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Just a check, interest levels dropping?Follow

#1 Aug 31 2015 at 12:23 AM Rating: Decent
Hi!

I am a big crafter on my server, not the biggest, not the best... but I've made hundreds of millions of gil.
I know what I'm talking about in FFXIV crafting.

Not trying to start a war here or anything like that, I just want to know:
If you are a FFXIV player, how are you doing?



Personally, myself I have totally lost interest in the game.
That's not a loaded statement. It is just a fact.
I log in and there is not really anything to sell, and I just have no reason to be there.
The marketboard and the economy is pretty much the reason I used to log 10-12 hours a day in FFXIV 2.0

Since HW
I've barely logged 5 hours in the past two weeks.
I've finished the Main Story and I have fully melded i150 crafters/gatherers gear... but I don't know.
I just don't want to be there.

I think it is really the scrip system, and the fact that there is literally nothing to craft at all for the raiders.
I've completely lost interest in the game. I'm not someone who thinks that crafting and raiding should be separate. If there is no connection between the crafters and raiders, I guess I don't want to play this game.


So, if you are playing FFXIV?
How are you doing?
Do you craft?
Have you found that you are enjoying FFXIV HW or are you also losing interest like I am?



Thanks,
Nie

Edited, Aug 31st 2015 2:24am by nielsa
#2 Aug 31 2015 at 5:17 AM Rating: Excellent
The game's hit that point right now. Only thing to do is log on, cap ESO and log off, unless you're doing Alex Savage. This always happens 2 months post patch, things will pick up with the next major update. I log in on Tuesdays and Wednesday morning, cap and that's it for the week. With the release of Phantom Pain tomorrow, I'm sure things will slow down even more.
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#3 Aug 31 2015 at 7:17 AM Rating: Excellent
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I know that some very high end groups are using penta-melded accessories to push through AS3 and AS4. And that's pretty much the people who bought high level crafted gear before too. There was just no reason for a normal (non-cutting edge) raider to buy that stuff, even in 2.x.
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#4 Aug 31 2015 at 7:33 AM Rating: Excellent
I've been really taking my time getting my crafts to 60, because I'm cheap and didn't want to invest money I knew I wouldn't make back. I would be hovering around the six million gil mark if I hadn't bought a house last month. (As it is I have around a million gil.)

But endgame crafting was never my thing; the midgame market is much more steady, especially on my server.

Agreed, though. This is the lull. This is the time to level alt jobs or if you don't want to do that, to take a break and play the other games you've been neglecting. If you pay by month, unsub until 3.1 comes out.
#5 Aug 31 2015 at 7:38 AM Rating: Excellent
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I'm the opposite end of the spectrum I usually only play 10-12 hours a week. I have one disciple of magic at 60 and a couple of disciple of land jobs around 55. I have so much to do before the next update I'm overwhelmed. The main scenario alone was around 50 hours of gameplay for me. I've done Alex normal but have not attempted savage.

Not minimizing your concerns just sharing my feelings.
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#6 Aug 31 2015 at 7:48 AM Rating: Excellent
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Crafting has always existed in this game for it's own sake. Aside from a few Relic weapons parts, crafting has always been more or less useless at endgame. I'm not saying that I necessarily agree with it, but that's the way that the devs want it.

Edited, Aug 31st 2015 6:17pm by Turin
#7 Aug 31 2015 at 8:24 AM Rating: Good
The problem or the fustraiting disheartening part is all the top tier crafts require a mind numbing amount of different materials to even ATTEMPT. Let alone the stat requirements on them.

Let's see, you need a gatherer to gather materials that are TRADED IN for different materials to be able to make the materials needed to do the craft along with either tier 3 demi materia or "Master materia." Which I can only assume can be attained by having a close to cap desynther go at the the higher end of crafted gear. To even.. ATTEMPT To make the gear you can get from red scrips anyways yourself. Which require 718 craft and 695 control to even attempt..
#8 Aug 31 2015 at 11:02 AM Rating: Default
Laxedrane wrote:
The problem or the fustraiting disheartening part is all the top tier crafts require a mind numbing amount of different materials to even ATTEMPT. Let alone the stat requirements on them.

