Lonix wrote:
Wow okay I will say this, re-read my post and instead of being aimed at NASH I aim it at you.
I think you need to quit XIV while you are at it, it gave new zones (Fact) new story (fact) new abilities, levels, characters, quests, dungeons (fact, fact, fact).
As for the NEW mechanics, taking some of the old mechanics and making alterations is still essentially a new mechanic required to defeating that boss - so again what I said is still fact
Hm..nope. I don't need to quit FFXIV just because I can admit that nothing was dramatically different. Also, stop telling people to quit for that reason, it's like telling people to quit playing shooters because they all progress the same and make a comment about it. Ever notice why when some make an awesome new spin on the classic formula they get tons of praise? There's a reason for that.
By your definition, the rock I step on in Hinterlands is new. The rock I step on in forelands is new. Yes, it's "new", but in terms of what is done? You were stating it was like saying it was a NEW introduction, and I was simply stating, if you never did 2.x content fully yes it is new.
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Missed a great opportunity? what a load of cobblers. People like you really shouldn't be paying for a sub just to tear a game apart. They gave us a lot of NEW content and it's still isn't good enough. It's still same old same old..................
People like me...shouldn't be paying a sub and playing a game because.....I was hoping to see them INCORPORATE THE THING THEY HYPED THE MOST ABOUT THE EXPANSION IN MORE GAMEPLAY?
You definitely..have an interesting ideology, because I can promise you I'm not the only person that would have loved to seen more done with flying. They gave us new dungeons...they also gave us new pathway to walk through. They also gave us new trees to look at. That wasn't the point. Everything is new when playing semantics, it wasn't even tearing the game apart.
It's a simple statement: It would have made some dungeons so much more awesome if flying was involved. We go through all the trouble to get fight and there's really..no use for it after you're done with the zone. Yea it's faster travel..but..don't you honestly feel there coulda been more to it? That's why I said in 3.1 maybe it'll be shaken up..I mean they hyped up FC airships and it's just a retainer you have to sink gil and time into in order to do ventures for now but I bet you'll say I'm just tearing it apart when I can also promise you a lot of people wanted to actually FLY the airships ..not just do ventures with them.
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Never heard such amount of crap. I'm guessing every time you play a new game - say FF - same old same old.
Actually.
When I played FFI, I enjoyed it. Played FFII, it was the same yet expanded because they got comfortable with development and what do you know, the gameplay was similar yet quite different including the infamous kill your party members to level more effectively. FFIII they introduced the JOB SYSTEM to the game which changed up the gameplay, then came IV, V,VI and so on. Every time I play a new FF game, I expect similarties but I also play them to see how they expand on something great and usually, they do go above and beyond. When I'm playing FFV I'm not playing FFI with say, a dragon mount. I'm playing FFV. Using your example of a new FF game that is.
They said this was an expansion..so yes, I did expect a bit more in terms of being more of an evolution. Yeah, Skill Speed/Spell Speed changed and such...but expansion wise? Eh..it just feels more like a patch, which I said, if you actually read, everything we got was perfectly fine for an extremely large patch. That's just the style of this game, which I also said is NEITHER good nor bad.
You're too busy ready to jump to the defense when no one was belittling or berating it. I even explained: If you barely did 2.x content, it will feel new, it will feel like nothing you seen before, but if you DID do it, once you step into Alexander 3 and the fight progresses and you see tethers go out and you DID do content, you will be like:
"Oh look tethers,,where have I seen this before?"
That yellow tether that creates an AoE around you? It's known as a mix of Tethers from Kalliya in Turn 11 and Ravensbeak from T9 meaning we have seen it before, but my point was explaining why someone would feel it's the same old same old, that's what happens when IN GENERAL, the design didn't change that much. It's PERFECTLY normal to feel that way.
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Sounds like what YOU want is NEW TYPE of content not NEW content (big difference).
Actually it's not a big difference. Heavensward - "Hey look the THEME OF THIS EXPANSION IS FLIGHT", ok so...why not have a dungeon, even if its optional, have flight in it?
Why is that wrong to expect them to follow the THEME OF THE EXPANSION in its content?
Hyrist wrote:
Curious question. In which previous dungeon is it required to place a monster under a specifically designated, randomly generated area and kill it, leaving a status effect field that effects a wipe mechanic?
Best correlation I could find with that was a complete opposite in concept to Nerolinks so I'm curious if there was a more accurate reference.
It's the same idea of the 'meteor'/spire mechanics from Syrcus/WoD/Turn 12/Turn 13/Singularity Core where. Basically you need something there to do said mechanic, which is why I said it's basically a variation of that mechanic, which is why within the first 30 minutes of doing a lot of people immediately knew what needed to be done, but not that it needed it to be the pools off the bat, but knew it was basically a meteor mechanic.
Edited, Jul 8th 2015 8:14am by Theonehio