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HW campaign will supposedly be 50 hours long?Follow

#1 May 27 2015 at 9:17 AM Rating: Default
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I dont even thing ARR was that long at start (correction ARR was but you also had to level up so it made sense.. leveling will be a joke in HW im sure it wont take half the time ARR did), with 8 new dungeons sooooo 42 hours or running from place to place talking to NPCs? god I hope not.
#2 May 27 2015 at 9:49 AM Rating: Excellent
How many complaint threads will Duo make during the first week of HW service?
1-10 :1 (2.4%)
11-20 :5 (11.9%)
More than 21 :8 (19.0%)
He'll turn into pure darkness and possess us to make complaint threads for him.:28 (66.7%)
Total:42
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#3 May 27 2015 at 9:58 AM Rating: Excellent
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Quote:
leveling will be a joke in HW im sure it wont take half the time ARR did)


You've played it?
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#4 May 27 2015 at 10:05 AM Rating: Excellent
DuoMaxwellxx wrote:
I dont even thing ARR was that long at start (correction ARR was but you also had to level up so it made sense.. leveling will be a joke in HW im sure it wont take half the time ARR did), with 8 new dungeons sooooo 42 hours or running from place to place talking to NPCs? god I hope not.


Sounds like a Final Fantasy game alright.

Except only in FFXIV it is somehow a problem. Because reasons.
#5 May 27 2015 at 10:42 AM Rating: Excellent
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Archmage Callinon wrote:
Quote:
leveling will be a joke in HW im sure it wont take half the time ARR did)

You've played it?

To be far, he's probably right. There are only 10 levels after all. Does anyone really want to see 50-60 take the same amount of time as 1-50? That might be cool the first time around but what about when trying to level your second, third, eighth job?
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#6 May 27 2015 at 11:07 AM Rating: Excellent
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Karlina wrote:
Archmage Callinon wrote:
Quote:
leveling will be a joke in HW im sure it wont take half the time ARR did)

You've played it?

To be far, he's probably right. There are only 10 levels after all. Does anyone really want to see 50-60 take the same amount of time as 1-50? That might be cool the first time around but what about when trying to level your second, third, eighth job?


Except we already know that 50-60 will take roughly as long as 1-50 did. Ergo, not a joke. So unless he knows something that literally no one outside the SE dev and testing teams know...

As for leveling other jobs, that's always been a thing. You do also get a 50% exp boost for jobs beneath your highest job.
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#7 May 27 2015 at 11:22 AM Rating: Excellent
Quote:
Except we already know that 50-60 will take roughly as long as 1-50 did.


Players will probably hit 60 pretty quickly. It's the main storyline missions that will take longer to complete. But leveling up should be insanely easy just by doing dungeons, the new large-scale FATEs and quests in the new areas. And once that first job is leveled, we'll have roulette bonuses for rocketing other jobs from 50 to 60.
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#8 May 27 2015 at 11:30 AM Rating: Excellent
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Thayos wrote:
Quote:
Except we already know that 50-60 will take roughly as long as 1-50 did.


Players will probably hit 60 pretty quickly. It's the main storyline missions that will take longer to complete. But leveling up should be insanely easy just by doing dungeons, the new large-scale FATEs and quests in the new areas. And once that first job is leveled, we'll have roulette bonuses for rocketing other jobs from 50 to 60.


From Nantes interview:

Yoshi-P via Google Translate wrote:
: Mr. Yoshida  appreciated to raise to level 60, ​​and level up from level 1 to level 50, almost it takes about the same time, remember the new action in this much frequency, it is familiar with the progress of the two-level worth If and I thought.

Source

He goes on to say that the first job will likely be a little quicker because you can use the main story to do it, but that overall 50-60 will take about the same amount of time as 1-50.
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svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#9 May 27 2015 at 11:42 AM Rating: Good
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Huh. I must have missed that interview. Interesting.
____________________________
75 Rabbit/75 Sheep/75 Coeurl/75 Eft/75 Raptor/75 Hippogryph/75 Puk
75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
51 Bird/41 Mandragora/40 Bee/37 Crawler/37 Bat

Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O
#10 May 27 2015 at 11:59 AM Rating: Excellent
I'm skeptical of that very rough translation. There's nothing there that says to me that leveling from 50 to 60 will take as long as 1 to 50. He could very easily mean that leveling from 1 to 60 will take about as long as 1 to 50 used to.

