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#1 Feb 26 2015 at 6:07 PM Rating: Good
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....or does FFXIV's Main Quest Line seem longer than most Pre-14 Final Fantasy Games (excluding 13 and 13-2 as I've not played them)?

Now that my 2nd character is nearing the end of the original Main Quest Line (Ultima Weapon), it seems to me that if you took a brand new FFXIV character, and did ONLY the bare requirements (Main Quest Line, occasional side-quests to keep your level high enough so that you can continue the MQ, occasional side-quests for armor now and then), you'd have spent more time in FFXIV than you would in many previous Single-player FF games?

I currently have 469 hours logged on FFXIV, though I'm willing to bet that 30 of those were spent downloading updates and the like (Steam counts the time the launcher is running but the game is not), so we'll assume 430 hours to be generous.

Most Final Fantasy games (4 through X) took anywhere from 20 to 40 hours to clear, doing the basic playthrough with only mild grinding (well, except for FF1 because... lol.. I'm not a m*sochist).

Well, 430 hours split between two characters is about 215 hours per character.

Assuming 40 hours, this leaves 175 hours per character.

I surely did not spend 175 hours crafting and leveling a couple extra jobs and occasional dungeon runs. I'm willing to think that the main questline is probably at least 50-60 hours long, not including waiting on dungeons (but including cutscenes, but not the ending credits).

That's pretty darn impressive for an MMORPG.

Edited, Feb 26th 2015 7:09pm by Lyrailis
#2 Feb 26 2015 at 11:59 PM Rating: Excellent
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That's one of the things I love about this game. I also think you'd have to be crazy to do it twice ;)



Edited, Feb 27th 2015 1:00am by Transmigration
#3 Feb 27 2015 at 2:45 AM Rating: Decent
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Longer than a single player FF? No, not even close.
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#4 Feb 27 2015 at 4:10 AM Rating: Good
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BrokenFox wrote:
Longer than a single player FF? No, not even close.


I dunno....

If you focus solely on the main story lines, FF7 is short <20 hrs, FF9 you are encouraged to get to the end in 12 hrs to get Excalibur II, invest enough time into early level grinding in FF8 and it's easily doable in <25hrs....

Assume you watch and read all the CS in ARR, it really won't be far off these figures. And inb4 "don't pluck figures out of thin air", this is the average playtime of my playthroughs, there will be people out there who are quicker than me.
#5 Feb 27 2015 at 4:53 AM Rating: Decent
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Lyrailis wrote:
....or does FFXIV's Main Quest Line seem longer than most Pre-14 Final Fantasy Games (excluding 13 and 13-2 as I've not played them)?


The astounding amount of filler and fetch content makes it seem longer. FF games in general are the most linear RPGs in comparison to some others, even by Square/Enix themselves. It just doesn't seem like it because of the overworld map giving you an illusion of choice.

Quote:

Most Final Fantasy games (4 through X) took anywhere from 20 to 40 hours to clear, doing the basic playthrough with only mild grinding (well, except for FF1 because... lol.. I'm not a m*sochist).


Most FF games took upwards of 70 hours+ if you did all of the content with FFXII clocking in at 100+ depending, especially the Zodiac version. If you went straight to the finish or had godly speed running abilities, they were all pretty short.

Quote:
That's pretty darn impressive for an MMORPG.


It's pretty typical actually. Other MMOs just doesn't have the same presentation style that XI/XIV does for the most part but they're all basically the same. The MQ in other MMOs usually breaks it down by making you do quests in every hub area/region, much like XIV. So I didn't see any true difference nor extra length, what I did notice though, if they didn't build from 1.x content in general it would have been HORRENDOUSLY short as a lot of 2.0-2.2 storyline were from 1.x concepts, even Titan and Leviathan was initially going to be released in 1.x era but pushed back due to the disasters in Japan.

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#6 Feb 27 2015 at 8:21 AM Rating: Good
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Most FF games took upwards of 70 hours+ if you did all of the content with FFXII clocking in at 100+ depending, especially the Zodiac version. If you went straight to the finish or had godly speed running abilities, they were all pretty short.


