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#1 Dec 11 2010 at 8:08 AM Rating: Default
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Ok, so I've been a supporter of what the wards could be since day 1. But I think I have come up with something that would be rather interesting.

What if instead of copying an AH from XI they implemented an Ebay system to work alongside a normal AH, as a selectable option? Let me explain how it'd work:

Crafter make sword of awesome. Puts sword of awesome up on AH-Ebay for a minimum amount, something reasonable. Sword of awesome is, well, awesome, but also pretty rare because ZOMG hard to find ore is hard to find. So lots of people would love to get this and are willing to pay well for it. But instead of the sword going to the first person to bid at/above the minimum, there's actually a timer on the item. There's 1 day before the sword of awesome is distributed and other people are free to bid on it as well, making bids a minimum of a certain amount above the current bid. At the end of the bidding, the sword goes to the highest bidder, assuming the highest bidder is at/above the minimum price. The sword will then immediately be put in a PO box where the highest bidder can pick it up from the AH-Ebay, unless they have a good delivery system in place.

Now I say that this is selectable because it would only be helpful in certain types of items, mainly gear or rare items. No one wants a bidding war on crystals or low level gear. But it does create an option that makes an AH more entertaining/profitable for crafters. Think of it this way, you have your item up on the AH-Ebay, you'd want to make sure people know and are bidding for it, right?
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#2 Dec 11 2010 at 9:08 AM Rating: Good
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*hands op flame retardant clothing*

OP- I am not going to flame you, so you can relax.

What you just described is, essentially, how the WoW, LoTRO, Warhammer Online, and several other MMO auction houses work. So, before the WoW haters come in here and start flaming you, I thought I'd give you a warning.

Essentially in the above mentioned AH system, you are given the option of setting a "buyout price" if people hit the buyout button, they buy the item, it gets mailed to them instantly and you get your money. Otherwise, the item is bid on until the time runs out.

If FFXIV wants to go away from the norm, but still have a tried and true method, I think the Everquest 2 model is still the best one for the game to take and make its own. What the devs would have to do:

-- Give us player housing. (people are going to want it anyway, so why not? Kills 2 birds with one stone.)
---- You can get rid of the market ward areas and change it to instanced housing zones. A LoTRO system would kick ass here, but it's not completely necessary and something like the EQ2 housing system (which is similar to the FFXI system) would probably work fine.
---- Premium housing could cost additional gil/week to maintain which could be a way of draining some gil from the economy in a fairly tasteful manner.
---- Put an NPC in front of the access point to the housing area. This NPC would:
------ Show you a list of items for sale in all houses he controls.
------ Allow you to make a bid/purchase the item from him directly.
-------- If you win the bid, or purchase in this manner, he will charge you 10-15% of what you paid for the item.
-------- Otherwise, he would display the house number, name of the house owner, or whatever pertinent information was needed for the player to go to the house themselves and purchase the item.

Advantages:
- It is not "WoW copied" which would probably make some people happier.
- You can keep the retainers, so no wasted code or manpower there.
- You can add housing furniture to crafting which will give crafters an even larger variety of objects to sell and with the current color schemes for armor and such, you could add that diversity to the housing which will allow people to customize their homes easier.
- You can give us gardening which I, and I'm sure other FFXI gardeners, are sure to appreciate.
- You can add items that will allow you to increase the storage space on your retainer or increase the number of items your retainer can sell at any given time.