Let's see, you need a gatherer to gather materials that are TRADED IN for different materials to be able to make the materials needed to do the craft along with either tier 3 demi materia or "Master materia." Which I can only assume can be attained by having a close to cap desynther go at the the higher end of crafted gear. To even.. ATTEMPT To make the gear you can get from red scrips anyways yourself. Which require 718 craft and 695 control to even attempt..



Yea, I spent 20 mil on materia alone getting my crafter to 720+ crfts, 700 control, 401 CP
And, for what?

That's really what it is. The balance is not good. It's far too much work for 0% utility.
At least in 2.4-2.55 we had platinum jewelry, that was actually quite useful loaded with vit and or str.

But, the ilvl of crafted gear is so far behind tome gear now (ESO), it's just not viable.

I really don't think I would pick up another FFXIV game. I may be a minority, but they really treat crafters like dirt in this game, like we aren't playing the game right or something. Pretty sick of it tbh.

I don't even know why they bother to have crafting if they are going to make it useless to the raiders.
Furniture, lol?

Edited, Aug 31st 2015 1:04pm by nielsa
#9 Aug 31 2015 at 11:27 AM Rating: Excellent
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I think they had an idea about how they wanted to do the crafter/gatherer endgame in Heavensward and then just fell flat on their faces implementing it. Like it wasn't a completely fleshed out concept that they just went and did anyway. The scrip and collectables systems in particular seem kinda half baked.
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#10 Aug 31 2015 at 11:51 AM Rating: Decent
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I am lucky since HW launch if I play 1/50 of what I did.. Crafting was my main thing too and it is not very fun right now.
Leveling is same o same o as it has been from launch..
Only thing that drew me to even play the game is the story which was real good.
I used to play allot too...
Tesee my girlfriend gets on more than me but way less than she did and she used to play allot more than me.
Just nothing new really added with HW other than flying and a new story.
Same leveling, same dungeons, same hunts, same fates etc.
Actually thinking of going back for the end of FFXI or maybe elder scrolls online since a lot of my friends left FF for that game.


Archmage Callinon wrote:
I think they had an idea about how they wanted to do the crafter/gatherer endgame in Heavensward and then just fell flat on their faces implementing it. Like it wasn't a completely fleshed out concept that they just went and did anyway. The scrip and collectables systems in particular seem kinda half baked.


Too say the least, yea they messed it up. For me it is what saved me on the game too up to this point anyway. Even the people who write some of the guides I use seem lost and way behind.



Edited, Aug 31st 2015 1:54pm by Nashred
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#11 Aug 31 2015 at 1:07 PM Rating: Excellent
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So, if you are playing FFXIV?
How are you doing?
Do you craft?
Have you found that you are enjoying FFXIV HW or are you also losing interest like I am?


I'm playing FFXIV.

I'm enjoying the game, but not playing it hardcore.

I don't craft.

I'm definitely not losing interest in the game, but I'm also not playing much at the moment. I'm enjoying logging in here and there to run dungeons or putter around on other jobs. I'll probably up my hours again when the next content update hits.
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#12 Aug 31 2015 at 2:34 PM Rating: Excellent
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I got all my crafts to 60 on gc turn-ins, turned an overall profit, made myself 150 hq gear and melded it with the stacks of IV materia I bought for 5k each when 3.0 hit. Got the gathering to 60 and did the same thing. Want to repair all my gear and meld all my own things, be pretty much self sufficient, but I don't care for the scrips or anything higher than that just yet. Its all glamour as far as I'm concerned and I've got plenty of that.

I log in to cap eso every week and level the paladin, level retainers, play mini cactpot, run a map or two, slowly level all the rest of my battle jobs to 60 now that I have ground half of them there, and build up dragoon and caster with alex normal gear.