We're comparing basic storyline content, not all the side-questing, remember?

If I did all the original side-content (all crafts to 50, all jobs to 50, all job quests done, all side quests, etc) then FFXIV would beat the other FFs hands-down, easy.

But I'm comparing JUST the main storyline and bare essentials in getting to the ending credits.

As for hard data... I've done many an FF6 clear with 20-22 hours (and that's WITH some esper grinding), my very first FF12 clear was 21h, FF4 was slightly longer IIRC at about 25-ish, FF7... well it's been awhile. But given how the game isn't particularly challenging and how you can set yourself up if you do it right in early-game, you can just breeze through the rest of it with little challenge, it really isn't all that long. FF8, I don't remember what my clear time on that was.

FF9, well... the single clear of that I did would not be a fair measurement because I took the time to max out the chocobo digging content. But I remember even it only being 40-some hours.
#7 Feb 27 2015 at 8:47 AM Rating: Excellent
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What jobs did you play on with your two accounts? i.e. I wonder how much of your play time was waiting on DF in order to progress with the main story line (something that wouldn't be an issue with a single player incarnation of FF).
#8 Feb 27 2015 at 9:50 AM Rating: Good
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Lyrailis wrote:
Quote:
Most FF games took upwards of 70 hours+ if you did all of the content with FFXII clocking in at 100+ depending, especially the Zodiac version. If you went straight to the finish or had godly speed running abilities, they were all pretty short.


We're comparing basic storyline content, not all the side-questing, remember?

If I did all the original side-content (all crafts to 50, all jobs to 50, all job quests done, all side quests, etc) then FFXIV would beat the other FFs hands-down, easy.

But I'm comparing JUST the main storyline and bare essentials in getting to the ending credits.

As for hard data... I've done many an FF6 clear with 20-22 hours (and that's WITH some esper grinding), my very first FF12 clear was 21h, FF4 was slightly longer IIRC at about 25-ish, FF7... well it's been awhile. But given how the game isn't particularly challenging and how you can set yourself up if you do it right in early-game, you can just breeze through the rest of it with little challenge, it really isn't all that long. FF8, I don't remember what my clear time on that was.

FF9, well... the single clear of that I did would not be a fair measurement because I took the time to max out the chocobo digging content. But I remember even it only being 40-some hours.


To be fair though, and no I am not trying to be a negative nancy, but whilst I did enjoy the main storyline in XIV, a very large part of it is honestly not worthy of being called main storyline. The type of quests and the lose connections they had to the actual story does add upp if you ask me. If I look at pure playtime in meaningful storyline quests that actually felt like I did something where I enjoyed the moment and not only the potential for what was to come I am not sure it would add up to very many hours. This is coming from someone who actually levelled my SCH with the storyline too so I enjoyed it quite a bit more than a lot of people who were max level and just had to rush through it I think.
#9 Feb 27 2015 at 10:00 AM Rating: Excellent
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I've been playing about 4-8 hours a day, every day, for about a year and five months give or take a few (playing since beta). I've probably logged 2000-3000 hours. Now considering that I've probably only spent about $300 total on the game (sub fees, game itself, extras), the 15 cents an hour I pay makes this literally the cheapest form of entertainment I can imagine, other than going outside and hitting rocks with sticks.
#10 Feb 27 2015 at 11:05 AM Rating: Good
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Valkayree wrote:
I've been playing about 4-8 hours a day, every day, for about a year and five months give or take a few (playing since beta). I've probably logged 2000-3000 hours. Now considering that I've probably only spent about $300 total on the game (sub fees, game itself, extras), the 15 cents an hour I pay makes this literally the cheapest form of entertainment I can imagine, other than going outside and hitting rocks with sticks.


