Adding a cast time to attacks and getting rid of Auto-Attacks in trade for better numbers isn't all that horrible, honestly. And depending on the bonus, might actually be preferable down the road.
It may detract some players, but that's why it's an optional thing. Want to be more mobile? Take a small hit in DPS and go willy nilly.
Theonehio wrote:
Thing is Hyrist, they dangled the possibility of new Egis for Summoner since 2.1 minimum and there's been 6 Carbuncles in the .dats since Beta 2. As per ARR's system, Egis plop over Carbuncle (e.g Ruby Carby = Ifrit, which we can't summon, Topaz = Titan and Emerald = Garuda) so they've definitely had the future plan. Not to mention we have physically seen Ramuh's Egis and there's data for Leviathan Egi as well.
So it's not "old school summoners" that are just upset, it's people who've been playing since 2.0 and wanting new egis eventually. As someone who actually plays AND raid on a gamepad..I see no issue considering not only do you have quite a few sets you could use and easily micromanage, you even have a crossclass set that's universal, some of which people used purely for pet abilities between classes (the specific pet bar aside.)
Each independent pet action is an action, so unless you macro them together, no, you absolutely flood out your skill bars and you're forced into a rather awkward swapping structure. That said, Cross Hotbar is due for a change so we'll see what happens there.
I'll meet you half way on the 'dangled' argument. This is the case of SE saying they'd consider adding something in the future, and the player base hanging onto it like gospel - which in this case isn't all that unreasonable given the Job's history. Two things should have occurred on SE's end to help prevent these cases - one - never mention anything in contested matters cause their words get used against them, even when it's just bad use of context or bad localization (See the mix-up with Bard's Minuet.) OR, once they make a decision in the negative to something they said may happen, let people know early, instead of the showcase, and kill the outrage early.
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Despite trying to make every skill useful...in all reality, you hardly used Ifrit Egi and even when you do..a few of his skill does absolutely nothing for the current encounter.
Que? It's been proven already that in many encounters, Ifrit tops Garuda, even when factoring Contagion so the 'hardly used Ifrit" argument can be switched from hardly using Ifrit, to hardly using
Titan out of solo. Ifrit sees plenty of use. (Contageon is mainly used to extend the duration of debuffs under the effect of Raging Strikes in specific fights. Shorter, more frequent encounters or encounters with multiple monsters filling in tend to negate this bonus.)
As far as the "Has skills that do nothing for the encounter" Garuda won't be using shock-wave if you're maintaining your distance appropriately and Contageon is useless in brief encounters. Conversely the only 'Wasted' skill on Ifrit is Radiant Shield, if he's not being hit on. (He'll automatically stun enemy AoEs if that cooldown is up so Crimson Cyclone is actually useful.) Situational arguments are situational.
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So adding additional Egis to cover more ground makes sense. For example adding Healing to Garuda Egi would be a throwback to XI...yet in XIV lore and mechanic..Garuda doesn't heal..at all. One of her sister's has a heal tether, but that would be severely pushing it. So why not have Leviathan Egi be a pet focused on Healing ontop of its DPS stuff?
Except, Leviathan as a Primal isn't focused on healing at all? In this case Leviathan has less argument to contain a heal than Garuda. Also, we have to remember, FFXIV Summoner isn't the Summoner of FFXI, whom was able to flex different tasks due to their different summons. Summoner in this game is pretty strictly Magical DPS, so having any MORE specialties than "Defensive, Ranged, Melee" really doesn't fit in that function. So side healing would be instilled no more potently than Summoner's innate physic.
Right now, the argument posed is this: Why divide the skillets further when you can add to the existing summons archetypes, and then simply add differing skins to each? Your argument for Leviathan could work just as well for Garuda, so why aren't they simply both interchangeable in the same "Summon" role? Same skillset, different appearance. That's the question the developer is facing right now. Are they right? Eh... we've had these arguments on the opposite side of the table when Red Mage was regulated back line in FFXI. I can't fault Summoners wanting a more Traditional Summoner style.
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Then again, summoner in XIV is more akin to Warlock from WoW (and yes, numerous people who have played WoW mentioned this as well) so it makes sense in that design.
I hear this a lot and the only thing I regret form never touching WoW is a first hand understanding of their Classes. I happen to like Summoner in its current incarnation, which seems to, by association, say I would have enjoyed WoW's Warlock. Either case I have to remind myself that I'm getting older, and am not as swayed or easily upset by this stuff as I used to be. It's not healthy to over-hang oneself on any particular feature or activity. It's always my perspective to play something that piques my interests with an open mind, and see how I feel with it. It bothers me how few people can actually adapt that approach.
Edited, May 22nd 2015 12:52pm by Hyrist