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Whats the fastest way to get grand company seals?Follow

#1 Nov 16 2015 at 10:39 AM Rating: Decent
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For someone who has no crafting leveled and no gil?

I mean the N thanalan fates dont even give 1k seals a pop so it would take forever to get 40k seals... do the heavensward ones get better?

Also could i craft all the GC turn in items for him and give em to em then he can get seals that way? If so how do we know which turn ins are repeatable and which arent.. i dont wanna craft 40 of the same thing only to find out you can only turn i 1 every 24 hours or w/e so how do we know this ones can be turned in more than once?

He has plenty of allowances too so what about leves ta give lots of seals?

#2 Nov 16 2015 at 10:52 AM Rating: Excellent
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Level 60 roulette dungeons are far and away the best. Most chests have 2 pieces of gear in them and nobody wants them. Those hand-in for 920 seals each.

Quote:
Also could i craft all the GC turn in items for him and give em to em then he can get seals that way?


Of course. The crafting and gathering hand-ins are set to your crafting and gathering levels. You can hand each item in once per day and they reset when the other daily timers reset. In your timers list (ctrl+u by default) it's the one with your GC symbol on it that says "next mission allowance."

Quote:
He has plenty of allowances too so what about leves ta give lots of seals?


Not a great way to get seals, but you do get some. Only GC levequests will award seals with your own GC awarding the most.
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svlyons wrote:
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#3 Nov 16 2015 at 10:57 AM Rating: Decent
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well he just hit 60 so he doent even have the gear to do the current expert roulettes, also if teh gathering and crafting turn ins are set by level and his are level 1,.. me giving him lvl 50 items to turn in would work soo oh well.. guess his only real option then is fates... how ar they in HW as far as seals go?
#4 Nov 16 2015 at 11:15 AM Rating: Good
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No idea. It's never occurred to me to farm FATEs for seals in HW.

Also I think you misread. I didn't say expert dungeons, I said level 60 roulette dungeons. Neverreap and Fractal. You get into those at like i145 or something like that. The expert dungeons right now are actually awful for seals since the chests only drop one item each and people want them.

You're right that the level 50 hand-in items would be useless to someone at level 1 in everything, but that being said the level 1 hand-in items are going to be absolutely dirt cheap. GC hand-ins are a great way to level crafting and gathering for people who don't want to either craft or gather. The seal rewards from doing that aren't great until later though.
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svlyons wrote:
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#5 Nov 16 2015 at 11:36 AM Rating: Excellent
GC turn ins for dungeon gear also apply to your FC seal count. It's how we single handedly rebuilt our FC seal stock after building so many airships.

Although his crafts are level 1, the GC should still offer turn ins if he he has the class unlocked. And GC turn-ins are one of the best, least expensive ways to level up a craft as well. It's what has powered 5 crafts to 60 for me so far.
#6 Nov 16 2015 at 12:41 PM Rating: Default
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while weer on teh subject of new dungeons umm did they lower the eso rates to make ppl take even LONGER to cap them? I mean at first one expert roulette a day for 6 days was enough... apparently SE didnt like that? lol
#7 Nov 16 2015 at 1:34 PM Rating: Excellent
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Nope, they just added 2 new dungeons and moved them into expert... so you can still cap in 6 days at the exact same Eso rate, just not from Neverreap or Fractal Continuum.

On the subject of the GC seals, like other people said, fastest way will be turn ins from dungeon drops and/or craft turn ins.
#8 Nov 16 2015 at 1:50 PM Rating: Good
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DuoMaxwellxx wrote:
while weer on teh subject of new dungeons umm did they lower the eso rates to make ppl take even LONGER to cap them? I mean at first one expert roulette a day for 6 days was enough... apparently SE didnt like that? lol


No? Expert roulette still gives you 75 tomestones. So six of those in a week will cap you. Level 60 roulette (and I swear these are not the same thing) gives you 45.

Remember that the dungeons themselves award an amount of tomestones, which is listed under the dungeon's entry in the duty finder. So the amount of tomestones you receive is the dungeon's plus the roulette's.

