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#27 Nov 16 2015 at 12:22 PM Rating: Good
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I've tried Diadem a few times now, and I'm pretty disappointed with it to be honest. I had a lengthy discussion about this with my FC before the patch, and the sentiment holds true to this point. People can and will find a way to exploit the content for efficiency, and by doing so remove any originality or fun from the content in the process. They adamantly disagreed to start with, saying how the zone size and variety of content inside should keep people to themselves and hopefully prevent exploitation.

Day 1 was great, everyone was bright eyed and bushy tailed, and the content was fun to do. Day 2, people have already figured a way to make it essentially one massive fustercluck, turning it into more of the same mind numbing grind. Worse still, get match made with weak players, and you may not even get credit for the actual kills, so you are sat in a group, spamming the same mobs over and over, occasionally getting nothing for it.

I am now abstaining from the content, it isn't necessary for progression, and it also isn't fun.
#28 Nov 16 2015 at 12:44 PM Rating: Excellent
I'm just not going to run it unless either 1) I'm REALLY bored, or 2) I'm doing it with my FC.

At least FC runs are fun just for the lulz and social aspects. Also, I know everyone will be participating, and people are cool about letting gear go to the people who need it most. So there's an actual sense of community, and not just idiots in the DF who may or may not be contributing.

This content is fulfilling its purpose as much-needed FC content, but beyond that it's really lacking.

Edited, Nov 16th 2015 10:45am by Thayos
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#29 Nov 16 2015 at 1:01 PM Rating: Decent
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Thayos wrote:
As much as I hate to say it, it really is a loot pinata. It's not even really disguised as anything more substantial at this point.


Bummer Smiley: frown
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#30 Nov 16 2015 at 1:46 PM Rating: Excellent
I think part of the problem with Diadem (or however you spell it) is that once you click the four spots to attune to the air currents, you can literally go ANYWHERE in the zone. So, naturally, everyone goes straight to the best island and just zergs the crap out of it.

This should be set up so that groups need to clear tiered objectives in order to reach the most lucrative hunting grounds. Groups shouldn't just be able to zone in, click four spots and then zerg the single-best location in the zone. Groups should need to cooperate and even battle a touch of RNG to have a shot at real, quality i210 farming.

Or, perhaps this is even where pop-item farming can come into play.

What if popping star-level NMs required a pop set of items dropped from tier I, II, III and IV NMs? Groups would have to spend time in various parts of the maps farming the different types of mobs, and people/FCs could build up pop sets over time. And the star-rank NMs should be spawnable anywhere, which would allow groups to fight them in isolated areas without needing to worry about being MPK'd by people rushing over with agro/unfinished mobs.

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#31 Nov 16 2015 at 1:58 PM Rating: Good
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That's honestly why I like HM - You at least want to spread out and pop the various S mobs, since at this point it's definitely confirmed you'll always get an S rank from the fresh tracks. So while you still have the usual "ZERG THE MAIN ISLAND!", spreading out offers the best rewards.

It also helps you're a bit less likely to get underperforming people in HM compared to Easy and Normal..since yeah, I tried queuing in from Ishgard solo and my god...I wish I could disband and do it solo, because aside the fact the people fishing all run was getting every gear we did end up getting, we barely got credit after fighting an S rank from start to finish.

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#32 Nov 16 2015 at 8:44 PM Rating: Excellent
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Did 6x Normal Diadem over the weekend, finally got the Pegasus mount.

Agree with the flustercuck, mostly just pulling and zerging the mobs over and over again... Maybe they should put some random event around the map.
#33 Nov 17 2015 at 7:07 AM Rating: Good
Anyone else see Brachiosaurus spawn on an island so small nobody could fight him? XD Was going around Tumblr for a while.
#34 Nov 17 2015 at 9:48 AM Rating: Excellent
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Diadem has a few serious problems that kill enjoyment for me.

- Same issue repeated from the hunt system -- too difficult to get credit on stuff that's being zerged down by too many people. When you're struggling to get credit on kills even in tweaked parties with 6 DPS in them, something's wrong.

- Waaaaaaay too much useless loot. The vast majority of the stuff that drops is absolute crap even if it rolls some of the best random mods possible, on account of it being i150 and i180. I have no idea why i150/i180 loot even drops in a duty that requires i180 to begin with; you might as well just cut out the middleman and change all of the i150/i180 loot into brass spoils. If anything the loot tiers should have been i190, i200, and i210.