But I'm sitting out savage for now. I always sit out the first go. I know I'm not gonna ever be first. At best I'll be 300th. We aren't a hardcore FC, never will be, and I like that. The race to keep up with the Joneses is not gonna happen with my life schedule, I know.

However, when the new 24 man raid hits, the gear is usually better by then to the point where I don't have to use x-pots and poison to win games, otherwise micromanaging my button presses to bleed every little bit of damage I can muster. If I have to factor a poison or an xpot in my rotation in order to win, or buy a ridiculous ilvl 150 piece of jewelry and spend 5 million melding it to get an extra 10 dps, I am simply not interested.

My favorite times are where you can pick up group or do a half pug and take it down. Where the gear is enough to give you a challenge, but echo hasn't been applied just yet. Imo that's how the game is supposed to be played. I'll leave the ridiculous dps checks to the rich kids.
#13 Aug 31 2015 at 2:46 PM Rating: Excellent
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My favorite times are where you can pick up group or do a half pug and take it down. Where the gear is enough to give you a challenge, but echo hasn't been applied just yet. Imo that's how the game is supposed to be played. I'll leave the ridiculous dps checks to the rich kids.


Agree very much, which is why I love Alexander NM. Even still, I'll get A4 groups that take a few tries to clear, so the content isn't faceroll easy.
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#14 Aug 31 2015 at 4:40 PM Rating: Default
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Valkayree wrote:
My favorite times are where you can pick up group or do a half pug and take it down. Where the gear is enough to give you a challenge, but echo hasn't been applied just yet. Imo that's how the game is supposed to be played. I'll leave the ridiculous dps checks to the rich kids.


Funnily enough, this is the poor design of the game shining through. The game functions, but they spent so much time making sure every job is homogonized and in terms of vertical progression that there's no room for horizontal growth, the only way to really add difficulty is DPS check and shovel damage down your throat ala T13 and Savage Alexander. This is why I think as of now the only actual difficult encounter in this game is Savage alexander 3, purely because it's not just DPS check..it has mechanics that takes party coordination beyond team jump rope. In the same light I find Cutters Cry 1.0 harder than Cutters Cry 2.0 simply because not only did you have the boss to worry about, but you had adds and environmental hazards to deal with, which can also benefit you as well.

Over all, I think XIV does have a lot of interest dropping but it's still one of the only good MMOs out in the market at present time that's mainstream, so it's very easy to drop it and come back to it as you didn't end up dedicating yourself to another MMO. After maxing out my crafting and doing Alchemist Specialization..I still honestly prefer XI and GW2's crafting, yeah XI has a lot of "hidden factors" to it and RNG, but it's straight to the point. XIV's is more interactive..but it kind of feels it's simply the left over system Tanaka envisioned, since 1.0 you legitimately could go through the whole game as ONLY a DoL or DoH up until the ending, but in ARR that's virtually impossible.

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However, when the new 24 man raid hits, the gear is usually better by then to the point where I don't have to use x-pots and poison to win games, otherwise micromanaging my button presses to bleed every little bit of damage I can muster. If I have to factor a poison or an xpot in my rotation in order to win, or buy a ridiculous ilvl 150 piece of jewelry and spend 5 million melding it to get an extra 10 dps, I am simply not interested.


This is why I still prefer XI's overall design. Things were "unbalanced" yet that is exactly what FF has always been about. No matter how much you try to overpower relevant content, it relies very heavily on YOUR ability to play the job and meshing with players, more so than "LOLOLOL YOU BETTER DO 7.2 MILLION DAMAGE IN THIRTY SECONDS OR ITS A WIIIIIIIIPE~"

This is why as much as I enjoy raiding..the design is just...needless when they can go about in such a better way. It's why I despise the alliance content, because it's a good design..but they undertune it so it can be done by everyone. Which isn't bad..but..alliance content should honestly be harder given it takes 24 people to do which sadly, is because of "Group A/B/C needs to be on a panel!" type of mechanic.

