most popular aspects of WoW, so it's pretty stupid to say that people would look down upon SE for implementing them in FFXIV. And the boss wouldn't laugh at something that's a feature that's already commonplace among most other MMORPGs, which addons are. Also, developers don't get fired just for suggesting ideas. Hell, apparently developers don't even get fired for releasing half-finished games that get crap reviews (they just get reassigned to different positions on the staff).

Besides, the developers have already discussed this idea amongst themselves, anyway. I'm just saying they should implement it ASAP.

Edited, Dec 14th 2010 12:44am by Rhianu
#7 Dec 14 2010 at 3:57 AM Rating: Good
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INTERVIEWER: In other MMOs, UI customization is something that people will spend... it's almost like a meta-game cuz' people will compete, or they'll go and then they'll try to build, like, spend lots of in-game time building out a custom UI layout, spending a lot of time getting everything just perfect to their liking... is it possible that in FINAL FANTASY XIV we might see some type of official support for UI customization?

HIROMICHI TANAKA (speaking through a translator): Even now the players will be able to move around, move the area on the UI, on the screen even in the Alpha version, but from... in the future we are looking into allowing users to have addons to the UI, so that should work.

Where in this quote do you get the impression SE will allow third party add-ons, even the slightest background with SE tells me that they will make optional UI add-ons for us. SE has never supported any kind of third party anything look at how fast the third party windower got shut down for XIV, most people probably didn't even know it existed before SE shut it down. I mean some custom add-ons could potentially be nice, but I am not gonna hold my breath for SE to let us make our own, I enjoy breathing and would like to do so in the future sometime.
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#8 Dec 14 2010 at 6:19 PM Rating: Decent
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Manosuke the Irrelevant wrote:
Where in this quote do you get the impression SE will allow third party add-ons?

Oh, probably the part where Tanaka says "in the future we are looking into allowing users to have addons to the UI."

And there's no reason for SE to make addons themselves, because if they want to make a change to the interface they can just patch the game and implement that change directly. It's pointless for any company to make addons for their own game, so clearly any mention of addons assumes player-created works. Really now, that should go without saying.

Edited, Dec 14th 2010 7:23pm by Rhianu
#9 Dec 14 2010 at 8:31 PM Rating: Good
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i support this and offer 2 distinct but very different examples of how this kind of idea can flourish.

first example: World of Warcraft. blizzard has allowed and encouraged user created mods/enhancements to the game and it has done nothing but improve the game. blizzard even took queues from the mods avaliable and integrated some of them into the basic UI itself (for those of u familiar with WoW think questhelper and outfitter). some of the best user created addons provided ideas and inspiration for the games developers that may or may not have crossed their minds otherwise.

second example: Little Big Planet. LBP is based around user created content and its one of the most entertaining games iv ever played. opening the game to outside input offers an endless supply of new ideas and concepts at 0 cost and has allowed this game to remain important in the video game landscape years after its release despite a very limited amount of input from the actual game developers/designers/whoever is responsible for maintaining and upgrading games.


allowing user created mods and addons basically provides SE with an unlimited fountain of ideas from gamers who really know what the game needs or is lacking. its basically hiring a million employees for 0$ an hour. and if an idea really works out well then they can integrate it into the game and eliminate the need for the addon at their leisure, and nobody will be complaining ZOMG WE NEED XX UI FIX because they can just download a mod for it.
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#10 Dec 15 2010 at 3:39 PM Rating: Decent
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Rhianu wrote:
It's not cheating. Addons are not the same as botting

It's a very fine line between them.

for example take xis windower. had an plugin called light luggage. harmless but all it did was sort the inventory every time something dropped or everyfew seconds. not sure of the specific mechanics. but it is essence a bot.

wiki wrote:
Bots are automated or semi-automated tools that carry out repetitive and mundane tasks
by definition even a macro is a bot.

the question is one of moderation. if se let the communty design and creates addons. at what point would they draw the line and how? player a may create a simple addon that was a simple script to sort his inventory. player b may make a similar script where he can target any nearby mob approach and kill them repeatedly.

while i would like to see some of the things i liked about windower for xi appear in xiv. things like distance and status timers. i think some pretty heavy moderation would be required.

going back to the xi windower addon. it allowed extended macros. and i know a lot of people who made macros to cap magic skills. simply by making 20-30 lines of spells and resting for mp then adding a line making it run the same macro again and again. and to some degree you could kill anything that popped close to you with the same kind of thing.
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#11 Dec 15 2010 at 8:00 PM Rating: Default
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Dzian wrote:
for example take xis windower. had an plugin called light luggage. harmless but all it did was sort the inventory every time something dropped or everyfew seconds. not sure of the specific mechanics. but it is essence a bot.

