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HW campaign will supposedly be 50 hours long?Follow

#27 May 28 2015 at 2:48 PM Rating: Decent
Thayos wrote:
Quote:
Oh that walk to Jeuno... Not to mention I needed an escort to get half of my blue mage spells, lol.


I'll never forget things like farming coffer keys.... took me like five parties and 15 hours to get one in Eldieme Necropolis. Smiley: lol



First time I quit XI "for good" was because of that. Spent HOURS trying to get the damn key to drop for my BLM AF, quit, and deleted my char. Eventually came back and decided to start over rather then retrieve my poor taru. It was worse at the time because you needed a full party (or alliance of 60s+) all farming the same damn thing.
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#28 May 28 2015 at 5:58 PM Rating: Decent
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svlyons wrote:
DuoMaxwellxx wrote:
Please do direct us to the link that confirms that. that wold be ubsurd (and high unbalanced) if 10 levels takes as long as 50 did. Sounds like a F2P Korean MMO grind.

How soon do we forget what XI's grind was like originally.



Oh no I havent forgotten at all... it wasnt fast but it wasnt korean MMO like either... I mean neededing 45k exp to level upp and you were getting 150-200 exp per kill still felt doable to me... gaining 1 level a day even at 74 was very possible....

but then you have Korean MMO whee they dont have an exp bar but instead you have to get "100%" exp to level up and before youre even halfway to level cap you get to a point where you only get 0.001% exp a kill... meaning you needed 1000 kills just to get 1% of teh 200% needed to level, then as you got further it took FOUR kills (instead of 1) to get that 0.001% ummmm Im sorry but FFXI was nowhere NEAR that horrible
#29 May 29 2015 at 4:36 AM Rating: Excellent
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I don't miss the grind, but considering the goals I had in XI back then... I usually filled my time in-game with a lot more than just leveling. I'm pretty outgoing so I never considered it difficult to find people to do things with. XI actually supplied players with a lot to do if you liked the variety. I had several linkshells for everything from missions, dynamis, BC/KS, garrisons, HNM and meriting. In the downtime from those events I farmed, crafted, fished, or even just logged in to talk to people. I raised and raced chocobo. I camped NMs. I ran escort quests and did random side quests.

I guess with more of the recent MMOs the focus has shifted. The novelty of "holy **** there are people running around that are logged in from all over the world" wears off and we've somehow ended up at "where is all the endgame content". Maybe I'm old school (or maybe just old), but I can't say that it's a change that I've welcomed or even warmed up to.

The more I think about all of the things that most people would say sucked about older MMOs, the more I realize how important the communities of these games were. If there was one thing I took away from my experience in FFXI it was that even if you didn't enjoy farming papyrus, skilling up weapons or collecting WS points; you could invite strangers or old friends along and completely transform the experience into something memorable.

You could completely lose your mind from the boredom of grinding out merits for your last STR or INT point, or you could completely lose track of time doing the exact same thing because you were having so much fun with the people you were grouped up with. I felt more like I actually worked to make the experiences I had back then whereas, today everything feels scripted.

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#30 May 29 2015 at 6:55 AM Rating: Excellent
FilthMcNasty wrote:
I don't miss the grind, but considering the goals I had in XI back then... I usually filled my time in-game with a lot more than just leveling. I'm pretty outgoing so I never considered it difficult to find people to do things with. XI actually supplied players with a lot to do if you liked the variety. I had several linkshells for everything from missions, dynamis, BC/KS, garrisons, HNM and meriting. In the downtime from those events I farmed, crafted, fished, or even just logged in to talk to people. I raised and raced chocobo. I camped NMs. I ran escort quests and did random side quests.

I guess with more of the recent MMOs the focus has shifted. The novelty of "holy **** there are people running around that are logged in from all over the world" wears off and we've somehow ended up at "where is all the endgame content". Maybe I'm old school (or maybe just old), but I can't say that it's a change that I've welcomed or even warmed up to.

