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#52 Nov 25 2015 at 3:32 PM Rating: Excellent
They had a public test server in XI later on but only like 5-6 people ever used it.
#53 Nov 25 2015 at 3:38 PM Rating: Decent
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Catwho wrote:
They had a public test server in XI later on but only like 5-6 people ever used it.


Yeah, since people were expecting to be able to get a headstart on content and get bonuses for doing it. When they found out it was an ACTUAL TEST SERVER and not GLORIFIED UPDATE PREVIEW, people stopped using it.

I don't mind the over/underestimate the player as it does happen - but with this..it sounded like he really didn't think people would go to the easiest option for 210 gear (max ilvl)..some that can even be better than raid gear. It was my fear and I was very open about it, now he realizes it. The good thing is Diadem didn't drop weapons (that we seen so far anyway maybe it does if we do it "properly") but the fact the community on easy/normal flooded to the "dino island" is what made it boring lol.

It's fine in PF but it kinda feels like they chopped off the leg to get rid of the splinter.
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#54 Nov 25 2015 at 4:23 PM Rating: Good
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@Callinon

I do agree that having a test server may help, but it is not quite as simple as subsequent replies to this thread shows.

It may be possible to have a dedicated external test players. How easy to get them and to have them to give useful feedbacks are another question. Somehow I think smaller and indy studios are probably in a better position for getting useful external testers. People who follow specific indy studios tend to show real love of specific indy studios, and are more likely to provide useful feedback. For large studios, it is far more likely that you will run into the problem Theonehio mention. For bigger studios, players are far less loyal, and they just want instant gratification. The same instant gratification is also a major driver of behaviour in that new area.

If there is anything, the 210 gear inflow has lead some unintended consequence. I don't think the new Knights of the Round is intended for players to have full ilvl 200+ to clear. ~190s are probably good enough for that if the player understands the mechanics. It would be Catch-22 nonsense to do a battle for 200+ gear if only people with ilvl 200+ can clear. But thanks to the inflow of the pink stuff, that really happened; the ilvl "minimum" is getting imposed not by the dungeon ilvl minimum or DPS checks, but by players who organise raids to the new Knights of the Round!

Great (in sarcastic tone). I will still enter level cap dungeon and the Ark with average ilvl 180s-190s via the Content Finder with no pink gears. If the other folks don't like it, it is their problem.

Edited, Nov 25th 2015 5:25pm by scchan

Edited, Nov 25th 2015 5:26pm by scchan

Edited, Nov 25th 2015 5:51pm by scchan
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#55 Nov 25 2015 at 5:34 PM Rating: Excellent
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Ironically, everyone so far has bemoaned the changes, but I actually like them. The uncultured masses who made the content into a fustercluck for the sake of their epeen have all moved on to other things, and I can now play the content more in the way it was actually expected to be played. That's just more fun to me. I entered twice prior to this update. The 1st time was 3.1 patch day, and it was new and exciting. 2nd time was 3 days after that, and by then it was already "pull it to here noob" "omg where are the silences, are you all scrubs" yadda yadda yadda, and I didn't go back. I'm sick of the drama in hunts, and this was just an instanced form of that behaviour. But now they are gone! Yaay!

Sure the NMs don't spawn as readily, and the i210 pieces don't rain from the heavens, but I'm a non raiding, casual player, and that's just dandy for me, because at least I can have fun while everyone else moans it's gonna take longer for their digital schlongs to get noticed.
#56 Nov 25 2015 at 5:52 PM Rating: Good
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Sadly, in the long run that simply means the content will die out, because unless they make it part of the relic questline, it will die out extremely quickly. Just like how Ravana Ex died out once the majority of people went through and farmed up every weapon as that was part of the only content in cycle 5 months ago.

The ironic thing is - it wasn't even the 'uncultured masses', it was said 'casual players', because they went on the typical: "This is the best spot" whereas the raiders were the ones actually using the content strategically (and usually premade.) So if anything - It'll just slowly bleed out until it finally dies because I don't know about you, personally, but not many people went to Diadem for ilvl 150 and ilvl 180 gear as you can't even use the gear for glamouring.

Sure you may be in it for the mount, but that's part of why people despised "Dino island" because for those times you can't run in PF or with a FC, you have to rely on the DF.

Also: For the times you do actually end up somewhere other than dino island...if you're a bard for example..and things need to be silenced and you're not silencing (or singing songs) it's not really drama..it's...you not doing your job. This is part of why there's such a "rift" between the playerbase because "just having fun" isn't an excuse to slack off or perform poorly lol. The ONLY time i've ever seen someone get yelled at in DF is because they were busy auto attacking or using straight shot only and not popping Foes while watching their positioning or singing ballad for a few ticks so the mages can keep the tanks up if they get swarmed. Yeah your DPS hurts a bit, but it shouldn't hurt as much to prevent chests (only time I can see someone get testy.)

