Thayos wrote:
Quote:
Unique is cool and all, but most people would probably rather be able to play the jobs they actually enjoy all the time. Being turned away from content or being forced to switch to a different job because it's "better" is no one's idea of fun.
One of the things Hio and I agree on is the fundamental flaw of the battle system, which is how fights unfold based on scripts as opposed to the actions of the players. It bothers me that there's really no such thing as "strategy" in ARR. Every fight is won the same way, as long as you have the same number of tanks, healers and DPS. By comparison, in FFXI, the way you'd win a fight might be completely different if you had two blms, or two rdms, or a summoner, or a thief, or a nin tank vs. a pld tank, etc.
In FFXI, I saw nothing wrong with forcing players to level up different jobs to be more optimal for different content... that seemed to be a reasonable price for being in a "living" game. But I understand that others take their MMOs less seriously, and they want to just be able to plop down and play without giving it much thought. It's just a shame that there can't be some kind of middle ground.
This is the best post period.
This is the number one problem I have had with the game.
Plus dungeons or trials it dont really allow you to do them with different party make ups.
I am tired of script. But they do it because it is easier. With no strategy people will eventually learn the fight.
Thing for me this is the major reason I got so bored with the game, plus the constant gear upgrades is pretty close.. As I said before crafting saved me..
Edited, May 27th 2015 3:17pm by Nashred