I have always been a gamer since a really early age. I actually have a room with classic full size coin operated classic arcade games. It used to be a hobby of mine restoring and fixing them. Anyway I kind of somewhat got out of video games for a while. I was going out all the time, doing allot of sports skiing, vball etc. and ending up in the bar after, or just going out to festivals, party, friends or a bar or what ever I was doing . I was never home.. Finally I was getting tired of it and wanted to save money and slow down little bit. I picked up a a xbox and started gaming again and staying home more, I saved allot of money.. Gaming is cheap entertainment ...
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#11 Feb 27 2015 at 2:34 PM Rating: Excellent
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Nashred wrote:
Valkayree wrote:
I've been playing about 4-8 hours a day, every day, for about a year and five months give or take a few (playing since beta). I've probably logged 2000-3000 hours. Now considering that I've probably only spent about $300 total on the game (sub fees, game itself, extras), the 15 cents an hour I pay makes this literally the cheapest form of entertainment I can imagine, other than going outside and hitting rocks with sticks.


I have always been a gamer since a really early age. I actually have a room with classic full size coin operated classic arcade games. It used to be a hobby of mine restoring and fixing them. Anyway I kind of somewhat got out of video games for a while. I was going out all the time, doing allot of sports skiing, vball etc. and ending up in the bar after, or just going out to festivals, party, friends or a bar or what ever I was doing . I was never home.. Finally I was getting tired of it and wanted to save money and slow down little bit. I picked up a a xbox and started gaming again and staying home more, I saved allot of money.. Gaming is cheap entertainment ...


Hooked since Pitfall. Never really gave it up.
#12 Feb 27 2015 at 7:06 PM Rating: Good
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svlyons wrote:
What jobs did you play on with your two accounts? i.e. I wonder how much of your play time was waiting on DF in order to progress with the main story line (something that wouldn't be an issue with a single player incarnation of FF).


WHM and PLD respectively, however I did say earlier...

Quote:
I'm willing to think that the main questline is probably at least 50-60 hours long, not including waiting on dungeons (but including cutscenes, but not the ending credits).


Though, as someone mentioned above, some of those main story quests are fetch-quests, including that long line of quests before Titan for example, but still. Not like this'd be the first time you've ever been asked to fetch sh*t for no apparent reason, lol. Plenty of FFs did that.

Quote:
I've been playing about 4-8 hours a day, every day, for about a year and five months give or take a few (playing since beta). I've probably logged 2000-3000 hours. Now considering that I've probably only spent about $300 total on the game (sub fees, game itself, extras), the 15 cents an hour I pay makes this literally the cheapest form of entertainment I can imagine, other than going outside and hitting rocks with sticks.


For as much people love to whine about Subscription-based MMOs and how they are "too expensive", the simple fact of the matter is that they are hands-down the cheapest possible type of entertainment other than watching free TV maybe (unless you go F2P, but those games are usually ridiculously grindy and they try to push you into making micro-transactions and a lot of times you end up paying more than the monthly sub just to make the QoL of the game reasonable).

I've paid $30? $35? I forget what it was on sale for when it was on sale to buy the game itself, and I've paid for 12 months worth of subscription time ($160-ish).

So if we be generous and say $200, you're talking ~$0.42 per hour (470h).

Most games give 20-50 hours worth of play, some go up around 100.

At 100 hours, you'd need to pay no more than $42 to get the same value. Most Triple A titles are $50-60 when they're not on sale. And not many Triple A games last 100 hours (usually only the wide open sandbox games like Skyrim, Fallout3/NV, etc).

Quote:
Hooked since Pitfall. Never really gave it up.


I, too, started with the Atari 2600 though we only had that 2-3 years before we got the NES, and then after my brother moved out, I moved up to a SNES and then by the time I graduated from school, the PS1 was out, etc.

Though if you REALLY want to talk about Value Gaming, that would be Terraria.

$9. 355 hours.

That comes out to $0.03 per hour. And it is still receiving updates (there's a huge one coming soon).

