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#52 Nov 17 2015 at 6:56 AM Rating: Good
I've gotten my sparks gear and obviously doing RoE. Is there any end game content to progress your gear that can be done entirely solo with trusts? I'm on the final chapter of RoV, so I wouldn't mind maybe checking out some things, but my ls' are empty along with my friends list. If not, at the worst I'll finish up the stories to ToAU, WotG and Adoulin.
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#53 Nov 17 2015 at 8:32 AM Rating: Decent
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Hm...I want to say Alluvion Skirmish in Yucia can be done solo largely given it's based around the monsters you summon to fight for you, but realistically, most of the first tier skirmish and obviously reforging your AF to get caught up.

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#54 Nov 17 2015 at 11:20 AM Rating: Good
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Kirin's Osode = O

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#55 Nov 19 2015 at 10:26 AM Rating: Decent
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Montsegurnephcreep wrote:
I've gotten my sparks gear and obviously doing RoE. Is there any end game content to progress your gear that can be done entirely solo with trusts? I'm on the final chapter of RoV, so I wouldn't mind maybe checking out some things, but my ls' are empty along with my friends list. If not, at the worst I'll finish up the stories to ToAU, WotG and Adoulin.


I think I'll just finish up RoV and move on as well. FFXI end game seems like a big chore to break into.
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#56 Nov 19 2015 at 2:22 PM Rating: Good
BrokenFox wrote:
Montsegurnephcreep wrote:
I've gotten my sparks gear and obviously doing RoE. Is there any end game content to progress your gear that can be done entirely solo with trusts? I'm on the final chapter of RoV, so I wouldn't mind maybe checking out some things, but my ls' are empty along with my friends list. If not, at the worst I'll finish up the stories to ToAU, WotG and Adoulin.


I think I'll just finish up RoV and move on as well. FFXI end game seems like a big chore to break into.


Ya, that was my plan until I realized there's no way I'm going through RoV Chapter 3 without some help. The mobs in the initial area are VT and even with my eminent gear + bayld weapon (yay), I whiff like mad with capped axe. I even tried food with pure acc gear and still whiff like crazy. So it's a bit of roadblock right now.

I've started on Adoulin, but I'm already stuck on mission 5 or 6 waiting for my imprimatur to replenish to move on. ToAU blocked me quickly with a Japanese midnight mission, then WotG, I was on the Bastok quest Fire in the Hole to help move things along. Needless to say, I forgot how hard this is to solo on the jobs I have (since the NPC isn't the brightest individual and has paper for armor). Then I remembered, oh right, I was advancing the San d'Oria missions to get past that road block (and I have been successful) and have progressed on WotG.

I dabbled in early Skirmish, missed out on the treasure. Cleared the two objectives, but didn't have time to pop the treasure chest (lesson learned).

Needless to say, even though I had played for about 10 years, leaving for 2-3 years leaves you beyond overwhelmed. It's still the FFXI of old, you have 2-3 wiki pages open trying to figure out what to do next. Also, Abyssea, wanted to upgrade my empyrean armor, but I'd have to gear up WAR and go in with trusts for KIs. Then, go back to BST and go after Carabosse. Just a pain in the *** solo for procing red.

As much as I'm ranting, it has been enjoyable and you just have to take it one thing at a time and do as much reading as you can per subject. If any current players read my rant, is it possible to solo some end game gear that would allow me to solo through RoV Chapter 3? Or am I better off shouting for some help?
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#57 Nov 19 2015 at 4:02 PM Rating: Excellent
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Yep, that's why I enjoy XI so much - It's overwhelming but that's exactly what an MMO world is supposed to do, it's supposed to overwhelm you to the point you have clear cut paths and goals, even long term goals to work toward and can't possibly complete it within a week or two like you can in newer MMOs. It's harder these days because of the newer ilvl system and a bit of vertical progression, but you'll get caught up pretty quickly, the main thing is lacking job gifts, those are a bit more crucial, but will take a while to get as a returning player.