Edited, Aug 31st 2015 3:43pm by Theonehio
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#15 Sep 01 2015 at 3:52 AM Rating: Decent
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My interest had dropped, not to the point of unsubbing but I have hit a form of rut.

I feel they need to start implementing many of the good suggestions people have made.
I can definitely see a drop in players as well. NOT that it is dead, because its not...but a decline, most definitely.

And sure thats somewhat normal in any mmo..but it doesnt have to be this significant, not if they made changes.

I have had a 60 from quite early in the xpac and I have only now started eso. grind..havent even capped it once yet,finding it difficult to stomach doing the dungeon thing again O.o

I am however looking forward to the 24 man raid, I always enjoyed that environment, as crazy and frustrating as it can be most times lol..I enjoy it. I hope it lives up to what I am hoping for, that would indeed respark my interest

I have all doh and dol to 60 with the 150 gear of course...all that stuff finished etc...but I dont see the real need for thinking about it once its all done.
Making gil is fine of course!, but the top tier crafting to me is just a waste. I have 0 interest in engaging in something that at least to me, is tedious,over gated, and the gear will be obsolete well before it is "common" with such a huge time gate.

Crafting imo needs to have a variety of perks to keep it interesting and always purposeful to every playstyle. (not just as a means to make gil)

The specialist design is just, bleh, not creative in anyway.
As I mentioned I would have really enjoyed gaining special and noticeable perks to each specialization that affect different aspects of gameplay from combat to gathering to mount speed perks etc. It could have been so much more then a few skills....

Anyway overall Im content paying for the game, about the same level of satisfaction for all 4 games I play...its just not standing out with as much pizzazz as it used to compared to the older games and certainly not as much as it could given some of the suggestions people have made.

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#16 Sep 01 2015 at 8:02 AM Rating: Good
Valkayree wrote:
But I'm sitting out savage for now. I always sit out the first go. I know I'm not gonna ever be first. At best I'll be 300th. We aren't a hardcore FC, never will be, and I like that. The race to keep up with the Joneses is not gonna happen with my life schedule, I know.


Actually Valk, we have 7 other reasonably well geared people who are curious about A1 Savage. We talked about taking a stab at it sometime to see how terrible it really is. Dancing Skylark is really an amazing raid leader - super calm and patient as she talked us though T6-T7 and the new folks through A3 and A4 just over the weekend.

So try to catch us on Thursday or Sunday sometime to see if we've convinced ourselves to be silly and try it or not, hehe.
#17 Sep 01 2015 at 8:41 AM Rating: Good
Theonehio wrote:

This is why I still prefer XI's overall design. Things were "unbalanced" yet that is exactly what FF has always been about. No matter how much you try to overpower relevant content, it relies very heavily on YOUR ability to play the job and meshing with players, more so than "LOLOLOL YOU BETTER DO 7.2 MILLION DAMAGE IN THIRTY SECONDS OR ITS A WIIIIIIIIPE~"
Edited, Aug 31st 2015 3:43pm by Theonehio

While I agree with this mostly, I disagree that XI didn't end up having the same aspects. Granted in XI it was our choice to use the burn strategy. It doesn't matter the choice was there when the mantra, especially after CoP, was burn this **** down before we actually have to think. Most of CoPs strategies devolved into this quick and dirty method. Most new content was handled this way with only people who didn't have the overly geared kraken clubs or whatever flavor most popular that month had to actually do things the right way. PUG groups even devolved into that during WoTG especially when they released that seconod wave void walkers.(Not the ones that involved Moogle upgrade system but the ones that came later)

So if the majority of the players built towards and utilize this strategy by default. I really can't blame square for taking the easy way out when the player base will anyways.