- Would allow players to potentially create "repair stations" for their homes. Perhaps there could be one "station" for every craft craftable by each respective profession at, say, every 10th level. A lvl 10 station, for example, could repair any <cloth/leather/wood/etc depending on its type> that was rank 1-10 (lvl 20 could repair 1-20, etc.) for a fee, assuming you had the required mat(s). Crafters could also put the required mat in their store so players could buy one, then repair whenever they needed to.
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行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#3 Dec 11 2010 at 9:49 AM Rating: Good
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Ah, I didn't know that when I had posted. I've only played XI and XIV. I thought I was being clever.
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#4 Dec 11 2010 at 5:05 PM Rating: Good
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I figured as such when I read the post. TBH, I guess I misjudged the forum, it seems they are being less aggressive than I thought they would be hehehe. =)
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行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#5cornyboob, Posted: Dec 11 2010 at 6:30 PM, Rating: Sub-Default, (Expand Post) they must not hate this guy like me or it would be sub-default already for bein ah AH thread.
#6 Dec 11 2010 at 7:02 PM Rating: Good
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Well, you have to admit... there is not much of the poor horse left to beat on... It has been killed, beaten bloody and now all that's left is a heap of goo... if that...
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行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#7 Dec 11 2010 at 7:31 PM Rating: Good
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Yeah, I was just trying to go in a new direction, rather than just referencing XI's AH, saying we need that, don't understand why SE doesn't put in something they've had for 8 years and such. Didn't realize the new direction isn't new, honest mistake there :)
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#8 Dec 11 2010 at 8:39 PM Rating: Decent
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Even if this new idea isn't actually new, I still like it. And honestly, we shouldn't be afraid to take ideas from WoW and other games if those ideas are good and can fit in with FFXIV.
#9 Dec 18 2010 at 9:06 AM Rating: Default
Can I suggest another few alternative ideas to be debated?

Some cut & pastes from my lodestone blog:

26/10 -

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"B - Regarding separate listings of normal items & '+' versions of the same item. Instead of having one entry for each type of normal & + version, why not just have the one item occupy one line entry - but when you select that entry to use or transfer between yourself and retainer/trader the pop up box where you select the amount you which to use/transact shows you the split you have between normal and + versions so you can select what portion of either you want.

Example
=======================
Crayfish
9/12 freshwater fare
{description}
-----------------------
Retrieve:
Crayfish < >/8
Crayfish +1 < >/1
=======================

This would:
(1) remove the problem of multiple entries using up invent space for what is essentially the one item
(2) indicate to noobs like me that it is only the one item (for some reason I started synthing with the idea that I had to use the same + version for the each synth and couldn't mix them up ^^)
(3) remove having to do multiple transaction windows to transact all the different + versions. I know that with the current laggy environs I'm finding having to do multiple transactions is both time consuming and very annoying. Even if the lag was removed I think I'd still find it annoying.

C - Regarding buying & selling through retainers. I like the retainer bazaar and market idea. It's been sometime since I played ffxi, but I remember the high lag caused by player bazaars who set themselves up near the end-game or other high traffic area AHs, so (i) splitting the market into market area types is brilliant" .... "I also think it urges more of a realistic feel to the game that we have to 'go to market', so I could get used to not having an AH function as I've experienced in the past. To a point that is...."

"The strongest reason for an AH is reducing time wastage and frustration from having to find and scroll through aaaaaall the (possibly hundreds or thousands of) retainers (ie street sellers). I like how ffxiv is trying to emulate the street seller environ, but there are differences between real-life street sellers and ffxiv retainers. In ffxiv the population of street sellers compared to the area they occupy is going to be far more dense than real-life. Real-life street sellers tend to be more permanent and stable, so you get to know them, their personalities, and what they do. I don't think there is going to be the same consistency in ffxiv either because individual chars might be short-lived, or because individual chars change their synthing focus and mob area/kill focus regularly and therefore change what goodies they are willing to sell off and/or buy regularly. All this equals high inconsistency in bazaar goods, so essentially every time you 'go to market' with the existing system the player is going to have to check all the bazaars ALL OVER AGAIN to get what they want!!!

Not Good.

Add into this that irl street sellers not only have their appearance and usual trading goods that set them apart, but personality. Voice, speech patterns, whether they spruike, whether they recognise regular customers by giving discounts, that kind of thing. Also the density of the buying/selling crowd might be anywhere between a relaxed 1st saturday of the month street market stroll, to a frantic stock market frenzy depending on the demand for the item and pricing. Plus also bull & bear market conditions could possibly be factored in ^^.

I think the existing retainer system can be adjusted to account for all of the above without having to revert to an all in one AH. This is to attempt to retain the market stall atmosphere, if that is what ffxiv devs are trying to achieve.

(1) Allow the retainer bazaar still, but as a secondary option. Eg a fallback seller option when players can't afford the market fees, (or otherwise just want to brag about what they've got ^^).