Edited, Feb 27th 2015 8:11pm by Lyrailis
#13 Mar 02 2015 at 4:27 AM Rating: Decent
Lyrailis wrote:

I currently have 469 hours logged on FFXIV, though I'm willing to bet that 30 of those were spent downloading updates and the like.
Most Final Fantasy games (4 through X) took anywhere from 20 to 40 hours to clear, doing the basic playthrough with only mild grinding (well, except for FF1 because... lol.. I'm not a m*sochist).
Edited, Feb 26th 2015 7:09pm by Lyrailis


As others have said its all generic for MMO or any online game really. FFXIV is subscription that means you are paying for what you get - a lot of updates.
The recent one is a prime example, just doings bits of it all - there is hours of fun.

I know some one who has gone hard on Chocobo Racing and still has lots to do, even though they have done breeding.

The Cards (thanks to the time limited ones as well) takes a lot of time to earn the cards you want. Not forgetting the ones that you win from doing dungeons and primals.

SE has really out done themselves this time around with an update, so many assumed it would be an area that would be finished in a day or two but even hard players are still working hard.

FF Solo games though do have a lot of bonus content and the more open ones tend to have even more. One thing that makes me love FF games is the content, FF6 -8 being prime examples. Having redone those games so much in my life, spending ages for a weapon, card, chocobo or even a simple thing or "extra story line".. I do enjoy other games but none compare to the above because you are not just paying £40-£50 for a game that lasts 2 days.
#14 Mar 02 2015 at 8:40 AM Rating: Default
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Lonix wrote:
SE has really out done themselves this time around with an update, so many assumed it would be an area that would be finished in a day or two but even hard players are still working hard


When you break it down, it is actually an area done in a day - You tried all of the mini-games, seen the extremely low return (I rarely see people actually near the mini games anymore) and like every other update, only 1 or 2 things has staying power - in this case, Chocobo Racing, Triple Triad and GATEs. The reason people "went hard" on these is because they offer the best MGP for your time. It's a grind designed to keep us busy or else SE wouldn't have made TT so RNG based nor would they offer the most RNG based GATE the most profitable MGP in the entire area.

So the thing is it's not people technically "working hard" at something, they're just in the grind that SE set to keep us busy or else they would have let us do things at our leisure. If you take a leisurely pace at it, you will -never- acquire a lot of what you want as even Chocobo Breeding requires quite a lot of MGP, and that's ignoring if you want 2 mounts and Glamor body pieces of the main sets they showcased. That's also ignoring if you don't want the weapons and unless you get lucky on the cactpots.

Quote:
The Cards (thanks to the time limited ones as well) takes a lot of time to earn the cards you want. Not forgetting the ones that you win from doing dungeons and primals.


Yeah, when you look behind it, having certain ones time based further proves it's just a time sink in disguise, which is fine but some people truly believe none of the GS content is a grind lol. They also once again shoved us back into obsolete content for the Zeta and Cards, which too is fine since the game hasn't expanded on content in a very long time, but the alternate is using (a ton) of MGP on card packs or pray to RNGESUS for the same cards if you don't do the content for it. So while fun is indeed subjective, GS technically has the least staying power of any content update if they didn't make it a massive grind. Like, nothing should cost 1,000,000 MGP when most mini games returns 2-16 MGP..(the main thing people wanted to do next to TT), let alone 2 items (Fenrir Mount and Cloud card.)

So in all reality..XIV simply seems longer because of all the filler and grind content, especially the ones littered in the main story (like someone said, I wouldn't really call those story quests),it's essentially what would happen if you took say....FFIX's storyline and forced the user to do Hot&Cold and Synthesis to progress the storyline at key intervals. Or even like FFVII if you forced the player to master every materia they own by disks end before they can progress to the next disk.
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#15 Mar 02 2015 at 9:19 AM Rating: Good
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I have a feeling they might reduce some of the costs a little bit for some things in the MGS as time passes and they add new things. In all honesty It seems to me like a really great addition, but I also think the fact that they added it in a time where there is nothing else to do anymore you end up with people only doing MGS when it by design should just be a supplement to "the real game".

