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XIV Heavensward Summed Up (very minor spoilers)Follow

#1 Jun 27 2015 at 5:26 PM Rating: Excellent
50-52: Run errands for Ishgardians
53: Run errands for chocobo hunters
54: Run errands for the Vath
55: Run errands for nice dragons
56: Run errands for moogles forever and grow to loathe them
57: Run errands for Vanu Vanu
58: Run errands for goblins
59: Run errands for ADS's kids
60: WHOOM EPIC STORY COMES TO EPIC CONCLUSION (or so I have heard)
Post 60: Hunts. Nothing but hunts, all day, all zones, all ranks.

Edit: Added 59 stuff, also the bugs, forgot about the bugs

Edited, Jun 28th 2015 1:50am by Catwho
#2 Jun 27 2015 at 5:54 PM Rating: Good
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59 is chill to Jazz music or do quests for ADS's kids.
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#3 Jun 27 2015 at 6:26 PM Rating: Excellent
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59-60: Doesn't matter, the music makes everything amazing. One of the quests might have been to drive 4 nails into my face, but that music made it all ok.
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#4 Jun 27 2015 at 6:47 PM Rating: Decent
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umm you didnt mention any dungeons or trails inbetween all those errands... also surely theers other stuff besides hunt sto do at 60.. what about tome farming and all the bismark i see in PF?
#5 Jun 27 2015 at 7:06 PM Rating: Good
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DuoMaxwellxx wrote:
umm you didnt mention any dungeons or trails inbetween all those errands... also surely theers other stuff besides hunt sto do at 60.. what about tome farming and all the bismark i see in PF?


You can, but...Law tomes > Hunts to UPGRADE law gear. Some do Bismarck and Ravana..but not as much. Nice weapons but...not worth the effort outside of FCs.
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#6 Jun 27 2015 at 9:01 PM Rating: Excellent
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Since i am currently lvl 53 MCH, i can't speak for what comes next. I can however point out something you have forgotten.
Errands for the Vath.
Can someone please explain why they are sooooooooooooo enamored with Nanka meat?
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#7 Jun 27 2015 at 11:52 PM Rating: Good
DuoMaxwellxx wrote:
umm you didnt mention any dungeons or trails inbetween all those errands... also surely theers other stuff besides hunt sto do at 60.. what about tome farming and all the bismark i see in PF?


All dungeons and trials are ultimately based around running errands for someone, with the exception of The Vault. Killing someone's pesky primal counts as an errand. Even The Aery is more or less running an errand for Estinien.
#8 Jun 28 2015 at 2:38 AM Rating: Default
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So what you're saying is, if eorzeans weren't so lazy you'd be left with nothing to do?

They didn't add any crafting stuff? No expansion to FC or player housing? I could have downloaded and logged in, but I figured I'd give the people who actually paid for it a chance to play rather than clogging up queues and taking up space just to poke my nose around. The download would probably take longer than actually putzing around anyway.
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#9 Jun 28 2015 at 4:10 AM Rating: Decent
Catwho wrote:
DuoMaxwellxx wrote:
umm you didnt mention any dungeons or trails inbetween all those errands... also surely theers other stuff besides hunt sto do at 60.. what about tome farming and all the bismark i see in PF?


All dungeons and trials are ultimately based around running errands for someone, with the exception of The Vault. Killing someone's pesky primal counts as an errand. Even The Aery is more or less running an errand for Estinien.


In the next thread you could take the humor to the next level and state that the whole of XIV can be summed up as "pressing buttons". That's what the game is ultimately based around, after all!
#10 Jun 28 2015 at 8:43 AM Rating: Excellent
FilthMcNasty wrote:
So what you're saying is, if eorzeans weren't so lazy you'd be left with nothing to do?

They didn't add any crafting stuff? No expansion to FC or player housing? I could have downloaded and logged in, but I figured I'd give the people who actually paid for it a chance to play rather than clogging up queues and taking up space just to poke my nose around. The download would probably take longer than actually putzing around anyway.


Well yeah, but that kind of ruins the joke. Smiley: bah

Actually, it was pretty funny when the story NPCs are all like "We must hurry! Time is of the essence!" and I'm like "Nah dude, sorry, just recalled to the FC crafting workshop to turn in 21 Rose Gold Ingots. Be back in 15." Or "Come this way quickly!" and I got "Wait, sorry, I saw a triple triad icon I have to get my butt kicked at cards first."
#11 Jun 28 2015 at 11:56 AM Rating: Good
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(In good humor.)

This game is pretty bland. All I do is sit down in front of a computer and press buttons and watch graphics move, and then there's fanfare.

You know, I do that at work and I get paid for that. Why am I paying to do it here?

Is the fanfare really worth my subscription?

