The problem starts early and just snowballs.
Earlier today, I had a GLA in Toto-Rak who only used 1 Flash in an entire battle, sparsely threw Provoke at random mobs, and was just using Fast Blade and occasionally a Savage Blade now and then.
I was a Rogue at the time, and I was pulling hate off of his current target, and he was also switching targets seemingly randomly throughout the battles.
It was just a mess, but yet we still got through the dungeon, AND he engaged the last boss while the other DPS was still in Cutscene. We managed to defeat the boss, but it was mostly me and the healer who carried the whole effort (took us forever and the healer almost ran out of MP). Thankfully the healer was skilled and was wearing seemingly endgame gear (huge glowing winged staff and all).
But the point of it is... said tank got carried through yet another dungeon and will enter the next dungeon while continuing to suck at his job and he'll probably get carried through that too. And the next, and the next.
That's the problem... the *required* MSQ dungeons Pre-50 are easy enough that you can carry a bad player if the rest of the players are skilled, and the 8-main raids are even worse, because most of them you can carry someone through too.
That's not to even mention someone who cleared them on another job and they just suck/don't care about the job they are currently leveling... the aforementioned tank had dyed gear and a shield I was pretty sure I recognized as being from a later dungeon, even. It could be possible that he has other jobs on 50+ and just doesn't know how to play a GLA or can't be bothered to put the effort in.
Yeah. Blizzard did that exact thing in the previous WoW expansion. It didn't improve anything and just annoyed everyone, and they later did away with it.
To be fair, it was not balanced very well, and not implemented well either and had glaring flaws. Depending on what class you were, it was either cakewalk or ridiculously difficult with little room for error, and if said tutorial required NPCs, the NPCs had ridiculously horrible AI that didn't behave like any sane person would. And the "Wave" system sucked too, it sucked to be at, say, Wave 8-9 and be 1 second short of killing the last mob.... yeah, have fun spending another 30-45min to get back to that wave to try again. It was a chore, it was boring, and it had very little to do with actual party situations.
FFXI has far better "New Player" tutorials, but they are neither required, nor are they tailored for each job. I wonder if perhaps they should make a Lv30, 50, and 60 "Tutorial" quest that requires you to use all aspects of your job, and if you suck at your job, you won't win the fight, period and not make it required, but yet add a nice reward to it?
The Lv50 class quests are kinda like that, but I don't feel they go far enough nor are they close enough to what you'll face in an actual party situation. Edited, Mar 13th 2017 6:04pm by Lyrailis