It will not be a replacement. Both will be in the game.
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Just a few weeks ago the suggestion was made to trim down the raid size because it was too hard to collect a group of 8. Now all of a sudden we're trying to expand raid sizes. You'll have to excuse me if I keep prying with questions, but I'm genuinely interested in hearing how people think issues should/could be addressed.
I think what you're talking about is different than what most people here are talking about.
Personally, when I talk about the need for endgame content with more of a Dynamis-style participation requirement, I am not talking about expanding on XIV's current hardcore-style raids. I'm talking about completely new endgame systems such as the upcoming Exploration Missions.
No way in hell would I suggest requiring statics of any more people to XIV's current hardcore raids.
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Why in the **** are we concerned with development focused at players who can't even be bothered to show up?
We're not. At least, I'm not.
I'm talking about content with the same type of participation dynamics as Dynamis, in which regular participation was beneficial for the group but not required.
A great thing about that type of endgame content is different groups have the freedom to make their own rules regarding member participation. In FFXI -- and I'm sure you already know this, but it's worth pointing out here -- some groups had rigid, hardcore attendance requirements, whereas other groups had the more relaxed policy of "we expect you to be here if you're online." You'd gear up faster in a hardcore group, but more relaxed dynamis groups also got their shares of drops. Hardcore attendance wasn't at all required for dynamis groups to be successful.
FFXIV's endgame raids don't offer that kind of freedom in the same way. Statics may choose to meet less often (like once per week instead of a few times per week), but that has never been the problem. The real problem with XIV's current hardcore raids (from a participation standpoint) is that if one person fails to show up, then that pretty much ruins the raid night. And the loss of a single member can even kill an entire raid static.
FFXIV is missing casual/midcore endgame. And that's kind of weird, isn't it? This is, after all, a game designed to be far more casual than hardcore.
Hopefully, Exploratory Missions is the first step toward filling that gap moving forward. I believe it will be.
Edited, Nov 8th 2015 3:25pm by Thayos