The more I think about all of the things that most people would say sucked about older MMOs, the more I realize how important the communities of these games were. If there was one thing I took away from my experience in FFXI it was that even if you didn't enjoy farming papyrus, skilling up weapons or collecting WS points; you could invite strangers or old friends along and completely transform the experience into something memorable.

You could completely lose your mind from the boredom of grinding out merits for your last STR or INT point, or you could completely lose track of time doing the exact same thing because you were having so much fun with the people you were grouped up with. I felt more like I actually worked to make the experiences I had back then whereas, today everything feels scripted.



I do admit I miss things like Garisson, Eco-Warrior quests, BCNMs, etc. These were events that required coordination and a whole lot of prep for rewards often not reflecting the time put in. In the end though, you walked away with a new friend or 2 that could stick around for the next 3-4 years. Even getting Sky access before everyone was 75 was something to behold, you'd spend an entire day trying to get the missions finished with people level 65+. CoP was the same thing, Three Paths 5-3 was a trek and a half that could take up to 8 hours to finish.

As the population started to dwindle, these things became harder and harder to accomplish which led to the frustration many people have (and still remember). As for the community, I've already made as many good friends in XIV that I made from XI. So I guess it's what you make of it yourself. We trudge through the story together (as much as we can), do all the new fights, grind zodiac weapons, etc. I think it's clear though we're all agreeable to the fact that less scripted things would indeed be nice. As painful as the Zodiac weapon was (it was nothing compared to XI relics), it was at times enjoyable and something to occupy my time with no stress.

Hopefully as the game progresses and new expansions release, the variety of content will be there. They've been on the map for 2 years now, did the right things to attract people, now it's time to mix it up a little and try some new things.
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#31 Jun 09 2015 at 9:04 AM Rating: Default
Duo stuck around here? I've been gone for how long and he still exists.

Wow.
#32 Jun 09 2015 at 4:15 PM Rating: Good
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darexius2010 wrote:
Duo stuck around here? I've been gone for how long and he still exists.

Wow.


Well considering I actually PLAY the game actively, and not just some troll who comes here to bash a game I dont even play or like (contrary to what people think) Yes Im still here.

Theres a difference between downright not liking something and liking it but wishing it was better/different/something else.


I mean how many ppl are ok/like their lives/the way they live right now but still wish it could be better? Just about everyone
#33 Jun 09 2015 at 7:11 PM Rating: Good
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Why the Jeuno 1st run flashback , hiding from raptors at night in sight of the what you think is the exit was horrible? Smiley: frown
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#34 Jun 11 2015 at 3:53 AM Rating: Decent
DuoMaxwellxx wrote:
darexius2010 wrote:
Duo stuck around here? I've been gone for how long and he still exists.

Wow.


Well considering I actually PLAY the game actively, and not just some troll who comes here to bash a game I dont even play or like (contrary to what people think) Yes Im still here.

Theres a difference between downright not liking something and liking it but wishing it was better/different/something else.


I mean how many ppl are ok/like their lives/the way they live right now but still wish it could be better? Just about everyone


Problem is though it's the way you argue your case. You are not helping the situation by offering ideas on what is better and half your posts are filled with complaining.

Very big difference, give us a list of pros/cons so people can also help and offer their own. This game is now set in motion to what SE wants it to be, all that is left is even more content. I doubt SE will do an XI and completely alter the fundamentals. The fact that an extra 10 levels will take time to me shows that. The fact they are still giving us high tier content that makes me want to rage quit (but I certainly wouldn't) but they also produce simpler content where the mechanics are easier to learn. The game is also based on that mechanics of knowing the fights, the higher the tier the more mechanic changes in a single fight - T9 being a prime example of where I am now.

SE admitted that they don't want to add randomness, which I think is a great thing - they said imagine TITAN Ex with random (although this was before they announced the expansion). God forbid me doing T9 with randomness, never knowing whats about to come next - you also have to take in to context LAG. As was also shown last night on T9, me and some one else with Green markers, 1st man to their circle stays. BUT according to me I was first, according to the other guy I wasn't = lag (unless he's a liar which I doubt).