That's not a bot, that's an auto-sort function, no different than what SE added officially back in the November update.

Dzian wrote:
the question is one of moderation. if se let the communty design and creates addons. at what point would they draw the line and how?

Simple. Anything and everything is allowed, so long as it doesn't enable automated gameplay.

Automated gameplay = bad
Everything else = good

Seriously, it's that easy.

Dzian wrote:
by definition even a macro is a bot.

/facepalm

No. No it's not. Macros and bots are VERY different from each other.

Dzian wrote:
player a may create a simple addon that was a simple script to sort his inventory. player b may make a similar script where he can target any nearby mob approach and kill them repeatedly.

Are you dense? The difference between those two situations is obvious (and the scripts for them would be nowhere near similar, as they would each have to call entirely different functions). Inventory sorting isn't actually part of the gameplay, it's just menu navigation that has no impact on the game world. Automatically killing a monster, however, is very different, as it's actually taking control of the game and playing it for you.

Besides, there's no need for players to create auto-sorting macros anymore now that there's an official auto-sort function, so it's a moot point.

wiki wrote:
going back to the xi windower addon. it allowed extended macros. and i know a lot of people who made macros to cap magic skills. simply by making 20-30 lines of spells and resting for mp then adding a line making it run the same macro again and again. and to some degree you could kill anything that popped close to you with the same kind of thing.

Yeah, that qualifies as automated gameplay, so stuff like that probably shouldn't be allowed.

Edited, Dec 15th 2010 9:08pm by Rhianu
#12 Dec 15 2010 at 11:03 PM Rating: Good
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People seem to be talking about different things in this topic, but let me stress that the addons we're talking about are not bots. Bots automate tasks. They make it so you don't have to push keys (thereby using your head to decide which key to push) in order to do something.

That's not what we're talking about.

The addons we're talking about (simplified explanation, of course) are pretty much cosmetic in nature - a way to show information (from both in-game sources and player-created databases) in an easy-to-access way. This is not automation. For example, it's the difference between having a bot that casts and catches fish for you versus an addon that prints in the corner of the screen how many crayfish you've caught.

If SE releases a set of API functions, they can pick and choose what modders have access to. It wouldn't be an open invitation to bot, just an open invitation for those of us who mod to help the community out with improvements while FFXIV gets back on its feet. If SE doesn't like what people are doing with a particular function, they can just remove access to that function. It's that simple. So in the end, SE would have the ability to choose which directions they want people to mod.

And everyone else would have the choice whether or not they want to use certain addons.

Rhianu, this is a great idea. I'm pretty sure that SE designed the UI around the idea of eventual addons, but I'd really love to see them release access to at least a couple functions soon. Right now, I think us modders could really do some good for the community.
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#13 Dec 16 2010 at 12:00 PM Rating: Excellent
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I have nothing against add-ons, but when the interview says they will allow add-ons but does not specifically mention PLAYER CREATED or THIRD PARTY add-ons, this feels like you're just setting yourself up for a massive disappointment making that assumption.

To quote the line again:
Quote:

HIROMICHI TANAKA (speaking through a translator): Even now the players will be able to move around, move the area on the UI, on the screen even in the Alpha version, but from... in the future we are looking into allowing users to have addons to the UI, so that should work.

It says "have addons" there. Not "Player created addons" and not "Third party addons" either.

Like Manosuke said, just because it is an add-on doesn't mean it is created by an outside source.
#14 Dec 16 2010 at 1:50 PM Rating: Default
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Ravashack wrote:
Like Manosuke said, just because it is an add-on doesn't mean it is created by an outside source.

Um... actually, yes it does. In fact, that's the whole meaning of the word addon. If it's created internally by the same people who made the game, then it's called a patch or an update, not an addon. I believe I already pointed this out...