Personally I never minded things that were super expensive that only a few people would ever get their hands on. Even more so when those things didn't require a huge amount of resources to produce either. XIV in general is different in that regard though, which is why I expect them to lower costs eventually as they add new things.
#16 Mar 02 2015 at 10:35 AM Rating: Decent
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It's definitely going to be lowered as it becomes obsolete content. Kind of like in XI I didn't mind the cost of the choco breeding there since it used a universal currency (gil), not something specific that only comes from one source and is also used for other sought after items. The prices aren't terrible if you actually grind, since as said, it was released AS content to do, rather than something you can do while doing other content. You have to actually focus on MGP grinding rather than just getting it because you happen to be looking to do other content.

I've likely just played one too many MMOs, especially SE ones to realize when they're doing something simply to create busy work so they can retain our subs ;p
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#17 Mar 02 2015 at 11:15 AM Rating: Good
I wasn't aware, and you may not be either, but you can buy Grade 1 chocobo feed with gil straight from an NPC, and Culinarians can make Grade 2. The only chocobo feed that has to be purchased with MGP are Grade 3s, and it's not worth wasting that on a first generation bird anyway. Training sessions are free/earned, and birds have a random chance of learning abilities on their own as they rank up so you don't have to purchase them with MGP (and you can win races just fine without the abilities.)

You can also straight up afk during a chocobo race, and the bird will complete the track on its own - sometimes not even necessarily last place. You profit 27 MGP for afking.
#18 Mar 02 2015 at 1:23 PM Rating: Decent
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I'm catching up on my storyline quests now and good god it's just 99% fetch grind.

Talk to this guy.
Now port and talk that guy.
Come back and talk to me.
Talk to her.
Pick up that loaf of bread.
Bring it to him.
Okay now come back and talk to me again.
Now talk him.
KILL TITAN
Talk to me.
Bring this wine to my friend George.
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#19 Mar 02 2015 at 3:17 PM Rating: Good
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BrokenFox wrote:
I'm catching up on my storyline quests now and good god it's just 99% fetch grind.


Not like the previous FFs were much different.

Replace Fetch Grind with Random Monster grind and lots of hitting the A button.

FF6... let me see if I get this right...

Go through Mine, fight everything on the way.
Kill boss.
Hit the A button about 50 times to get through the dialogue.
Walk south (fight everything along the way), enter castle in the desert.
Hit the A button about 50 times to get through the dialogue, also some random people you have to talk to to progress said dialogue.
Fight boss.
Walk East to cave, fight everything along the way.
Go in cave, go through cave, fight everything along the way.
Exit cave, go to town, fight everything along the way.
Hit the A button about 50 times to get through the dialogue, also some random people you have to talk to to progress said dialogue.

Then you're presented with 3 paths, and all 3 paths are basically the same: "Go here, go there, fight random battles, kill occasional boss, hit A 50 times to progress dialogue"

That's..... not that much different than the "Fetch Grind" you're talking about, lol.


Edited, Mar 2nd 2015 4:17pm by Lyrailis
#20 Mar 02 2015 at 3:52 PM Rating: Default
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It's very different. The main quests in single player FFs are actually fun. This is just tedious.
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#21 Mar 02 2015 at 10:21 PM Rating: Default
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Lyrailis wrote:
That's..... not that much different than the "Fetch Grind" you're talking about, lol.


Edited, Mar 2nd 2015 4:17pm by Lyrailis


I agree with Brokenfox actually. It is actually fairly different. "Monster Grind" isn't even forced on you to progress the main storyline until you hit a certain point when the game opens up and even that is more of a "if you don't get past level 12 you won't survive." type of scenario. The better comparison would be...say:

"So Zidane, you want to leave the trope? Well, go and beat everyone in Tetra Master outside the crashed ship then I'll consider it. After you do that go kill 3 plants and bring back their petals. Then you will fight me but only after you've collected 12 flowers from the forest."

Did that happen in FFIX? Nope, while there's "fetch quests", it's normally to piece together more of the story while collecting (usually) useful items. In XIV, it's filler in order to level you.

Another comparison, since people absolutely LOVE FFVII, is the Weapons line of side of quest, you know..collecting the desert rose and such? If that was forced onto you in order to progress the plot THEN it would be similar to what you have to do in XIV. I mean, killing squirrels does not help me learn about the world and storyline, nor does fetching cheese and passing out pretzels and fetching laundry. When it comes to MMOs, they have to force the filler on us in order to level us if they take out over world grinding for example.