The game is now set in motion to what it is, to it's identity. Just like XI had it's identity before the heavy zerg choices came along - Pre Abyssea ( XI term often users ).

As you said, there is a difference to not liking something but wishing it to be different. Problem is this game is a success the way it is, why would SE change things? They run the risk of breaking the game. With new expansion areas they can do things a little different but they can't change the entire game. This new expansion will be 50-60 content which will keep the previous content intact and original. IF this game isn't for you, it's your decision to either offer useful feedback or uninstall FFXIV and come back when they are releasing the 3rd expansion to see what the game really is.
#35 Jun 11 2015 at 7:43 AM Rating: Good
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Lonix wrote:
Very big difference, give us a list of pros/cons so people can also help and offer their own. This game is now set in motion to what SE wants it to be, all that is left is even more content. I doubt SE will do an XI and completely alter the fundamentals. The fact that an extra 10 levels will take time to me shows that.


You put farrrr too much weight in what Yoshida says when he doesn't exactly have the best track record in when it comes to when he states "x will take y amount of time" or "require x" Let's take for example:

"T10 will be clearable with your Second Coil or Soldiery gear, but T11 will be the true bottleneck and gear check, don't even think about trying to do T12 or 13 without T10 and 11 gear."

"It will take people at least a week to clear World of Darkness."

"1-50 should take no less than 2 - 3 weeks." (Originally this was somewhat true given the pre-exp boost fixes on Dungeons, Fates and certain leves.)

So he says it may take a long time, but doesn't mean too terribly much in practice, he continually underestimates and overestimates the playerbase at the same time.

Remember when he said shortly after 2.0 we'll get to summon primals as a FC for use in PvP Content? Or how Frontlines is about the GCs fighting over control of a castle and such? As I always say, yoshi says a lot of things. Even in regards to 3.0 he said quite a bit that he seemed to have either changed his mind on or things 180'd either due to timing or underestimating the playerbase again.

Quote:
As you said, there is a difference to not liking something but wishing it to be different. Problem is this game is a success the way it is, why would SE change things?


Because even WoW changed since 2004. I promise you even the most hardcore white knight of this game would quit if come 4.0 it's just a swimming version of 2.0. Every game, MMO or single player, changes as time goes on..especially if it's in a series. And ESPECIALLY MMOs because you can't bank on the same thing. Expansions normally bring large changes..different progressions...different flow...evolution. Unless flying completely changes the way we do battle and what content is coming in 3.0 and flying has a large impact on the end-game format there's no true evolution happening. Let's take FFXI for example (since you exampled it), Zilart expanded the world and brought about numerous jobs and the Sky system/end game system which becomes slightly the basis of end-game in XI - Chains of Promathia expanded the world, brought a single job that is lore only (Squire) and introduced the Sea systems which compared to Vanilla and Zilart, was actually an evolution because while the instancing at the time wasn't true instancing, instead of open world for certain content, you had to progress in tier dungeons (Temenos/Apollyon) in order to fight Proto Omega and Ultima for awesome gear at the time.

That's a quick example, using the mindset of "why change things?" XI was successful by Zilart release, they should have stuck with a couple of world bosses, BCNM content and bunch of random quests throughout the world.

Which MMO, mainstream or not, has NEVER changed after an expansion, let alone 2 expansions? Remember, expansions usually comes out 1-3 years from launch and apart from each other, so I'm honestly curious as to which MMO has never changed from it's launch format after 1-3+ years and they retained every single sub and brought in millions more by being exactly the same for numerous years. And before you even try to say "nitpicking" it's a legit question because as said, even WoW changed significantly through it's expansions and large updates.



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#36 Jun 11 2015 at 8:36 AM Rating: Good
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Lonix wrote:
DuoMaxwellxx wrote:
darexius2010 wrote:
Duo stuck around here? I've been gone for how long and he still exists.