Rhianu wrote:
And there's no reason for SE to make addons themselves, because if they want to make a change to the interface they can just patch the game and implement that change directly. It's pointless for any company to make addons for their own game, so clearly any mention of addons assumes player-created works. Really now, that should go without saying.
#15 Dec 16 2010 at 2:16 PM Rating: Decent
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no way should they allow the use of add-ons in this game, that would just end up making it like many other game were the UI can make the game so easy it is not even fun. for example clicking on a bar when it gets low to heal a party member in stead of having to actually target that person and use a spell. or clicking on a single button to give all party members pre set buffs or having big bold letters come across the screen telling you what you need to do during a NM fight. im not gonna name any game names but ffxiv does not need to be idiot proof like others have become.
#16 Dec 16 2010 at 2:57 PM Rating: Default
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@elevens: Hey, guess what? Addons are always optional, meaning you never have to use an addon if you don't want to. Don't like what a certain addon does, or find the game more enjoyable without that addon? Fine. Don't use it. There's no one telling you that you have to use all the addons a game has available just because they're there.

That's the beauty of addons: they allow you to customize your interface so it's exactly how you like it to be.

Edited, Dec 16th 2010 3:58pm by Rhianu
#17 Dec 16 2010 at 3:33 PM Rating: Good
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Rhianu wrote:
@elevens: Hey, guess what? Addons are always optional, meaning you never have to use an addon if you don't want to. Don't like what a certain addon does, or find the game more enjoyable without that addon? Fine. Don't use it. There's no one telling you that you have to use all the addons a game has available just because they're there.

That's the beauty of addons: they allow you to customize your interface so it's exactly how you like it to be.

Edited, Dec 16th 2010 3:58pm by Rhianu



very true but with those add-ons comes the people that depend on them. if you want an easy game go play one and leave others alone. i know OP isnt talking about these types of add-ons only, but i feel this is were it will end up.
#18 Dec 16 2010 at 3:45 PM Rating: Decent
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Rhianu wrote:
Ravashack wrote:
Like Manosuke said, just because it is an add-on doesn't mean it is created by an outside source.

Um... actually, yes it does. In fact, that's the whole meaning of the word addon. If it's created internally by the same people who made the game, then it's called a patch or an update, not an addon. I believe I already pointed this out...


no it's not. addons and patches are very different.
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#19 Dec 16 2010 at 3:51 PM Rating: Good
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Rhianu wrote:
Ravashack wrote:
Like Manosuke said, just because it is an add-on doesn't mean it is created by an outside source.

Um... actually, yes it does. In fact, that's the whole meaning of the word addon. If it's created internally by the same people who made the game, then it's called a patch or an update, not an addon. I believe I already pointed this out...

Rhianu wrote:
And there's no reason for SE to make addons themselves, because if they want to make a change to the interface they can just patch the game and implement that change directly. It's pointless for any company to make addons for their own game, so clearly any mention of addons assumes player-created works. Really now, that should go without saying.


IF SE patches the game and implements a "change" you do not have the option to include it or not. The whole point of an add-on is to add something optional you do not have to have.

The point I am trying to make is that it is dangerous to pigeon-hole the definition into what you want it to mean. Yes, player made add-ons can be great fun and add a lot to the game, but assuming their meaning is your meaning can cause a nasty surprise when they unveil what they plan. Just look at the Auction House example in FFXI. -_-;
#20 Dec 16 2010 at 8:29 PM Rating: Default
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elevens wrote:
very true but with those add-ons comes the people that depend on them.

So what? Why do you care if someone else depends on a particular addon or not? It doesn't affect you at all. Just because YOU don't want to use a particular addon, that doesn't mean no one else does. If you don't want to use a particular addon, then don't. But don't go saying no one else should be allowed to use that addon either, because that's just selfish and immature.

Dzian wrote:
no it's not. addons and patches are very different.

Yes, I know. I never said they weren't.

Ravashack wrote:
IF SE patches the game and implements a "change" you do not have the option to include it or not. The whole point of an add-on is to add something optional you do not have to have.

Actually, sometimes you can choose whether or not to use things that are added via official updates. It's called configuration options. For example, the controller specific keyboard layout and the auto-sort function which were both added in the November update can both be toggled on and off. Also, SE has even said that once they implement the new mouse-based UI, there's going to be an option to switch between it and the current interface. So yes, sometimes you do have the option to use official functions or not.