- Allowing DoLs in the Duty Finder is a big no. If you're queueing as a DoW/DoM with randoms you might as well just give up, because I can guarantee you that half the party will just derp around on a DoL instead, meaning anything you fight will die at molasses pace and you have no hope of getting enough credit for loot at the dino island. But, since the event was already designed around integrating DoLs into it, I don't know what they could do about this anymore. Maybe make a separate instance of Diadem for DoWs/DoMs only that people could elect to queue for instead? I definitely don't think they should be haphazardly mixed about together in the DF, though; that's just asking for trouble.

- On the subject of DoLs, why does everything a DoL gather belong to them and them only, yet stuff that the DoWs/DoMs get is able to be freely lotted by the DoLs?

- Got a real craptastic group? Better tough it out somehow, because you won't be getting back in for up to 2 hours if you leave.
But to be honest, the event just doesn't feel worth doing other than to go in, do 3 of your objectives and get the esoterics and leave, anyway.


Maybe they'll address some of this stuff later, but as it stands right now the event feels kinda like a dud to me.

Edited, Nov 17th 2015 11:34am by Fynlar
#35 Nov 17 2015 at 10:10 AM Rating: Decent
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The soonest they'd touch it is 3.3, as 3.2 is PvP (and next tier of Savage.) Since the only thing they seemed interested in changing is if we hate the lockout timer.

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#36 Nov 17 2015 at 10:13 AM Rating: Good
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- Waaaaaaay too much useless loot. The vast majority of the stuff that drops is absolute crap even if it rolls some of the best random mods possible, on account of it being i150 and i180. I have no idea why i150/i180 loot even drops in a duty that requires i180 to begin with; you might as well just cut out the middleman and change all of the i150/i180 loot into brass spoils.


Glamour. Supposedly the items that drop there have a random appearance as well as random stats. So that i150 PLD chest with piety on it might look like high allagan gear.

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#37 Nov 17 2015 at 10:30 AM Rating: Decent
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Glamour. Supposedly the items that drop there have a random appearance as well as random stats. So that i150 PLD chest with piety on it might look like high allagan gear.


I said *useful* loot. Glamours don't really come into play here.

But, let's entertain your idea here for a while.

Even if there was a particular look that I wanted, what makes you think that anyone would do this event, something where apparently a whole *lot* of different-appearance gear can drop, and potentially wait for months/years for something with their desired appearance to drop and then have to roll greed against the rest of the party for it... when you could just, like, do the actual event that drops it (or buy the actual item/materials) instead?
#38 Nov 17 2015 at 10:38 AM Rating: Decent
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You can't glamour the items over anything as their base items are the level 56(?) HW dungeon drops, the glamours are placed ontop, so unless you like the dungeon look, it's not even useful for glamour lol.
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#39 Nov 17 2015 at 10:41 AM Rating: Excellent
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Theonehio wrote:

It also helps you're a bit less likely to get underperforming people in HM compared to Easy and Normal..since yeah, I tried queuing in from Ishgard solo and my god...I wish I could disband and do it solo, because aside the fact the people fishing all run was getting every gear we did end up getting, we barely got credit after fighting an S rank from start to finish.


1. The fact the they will allow people to gather and still allow them to lot on battle loot (but I can't lot on their gold chests they discover) is mind boggling.
2. The fact that you can't vote kick anyone for being a tool is mind boggling.
3. The fact that you are given chests based upon DPS and not enmity, when there is a good chance that your party is not even all there is mind boggling.
4. The fact you can't queue as a fisher and be paired with other gathering classes, put into a gathering only instance, and given immediate flight (but restricted from changing over to a battle class) is also mind boggling.

I understand the part about no queueing in progress (i.e. wont have flight automatically, most parties nearly empty by the end, etc) but it suuuucks when someone rages at the gatherers and leaves immediately, so now I have to battle with four people. You should get full credit if you make a reasonable effort based on the number of people that are attacking, and the only ones that should be able to lot on the item that drops should be those that registered a hit.