Edited, Nov 16th 2015 1:51pm by Callinon
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svlyons wrote:
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#9 Nov 16 2015 at 3:27 PM Rating: Decent
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yeah i figured that out after looking at DF.. btw doesnt the GC turn in guy change trade in items every week or day? I mean i.e if i ran hullbreaker isle right now and took everything that dropped in a chest theres no guarantee hes accepting those items right?
#10 Nov 16 2015 at 4:01 PM Rating: Excellent
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For crafts that is correct Duo, they change daily, but chest dropped loot doesn't. You just go there with the item in your inventory and trade it in. Hope that helps!
#11 Nov 16 2015 at 4:13 PM Rating: Default
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well i just looked at expert delvery most of that is stuff coil stuff (which hes too inexpereinbced to do), crafting gear )dodore ring, srtisans mitts etc etc (which we cant craft) and stuff from doing FCoB (which he REALLY cant do)..

What about to normal level 50 dungeon drops like, darksteel gear or stuff.. I dont see those on the list, or other dungeon drops
#12 Nov 16 2015 at 4:19 PM Rating: Good
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DuoMaxwellxx wrote:
well i just looked at expert delvery most of that is stuff coil stuff (which hes too inexpereinbced to do), crafting gear )dodore ring, srtisans mitts etc etc (which we cant craft) and stuff from doing FCoB (which he REALLY cant do)..

What about to normal level 50 dungeon drops like, darksteel gear or stuff.. I dont see those on the list, or other dungeon drops


Whatever is in your inventory above white quality will appear in that list. Including your armory chest's contents.

It's not a static list. It's literally everything you possess that's better than white quality minus current blue quality gear (esoterics gear, alexander gear.. neither of those will appear right now).
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svlyons wrote:
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#13 Nov 16 2015 at 4:26 PM Rating: Decent
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ooo ok now if only there was a list that showed how many points everything is worth lol
#14 Nov 16 2015 at 5:09 PM Rating: Good
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It's a function of item level. It isn't super important because the advice is just "run dungeons, greed stuff, hand it in." It's the most efficient way to earn seals.
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svlyons wrote:
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#15 Nov 16 2015 at 7:07 PM Rating: Decent
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if its a function of IL then by that token... ANY level 51+ dungeon is more dangerous that Turn 13 (despit ethat being harder to complete) and thus any dungeons thats 51+ drops would have a higher trade in rate than Turn 13 since they all have higher IL right? (well any dungeon that drops higher IL stuff than turn 13 anyway sine no all 51+ dungeons are higher IL)

Also doing that math that really isnt all that fast... the items give about 500 seals each.. so if you got all 6 drops per dungeon thats 3k per run... and you need 40k... then teh dungeons take 30 mins to do... so 6k an hour (lets not even count Duty Finder waist or you're looking at a longer span than an hour).. that means it would take yo about 7 hours to get 40k..... you can spend 100 allowances (if you have then stocked up) and also make 40k in 7-8 hours, so in that regard guildleves are just as "fast" as turn ins

Edited, Nov 16th 2015 7:12pm by DuoMaxwellxx
#16 Nov 16 2015 at 7:42 PM Rating: Good
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That's why I specifically said to do the level 60 roulette dungeons. Those drops hand-in for 920 seals each (I think.. might be 960 now that I'm thinking about it.. meh). Walking out of one of those with 5 or 6 drops is not uncommon at all.

I keep my seal total right around 40k. Generally after a level 60 roulette dungeon, I do my turn-ins and about half the time I have to stop and spend seals before I can finish handing things in.

I don't know what the exact math is, but I have to ask the question here: who cares? Why is it important that whoever this is squeeze absolutely every single seal/hr possible out of this? I'm pretty sure the level 60 roulette dungeons are the best way to do this but I don't have a dissertation on the subject prepared for you.
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svlyons wrote:
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#17 Nov 17 2015 at 10:14 AM Rating: Default
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youre right that would be fastest (except as someone who JUST did the new dungeons last night.. they take slightly longer than 30 mins, and are actually difficult), however he just hit 60 (and hasnt even done the final HW 3.0 mission yet) thus his IL isnt high enough to do the current dungeons and probably wont be for weeks.