EDIT: But I've got to admit, I'm really confused by what any of this means. However long it takes, dungeon roulette should make second/third jobs much easier to level, especially if we have "low" and "high" to run each day (not sure how the "expert" roulette will work right off the bat).

On the bright side, I predict a lot of DPS players will adopt dark knight as their new mains, so we should have a whole new slew of tanks leveling along with career plds and wars.

Edited, May 27th 2015 11:07am by Thayos
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#11 May 27 2015 at 12:37 PM Rating: Decent
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Archmage Callinon wrote:
Karlina wrote:
Archmage Callinon wrote:
Quote:
leveling will be a joke in HW im sure it wont take half the time ARR did)

You've played it?

To be far, he's probably right. There are only 10 levels after all. Does anyone really want to see 50-60 take the same amount of time as 1-50? That might be cool the first time around but what about when trying to level your second, third, eighth job?


Except we already know that 50-60 will take roughly as long as 1-50 did.



Please do direct us to the link that confirms that. that wold be ubsurd (and high unbalanced) if 10 levels takes as long as 50 did. Sounds like a F2P Korean MMO grind. Also 1-50 isnt a joke? Ummm ever heard of levequests and having 100 allowances? I can plow a job from 1 to 50 in one sitting... thats a joke, the leve quests alone will get you to 40-45 before you run outta those allowances.

Also you dont need to play something to have a good idea of where its going.. how many books, movies or tv series have you read or watched and figured out the ending before making is that far? exactly
#12 May 27 2015 at 12:42 PM Rating: Excellent
Well color me wrong! Looks like 50-60 will take as long as 1-50!

There's a great translation linked on the OFs.

This won't be a big deal for just leveling a couple of jobs to 60. The expansion is designed to level mostly with quests for your first jobs, and then you could ride roulettes/FATEs/quests to your second max-level job... but third and fourth jobs could get a bit boring.
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#13 May 27 2015 at 1:01 PM Rating: Good
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I am really having a hard time pulling the trigger on the expansion.
I still have seen nothing new in the way of combat.
I am not interested in a new race, I am not interested in new jobs, I have a hard enough time keeping up with the ones I have.
Their has been no announcement of a d/l collectors version for the PS4. I am not paying 120 for garbage I dont want, i just want in game stuff.

I am interested in the story for sure and Tesee loves dragons. Flying mounts ok..

But is it just more fates and cookie cutter dungeons?

Not enough for me to pull the trigger yet, Have they announced something else that I missed. I have not been paying much attention lately since the game has had little for me to do lately.

Sounds like from reading the other forums they are messing up crafting. Crafting is what saved me on this game.

Just having a hard time pulling the trigger. I almost feel like going back to see the conclusion of FFXI.

Also Tesee is gone for the first week of launch and then the second week we have her family staying.
I almost feel like waiting and see what people are saying.
The problem with that is there are the haters which will make it sound horrible. Also the fan boys who are like this is the greatest thing in the world.. So few with a realistic/objective view.





Edited, May 27th 2015 3:08pm by Nashred
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#14 May 27 2015 at 1:17 PM Rating: Excellent
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Quote:
This won't be a big deal for just leveling a couple of jobs to 60. The expansion is designed to level mostly with quests for your first jobs, and then you could ride roulettes/FATEs/quests to your second max-level job... but third and fourth jobs could get a bit boring.


I'm expecting some kind of "Level 50 Roulette" or something that contains the current high level and expert roulette entries. And then high level and expert roulettes get re-used for legacy and current level 60 content respectively. It's possible that low level roulette might also contain level 50 dungeons once you're above that, but who knows.. that one's always been kind of weird.

Quote:
I still have seen nothing new in the way of combat.


We've been over this for months now. I don't even think YOU know what you mean by that.

Seriously though, if you're not sure you want to play Heavensward, you shouldn't. Just wait for reviews, wait for livestreams (hell, that'll be hour 1), wait for impressions from people who's opinions you value.

There's no reason to plunk down a healthy chunk of change like that for something you aren't on board with.
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svlyons wrote:
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#15 May 27 2015 at 1:29 PM Rating: Good
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DuoMaxwellxx wrote:
Please do direct us to the link that confirms that. that wold be ubsurd (and high unbalanced) if 10 levels takes as long as 50 did. Sounds like a F2P Korean MMO grind.

