Lonix wrote:
Tried Alex last night and certainly doesn't feel same old same old when you are having to learn totally NEW mechanics.
Alright, as someone who actually cleared all 4 sections of Alexander within in the first few hours, let me clear this up:
No you are not learning "new" mechanics in the general definition of the word. Alexander reuses Coil mechanics along with some you've dealt with throughout 2.0 and the variations done in 3.0 content.
Now, are they new if you've never done coil before? Yes. Oppresor is Caduceus revamped, as in if you have both of them together all hell breaks loose. So to those of us who've farmed coil since 2013 it did indeed feel the same old same old, those who didn't? Yes it is new. If you look on the official forums, I don't care how white your armor is as a knight but people admitted that 3.0 thus far did feel like 2.0. Even Yoshida has said it would be like 2.0, unless you can list out every way that 3.0 has DRAMATICALLY changed gameplay and evolved from 2.0, because even the director/producer said that it wouldn't be that big of a change. Is it a change from the norm in 2.x? Definitely, it's a fresh coat of paint more than a new car altogether which is why I stated despite the hype around flying, they failed to incorporate it into dungeons or actual content which would have been amazing.
Let me break down Alexander 2 mechanics for you:
Run in, gather mobs kill.
Rinse repeat.
Sound familiar?
Now hold on.....
Once you get to the boss theres 2 goblin tanks you can use...which are essentially cannons you've used in content since 2.0. What's the main purpose of these you ask? To drag a bomb away from the party - What does this bomb do you ask? Think Brayflox Hard Mode, the exact same, only when they go off instead of instant wipe, it plops vunerability on you of some kind. However the fight is tank 1 get bunch of mobs, tank 2 do the same..rinse and repeat. Horde fights are nothing new in FFXIV ARR. It's essentially a trash pull.
Alexader 3...is a return on Turn 11 from Final Coil mixed with a bit of CT. 2 Tanks stand in front to soak damage, e.g Kalliya, you have to deal with TETHERS, e.g Kalliya, you have to deal with adds that can hinder your party if they left unchecked? E.g World of Darkness slimes and Penance. You have to tank swap due to a certain debuff that can potentially one shot a tank? E.g Kallya. So once again, unless you never touched coil, it will feel exactly the same, which is neither good nor bad, but definitely can't pretend it's never been seen before in XIV.
Alexander 4 actually has a few unique mechanics but largely, it's dealing with mechanics you've done in HW dungeons and, again, if you've done coil before. Storyline wise..there was actually a bit more fetch quests than 2.x's line, but they did it in a fashion it didn't completely block you from progression.
Quote:
Everything about HW felt different, felt new and felt like they gave us real good new content that was different. If HW hasn't felt like that, you are paying for something that you are obviously not enjoying
If you did most if not all content in 2.x you would feel exactly the same unless you're actually..dare I say, forcing yourself to think HW was different to blind yourself from the fact it truly wasn't. This is exactly why I stated:
If they incorporated Flying into dungeons, THAT RIGHT THERE, would have been an evolution of dungeon design and gameplay you normally see with expansions. But as of 3.0? It feels they simply missed a great opportunity.
Hell I did quite a few fates not even for the exp in hopes that they were new style FATEs, even the hunts. What's cool is, one of the AI hunt marks actually uses mechanics when it's not zerged in 20 seconds.
Overworld mobs using mechanic? That is actually something new. But sadly it's a long respawn S rank hunt. (Basically think Turn 10.)
So maybe once 3.1 hints things will be shaken up, but quite honestly, for an expansion I expected more, especially gameplay wise, but in terms of a PATCH? It's perfectly fine. I mean if you truly think about it, people wouldn't have flooded back to North Thanalan Fates to 57 if everything truly WAS new.
I'm just stating what I see though, because like I've said in another topic..once you do your quests in HW spots..there's nothing there but FATEs and maybe hunt marks, so unless you enjoy dungeon spams, nothing...truly changed between 2.x > 3.0 that would make it TOTALLY new. Like any major update, everything feels fresh becaue you're breaking away from your 210th Shiva Ex and 70th WoD run.
Edited, Jul 8th 2015 6:22am by Theonehio