As for why every single seal/he... well considering ever other part of the relic quest has been made s joke that you can do i your sleep now, the seals needed should also be equally painless. Especially since Seals them,selves have been pretty useless for about a year now except for those doing relic. Ive been sitting at 50k cap for god knows how long
#18 Nov 17 2015 at 10:16 AM Rating: Excellent
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Quote:
youre right that would be fastest (except as someone who JUST did the new dungeons last night.. they take slightly longer than 30 mins, and are actually difficult), however he just hit 60 (and hasnt even done the final HW 3.0 mission yet) thus his IL isnt high enough to do the current dungeons and probably wont be for weeks.


Read it again. Smiley: banghead
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svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#19 Nov 17 2015 at 11:10 AM Rating: Good
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oh yeah thats right... Youve said a million times in this very thread that the level 60 roulette quests arent the same as the expert dungeons roulette..


See.. I can admit when Im wrong/mistaken :p
#20 Nov 18 2015 at 1:35 PM Rating: Good
Archmage Callinon wrote:
No? Expert roulette still gives you 75 tomestones. So six of those in a week will cap you. Level 60 roulette (and I swear these are not the same thing) gives you 45.

Except that you need i170 to unlock the Expert roulette, which is kind of hard to do without a few Esoterics pieces. (Well, if you want non-terrible secondary stats at least. Some Law items are pretty much a downgrade.)

Not really complaining, it's just that this is the very first time in the game I've been seriously gear-locked. Sometimes I feel like I'm stuck in Catch-22: you can easily cap Esoterics once you have enough Esoterics first.
#21 Nov 18 2015 at 2:19 PM Rating: Excellent
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Quote:
Except that you need i170 to unlock the Expert roulette, which is kind of hard to do without a few Esoterics pieces. (Well, if you want non-terrible secondary stats at least. Some Law items are pretty much a downgrade.)

Not really complaining, it's just that this is the very first time in the game I've been seriously gear-locked. Sometimes I feel like I'm stuck in Catch-22: you can easily cap Esoterics once you have enough Esoterics first.


Actually it's really easy to get to i170 without esoterics. Law tomestones (paltry i170 items though they be) rain from the heavens, and the actual Law gear is dirt cheap. You can even buy the upgrade items with Law tomestones if you want, though you don't need to.

I understand the feeling of being locked behind a grind, but I would suggest that in this case you're aiming for the wrong target. If you're sub-i170 right now, your focus should be on farming Law, not on trying to squeeze Esoterics out of things.

EDIT: Caveat to this... while you're farming Law, you should also be doing daily and weekly hunts (A and S ranks if you really want to, but the normal Hunt bills will be fine) for Law upgrade items. Once again, that's Law upgrade items, don't worry about the Esoterics upgrade items right now.

Edited, Nov 18th 2015 3:41pm by Callinon
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svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#22 Nov 19 2015 at 12:44 PM Rating: Good
Archmage Callinon wrote:
Law tomestones (paltry i170 items though they be) rain from the heavens, and the actual Law gear is dirt cheap.


And some of the Law pieces have terrible secondary stats, making them worse than what they replace. I hate giving up DPS for iLvl, but I guess I'm just going to have to hold my nose for a while. It's not like the content is full of massive DPS checks at this stage. Smiley: wink

I do appreciate the advice, thanks.
#23 Nov 20 2015 at 2:33 PM Rating: Good
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Hope that was sarcasm
#24 Nov 21 2015 at 9:20 AM Rating: Excellent
No. Giving up Critical for Skill Speed is not a win.
#25 Nov 21 2015 at 9:44 AM Rating: Excellent
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Yeah that eats, but when it's just item level standing in your way, sometimes you gotta do what you gotta do. I wish there was more than one piece of gear per item level in this game. That's becoming annoying.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#26 Nov 22 2015 at 8:42 AM Rating: Excellent
Just remembered how in FFXI most thieves and ninjas would wear Leaping Boots from level 7 to level 70.

I stopped my bard at ilvl 193 because I would be losing too much crit hit if I got any more eso pieces. Now I'll be able to upgrade those eso pieces I did get to 210, so maybe I'll hit ilvl 200 eventually.
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