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#58 Nov 20 2015 at 2:58 AM Rating: Decent
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Theonehio wrote:
Yep, that's why I enjoy XI so much - It's overwhelming but that's exactly what an MMO world is supposed to do, it's supposed to overwhelm you to the point you have clear cut paths and goals, even long term goals to work toward and can't possibly complete it within a week or two like you can in newer MMOs. It's harder these days because of the newer ilvl system and a bit of vertical progression, but you'll get caught up pretty quickly, the main thing is lacking job gifts, those are a bit more crucial, but will take a while to get as a returning player.



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#59 Nov 21 2015 at 1:21 AM Rating: Decent
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I guess MMOs are resigned to picking something to be good at and just sprinkling in the rest. I can't really blame the developers because it seems to work, but it makes for a very uninteresting market for those who want any sort of variety.

It's almost as if MMOs need to be aged. Put them on the shelf for a decade or so before they're ready to be enjoyed Smiley: lol
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#60 Nov 21 2015 at 4:34 AM Rating: Good
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I think that has a lot to do with the choice to go with vertical progression over horizontal progression. Developers just can't keep up in terms of content in an environment like that and so the world never really expands, it just changes.
#61 Nov 21 2015 at 5:11 AM Rating: Good
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The event itself isn't particularly memorable (mostly due to the abuse of FATEs).
I completed it after I finished Rhapsodies of Vana'diel and while XI still shows a lot of its limits, as far as story goes even its worst entry (WoTG) is far superior in writing than XIV (and the 3.1 Main Scenario quests with a lot of their nonsense really showed this again). That said, RoV tried to wrap a 14 year storyline in three patches and it didn't really work that well (a lot of retcons and events that don't really make sense), though the ending is somewhat satisfying.
I wouldn't say I'll miss the game though: story aside, there's little that interests me there (and back then, the community was extremely toxic).
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#62 Nov 21 2015 at 9:53 PM Rating: Good
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Belcrono wrote:
I think that has a lot to do with the choice to go with vertical progression over horizontal progression. Developers just can't keep up in terms of content in an environment like that and so the world never really expands, it just changes.


I guess maybe players are already conditioned to expect rewards that allow them to progress? Even if that is the case, I think they could still vary the types of content offering the rewards to break up the monotony. Would it be all that difficult to reverse the 'must have ilvl x' idea and make content for players at a capped item/character level?

I still go into Shooting Fish, Charming Trio, Royal Jelly or even Up in Arms in FFXI for a challenge and some enjoyment. I would think XIV could have similar content but substitute things like rare minions or glamours. They don't have to turn XIV into XI, but I don't see why they haven't utilized some of the mechanics in XI that players still return to over a decade later.

A lot of what made XI the game it was is still there despite the more recent progressive elements added to the game. I'm curious what will trigger the nostalgia itch for XIV a decade from now...
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#63 Nov 21 2015 at 11:01 PM Rating: Good
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FilthMcNasty wrote:
Would it be all that difficult to reverse the 'must have ilvl x' idea and make content for players at a capped item/character level?

Yes, it probably would. Unless you get rid of ilevels altogether there's no other way to keep content balanced as people get more powerful. Just look back at the level 50 dungeons. In i100+ gear you could run i55 content in a matter of minutes with zero effort or challenge. And if you did level cap things to where it would still be a challenge then people would wonder why they bothered gearing up in the first place if they never get to fully use the gear. Trouncing low level stuff in high level gear is a big part of the fun for a lot of people. I'd love to see more horizontal progression but I can't think of a good way to add it into a game like this after the fact and still keep things balanced.


Horizontal progression worked in FFXI because it was designed that way from the start. FFXI was a playground. FFXIV is an obstacle course.

An obstacle course has clear challenges and clear goals and you need a certain amount of skill and power to complete it. Run it a bunch of times, get better, eventually clear it, and then move on to a harder course and start again. A playground is different. It has all the toys just scattered around and you can play with whatever you want whenever you want. You can make your own obstacle course out of it if you want but that's not it's main purpose. It doesn't need to be balanced around ideas of skill and power because nothing requires it on it's own.