(2) The primary buying/selling method should be for the retainer to negotiate through set NPC market stalls on behalf of the player. This way the player doesn't have to be warping all over the place unless they want to browse, but the browsing shouldn't take as long or be as frustrating as the existing system. The market wards could stay as they are, but set NPC market stall sellers should be introduced. For example, in the Grocer's Row area you could have separate NPC stalls either organised by type (liquid, spice, meat, etc), by food bonus (mp, vitality, etc) or by area (like in ffxi where you had regional goods npcs). The stall NPC would auto sell the goods offered at the set player price, but then would sell at the lowest offered price first (goods on sale walk out the door faster ^^). Utilising the above normal vs '+' listing would also be useful here.
(i) Buying. Either the player can interact with the market stalls directly to see what's on hand to buy right at this moment, or otherwise, if the player is not in a hurry to get the item and thinks they might get a better price for the item at another time, but don't want to stay logged in to keep an eye on it, they can set buying conditions for their retainer to keep an eye out for them.
(ii) Selling. Whatever the player sets up to sell via the retainer, the retainer locates the most appropriate stall **for each individual item** and it's listed for any interested buyers automatically.
(iii) Trading. As above the player sets it up, but rather than searching through retainer NPCs buyers/traders who are interested in seeing what is on offer would go to the relevant NPC.

The current situation where buying through your retainer takes two command lines, instead of the one needed when selling, needs to be corrected. It's like the player is being penalised for daring to participate more in depth in the retainer trading experience.

I think the above would
(i) remove the problem and frustration of retainer bazaar market crowding and searching in place of set NPC sellers.
(ii) keep the market atmosphere that I think the ffxiv devs are aiming for without reverting to a full AH system.
(iii) flesh out the retainer role so it has more depth.

A few additional suggestions:
.....
E - Items set to sell through a retainer, to be auto listed in the above set NPC market stalls, if the item has multiple uses, could be simultaneously listed in those stalls, or otherwise SE could force the player to choose one above others ^^.
F - I think it would add to the atmosphere if, in the individual wards, the NPC market stall holders irregularly spruiked one of their best priced goods. It doesn't have to be an actual voice, that might perhaps be too much developmental effort for the hundreds of items available :) but just a random area /sh out by the NPC would encourage a "get it while it's hot!!" atmosphere ...
G - ffxi had a reputation bonus in reducing NPC goods fees. I think ffxiv could do something similar using surcharge fees - but make it not overall for the whole game - but for particular NPC market stall holders. If the char has a long/good trading history with the NPC market stall holder perhaps the NPC will recognise the value of the long-standing customer relationship with a surcharge discount? :)
H - I think there will need to be specialty stalls specific for non-monetary trades. One for crystal trading. One for non-crystal. And perhaps a 3rd to trade items to crystal."

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The retainer to NPC negotiation idea above evolved horizontally to the NPC Junk Stall idea below on 18/12.



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"Just considering the Eorzean economy from the possibility that the SE devs never get around to introducing an Auction House. What alternate things could be done to help improve the game in place of an Auction House?

Whatever 'market access' system SE chooses to introduce or enhance (if no auction house), it would need to be complementary to the existing retainer bazaar / ward markets system. The biggest complaint people seem to make (apart from not being able to instantaneously compare prices in the one place) is having to check through hundreds of crappy bazaar lists to try and find the one item they want. If it's there at all. So I suggest an alternative to have to bazaar search for items....

Junk Shop NPC!!

The devs seem to want to mimic real life so much - well 'junk' or 'pawn' shops are _everywhere_ in real life.

The real life mechanics of Junk Shops are that a person is offered a price for goods they want to sell, and then the Junk Shop marks up the price exorbitantly to make a profit themselves ^^. The price offered to the person selling would need to be beneficial enough that the seller makes the effort of bringing their goods to that Junk Shop.

There are 2 ways I see this working in Eorzean markets:

(1) sell to any NPC at the existing discounted sell price, all goods sold are then forwarded from all NPC stall holders to a central Junk Shop NPC who on-sells those items at a price the item would normally cost if the price was determined by a NPC seller, not a player.

Example - A cotton boll currently sells to NPCs for 106, but if it is purchased from an NPC it costs 4636. So, in this (1) suggestion, all items sold by all adventureres across an area (I envisage this being area based - Thanalan, La Noesca, Black Shroud) are accummulated by central Junk Shop NPC who then offers them for sale.