(Meanwhile, in reality, I'm bugging my GF to get up and take a shower so we can play a little more before I have to return home >.>)
#12 Jun 28 2015 at 12:31 PM Rating: Good
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FilthMcNasty wrote:
So what you're saying is, if eorzeans weren't so lazy you'd be left with nothing to do?

The moogles say as much.

Hyrist wrote:
Is the fanfare really worth my subscription?

It's pretty good fanfare. Smiley: clown
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#13 Jun 28 2015 at 1:57 PM Rating: Excellent
I hurt my foot the other day on mile 8 of what should have been a 12-mile run.

Now I'm back to just sitting and pushing buttons... I can't get hurt playing Button Fantasy XIV.
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#14 Jun 28 2015 at 4:57 PM Rating: Good
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Hunts summed up:

18:47:10 Wixmix the Mighty at (18,25)
18:47:20 All Hunt LSs are notified
18:47:28 Everyone ports in, half to the wrong instance. Rage ensues.
18:47:33 People starting shouting "please hold" "please don't pull yet"
18:47:50 Wixmix the Mighty is pulled before anyone is even close to getting there
18:48:30 Wixmix the Mighty dies, just as the zerg is showing up.
18:48:35 Someone shouts "WTF who pulled?" Another shouts "thanks for waiting jackasses"
18:48:40 One of the few who was there for the kill responds with, "LEL STFU NOOB. L2 FLY FASTER. LELELELELELELEL!"
18:48:41 All hope in humanity is lost.
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#15 Jun 29 2015 at 7:32 AM Rating: Excellent
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Catwho wrote:
50-52: Run errands for Ishgardians
53: Run errands for chocobo hunters
54: Run errands for the Vath
55: Run errands for nice dragons
56: Run errands for moogles forever and grow to loathe them
57: Run errands for Vanu Vanu
58: Run errands for goblins
59: Run errands for ADS's kids
60: WHOOM EPIC STORY COMES TO EPIC CONCLUSION (or so I have heard)
Post 60: Hunts. Nothing but hunts, all day, all zones, all ranks.


[Fake sob] You mean, I'm only 1/2 done with the story? I feel like I spent the whole weekend playing. I finally got to the Vanu Vanu quests and you are telling me that is the middle of the quest chains?

All I can say is, "Geez"! The content SE put into this expansion has my jaw on the floor. I must have put close to 30-35 hours into this so far (including side-quests). There have been a few long lulls but I'm still interested in the story they are telling.

P.S. - Totally agree with the moogle comment.
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#16 Jun 29 2015 at 8:07 AM Rating: Good
kainsilv wrote:
Catwho wrote:
50-52: Run errands for Ishgardians
53: Run errands for chocobo hunters
54: Run errands for the Vath
55: Run errands for nice dragons
56: Run errands for moogles forever and grow to loathe them
57: Run errands for Vanu Vanu
58: Run errands for goblins
59: Run errands for ADS's kids
60: WHOOM EPIC STORY COMES TO EPIC CONCLUSION (or so I have heard)
Post 60: Hunts. Nothing but hunts, all day, all zones, all ranks.


[Fake sob] You mean, I'm only 1/2 done with the story? I feel like I spent the whole weekend playing. I finally got to the Vanu Vanu quests and you are telling me that is the middle of the quest chains?

All I can say is, "Geez"! The content SE put into this expansion has my jaw on the floor. I must have put close to 30-35 hours into this so far (including side-quests). There have been a few long lulls but I'm still interested in the story they are telling.

P.S. - Totally agree with the moogle comment.


It is a lot, which is why I have been impressed. The quality of the zones and the story does feel impressive and I must say the conclusion ends just as fantastic. I've already expressed how much SE deserves praise in another post for this.

Yes, you pretty much have some way to go. The final zone doesn't feel as much but I wont add spoilers.

I just worked out roughly how much time I've spend on it, comes to above SE's estimation maybe even 60-70+ hours (Correction, I've actually double checked its more like 80+!!!!). Played since the Friday release, most of that weekend, nearly every evening last week and again nearly all weekend just gone.

Considering I've only got one 60, nearly every zone side quest completed and a 2nd job at 55 almost to 56. I think it's safe to say I didn't rush through the content. Then again that's the way I play, not about being the first to "have" or skip all the CS's/NPC texts.

That's on top of having a job mon-fri 9-5 and a other half who doesn't do games....