One isn't inherently better than the other, but they're different enough that a simple, "why not just make X be more like Y" is a pointless question.


FilthMcNasty wrote:
I guess maybe players are already conditioned to expect rewards that allow them to progress?

Of course we are. You just described practically every video game ever made.

Get better gun, kill more guys.
Get better car, win more races.
Get missiles, blow up more stuff.
Get fire power, trounce ice boss.
Get exp, kill things easier.
Get hookshot, beat dungeon.
Etc...

Edited, Nov 21st 2015 11:10pm by Karlina
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#64 Nov 22 2015 at 8:26 AM Rating: Excellent
They added a solo challenge timed mode for dungeons that you run solo, unsynced. It gives you a hard time of completion at the end. A WAR can tear through Aurum Vale in under 10 minutes, but it takes me 19 on SMN because of the limitation of aetherflow charges for fast damage.

No prizes or anything, but the chance to win loot without having to lot against anyone is a nice incentive since some dungeons do have minions in chests. (Got my morbol minion in a solo AV, finally.)

For the ex primal fights, there was the whole "rare pony collection" thing that kept people hammering at them, especially once they added Kirin as a bonus prize. There's also the tank mounts you get for completing 200 8 man duties as a tank. And the prizes for hitting milestones like 3000 FATEs or 3000 party commendations (the latter is the only way to get a fat chocobo mount without buying the collector's edition.)

I think Filfthy is right, we need more content like this that encourages you to go back and do things under different circumstances besides just vertical progression. Racking up PSN achievement points isn't a good enough reason to farm achievements.
#65 Nov 22 2015 at 3:40 PM Rating: Default
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Karlina wrote:
FilthMcNasty wrote:
Would it be all that difficult to reverse the 'must have ilvl x' idea and make content for players at a capped item/character level?

Yes, it probably would. Unless you get rid of ilevels altogether there's no other way to keep content balanced as people get more powerful.

Would it be all that difficult to read the entire question? Yes, it probably would. Smiley: lol

Karlina wrote:
Of course we are. You just described practically every video game ever made.

You're missing the point. I'm suggesting that content should be created that is optional participation, removing the requirement that you need to beat it but entertaining enough that you actually enjoy participating. I understand that this isn't an easy undertaking, but it's potentially going to add something to the game that stays relevant. Something that keeps your attention when you get lackluster updates like the most recent. Something the game sorely needs in my honest opinion.
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Rinsui wrote:
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#66 Nov 22 2015 at 6:49 PM Rating: Good
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Karlina wrote:
Yes, it probably would. Unless you get rid of ilevels altogether there's no other way to keep content balanced as people get more powerful. Just look back at the level 50 dungeons. In i100+ gear you could run i55 content in a matter of minutes with zero effort or challenge. And if you did level cap things to where it would still be a challenge then people would wonder why they bothered gearing up in the first place if they never get to fully use the gear. Trouncing low level stuff in high level gear is a big part of the fun for a lot of people.

Would it be all that difficult to read the entire answer? Yes, it probably would. Smiley: lol
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#67 Nov 22 2015 at 7:27 PM Rating: Decent
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Karlina wrote:
people would wonder why they bothered gearing up in the first place if they never get to fully use the gear. Trouncing low level stuff in high level gear is a big part of the fun for a lot of people.

The whole idea behind my suggestion is to create content that doesn't become obsolete every time there is a character/item increase. The only way to do that is to remove gear and/or levels from the equation since gear scaling is what correlates to player power.

It kinda goes without saying that gear is irrelevant for this specific content so why anyone would question their gear doesn't make sense. Progression gear is for progression content. You wanna participate in this content I'm suggesting? Well your result will be based on how well you can execute your strategy, not how lucky you got getting a drop from some boss you've farmed 20 times.

