Lonix wrote:
Very big difference, give us a list of pros/cons so people can also help and offer their own. This game is now set in motion to what SE wants it to be, all that is left is even more content. I doubt SE will do an XI and completely alter the fundamentals. The fact that an extra 10 levels will take time to me shows that.
You put farrrr too much weight in what Yoshida says when he doesn't exactly have the best track record in when it comes to when he states "x will take y amount of time" or "require x" Let's take for example:
"T10 will be clearable with your Second Coil or Soldiery gear, but T11 will be the true bottleneck and gear check, don't even think about trying to do T12 or 13 without T10 and 11 gear."
"It will take people at least a week to clear World of Darkness."
"1-50 should take no less than 2 - 3 weeks." (Originally this was somewhat true given the pre-exp boost fixes on Dungeons, Fates and certain leves.)
So he says it may take a long time, but doesn't mean too terribly much in practice, he continually underestimates and overestimates the playerbase at the same time.
Remember when he said shortly after 2.0 we'll get to summon primals as a FC for use in PvP Content? Or how Frontlines is about the GCs fighting over control of a castle and such? As I always say, yoshi says a lot of things. Even in regards to 3.0 he said quite a bit that he seemed to have either changed his mind on or things 180'd either due to timing or underestimating the playerbase again.
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As you said, there is a difference to not liking something but wishing it to be different. Problem is this game is a success the way it is, why would SE change things?
Because even WoW changed since 2004. I promise you even the most hardcore white knight of this game would quit if come 4.0 it's just a swimming version of 2.0. Every game, MMO or single player, changes as time goes on..especially if it's in a series. And ESPECIALLY MMOs because you can't bank on the same thing. Expansions normally bring large changes..different progressions...different flow...evolution. Unless flying completely changes the way we do battle and what content is coming in 3.0 and flying has a large impact on the end-game format there's no true evolution happening. Let's take FFXI for example (since you exampled it), Zilart expanded the world and brought about numerous jobs and the Sky system/end game system which becomes slightly the basis of end-game in XI - Chains of Promathia expanded the world, brought a single job that is lore only (Squire) and introduced the Sea systems which compared to Vanilla and Zilart, was actually an evolution because while the instancing at the time wasn't true instancing, instead of open world for certain content, you had to progress in tier dungeons (Temenos/Apollyon) in order to fight Proto Omega and Ultima for awesome gear at the time.
That's a quick example, using the mindset of "why change things?" XI was successful by Zilart release, they should have stuck with a couple of world bosses, BCNM content and bunch of random quests throughout the world.
Which MMO, mainstream or not, has NEVER changed after an expansion, let alone 2 expansions? Remember, expansions usually comes out 1-3 years from launch and apart from each other, so I'm honestly curious as to which MMO has never changed from it's launch format after 1-3+ years and they retained every single sub and brought in millions more by being exactly the same for numerous years. And before you even try to say "nitpicking" it's a legit question because as said, even WoW changed significantly through it's expansions and large updates.