Edited, Jun 29th 2015 10:09am by Lonix

Edited, Jun 29th 2015 10:13am by Lonix
#17 Jun 29 2015 at 8:12 AM Rating: Excellent
I think the worst grind is from 58-59 - best thing to do is spam the Vault until you can unlock the Library at 59, and then spam that. Between the two you'll get gear rained upon you. Note that the final boss fights require iLvl 142 to enter, so spamming dungeons for the 145-148 gear really is the way to go for that last level push.
#18 Jun 29 2015 at 5:47 PM Rating: Good
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59-60 felt like a free level. There was so much xp from MSQ IN AL, and Library.
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#19 Jul 06 2015 at 6:42 AM Rating: Good
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Man... Bismark phase 2 and Azys la are crazy good sound tracks.. I listen to them while I do my work at work XD. I hate doing anything outside of Azys la. love that place. Everything sounds like you are currently doing something epic or on your way to do something epic lololol. Hats off to whoever put that together.
#20 Jul 06 2015 at 2:55 PM Rating: Decent
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Catwho wrote:
50-52: Run errands for Ishgardians
53: Run errands for chocobo hunters
54: Run errands for the Vath
55: Run errands for nice dragons
56: Run errands for moogles forever and grow to loathe them
57: Run errands for Vanu Vanu
58: Run errands for goblins
59: Run errands for ADS's kids
60: WHOOM EPIC STORY COMES TO EPIC CONCLUSION (or so I have heard)
Post 60: Hunts. Nothing but hunts, all day, all zones, all ranks.

Edit: Added 59 stuff, also the bugs, forgot about the bugs

Edited, Jun 28th 2015 1:50am by Catwho


Yea I have not barely touched the game in weeks. Played the weekend after launch of Heavensward and have not even felt like picking the game up.
We are such a powerful warrior of light and we are errand boys and girls...





Edited, Jul 6th 2015 4:59pm by Nashred
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#21 Jul 06 2015 at 3:47 PM Rating: Excellent
I actually feel like the HW missions made our errands slightly more important. In fact, much of it really wasn't errands so much as it was just "go talk to Cid about readying the airships." Which isn't really an errand, it's more of a pre-battle logistics detail.

One thing I liked about HW was the feeling of being on a pilgrimage of sorts. I also liked the overarching feeling of working our way upward.
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#22 Jul 06 2015 at 10:15 PM Rating: Decent
Honestly the 50-60 grind was mad easy, and totally worth it. HW storyline is crazyyyyyy good, and I was wearily treading through the ARR story. This was baller. The ending actually felt like a real Final Fantasy game, not an MMO.
#23 Jul 07 2015 at 9:38 AM Rating: Good
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Also why does everyone show up late to a battle?.. They are always shown up after it is done.

jazzyyk wrote:
Honestly the 50-60 grind was mad easy, and totally worth it. HW storyline is crazyyyyyy good, and I was wearily treading through the ARR story. This was baller. The ending actually felt like a real Final Fantasy game, not an MMO.



I was enjoying the story and I am sure we will finish it.. SE is almost always good for story and cut scenes.

We will probably take a crack at crafting too.. I am not hearing good things on crafting either, so After story I am not sure there is much to hold us since what I have done, none of it so far feels new. Most of my friends that are farther are saying it basically same-o same-o with a different story. Crafting we enjoyed before and pretty much saved the game for us and gave us a reason to play.




Edited, Jul 7th 2015 11:55am by Nashred
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#24 Jul 07 2015 at 10:49 PM Rating: Decent
Nashred wrote:

We will probably take a crack at crafting too.. I am not hearing good things on crafting either, so After story I am not sure there is much to hold us since what I have done, none of it so far feels new. Most of my friends that are farther are saying it basically same-o same-o with a different story. Crafting we enjoyed before and pretty much saved the game for us and gave us a reason to play.


You are hearing what you want to hear. Just quit already.
#25 Jul 08 2015 at 3:54 AM Rating: Decent
Hyanmen wrote:
Nashred wrote:

We will probably take a crack at crafting too.. I am not hearing good things on crafting either, so After story I am not sure there is much to hold us since what I have done, none of it so far feels new. Most of my friends that are farther are saying it basically same-o same-o with a different story. Crafting we enjoyed before and pretty much saved the game for us and gave us a reason to play.


You are hearing what you want to hear. Just quit already.


+1

It's an MMO. They bring something new and it still feels same old - funny I can say the same with a single player game that's pretty much the same just story that's different.

I question if Nash actually enjoys playing games.

Tried Alex last night and certainly doesn't feel same old same old when you are having to learn totally NEW mechanics. As for crafting, they are not going to change the crating system so it feels different - it's levelling... it's never any different.....

Seriously Nash why are you even playing XIV any more, the game is pretty much setting it self up to be this way for ever unless they do an XI and change things which hasn't exactly fixed XI has it.

Starting to sound like Duo who just wanted to slate the game even though it's successful and working. Even Mr Pragmatic in my LS last night has been throwing compliments and he is the hardest one I've ever known to please. If you feel like this game isn't for you, quit. You're paying for a Sub that obviously isn't for you. Come up with ideas and stick them on the SE forums for them to see. Unless they are going to drastically change things, XIV has it's identity now and I don't see that changing for at least 7 years. The fights are mechanic based (which even though I am not a major fan of its going to stick around), the levelling is always going to feel a bit of a grind - that's an MMO - including crafting. Each dungeon especially the last 12 months have all been different in some way and again that wont change.