If it's not for you that's fine, but there are players who would appreciate the challenge; at the very least they'd welcome the variety.

Edited, Nov 22nd 2015 8:28pm by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#68 Nov 22 2015 at 11:35 PM Rating: Excellent
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Don't get me wrong. I totally get what you're saying and I mostly agree. I'd love to see more non-progression battle content too. I'm just not sure it's something that can be easily added to the game in it's current state, because let's face it, people LIKE progression. It makes you feel like you actually did something meaningful with your time. Fun for the sake of fun is a great thing to talk about but doesn't hold up for long in the real world.
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75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
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Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O
#69 Nov 23 2015 at 1:08 AM Rating: Excellent
Quote:
Fun for the sake of fun is a great thing to talk about but doesn't hold up for long in the real world.


Kind of makes me think of Moblin Maze Mongers in XI. When it first came out, everyone wanted to love it, but soon most players kind of responded to it with a collective shrug.
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#70 Nov 23 2015 at 9:15 AM Rating: Decent
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Thayos wrote:
Quote:
Fun for the sake of fun is a great thing to talk about but doesn't hold up for long in the real world.


Kind of makes me think of Moblin Maze Mongers in XI. When it first came out, everyone wanted to love it, but soon most players kind of responded to it with a collective shrug.


Yeah, which they ended up "fixing" with the Meeble Burrows version. Which in its prime everyone loved, but it was definitely something you had to dedicate to since it overall was a system that rewarded consistency rather than you and your friends do it for 1 week, then forget about it for 3 and so on, since it was easy enough to do and the good stuff (that wasnt rng) wasn't that costly.
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#71 Nov 23 2015 at 1:06 PM Rating: Good
MMM had the problem of being too complex to even get started. It was ambitious - customized dungeons! - but the customization turned out to be not really that custom at all.

They did better with the follow up version with the Meeble Burrows. The monsters were all the same each time, but you could customize the buffs your party got when you entered, which could easily make or break some of the boss fights.
#72 Nov 23 2015 at 4:18 PM Rating: Decent
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Karlina wrote:
I'm just not sure it's something that can be easily added to the game in it's current state, because let's face it, people LIKE progression.

The problem SE is running into is that they can't just say "this game is for casual players" and expect people to play 3 hours a week and not run out of content. If they had enough progression content to keep players interested then I probably wouldn't be speaking up, but we're not there. I'd just rather see them explore more variety than simply tuning the same raid instance to normal > medium > hard progression.

WoW literally just showed us that players don't want more difficulty levels of the same raid. Yoshi just said they're looking at slipping a medium tier into progression. All that means is that you'll get tired of raiding before you even progress to hardmode.

As far as the MMM thing, it wasn't a hit when it came out but it did eventually lead into MB as Catwho stated. What I'm suggesting here is something already tested and accepted by many players and not something that's coming out of nowhere. I know what SE isn't brave enough to introduce something completely new. It would just be nice to have something that allows for variety in XIV even if it's something we've already seen somewhere else. That's mostly what XIV is composed of now...
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#73 Nov 23 2015 at 8:07 PM Rating: Excellent
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Belcrono wrote:
I think that has a lot to do with the choice to go with vertical progression over horizontal progression. Developers just can't keep up in terms of content in an environment like that and so the world never really expands, it just changes.

No they can't unless it is streamlined with little variance. This is the same issue plaguing annualized franchises.

Karlina wrote:
Yes, it probably would. Unless you get rid of ilevels altogether there's no other way to keep content balanced as people get more powerful. Just look back at the level 50 dungeons. In i100+ gear you could run i55 content in a matter of minutes with zero effort or challenge. And if you did level cap things to where it would still be a challenge then people would wonder why they bothered gearing up in the first place if they never get to fully use the gear. Trouncing low level stuff in high level gear is a big part of the fun for a lot of people. I'd love to see more horizontal progression but I can't think of a good way to add it into a game like this after the fact and still keep things balanced.