Ravashack wrote:
The point I am trying to make is that it is dangerous to pigeon-hole the definition into what you want it to mean. Yes, player made add-ons can be great fun and add a lot to the game, but assuming their meaning is your meaning can cause a nasty surprise when they unveil what they plan.

Except there has only ever been one deffinition of the word as it applies to MMORPGs. It has never meant anything else, no one has ever used it for anything else, and so it's safe to assume that it DOESN'T mean anything else, especially since they used the word "addon" in direct response to a question about allowing players to customize the UI.

Ravashack wrote:
Just look at the Auction House example in FFXI. -_-;

Auction House example? What are you talking about? What was wrong with the AH in FFXI?

Edited, Dec 16th 2010 10:28pm by Rhianu
#21 Dec 16 2010 at 8:45 PM Rating: Decent
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Im not really for this personally. The thin line between "good" add-on and "bad (bot)" add-on is too thin when the game is opened to 3rd party things.
I like my game with as few botter and as few cheating (in my understanding of cheating, yours may vary ^^) as possible.
I don't play wow because of this, too "easy", "player assisted" and "cheaty". Actually crafting there is a big joke because of those somewhat legal UI bot crafting all day for you.

SE improving the UI and releasing their own add-on -> yes please
user feed-back to help them develop decent ones -> yes please
user made ones... Not so sure the game will evolve in a direction I will like because of that so no thanks.

I'm playing FF14 partly because it is not so far possible to cheat too much and usually cheating is dealt with somewhat swiftly. to each player is own kind of game. I would prefer SE to keep FF14 different from other games. By all means players with different tastes are welcomed to play games catering to their own taste. I'm fully aware I don't have main-stream taste and some may argue that mine may be slightly masochist ;).
If possible I would prefer those players not to try to change an existing niche game into a main-stream one because then the niche player have nowhere else to go to ^^

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#22 Dec 16 2010 at 9:26 PM Rating: Default
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Anurid wrote:
The thin line between "good" add-on and "bad (bot)" add-on is too thin when the game is opened to 3rd party things.

No, actually it really isn't. Blizzard draws a very clear and hard line for addons in WoW, which is that you can't do anything that allows for or enables automated gameplay. In other words, you're not allowed to make any addons that take control of the game and play it for you (though the API for WoW is structured in such a way that you couldn't make such an addon anyway, even if you wanted to). Really, when you get right down to it, the line is pretty clear, and not thin at all.

And there aren't any plain WoW addons that allow a "bot" to craft for you, so I don't know where you're getting that idea.

Edited, Dec 16th 2010 10:39pm by Rhianu
#23 Dec 16 2010 at 9:37 PM Rating: Good
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Rhianu wrote:

Ravashack wrote:
IF SE patches the game and implements a "change" you do not have the option to include it or not. The whole point of an add-on is to add something optional you do not have to have.

Actually, sometimes you can choose whether or not to use things that are added via official updates. It's called configuration options. For example, the controller specific keyboard layout and the auto-sort function which were both added in the November update can both be toggled on and off. Also, SE has even said that once they implement the new mouse-based UI, there's going to be an option to switch between it and the current interface. So yes, sometimes you do have the option to use official functions or not.

What you gave as examples of "changes" are what others have given as "add-on" examples though.

That also reminds me -- how exactly would you get those player made add-ons on a PS3? I know nothing about how someone would do that, which is why I'm asking.

Rhianu wrote:

Ravashack wrote:
The point I am trying to make is that it is dangerous to pigeon-hole the definition into what you want it to mean. Yes, player made add-ons can be great fun and add a lot to the game, but assuming their meaning is your meaning can cause a nasty surprise when they unveil what they plan.

Except there has only ever been one deffinition of the word as it applies to MMORPGs. It has never meant anything else, no one has ever used it for anything else, and so it's safe to assume that it DOESN'T mean anything else.

Ravashack wrote:
Just look at the Auction House example in FFXI. -_-;

Auction House example? What are you talking about? What was wrong with the AH in FFXI?

Edited, Dec 16th 2010 9:30pm by Rhianu

Personally I didn't mind the FFXI Auction House, but I know some people were very surprised (in a not too thrilled way) at the way it was implemented, because they were used to a different style (example, WoW). Not going to go into too much detail because I'm not interested in derailing the point of your thread.
#24 Dec 16 2010 at 9:54 PM Rating: Default
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Ravashack wrote:
What you gave as examples of "changes" are what others have given as "add-on" examples though.