Everything about HW felt different, felt new and felt like they gave us real good new content that was different. If HW hasn't felt like that, you are paying for something that you are obviously not enjoying. You may know some who feel that way but I know many who have been utterly impressed with the way HW has been. Every zone felt like a story book not just a chapter, every zone being finished felt like an achievement and was enjoyable.. if that isn't the same for you.. I really beg the question why the hell are you still playing?
#26 Jul 08 2015 at 6:20 AM Rating: Default
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Lonix wrote:
Tried Alex last night and certainly doesn't feel same old same old when you are having to learn totally NEW mechanics.


Alright, as someone who actually cleared all 4 sections of Alexander within in the first few hours, let me clear this up:

No you are not learning "new" mechanics in the general definition of the word. Alexander reuses Coil mechanics along with some you've dealt with throughout 2.0 and the variations done in 3.0 content.

Now, are they new if you've never done coil before? Yes. Oppresor is Caduceus revamped, as in if you have both of them together all hell breaks loose. So to those of us who've farmed coil since 2013 it did indeed feel the same old same old, those who didn't? Yes it is new. If you look on the official forums, I don't care how white your armor is as a knight but people admitted that 3.0 thus far did feel like 2.0. Even Yoshida has said it would be like 2.0, unless you can list out every way that 3.0 has DRAMATICALLY changed gameplay and evolved from 2.0, because even the director/producer said that it wouldn't be that big of a change. Is it a change from the norm in 2.x? Definitely, it's a fresh coat of paint more than a new car altogether which is why I stated despite the hype around flying, they failed to incorporate it into dungeons or actual content which would have been amazing.

Let me break down Alexander 2 mechanics for you:

Run in, gather mobs kill.
Rinse repeat.

Sound familiar?

Now hold on.....

Once you get to the boss theres 2 goblin tanks you can use...which are essentially cannons you've used in content since 2.0. What's the main purpose of these you ask? To drag a bomb away from the party - What does this bomb do you ask? Think Brayflox Hard Mode, the exact same, only when they go off instead of instant wipe, it plops vunerability on you of some kind. However the fight is tank 1 get bunch of mobs, tank 2 do the same..rinse and repeat. Horde fights are nothing new in FFXIV ARR. It's essentially a trash pull.

Alexader 3...is a return on Turn 11 from Final Coil mixed with a bit of CT. 2 Tanks stand in front to soak damage, e.g Kalliya, you have to deal with TETHERS, e.g Kalliya, you have to deal with adds that can hinder your party if they left unchecked? E.g World of Darkness slimes and Penance. You have to tank swap due to a certain debuff that can potentially one shot a tank? E.g Kallya. So once again, unless you never touched coil, it will feel exactly the same, which is neither good nor bad, but definitely can't pretend it's never been seen before in XIV.

Alexander 4 actually has a few unique mechanics but largely, it's dealing with mechanics you've done in HW dungeons and, again, if you've done coil before. Storyline wise..there was actually a bit more fetch quests than 2.x's line, but they did it in a fashion it didn't completely block you from progression.

Quote:
Everything about HW felt different, felt new and felt like they gave us real good new content that was different. If HW hasn't felt like that, you are paying for something that you are obviously not enjoying


If you did most if not all content in 2.x you would feel exactly the same unless you're actually..dare I say, forcing yourself to think HW was different to blind yourself from the fact it truly wasn't. This is exactly why I stated:

If they incorporated Flying into dungeons, THAT RIGHT THERE, would have been an evolution of dungeon design and gameplay you normally see with expansions. But as of 3.0? It feels they simply missed a great opportunity.

Hell I did quite a few fates not even for the exp in hopes that they were new style FATEs, even the hunts. What's cool is, one of the AI hunt marks actually uses mechanics when it's not zerged in 20 seconds.

Overworld mobs using mechanic? That is actually something new. But sadly it's a long respawn S rank hunt. (Basically think Turn 10.)

So maybe once 3.1 hints things will be shaken up, but quite honestly, for an expansion I expected more, especially gameplay wise, but in terms of a PATCH? It's perfectly fine. I mean if you truly think about it, people wouldn't have flooded back to North Thanalan Fates to 57 if everything truly WAS new.

I'm just stating what I see though, because like I've said in another topic..once you do your quests in HW spots..there's nothing there but FATEs and maybe hunt marks, so unless you enjoy dungeon spams, nothing...truly changed between 2.x > 3.0 that would make it TOTALLY new. Like any major update, everything feels fresh becaue you're breaking away from your 210th Shiva Ex and 70th WoD run.



Edited, Jul 8th 2015 6:22am by Theonehio
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