They could make it so your strength is governed by the content/zone/enemies. Think of Guild Wars 2 masteries, but on a skill point or experience bar per skill not a global experience bar. Reward you with things that make you stronger, faster, able in the content/zone you are in but starts from 0 in other content/zones. Also reward the player more than just stats, but things like previously unreachable but now unlocked traversal, fame, financial clout,etc. If your prowess didn't grow in a content/zone eventually then the problem of why does my gear not matter arises. It doesn't make sense with one experience bar. If you kill 10,000,000 bears or rabbits. Does that mean you should overpower a dragon easily, even though you never fought one before? If I never kill one rabbit but slay one billion dragons, I should be a Dragon Master! I gain insight into feeling their presence, ease in tracking them, I have character traits that scare the dragon, I have tailored moves to sunder that specific dragon. I can poach and process more things of it's remains than other adventurers who have lesser experience in the field of dragons. I can tame different breeds to become my pet or be my mounted *****!

Forward this into content like dungeons. I run this dungeon and do certain achievements based of my skill and execution. I get points to spend towards mastery over elements of the dungeon. Perhaps I even gain entry to darker, deeper depths where more evil hideous things lurk. I can attune myself to gaining traits over enemies inside. I can alter certain skills that are relevant to this particular dungeon and no other. Until I go and master those other that is.

Think of kudos in PGR. The game rewarded you, not just for winning, but how you won with style.
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Edited, Nov 23rd 2015 9:11pm by sandpark

Edited, Nov 23rd 2015 9:12pm by sandpark
#74 Dec 03 2015 at 8:37 AM Rating: Excellent
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Well I went back too FFXI after watching the ending cut-scene.
https://www.youtube.com/watch?v=JLBPYzrMxdY&feature=share
Thought they could do the ending better but anyway it made me feel nostalgic so I loaded up the game. I had a hard time getting used to the controls and even forgot how to get places. My old LS was still active and a few people were in there, I miss them. There was only a few left and they only held on to the ls incase some came back like I did last night. I didn't have much time to do much but the game was pretty much dead. It is weird I really miss my friends from the game. I know it is too late too for me to finish the game or really go back.

I met so many good friends in that game and that is how I met Tesee. Never thought I would meet a woman playing a video game. We played together for years before even thinking about getting together.
I have not had the same feeling with FFXIV I have had with FFXI. I have met a few people I really like in this game but all eventually left. Too many rude people actually stand out in this game. With the End of FFXI I actually feel like someone is dying or I am loosing a part of me. FFXI was apart of my life for so long. FFXI got me through a very bad year at work where I was working two weeks on and two weeks off. I met some long time friends. I was always excited about getting on and playing with my friends and taking on the next adventure. I am going to really miss the game. I dont think I would feel so bad about it if FFXIV was a better game.

Anyway I Think they should shut the servers down for all in FFXI at the same time. I think a lot of people would log on for that last day to say goodbye to a old friend and old friends. They should have a count down and the severs go dark, it would be so cool.

Several years ago someone wrote a story about the last day of Vana'diel about the end of the game. That article even though it was a long time ago got me emotional. He talked about his last walk through Juneo etc. This article was on Zam, anyone know where it is?

Hard to describe after not logging on to the game in almost two years or so.. Just the music when I zoned in gave me chills. I am so going to miss that game and sometime wish I would have stayed till the end.



Edited, Dec 3rd 2015 9:48am by Nashred

Edited, Dec 3rd 2015 10:25am by Nashred
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#75 Dec 04 2015 at 5:12 AM Rating: Decent
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Nashred wrote:
Anyway I Think they should shut the servers down for all in FFXI at the same time. I think a lot of people would log on for that last day to say goodbye to a old friend and old friends. They should have a count down and the severs go dark, it would be so cool.

Not to lay any blame here but however indirectly, the people who left are the ones who would be responsible for servers going offline. It doesn't make sense to me to shut servers down so people can come back and say goodbye... again.