And I want a token system for a random 210 piece. I'm sick and tired of my healer getting every single drop (and awesome ones at that) when Valk don't even heal.

Edited, Nov 17th 2015 10:42am by Valkayree
#40 Nov 17 2015 at 12:21 PM Rating: Good
I think we're planning on doing another FC round again this Thursday, Valk. I need to update the FC message with that.
#41 Nov 17 2015 at 3:14 PM Rating: Decent
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Velerophon wrote:
I've tried Diadem a few times now, and I'm pretty disappointed with it to be honest. I had a lengthy discussion about this with my FC before the patch, and the sentiment holds true to this point. People can and will find a way to exploit the content for efficiency, and by doing so remove any originality or fun from the content in the process. They adamantly disagreed to start with, saying how the zone size and variety of content inside should keep people to themselves and hopefully prevent exploitation.

Day 1 was great, everyone was bright eyed and bushy tailed, and the content was fun to do. Day 2, people have already figured a way to make it essentially one massive fustercluck, turning it into more of the same mind numbing grind. Worse still, get match made with weak players, and you may not even get credit for the actual kills, so you are sat in a group, spamming the same mobs over and over, occasionally getting nothing for it.

I am now abstaining from the content, it isn't necessary for progression, and it also isn't fun.


I agree I so much wanted to love this and I did the first time. It is nothing but a cluster... No coordination.. half the time our party was dead trying to get back to the spot. Tank is crying because eh is dead all the time. But he runs in there with no Healers with no protect or anything.. My first run was soo cool and now I hate it more than anything.


The loot system is horrible.. A nice 210 ring fell for a healer and someone who was not healer got it and dropped party and left right away. Where is NEED....



Edited, Nov 20th 2015 10:07am by Nashred
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#42 Nov 17 2015 at 3:17 PM Rating: Decent
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Valkayree wrote:
Theonehio wrote:

It also helps you're a bit less likely to get underperforming people in HM compared to Easy and Normal..since yeah, I tried queuing in from Ishgard solo and my god...I wish I could disband and do it solo, because aside the fact the people fishing all run was getting every gear we did end up getting, we barely got credit after fighting an S rank from start to finish.


1. The fact the they will allow people to gather and still allow them to lot on battle loot (but I can't lot on their gold chests they discover) is mind boggling.
2. The fact that you can't vote kick anyone for being a tool is mind boggling.
3. The fact that you are given chests based upon DPS and not enmity, when there is a good chance that your party is not even all there is mind boggling.
4. The fact you can't queue as a fisher and be paired with other gathering classes, put into a gathering only instance, and given immediate flight (but restricted from changing over to a battle class) is also mind boggling.

I understand the part about no queueing in progress (i.e. wont have flight automatically, most parties nearly empty by the end, etc) but it suuuucks when someone rages at the gatherers and leaves immediately, so now I have to battle with four people. You should get full credit if you make a reasonable effort based on the number of people that are attacking, and the only ones that should be able to lot on the item that drops should be those that registered a hit.

And I want a token system for a random 210 piece. I'm sick and tired of my healer getting every single drop (and awesome ones at that) when Valk don't even heal.

Edited, Nov 17th 2015 10:42am by Valkayree


Valk it feels like more rushed content with out any thought.
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#43 Nov 17 2015 at 4:18 PM Rating: Excellent
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Catwho wrote:
I think we're planning on doing another FC round again this Thursday, Valk. I need to update the FC message with that.


Nice! At least we have "need" in pre-mades. I'm sick and tired of my healer having three 210 pieces and my other jobs I play more having 0. You should see the stats on these healer pants though. Exquisite.

I've been sending airships out to sector 22 when time is up if Ikaru hasn't been able to get to it. No HM discovered yet. I don't know why...
#44 Nov 18 2015 at 5:43 AM Rating: Good
He said Bumblebee finally found it yesterday.
#45 Nov 18 2015 at 11:01 AM Rating: Excellent
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Catwho wrote:
He said Bumblebee finally found it yesterday.


Awesome! Going to try my best to make it on Thurs.
#46 Nov 25 2015 at 1:54 PM Rating: Decent
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Whelp.

Post patch ruined interest in this for my FC and a lot of others on my server, so DF may still happen but they definitely are in the right path to killing this event slowly. They created a loot pinata, then took it away (still possible, but...people were there for the 210 gear.) and based on what Yoshi said, people were essentially being efficient when that wasn't what they had in mind (thus the changes.)