Wow.


Well considering I actually PLAY the game actively, and not just some troll who comes here to bash a game I dont even play or like (contrary to what people think) Yes Im still here.

Theres a difference between downright not liking something and liking it but wishing it was better/different/something else.


I mean how many ppl are ok/like their lives/the way they live right now but still wish it could be better? Just about everyone


Problem is though it's the way you argue your case. You are not helping the situation by offering ideas on what is better and half your posts are filled with complaining.

Very big difference, give us a list of pros/cons so people can also help and offer their own. This game is now set in motion to what SE wants it to be, all that is left is even more content. I doubt SE will do an XI and completely alter the fundamentals. The fact that an extra 10 levels will take time to me shows that. The fact they are still giving us high tier content that makes me want to rage quit (but I certainly wouldn't) but they also produce simpler content where the mechanics are easier to learn. The game is also based on that mechanics of knowing the fights, the higher the tier the more mechanic changes in a single fight - T9 being a prime example of where I am now.

SE admitted that they don't want to add randomness, which I think is a great thing - they said imagine TITAN Ex with random (although this was before they announced the expansion). God forbid me doing T9 with randomness, never knowing whats about to come next - you also have to take in to context LAG. As was also shown last night on T9, me and some one else with Green markers, 1st man to their circle stays. BUT according to me I was first, according to the other guy I wasn't = lag (unless he's a liar which I doubt).

The game is now set in motion to what it is, to it's identity. Just like XI had it's identity before the heavy zerg choices came along - Pre Abyssea ( XI term often users ).

As you said, there is a difference to not liking something but wishing it to be different. Problem is this game is a success the way it is, why would SE change things? They run the risk of breaking the game. With new expansion areas they can do things a little different but they can't change the entire game. This new expansion will be 50-60 content which will keep the previous content intact and original. IF this game isn't for you, it's your decision to either offer useful feedback or uninstall FFXIV and come back when they are releasing the 3rd expansion to see what the game really is.




Thats the thing.. if XIv WASNT for me I WOULDNT play it... I have no problem ceasing to play a game I utterly detest (watch dogs). However just because XI doesnt do EVERYTHING I want doesnt mean I dont have FUN playing it. So I continue playing it because its FUN while complaining about the aspect I dont like or wish it did better. Like there are plenty of games Ive gave a 6/10 (which are far from perfect or even great as great would be an 8) yet I still play and enjoy... White Knight Chronicles and Tron Evolution come to mind... those games were mediocre but I still had fun and they didnt put me to sleep from boredom so I played them

Also some games I play for story, I have ad will play a game that was utterly horrible to play but had a great story, because although the game was borderline unplayable (or playable but extremely boring) the storm was so damn good I finished the game because I wanted to see how it ended, or a game that had a horrible story but was so fun to play I didnt care (resonance of fate comes to mind), neither game in those examples would get high scores from me but they had pros AND cons thus they were "good enough" so I played and enjoyed them

Now Ill use an MMO as an example that I just started 2 days ago Elder Scrolls Online (wall of text incoming):

My impressions so far all Ive done is the tutorial missions, one quest and run around killing random stuff for an 3 hours. So I havent done any group content, dungeons or played with others yet but I did a lot of dozing off and yawning as I played. Though I havent determined if thats because the game s boring or because Ive only slept 6 hours total in 48 hours. SO far it does some things better than FFXIV like the open world is big and fun to explore and has dangerous **** out there that can actually kill you and feels like an adventure instead of the open world really just being used as a gloried virtual chat lobby thats only used to queue for mission (how much stuff do we actually do that takes places in FFXIVs open world besides talk to npcs, leves an very small few forced popped enemies for quests? I loved the fact that you used to have to get a party together and physically walk to Chimera and fight him in the open world.... too bad they ruined that later on.. hopefully something similar returns in 3.0). The dungeons in ESO dont have timers and arent used for the sole purpose of missions, so you cant actually explore them and run into other players who arent in your party (this doesnt apply to ALL dungeons), you can also physically walk into the dungeon instead of queuing for it. Also you see others in the open world all around you killing stuff too (instead of all hanging around in the city waiting for duty finder to pop) so the world feels more alive and is almost like FFXI was.