Edited, Sep 1st 2015 10:41am by Laxedrane
#18 Sep 01 2015 at 10:00 AM Rating: Good
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Laxedrane wrote:
Theonehio wrote:

This is why I still prefer XI's overall design. Things were "unbalanced" yet that is exactly what FF has always been about. No matter how much you try to overpower relevant content, it relies very heavily on YOUR ability to play the job and meshing with players, more so than "LOLOLOL YOU BETTER DO 7.2 MILLION DAMAGE IN THIRTY SECONDS OR ITS A WIIIIIIIIPE~"
Edited, Aug 31st 2015 3:43pm by Theonehio

While I agree with this mostly, I disagree that XI didn't end up having the same aspects. Granted in XI it was our choice to use the burn strategy. It doesn't matter the choice was there when the mantra, especially after CoP, was burn this **** down before we actually have to think. Most of CoPs strategies devolved into this quick and dirty method. Most new content was handled this way with only people who didn't have the overly geared kraken clubs or whatever flavor most popular that month had to actually do things the right way. PUG groups even devolved into that during WoTG especially when they released that seconod wave void walkers.(Not the ones that involved Moogle upgrade system but the ones that came later)

So if the majority of the players built towards and utilize this strategy by default. I really can't blame square for taking the easy way out when the player base will anyways.

Edited, Sep 1st 2015 10:41am by Laxedrane


Indeed, that's why I said I liked XI's overall design, it was an actual choice. You could burn it (until they did anti-burn measures ) or you can have your setup which will be efficient to do it. CoP area funnily enough, you still needed coordination with your party or the burn will be wasted, example: Ouryu. The newer voidwatch fights was a burn after you got all of the triggers/medicine spamming since some enemies were pretty dangerous when we initially started them (like that god forsaken grimoire..) so it did exist in XI..but it was more of a strategy rather than the fight SOLELY designed around DPS checks, which is why while Alexander 3 Savage has a DPS check, it's more along the lines of an overall party check so it actually feels like you need some thought going into it.

Take Alexander 4 Savage for example, no matter how far we get on it, it was virtually impossible to meet the DPS check because they designed it to have a certain check you couldn't meet until 2-3 weeks or so into eso A1-3 drops because by time you get through the brunt of the fight..you still have a hefty bit of millions of HP to burn through while prodding enrage.

Current XI is designed around ilvl and some even with the Trust NPCs in mind, so it makes things easier but the ability to actually choose how you go about it is what I liked more about XI. In any MMO people will take the path of least resistance but with XIV...there's really no choice lol, it's either follow the dance or die. Since XIV is rotation based, I do like the idea of needing to pop medicines and such, but that's more of a poor replacement of having a support role in the game. Yeah, BRD is support but even 1.x's BRD could enhance our accuracy for example.

So really I think meet DPS check or die is just the outcome of the game's design and they can't do anything else. Yeah it can be burn or strategy..given choice, I'd love to be able to do something that I can approach numerous ways rather than 'oh our MCH and DRK/PLD isn't maintaining 1300 DPS, wipe." So it does get dull and people who generally stay on the up an up tend to lose interest the quickest because the game honestly feels like if you choose progression, you're playing it wrong because a good chunk of people who are 'end-game' have the same opinion it feels...off.



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#19 Sep 01 2015 at 10:31 AM Rating: Excellent
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CoP area funnily enough, you still needed coordination with your party or the burn will be wasted, example: Ouryu.


This was one of my favorite battles in XI, and it's often the fight I think about when explaining to people why I loved XI's battle system so much.
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#20 Sep 01 2015 at 10:54 AM Rating: Decent
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Thayos wrote:
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CoP area funnily enough, you still needed coordination with your party or the burn will be wasted, example: Ouryu.


This was one of my favorite battles in XI, and it's often the fight I think about when explaining to people why I loved XI's battle system so much.


Yeah it was a pretty awesome one, especially for that time.
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#21 Sep 01 2015 at 11:16 AM Rating: Excellent
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Catwho wrote:
Valkayree wrote:
But I'm sitting out savage for now. I always sit out the first go. I know I'm not gonna ever be first. At best I'll be 300th. We aren't a hardcore FC, never will be, and I like that. The race to keep up with the Joneses is not gonna happen with my life schedule, I know.