Mind you - grinding Dino Island is dumb as ****, but the fact a lot of people are as happy as a pig in **** with their 210 drops largely, means however they intended us to do it, doesn't matter. I'm sure they intended us to go to an island, clear mobs, gather, move on and so on so forth..but doing that clearly is less efficient in terms of gear drops compared to farming NMs, especially in Hard Mode which guaranteed NM spawns. But ah well, guess they realized after a week or two they created an event that invalidated most of the 3.0-3.1 content which is why the Duty Finder is now "fixed" because less will be doing EV lol. The graphical bug was fixed, but the "algorithm" was simply people weren't doing other content as much aside weekly and occasionally dungeons (those queues were pretty nasty for dps at times which has NEVER been the case in an update with new dungeons.)
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#47 Nov 25 2015 at 2:23 PM Rating: Excellent
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After trying out two times when it first comes out, I just refuse to enter any more. It is just way too boring and tiring. I cluster smacked Deco Weapons, Pink Birds, to Abyssal monsters in the past, and I just don't feel like doing that again. It is not to say this is Cluster Smack Battle Royale as everyone can smack instead of only 1 party or alliance can smack. My sanity and fun enjoyment are more important than gear.

@Theonehio
As for what Yoshida says: MMOs have always been this way. The devs always underestimate what the players will and can do. It is not a FFXI/FFXIV-specific problem. Hence, I will cut Yoshida some slack over this. He isn't the first guy have done it, and won't be the last as well.

Edited, Nov 25th 2015 3:23pm by scchan

Edited, Nov 25th 2015 3:26pm by scchan
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#48 Nov 25 2015 at 2:36 PM Rating: Good
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Hence, I will cut Yoshida some slack over this.


You shouldn't. SE doesn't do any public testing of their content and has a LOOOOOOOOOOOOONG history of underestimating their players.

By this point, they really should've figured this out. Their internal teams are great for finding bugs (seriously... very few bugs in the game) but are complete trash at figuring out how players will approach things.
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#49 Nov 25 2015 at 2:42 PM Rating: Excellent
I'm still hopeful that what we're seeing now is the simplest form of what they have in mind. So much potential. But yeah, for now, it's a loot pinata. Even when the nerf it for zergs (has that happened already, or is that coming later in December?) it's still just a slower loot pinata.

I'm glad they're nerfing zergs though.. that's a step in the right direction.

Edited, Nov 25th 2015 12:43pm by Thayos
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#50 Nov 25 2015 at 2:42 PM Rating: Good
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Archmage Callinon wrote:
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Hence, I will cut Yoshida some slack over this.


You shouldn't. SE doesn't do any public testing of their content and has a LOOOOOOOOOOOOONG history of underestimating their players.

By this point, they really should've figured this out. Their internal teams are great for finding bugs (seriously... very few bugs in the game) but are complete trash at figuring out how players will approach things.


No, that is not what I mean exactly. I think all devs will always underestimate the players as a rule of thumb; kind of like game devs version of Hofstadter's law - "It always takes longer than you expect, even when you take into account Hofstadter's Law."

The above law applies to other studios as well ;-)

Edited, Nov 25th 2015 3:45pm by scchan
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but when there is nothing left to take away.
- Antoine de Saint-Exupéry
#51 Nov 25 2015 at 2:54 PM Rating: Good
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No, that is not what I mean exactly. I think all devs will always underestimate the players as a rule of thumb; kind of like game devs version of Hofstadter's law - "It always takes longer than you expect, even when you take into account Hofstadter's Law."

The above law applies to other studios as well ;-)


No, you're definitely right about that. But the good ones mitigate it. Blizzard does public testing of all their patch content, extensive beta testing of new expansions, and routinely hires some of their best players to come do testing and help with design. They do this precisely because they realize they can't possibly think of everything several million players are going to think of.

SE doesn't do any of those things and it creates this environment where bosses are mis-tuned, content isn't properly balanced, and they can't afford to risk putting interesting stats on gear.

I like the game, though lately I've been finding it less and less fun, but this is seriously a problem SE has had forever and apparently refuses to address.
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