Yes, but the question that was asked was specifically about player-created addons. The interviewer made that very clear, and so if Tanaka was talking about something else, he would have said so.

Ravashack wrote:
That also reminds me -- how exactly would you get those player made add-ons on a PS3? I know nothing about how someone would do that, which is why I'm asking.

The same way you get them onto a PC: by transfering them from a USB drive or by downloading them using the web browser. Or perhaps both. I thought that would be kind of obvious. >_>

Ravashack wrote:
Personally I didn't mind the FFXI Auction House, but I know some people were very surprised (in a not too thrilled way) at the way it was implemented, because they were used to a different style (example, WoW). Not going to go into too much detail because I'm not interested in derailing the point of your thread.

Just because some people dislike the way FFXI's AH functions, that doesn't mean it's going against what an AH is generally supposed to be. Besides, FFXI is two years older than WoW, so WoW's style hadn't yet been established when FFXI first launched.

Edited, Dec 16th 2010 11:02pm by Rhianu
#25 Dec 16 2010 at 10:44 PM Rating: Good
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Rhianu wrote:
Ravashack wrote:
What you gave as examples of "changes" are what others have given as "add-on" examples though.

Yes, but the question that was asked was specifically about player-created addons. The interviewer made that very clear, and so if Tanaka was talking about something else, he would have said so.


Ah, OK. I wasn't able to watch the interview at work and had to rely on what you typed out, so that does clarify things a bit.

Rhianu wrote:

Ravashack wrote:
That also reminds me -- how exactly would you get those player made add-ons on a PS3? I know nothing about how someone would do that, which is why I'm asking.

The same way you get them onto a PC: by transfering them from a USB drive or by downloading them using the web browser. Or perhaps both. I thought that would be kind of obvious. >_>

[...]


It wasn't obvious for me because my PS3 hasn't been connected to the net, ever. I am aware of downloadable content but not on installing it. Thanks!


#26 Dec 17 2010 at 12:43 AM Rating: Good
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I was under the impression that in Wow, you can set your character with x amount of mats, a command to do a craft x times, go for shopping and come back, all done. To me that's automated game play. not sure it is legit in Blizz view though but I heard about that quite a bit.
To be really honest, I would like to see a vetting system by SE (a bit like the vetting by Apple for its app-store) before a 3rd party add-on were to be released on FF14. I'm really not against users idea, on the contrary, but I'm pretty much against unintended consequences related to that. FF14 doesn't "need" that (that would be a nice to have, which is different). I wouldn't risk the game balance and disctinct atmosphere/community over that kind of thing but that's just me.

Edited, Dec 17th 2010 1:44am by Anurid
#27 Dec 17 2010 at 1:51 AM Rating: Default
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Anurid wrote:
I was under the impression that in Wow, you can set your character with x amount of mats, a command to do a craft x times, go for shopping and come back, all done. To me that's automated game play. not sure it is legit in Blizz view though but I heard about that quite a bit.

Well you can click a single button to tell your character to craft a single recipe until your character runs out of materials for that recipe, but that's part of the official interface and can be done without any addons at all.

And vetting only works when the company has complete control over the target platform, which isn't the case with FFXIV. Apple can control what kind of software people can download and use on their iPhones, iPads, and iPod Touches only because users don't have access to the actual system files of the devices, whereas FFXIV is played on the PC, which means people can transfer files easily whenever they want, thus making it impossible to enforce a vetting system.

On PS3 it might be a bit trickier, but people would still find a way around it, since SE obviously doesn't control the PS3 or the products that are available on it, and accessing the PS3's file structure is much easier than it was on PS2. Still nowhere near as easy as on a PC, obviously, but easy enough that it wouldn't present much of a challenge or do anything to stop people from transferring files without SE's consent if they really wanted to.

Edited, Dec 17th 2010 2:58am by Rhianu
#28 Dec 17 2010 at 11:32 AM Rating: Default
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rhianu wrote:
Auction House example? What are you talking about? What was wrong with the AH in FFXI?

um.... the lack of an auction maybe?
It was after all an Auction House. thus alot of people expected an auction process of sorts.

Edited, Dec 17th 2010 12:37pm by Dzian
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