Actually Valk, we have 7 other reasonably well geared people who are curious about A1 Savage. We talked about taking a stab at it sometime to see how terrible it really is. Dancing Skylark is really an amazing raid leader - super calm and patient as she talked us though T6-T7 and the new folks through A3 and A4 just over the weekend.

So try to catch us on Thursday or Sunday sometime to see if we've convinced ourselves to be silly and try it or not, hehe.


Should have tried 7 when the renauds one shot you and became unfrozen sometimes before another shreak was available. I was running the content back then when it was fresh and it was mind numbingly difficult. But I'll take mechanics difficulty increases over dps check increases any day of the week.

I might have to try running with the team. Lately life has been hitting me with the hammer of responsibility and I have been receiving -5 to fun time.

Try faust 1st in a pug so you can see it, the dps check is, well, savage. I've tanked it about 3 times, and there is a tank buster that eats through hallowed ground and kills me every time because the dps weren't meeting the check. Maybe it was just the dps. My dragoon caps 1k dps pretty regularly, I should probably try him out.

A few weeks ago, I was gearing tank and dragoon, Zeer was gearing sch and dragoon, Dolan was on monk, P was astrologian, we were going to get sky on war, and we had a sixth as whm, but interest just fell apart mostly. Now I'm not sure whats up.




Edited, Sep 1st 2015 12:17pm by Valkayree
#22 Sep 01 2015 at 2:01 PM Rating: Good
I don't think we'll have an huge issue with the DPS check. Most of us are close to or at ilvl 190 now, and when we did A1 normal, we got Oppressor and 05 down to 50% before the split, which is pretty darn good.
#23 Sep 01 2015 at 2:07 PM Rating: Good
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Catwho wrote:
I don't think we'll have an huge issue with the DPS check. Most of us are close to or at ilvl 190 now, and when we did A1 normal, we got Oppressor and 05 down to 50% before the split, which is pretty darn good.


If your group can kill AS1's Faust, you can kill Oppressor. The tricky bit tends to be the healing required, not the dps.
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#24 Sep 02 2015 at 3:34 AM Rating: Decent
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I think the problem in linking crafting to raiding is that there are players who enjoy one one and not the other. that and if you craft raid ready gear, there really isn't a need to raid anyway. I guess they could try to split it up, but that would still divert attention away from raiding and that content is already a little lackluster for some.

I don't play currently, but that is mostly due to the nature of MMOs these days. I don't want to bother with something that only holds my attention for 6 weeks only to unsub and wait 6-10 weeks for more of the same. I also didn't like that I would slowly watch my FL shrink away as content patches wore on. Repetitive activities coupled with a shrinking list of friends to make it bearable ended up driving me away.

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#25 Sep 02 2015 at 5:56 PM Rating: Decent
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My feeling about crafting is that crafting market is mostly on lower level gear and consumables. There is not much reason to make higher level stuff. The problem of high level crafting is really a weakness of FFXIV gear progression system. IMO, FFXI gear progression system is superior over FFXIV as FFXI system promotes diversity and specialisation. Overall I like FFXI equipment and job system more than FFXIV as the FFXIV system is too rigid.

I generally play for a few hours per week. I do find much of the content quite repetitive, but it is interesting enough to login a couple of times per week. If anything, the level 60 PVP of FFXIV is actually very good and is tactical with RNG can add quite a bit of flavours and twists (but not TOO much of it). Overall FFXIV PVP is a nice blend of FFXIV-specific and FPS mechanics. I don't even bother to do dungeon roulette nowadays. Just the daily yields from PVP can cover much of the weekly limit if you add in the regular Alexander runs. I don't do any Alexander Hard mode.

Edited, Sep 2nd 2015 7:58pm by scchan
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#26 Sep 03 2015 at 7:25 AM Rating: Good
There IS a sizeable market that will pay top dollar for difficult to craft level 1 glamour gear. Look at the insane popularity of the Thavnarian Boustier and Bolero. The bulk of the cost comes from the rarity of the materials, but crafters will happily tack on a half a million gil premium if they go farm the crap themselves.
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