But for all the things it does better than XIV there is one HUGE problem, they forgot to make it FUN. As of right now I only get it a 6/10 but my opinion might change when I finally do some of the stuff I said I havent done and play with others. So Ill give it 20 hours (it is an MMO not a single player game after all so it requires a lot more time to get t the "no longer sucks" point) before passing final judgement. So far I see why the game lost its monthly subscription and made it optional instead of mandatory which at this time I definitely will NOT be paying the optional sub fee either and wish the game was COMPLETELY free to play (i.e I didnt have to buy it first).


If FFXIV had all the good points I listed about about ESO while still retaining its current fun factor it would be perfect in my eyes, but right now its still more fun than ESO and far more addicting.. I have a 30+ and counting game backlog because of FFXIV... whereas with ESO I can EASILY turn it off and play something else at any time. it hasnt managed to hook me like XIV has/can, hopefully that changes given more time... but considering its an MMO with no sub, Im not really counting on it.
#37 Jun 11 2015 at 9:04 AM Rating: Excellent
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DuoMaxwellxx wrote:
If FFXIV had all the good points I listed about about ESO while still retaining its current fun factor it would be perfect in my eyes, but right now its still more fun than ESO and far more addicting.. I have a 30+ and counting game backlog because of FFXIV... whereas with ESO I can EASILY turn it off and play something else at any time. it hasnt managed to hook me like XIV has/can, hopefully that changes given more time... but considering its an MMO with no sub, Im not really counting on it.


Smiley: jawdrop *Checking hades for frost*

But seriously, regardless of whether he is the staunchest critic/fan of FFXIV, Duo has an uncanny knack for starting long ZAM conversation threads that keep us talking. That has great value in and of itself.
#38 Jun 12 2015 at 9:06 AM Rating: Good
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Thayos wrote:
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Oh that walk to Jeuno... Not to mention I needed an escort to get half of my blue mage spells, lol.


I'll never forget things like farming coffer keys.... took me like five parties and 15 hours to get one in Eldieme Necropolis. Smiley: lol



Oh yea the keys.
I Cant remember what we farmed in the basement of Garlaige citadel and pulled to the stairs but I remember we each needed it and it was a hard drop that took us days.. Horrible I can not even remember what it was but boy we hated it at the time.. But you know what it also is one of the most memorable times. I still remember who I did that with.. Matter of fact one of the guys who has quit FFXI a very long time ago called me at work the other day that I did that farming with in GC... Those grinds are where friends were born.. I think that what I miss more about that game. It wasn't about the grind it was the horsing around and the conversions... I miss that.. I mean you know you were going to be there along time so you might as well make the best of it,.









Edited, Jun 12th 2015 11:23am by Nashred
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#39 Jun 12 2015 at 9:10 AM Rating: Excellent
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Valkayree wrote:
DuoMaxwellxx wrote:
If FFXIV had all the good points I listed about about ESO while still retaining its current fun factor it would be perfect in my eyes, but right now its still more fun than ESO and far more addicting.. I have a 30+ and counting game backlog because of FFXIV... whereas with ESO I can EASILY turn it off and play something else at any time. it hasnt managed to hook me like XIV has/can, hopefully that changes given more time... but considering its an MMO with no sub, Im not really counting on it.


Smiley: jawdrop *Checking hades for frost*

But seriously, regardless of whether he is the staunchest critic/fan of FFXIV, Duo has an uncanny knack for starting long ZAM conversation threads that keep us talking. That has great value in and of itself.



That is because he usually has some sort of valid point under all that.