How soon do we forget what XI's grind was like originally.
#16 May 27 2015 at 2:12 PM Rating: Excellent
Quote:
How soon do we forget what XI's grind was like originally.


You mean the grind that so many people wanted, in a world that wasn't so cushy?

Sounds like SE listened!

I'm actually excited to roam around and farm FATEs if, in fact, things aren't face-roll easy.
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#17 May 27 2015 at 2:27 PM Rating: Excellent
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One thing I don't like about this game is just how ridiculously easy it is to get to say...the back of a beastmen area and not immediately die without fighting/sneaking your way in.

I should not be able to just run through 40 mobs my level and kill the 5 that are still following me without any worry of dying. I don't want to gate content with difficulty but lets not make mobs irrelevant, they should pose some level of threat. One on one, I should be able to kill a mob my level with a minimum of skill, but 3 on 1 shouldn't even be an option for most people (obvious exceptions for groups of minions etc, fun factor is a thing.)

I don't know that I have the answer I just feel that running around in this game is just that, running around, where as in other games there was some level of danger and care needed to get to places.
#18 May 27 2015 at 2:49 PM Rating: Excellent
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Thayos wrote:
Quote:
How soon do we forget what XI's grind was like originally.


You mean the grind that so many people wanted, in a world that wasn't so cushy?

Sounds like SE listened!

I'm actually excited to roam around and farm FATEs if, in fact, things aren't face-roll easy.


Oh that walk to Jeuno... Not to mention I needed an escort to get half of my blue mage spells, lol.
#19 May 27 2015 at 2:53 PM Rating: Excellent
Quote:
Oh that walk to Jeuno... Not to mention I needed an escort to get half of my blue mage spells, lol.


I'll never forget things like farming coffer keys.... took me like five parties and 15 hours to get one in Eldieme Necropolis. Smiley: lol

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#20 May 27 2015 at 5:20 PM Rating: Decent
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Valkayree wrote:
Thayos wrote:
Quote:
How soon do we forget what XI's grind was like originally.


You mean the grind that so many people wanted, in a world that wasn't so cushy?

Sounds like SE listened!

I'm actually excited to roam around and farm FATEs if, in fact, things aren't face-roll easy.


Oh that walk to Jeuno... Not to mention I needed an escort to get half of my blue mage spells, lol.


Thayos wrote:
I'll never forget things like farming coffer keys.... took me like five parties and 15 hours to get one in Eldieme Necropolis. Smiley: lol


What is wrong with a little time wasting? Isn't that what playing games is about.

That initial walk to Jeuno or Blue Mage spell hunting was a breath of fresh air for me. Really brought the world to life for me. I am so glad FFXI was the mmo that popped my cherry.

Even the easy and harder coffer hunts were cool the first round, really exciting. The issue was the coffer quest were repeated for the most part on every single job. But it made socializing vital to progressing in a non linnear fashion.
#21 May 27 2015 at 5:22 PM Rating: Default
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Valkayree wrote:
Thayos wrote:
Quote:
How soon do we forget what XI's grind was like originally.


You mean the grind that so many people wanted, in a world that wasn't so cushy?

Sounds like SE listened!

I'm actually excited to roam around and farm FATEs if, in fact, things aren't face-roll easy.


Oh that walk to Jeuno... Not to mention I needed an escort to get half of my blue mage spells, lol.


Thayos wrote:
I'll never forget things like farming coffer keys.... took me like five parties and 15 hours to get one in Eldieme Necropolis. Smiley: lol


What is wrong with a little time wasting? Isn't that what playing games is about.

That initial walk to Jeuno or Blue Mage spell hunting was a breath of fresh air for me. Really brought the world to life for me. I am so glad FFXI was the mmo that popped my cherry.

Even the easy and harder coffer hunts were cool the first round, really exciting. The issue was the coffer quest were repeated for the most part on every single job. But it made socializing vital to progressing in a non linnear fashion.

I am happy to hear Heavensward is getting 50 HOURS of Story! 8 Dungeons? And butt loads more? That is one area I have yet to notice F2P matching P2P, is huge expansions or patches.

My web keeps lagging... Sorry for double post..

Edited, May 27th 2015 7:23pm by sandpark
#22 May 27 2015 at 5:23 PM Rating: Good
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Thayos wrote:
Poll Removed: No more than one per thread, please!