Edited, Nov 25th 2015 3:56pm by Theonehio
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#57 Nov 26 2015 at 2:48 AM Rating: Excellent
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I completely agree Hio, and that's what makes the situation quite sad. Now that it isn't easily exploitable for fast i210 gear, it will die. As an example, myself and a couple of friends entered Diadem Normal at 930 pm GMT, and it was literally just the 4 of us in there. I had high hopes for the content, but as said in a post way back, I was worried it would turn into a zerg fest with no real cohesive thought required to make progress, just mash the keyboard until all things die.

I played FFXI for about 5 years. Again I wasn't heavily into endgame, but I was less casual than I am now. I was secretly hoping this would be a bit more like a prettier looking Dynamis. Get a well organised group, and actually have to think a little about what you do while you are there. Sure it was still essentially a zerg at heart, but it was a more enjoyable one. I feel Diadem had the potential to fill that sort of gap for XIV, but they released it untested and unfinished, and they may end up killing the content before it even has a chance to start, and that is a real shame.
#58 Nov 26 2015 at 2:59 AM Rating: Good
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Yeah, kind of why I enjoyed pre-made on HM since we rotated islands kind of like how you rotated camps in Dynamis Xarc during the farm portion vs clear sections. It had the premise of dynamis but the execution just wasn't there.

If they do want to keep this content, they definitely waited a bit too long to make changes because once you take the honey pot away..you kind of shoo people off. Everyone got soo used to getting free top tier gear, for example gear like this:

http://i.imgur.com/9ZJTMuI.jpg

Basically trumps anything raid will drop, the only thing raid gear would have over this? Melding Accuracy in 3.2. That's why I may seem cynical about things rather than positive, but situations like this is exactly why I rather look at it in the long term than "in the moment" because I had a good feeling that a lot of fears I had with this system came to light and would be realized far too late because when they change something, it tends to be a little heavy handed.

We even tried a premade alliance for HM tonight..significantly less gold chests and it definitely feels they're forcing..something now.
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#59 Nov 26 2015 at 7:58 AM Rating: Good
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Quote:
They had a public test server in XI later on but only like 5-6 people ever used it.


I can tell you for sure that the sheer amount of crap you had to download just to get in there turned a lot of people away from it from the start.

#60 Nov 26 2015 at 8:35 AM Rating: Good
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I can tell you for sure that the sheer amount of crap you had to download just to get in there turned a lot of people away from it from the start.


That and the expectation of some kind of reward. FFXI and FFXIV were and are very different games.

If FFXIV did that, it would go differently.
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#61 Nov 26 2015 at 8:45 AM Rating: Decent
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Yep - Like I said, main reason people were turned off: They assumed it was an update preview and they'll get headstarts. In this style MMO, people will likely end up rewarded and get a patch preview. During Beta they could easily block out certain stuff they don't want spoiled so they could now.

Even if they had PTRs, Yoshi seems very set in doing things his way, so regardless of feedback, they'd still release things in his vision. Sure it may help catch bugs like teleporting to a shared home..but when it comes to design? That ain't changing. :l

Edited, Nov 26th 2015 6:46am by Theonehio
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#62 Nov 27 2015 at 10:40 AM Rating: Decent
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Fynlar wrote:
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They had a public test server in XI later on but only like 5-6 people ever used it.


I can tell you for sure that the sheer amount of crap you had to download just to get in there turned a lot of people away from it from the start.

I'd say more than 5-6 people used the test server. I mean it wasn't flooded with people, but testing things isn't really everyone's cup of tea. Most people wanted to spend their time earning things they could keep, but there was quite a lot of information about the game that we learned through the test realm.

As far as the download... well, we already play FFXI. It's not like we weren't already used to going to sleep while clients downloaded and updated. Actually it's more just an SE thing. I remember it taking nearly an entire day to patch XIV. Some people reported their patch running well into that second day too.
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#63 Nov 27 2015 at 9:11 PM Rating: Decent
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Quote:
I'd say more than 5-6 people used the test server. I mean it wasn't flooded with people, but testing things isn't really everyone's cup of tea. Most people wanted to spend their time earning things they could keep, but there was quite a lot of information about the game that we learned through the test realm.


Maybe more than that over the course of its lifetime, but I can say that when I was on it, 5-6 people at that given time seems about right.

Quote:
As far as the download... well, we already play FFXI. It's not like we weren't already used to going to sleep while clients downloaded and updated. Actually it's more just an SE thing. I remember it taking nearly an entire day to patch XIV. Some people reported their patch running well into that second day too.


Yeah, exactly, and people got fed up enough with the patching for the normal game that people went to the lengths of putting up zip files of the patch's contents up on BG forums or whatever for people to download. Patience for this sort of thing was already running very low.
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