Edited, Jun 12th 2015 11:24am by Nashred
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#40 Jun 12 2015 at 1:12 PM Rating: Excellent
It's rarely the point he's trying to make that we take issue with. It's how he approaches it. Most people drop a debate topic with both the pros and cons, then take a stand and ask people to challenge. It's evidence they've examined all sides of the issue before forming an opinion. Duo usually only lists the cons and then challenges people to prove him wrong.

Nobody likes a negative nancy.
#41 Jun 12 2015 at 2:32 PM Rating: Excellent
Quote:
Duo usually only lists the cons and then challenges people to prove him wrong.


He doesn't even challenge people to prove him wrong.

He just makes threads, then uses them as excuses to bash the game... often in ways that are extremely passive aggressive. The occasional (very occasional) decent point he makes is totally invalidated by his sheer number of junk threads.

He's either a troll or someone in serious need of a hug.

Edited, Jun 12th 2015 1:32pm by Thayos
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#42 Jun 13 2015 at 2:50 PM Rating: Good
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Thayos wrote:
Quote:
Duo usually only lists the cons and then challenges people to prove him wrong.


He doesn't even challenge people to prove him wrong.

He just makes threads, then uses them as excuses to bash the game... often in ways that are extremely passive aggressive. The occasional (very occasional) decent point he makes is totally invalidated by his sheer number of junk threads.

He's either a troll or someone in serious need of a hug.

Edited, Jun 12th 2015 1:32pm by Thayos


And I'm inclined to believe you put up with this because he's not really disrupting the forums. Just making all our eyes bleed heavily and then falling out of their sockets.
#43 Jun 13 2015 at 5:04 PM Rating: Excellent
We have had more prolific trolls. He doesn't troll hard enough to get banned. He also doesn't usually attack people or flat out make things up, which has gotten other trolls banned in the past.
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#44 Jun 13 2015 at 6:58 PM Rating: Decent
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Thayos wrote:
We have had more prolific trolls. He doesn't troll hard enough to get banned. He also doesn't usually attack people or flat out make things up, which has gotten other trolls banned in the past.



Yup Im usually the one who gets attacked.. and I dont make things up? So the stuff I say is true yet ppl complain about me complaining? make no sense
#45 Jun 13 2015 at 11:17 PM Rating: Decent
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Real talk... sometimes I peek in these forums and say something that people already know just to check and see if it'll get flamed or rated down for something I said years ago turning out to be true. I guess it shouldn't surprise me that it almost always does, but I can't help but feel like I'm contributing to the welfare of others. Even if you don't actually believe the truth or you prefer to ignore or hide it, you at least have the satisfaction of ignoring or mashing red arrows. That always makes people feel better.

I can't quit you ZAM Smiley: glare



Edited, Jun 14th 2015 1:18am by FilthMcNasty
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HaibaneRenmei wrote:
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cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#46 Jun 14 2015 at 8:24 AM Rating: Decent
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DuoMaxwellxx wrote:
Thayos wrote:
We have had more prolific trolls. He doesn't troll hard enough to get banned. He also doesn't usually attack people or flat out make things up, which has gotten other trolls banned in the past.



Yup Im usually the one who gets attacked.. and I dont make things up? So the stuff I say is true yet ppl complain about me complaining? make no sense


Quite honestly in any other forum the fact you get attacked, usually unprovoked would get them an infraction or even temp ban, depending on ruleset for the particular community. It's funny though, how despite you saying nothing wrong or have your own complaints and such about the game the 'defenders' or whatever you'd want to call it do the most attacking and harassing, even to the point they inject their own assumption on what you were writing in order to have a reason to attack you. So I definitely wouldn't say you're trolling because for example:

'Big Macs are eh..I do kind of like the Big King though."

That sentence, the usual suspects, could turn into:

"So what you're saying is mcdonalds is worse than burger king? That you don't like anything about mcdonalds and are goading people into debating with you about how big macs aren't actually "eh"? If you like Big Kings so much why did you ever touch Mcdonalds to begin with?"