I still play XI with this server closure cloud looming over me, yet I forge ahead almost intentionally ignorant to that fact because I can still enjoy the game today. For me personally, I think it's my real circumstances carrying over into my philosophy on gaming. Live every day as your last because one of them will be.

What's inspiring to me is the new players who come in and find the same experiences I did over a decade ago. Even if a cross-platform server closure brought back all the faces of Vana'diel familiar to me, I'd feel crumby knowing that it denied the chance for others to have that experience and those memories.

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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#76 Dec 04 2015 at 9:24 AM Rating: Decent
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FilthMcNasty wrote:
Nashred wrote:
Anyway I Think they should shut the servers down for all in FFXI at the same time. I think a lot of people would log on for that last day to say goodbye to a old friend and old friends. They should have a count down and the severs go dark, it would be so cool.

Not to lay any blame here but however indirectly, the people who left are the ones who would be responsible for servers going offline. It doesn't make sense to me to shut servers down so people can come back and say goodbye... again.

I still play XI with this server closure cloud looming over me, yet I forge ahead almost intentionally ignorant to that fact because I can still enjoy the game today. For me personally, I think it's my real circumstances carrying over into my philosophy on gaming. Live every day as your last because one of them will be.

What's inspiring to me is the new players who come in and find the same experiences I did over a decade ago. Even if a cross-platform server closure brought back all the faces of Vana'diel familiar to me, I'd feel crumby knowing that it denied the chance for others to have that experience and those memories.



I think your reading stuff into my post, I am not blaming anyone. I just think it would be cool if they shut down all at once. They should have a free day with events, have parades, fire works and a count down. I just think it would be cool instead of the game dieing a slow death. I mean what are they going to do now? let servers die one by one or they announce a date for those on PC's to be shut down. Go out with pride and on top. I have been playing the game the last few nights and it is time. Allot of people are leaving after the last cut scene so they have closure. It is time the game looks and feels old and it is not the same game anymore, they made it so you can solo most things now. I just think the game is dieing a slow death and it would be better to just end it. I will miss it dearly especially knowing I could never go back, it was a huge part of my life.

I ran around last night visiting old places in FFXI during football. 95 percent of the areas are dead. I went to do campaign last night because that was my favorite and not one person in the past. Everyone is huddled up in the same area, it is sad, but what still amazes me still is how much different stuff there was to do in the game when I was looking around but with no one to do it with. Makes me realize how flat and one sided FFXIV is. I was running through Ro'maeve last night and agroed that invisible ghost. That would never happen in FFXIV. There is little sense of adventure or fear. I have been reading allot of the FFXI forums lately and allot of people are going back too FFXI from FFXIV mostly for the free login that just happened. What is funny is in that forum they speak out about FFXIV without being trampled on. They pretty much feel the same way we have been saying for a while. Allot say Heavensward was a disaster and nothing but a major patch, story was too short and added nothing new. I just hope SE is reading this stuff and are going how can we fix this, but it is too late?.

Healing in FFXI was a job and hard and exciting with lots to do. In FFXIV I feel like all I do is cast heal on those who cannot get out of Aoe's. and hope no lag hits.

A friend left FFXIV for FFXI a while back and told me FFXIV is for non gamer's, it is for those who like to play solitaire and care more about glamour, cash shops and standing around. Hey look at my minion that I bought from he cash shop but didn't actually do anything in the game to deserve it. They do not like challenge. I am starting to feel it is partially true but I play FFXIV still. It just amazes me people are defending some of the garbage SE is pushing on this game and more people are not outraged like in 1.0.

You see a ton of posts in the forums now , just look at this one with people now coming all of a sudden from FFXI. You would think SE would have had the content for these people. Those that stuck it out this long are real FFXI die hards and they are not going to like this game.

My question is will we see a MMO like FFXI ever again? Will SE attempt another one but more in the feel of FFXI? forget these spin offs of FFXI bring out a new FFXI MMO.






Edited, Dec 4th 2015 10:46am by Nashred

Edited, Dec 4th 2015 10:46am by Nashred
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