Can you take yourself off of Admin rank so I can rate you up!!!
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#23 May 28 2015 at 3:31 AM Rating: Decent
DuoMaxwellxx wrote:

Please do direct us to the link that confirms that. that wold be ubsurd (and high unbalanced) if 10 levels takes as long as 50 did. Sounds like a F2P Korean MMO grind. Also 1-50 isnt a joke? Ummm ever heard of levequests and having 100 allowances? I can plow a job from 1 to 50 in one sitting... thats a joke, the leve quests alone will get you to 40-45 before you run outta those allowances.
Also you dont need to play something to have a good idea of where its going.. how many books, movies or tv series have you read or watched and figured out the ending before making is that far? exactly


For some one that seems to have real hatred with XIV why are you even here? I mean really? Talk to NPC well that's normal for about every single RPG game going back to the /move up /move right /trade <insert item name> /person talks......

"You don't need to play something to have a good idea to where its going"

You do if its a game that gets developed. That's a fact regardless what YOU think, if you compare to a movie the best one to compare would be a large Trilogy. Did people see Batman Begins turn in to The Dark Knight? No. Instead everyone went mad at their Joker choice and I don’t need to say what happened next.

Comparing a movie that you are watching, a Book that you read to a game that you PLAY...

Thing is with a book or a movie, once its printed, finished at the book shelf or the cinema - there is no going back. Unless you do what movies do - Reboots/remakes.

With XIV you need to do most of the content to really see where the game is heading. You must do Coil to really feel what the high/tougher stuff feels like, You need to do the towers to feel the alliance content feels like, you need to do most/all the dungeons to feel how each one is different, you need to do most of the trials to feel that each fight has different mechanics. You need to look at the housing, golden saucer, minions, mounts to see SE is adding things that have the “Fun” element.
#24 May 28 2015 at 6:56 AM Rating: Excellent
Not really that different from FFXI. Levels 1-60 required the same amount of exp as levels 61-75 prior to Abyssea, and took the same amount of time. The abyssea grind shortened things considerably once folks figured out how to top 300K/hour at the worm camp.
#25 May 28 2015 at 8:59 AM Rating: Good
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2,550 posts
sandpark wrote:

What is wrong with a little time wasting? Isn't that what playing games is about.

That initial walk to Jeuno or Blue Mage spell hunting was a breath of fresh air for me. Really brought the world to life for me. I am so glad FFXI was the mmo that popped my cherry.

Even the easy and harder coffer hunts were cool the first round, really exciting. The issue was the coffer quest were repeated for the most part on every single job. But it made socializing vital to progressing in a non linnear fashion.


The upside: Extreme immersion, sense of danger, excellent stories to tell

The downside: Finding 7 other people to take 2 hours out of their day to help you get just one item, for you and you alone.
#26 May 28 2015 at 10:59 AM Rating: Decent
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972 posts
Valkayree wrote:
sandpark wrote:

What is wrong with a little time wasting? Isn't that what playing games is about.

That initial walk to Jeuno or Blue Mage spell hunting was a breath of fresh air for me. Really brought the world to life for me. I am so glad FFXI was the mmo that popped my cherry.

Even the easy and harder coffer hunts were cool the first round, really exciting. The issue was the coffer quest were repeated for the most part on every single job. But it made socializing vital to progressing in a non linnear fashion.


The upside: Extreme immersion, sense of danger, excellent stories to tell

The downside: Finding 7 other people to take 2 hours out of their day to help you get just one item, for you and you alone.

http://dictionary.reference.com/browse/hero
Although it didn't take 7 people most of the time just one or two people. What in life is worth doing if it is easy besides love? Do you develop a closer bond with others more because they make you laugh but run when trouble comes or someone who sticks by you regardless of the consequence?

Shame on them for taking 2 hours out of their day to help someone or "waste time", which is what playing games is if you don't make your own and other people's day brighter. Now if a developer literally goes out of their way and makes time sinks just for padding and no immersion comes out of it, I am in agreement with that is a no-no.
And developers wonder why gamers come and go in between expansions. I think it is because they value money by prioritizing convenience, making content a means to an end versus valuing people and prioritizing shared immersive experiences, making the content itself the good stuff not the road block to the end.

All games are a waste of time, everything is a waste of time. The question is, is it better to waste it alone or with people you care about. And people we care about should be anyone in our life, no matter how insignificant a role they play.

https://www.youtube.com/watch?v=uqlhBI3ES1s
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