That's honestly what happens with some of the things you post I've noticed. Hell prior to 2.0 I was called an 'SE Fangirl' and 'SE Defense Force' because I praised the good aspects about 1.x and didn't continually harp on the bad aspects like most others did, which then flipped in 2.x because I choose not to ignore what most others tend to because the kool-aid is so delicious. For instance I guarantee I can say players have a nasty habit of rage quitting after one wipe or still fail Titan Ex because they simply don't want to properly learn the fight and I'll get told: 'No, you're just being negative about the game, that doesn't happen. You're delusional and just hate YoshiP."

One thing I will say I noticed..given that the alt I play on to play with my brother, Balmung being attached to it every time a 'instant rage quit' or someone with ****** attitude is in the raid..they always seem to come from Balmung. I don't know what's in the water on that server but everyone there seems bitter and ready to jump to SE's defense. Then again, Official/Unofficial RP servers on any MMO seems to have the most aggressive players.
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#47 Jun 14 2015 at 10:27 AM Rating: Default
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FilthMcNasty wrote:
Real talk... sometimes I peek in these forums and say something that people already know just to check and see if it'll get flamed or rated down for something I said years ago turning out to be true. I guess it shouldn't surprise me that it almost always does, but I can't help but feel like I'm contributing to the welfare of others. Even if you don't actually believe the truth or you prefer to ignore or hide it, you at least have the satisfaction of ignoring or mashing red arrows. That always makes people feel better.

I can't quit you ZAM Smiley: glare



Edited, Jun 14th 2015 1:18am by FilthMcNasty



Well clearly youre doing something Im not... a least you actually CAN mash red ror green arrows... I cant and doubt I ever will be able to lol
#48 Jun 15 2015 at 12:28 AM Rating: Excellent
Quote:
Well clearly youre doing something Im not... a least you actually CAN mash red ror green arrows... I cant and doubt I ever will be able to lol


Duo, you have eight threads on the front page right now... and seven of those are either outright complaint threads or passive-aggressive complaint threads. You've done this over and over and over again, to the point it has become a running joke on this forum.

At this point, it doesn't even really matter what your intentions are. What matters is that you keep making these whiny or backhanded complaint threads that most people are sick of seeing. They don't enhance the community, don't add (or create) any productive discussion and they don't help other players. And while I definitely get a laugh sometimes over the angst caused by your threads (who doesn't), the fact of the matter is, like it or not, your actions define you as a troll.

How are you different than Filth McNasty? Well, for starters, count the number of threads he's made on the front page. He clearly has more negative views of the game and of Square Enix than many of us here... and while he may cause debate with his opinions in certain threads, you don't see him starting all these random complaint/rant threads. And when he does have something to say, he totally owns it... Filth says very little in a passive-aggressive manner. He's a great example of someone who is often negative without being a troll.

Also, I don't believe Filth ever resorts to tactics such as name-calling. He gets passionate sometimes, just like others do, but he does it in a way that's respectful even while being antagonizing.

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Thayos Redblade
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#49 Jun 15 2015 at 5:45 AM Rating: Good
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I'm going to hop over to this thread, and stay here on it, because Thayos says it better than I can, and honestly, we need, ONE topic to be discussing this matter. (And yes, I feel as if we need to be having an open discussion on the differences at this point.)

Thaoys hits the nail on the head, but for one clear addition I want to emphasis on: These things have not changed since 2013. We are playing the same tune, with the exception that its Thayos here instead of Wint, and I shift between humor and outright exasperation on it over time. And at this point it's reached burnout levels.

Seven out of eight threads is a pretty good sample size as to the average interaction from Duo in general. I'd like to see more a humanizing range of conversation in that regard. You play, right, Duo? But I never see progress updates and mentions from you in the Weekly accomplishment threads, or if you do, it's as such infrequency I've never noticed. (Same for you, Hio, I am assuming you're still with your friends hanging on for Heavensward?) Granted, I don't post every week myself, but I make a presence there because it shares the small things in our gaming life that show that our experiences.