The problem with the above is that the list of items available would be HUUUUGE, and horrible to scroll through, which then leads on to suggestion....

(2) There be specialised Junk Shop NPCs. The items adventurer's sell to NPCs are only onsold to other adventurers if it is sold to that specialist Junk Shop NPC. There would need to be a bonus price offered to sellers to encourage them to sell to these specific NPCs.

Example - Junk Shop stall A buys and sells hides for leathercraft. Junk Shop stall B buys and sells fieldcraft tools. NPC stall C is a general seller.
An Adventurer has a Buffalo Hide to sell.
Buffalo Hides normally cost 24,000 to buy, but they sell to NPC vendors for 504.
If the Adventurer sells it to the specialist stall A they get a special price of, perhaps 2016? The hide is then included in the existing stock of items held by stall A to on-sell to other Adventurers.
If the Adventurer sells to stall B, as stall B does not specialise in hides for leathercraft, the stall holder will not purchase the item from the adventurer.
If the Adventurer sells to stall C, the stall holder will purchase the item at the regular price of 504 only, and the item is not able to then be on-sold to other Adventurers.

Further - the specialist Junk Shop stalls could be placed within the relevant market ward. Or - if the devs wanted to encourage visits to outlying towns, the specialist stall could be placed in those outlying townships instead. This could potentially help to develop the atmosphere/community in those outlying townships perhaps ^^.



I would see this as solving a few problems with the existing system:

- Removes crap/junk stuff from retainer bazaars so that adventurers focus on doing their own specialist sales instead of just putting up any old crap that drops.

- Removes the problem of time waste for adventurers who don't want to spend an hour searching for a relatively low value item, while still giving some leeway for those who want to 'shop around' to do so.

- Retainers would have a set point (the NPC sell value) they would need to be competitive with."

Edited, Dec 18th 2010 10:11am by justpassingthrough1

Edited, Dec 18th 2010 7:36pm by justpassingthrough1
#10 Dec 18 2010 at 9:09 AM Rating: Default
PS my favorite idea is the specialised Junk Shop NPC stalls which I've mentioned last. I think if such a system were in place an auction house wouldn't be a necessity, only a desire. It also then keeps a high degree of focus on the retainer/market system, which I feel could promote a more individual/community based market over the anonymity of auction houses.

Edited, Dec 18th 2010 7:34pm by justpassingthrough1
#11 Dec 18 2010 at 9:41 AM Rating: Good
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hard to read pink font color is... hard to read >.>;
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行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#12 Dec 18 2010 at 9:47 AM Rating: Decent
Apologies - which is worse - the lighter pink I used first, or the salmon I used 2nd? Am trying to set out the different sections using differing colors >.< - any alternate coloring you might suggest?
#13 Dec 18 2010 at 5:48 PM Rating: Good
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Both are pretty bad; light colors on white background = eye bleed. Red, Blue, Green, etc are much easier to see. But, personally, I am quite partial to the default black as well. No need to really use different colors to distinguish sections since the boldface headline does that for you.

Just to go back on topic:
Rhianu wrote:
Even if this new idea isn't actually new, I still like it. And honestly, we shouldn't be afraid to take ideas from WoW and other games if those ideas are good and can fit in with FFXIV.


I am not saying it's a BAD idea. I am quite partial to the tried and true AH, myself after playing LoTRO, WAR, and countless other games that use the same or similar basis for their economy. It works. Sometimes you have market floods, but most of the time, you do have honest to goodness supply and demand working properly. I'm really not sure what the devs and everyone are truly afraid of. I think one of the main things that made FFXI's AH not as good was the fact you could not see the price the person was asking for. I think the bid/buyout system would work well in XIV.

But some people on the forums here are avid WoW haters. It's like their full-time job or something. If WoW has it, then they don't want it even though WoW takes a lot of its content from other games on the market. I would think a system like Everquest 2 has which is different from WoW, but similar enough to make people happy, while keeping the idea of retainers and adding player housing and player made shops would make more people happy which is the only reason I have been bringing it up in threads like this one.


Edited, Dec 18th 2010 11:57pm by shinichoco
____________________________
行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#14 Dec 18 2010 at 6:37 PM Rating: Default
Have adjusted the colors. Apologies again. I'm actually viewing these forums with a greyish background and had thought everyone else was too.
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