When all you do, is a very limited range of the same things over and over again, a perceptual problem occurs on behalf of the reader - you stop being people. You stop being interesting. Yes, that means when you say something legitimate, people are going to dismiss you. (Noted that point glancing at Hio's posts and she's right there.) But that's a result, of two years worth of your actions building a reputation against you.

Hey, even I have my own problems (Blowing off the gasket and making snide comments when they're not needed are in the preview of that, I'll admit.) That comes often from not speaking my mind on issues as they become a boil, or simply knowing that speaking my mind ultimately does nothing to the problem. Though, typically, a part of that boils down to simply not having the time to speak clearly what I want to on point. So there's a lot of that which needs to be cleaned up on my end.

I'm the kind of person that can get angry enough to want to come to your house with a baseball bat and smash your computer - but ultimately would wind up instead coming to your door offering hard drinks and warm conversation (if permitted). An hour and a half on voice would clear a decade and a half's worth of confusion and interpretation.

But you can see that range here. You can get a general sense of how I am as a person, not just a singular viewpoint or perspective. There are a lot of people, right here, that don't use the Forum that way. And, really, I would like them to broaden up its use.

Edited, Jun 15th 2015 8:18am by Hyrist
#50 Jun 15 2015 at 6:07 AM Rating: Good
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On the topic about grinding.

I'm a bit on the fence on what's going to happen with the 1-50 grind with only 10 levels to have for it. And the sticking point for me is my experience not with FFXI, I feel that's a false parallel at this point (the games are pretty different at the their core at their core to toss out the whole "Stop making this FFXI-2" debate.) But more in line with Guild Wars 2, actually.

I was given the opportunity to play with the full skill kit of that game pretty much from the get go thanks to the way they handled PvP. And most of the basic skills provided with it were given right from the get go. Sure the traits system changed the way you played the classes in certain respects, but the gameplay really got fairly same-y throughout the course, and I could never bring myself to finish the campaign.

FFXIV's leveling was pretty fast but it never felt rushed when I played it on Eric - to be Clear, Eric was my Arcanist that I played fresh from, as Lin Celistine was a 50 Dragoon and will likely stay on that class as a main till the day I unsubscribe. I wanted a fresh 1-50 Experience and I wasn't going to do it on Lin. For someone who never really was enthralled with being forced to just playing one class per character, I'm oddly more than willing to give an 'identity" of Jobs or Classes to a character and then not stray from it. "Hyrist" will always be a swordsman. "Lin" will play with knives and polearms. I need a character that felt studious. Anyways, I digress.

I didn't feel grinding on any of my characters going up, until I reached a hanging point in the later levels, and I'm concerned that hanging feeling will become predominant in leveling up to 60. However, speculatively, that may simply be due to playstyle. A lot of people may have thought that the 1-50 felt rushed due to their playstyle, and I'll freely admit I don't like to push my leveling hard.

If it wasn't for the other things, the Airships, the story, the absolutely gorgeous looking zones. I'd be on Nashred's end on it, hesitating to pull the trigger. But there will always be the nagging issue of what can I do with the game, not so much what the game to do for me. The quitting point for FFXI, was when I felt that what I could do with the game... I really didn't want to anymore, if that makes sense to anyone.
#51 Jun 15 2015 at 7:24 AM Rating: Default
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Hyrist wrote:
(Same for you, Hio, I am assuming you're still with your friends hanging on for Heavensward?) Granted, I don't post every week myself, but I make a presence there because it shares the small things in our gaming life that show that our experiences


When the only thing you have left to do in the game at this point relates to crafting items..not much progress there. Already a 4 star crafter, cleared T13 ages ago..literally nothing left to do in terms of progress. Even have 3 sets of Poetics tokens for weapons for the new 3 jobs if they get one. So I realistically have nothing to post in those topics as I only play on my alts when my brother and his fiancee are playing and they're on PSO2 waiting to see if HW freshens things up.



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