In your example:
Quote:
Go through Mine, fight everything on the way.
Kill boss.
Hit the A button about 50 times to get through the dialogue.
Walk south (fight everything along the way), enter castle in the desert.
Hit the A button about 50 times to get through the dialogue, also some random people you have to talk to to progress said dialogue.
Fight boss.
Walk East to cave, fight everything along the way.
Go in cave, go through cave, fight everything along the way.
Exit cave, go to town, fight everything along the way.
Hit the A button about 50 times to get through the dialogue, also some random people you have to talk to to progress said dialogue


Broken Down it's:
Get Story
Go to dungeon location, do your thing
Get more story, kill boss
More story relevant to the plot
Next segment, relevant to the plot
More story
Fight boss
More story
Next segment, do your thing
Hit town, get some info relevant to the plot and not "GO GET MY ******** LAUNDRY"
More "Main story" element.

In XIV, there's a good chance unless the NPC is marked, it's not going to give you any info related to the actual plot of the world or current storyline you're working on. That's why it's a bit hard to compare offline and online progression, but at the same time..offline storylines were more relevant. Sometimes you had to wait until you beat a good chunk to unlock side quest that explains some plot devices, e.g Cloud x Zack or the MASSIVE AMOUNTS OF ELIXIRS IN CLOCKS, but never had offline FF games forced you to do fetch quests to progress the plot almost every step of the way.

When you were escaping midgard, it didn't slow the plot progression to force you to slay 40 monsters for the main story. "forced" slaying are called boss battles.



Edited, Mar 2nd 2015 8:22pm by Theonehio
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#22 Mar 02 2015 at 10:32 PM Rating: Good
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RE:TheOnehio:

When I say "Monster Grinding", I mean the random battles that happen and there's no way to avoid them. You have to either fight and kill the monsters or you have to run away. And d*mn if some dungeons don't make you fight something every 3 steps (that gets annoying as *bleeep* in mazy dungeons). I'm not talking about grinding for XP levelups, AP for materia/espers, etc. I mean just the dungeon crawling thing itself.

Some elements in FFXIV do seem a little out of place, but yet I never found it THAT far-fetched. The only bit I didn't really like was that bit right around Brayflox, but yet if you actually paid attention to what the guys said, that galka was trying to teach you a lesson before you went to take on Titan. The lesson wasn't "fetch my sh*t" it was something else entirely.

So even that part made sense in a weird sort of way. There were small intermediate steps, but meh.

It is an MMO -- you can't just send people on dungeon after dungeon after dungeon; that would get old after awhile.

You can't force them to sit through too many cutscenes, or THAT gets old after awhile (there are some REALLY Log cutscenes in the game already, mind you).

So what Do you do to give it some length? Add some intermediary steps like the aforementioned fetch quests. At the end of the day... when we talk about padding... how much difference is there really between fighting loads of irrelevant monsters that are only there because "gameplay reasons" and "you need XP or you fall behind" and fetch-quests?

Both are boring if done excessively.
Both get annoying after awhile.
Both can sometimes seem so pointless.

But at the end of the day, you spend a large amount of time in-game doing some repetitive activity (fighting random irrelevant monsters -or- doing menial tasks NPCs ask you to do) to get to the small bits of lore and boss battles along the way.

So no... A game like FF4 or FF6 really isn't THAT much different; you still have the Story-Padding-Boss-Story-Padding-Boss gameplay.

Just replace "Random Irrelevant Monster Encounters" with "Fetch Quests and Menial Tasks".

Both serve exactly the same purpose -- they are a large source of XP, money, and sometimes item rewards to keep you going so you don't have to spend so much time grinding XP/money on the side and to add padding to the game.

Edited, Mar 2nd 2015 11:33pm by Lyrailis
#23 Mar 03 2015 at 3:08 AM Rating: Default
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I love FFXIV too but you're white knighting pretty hard on the questing front. There's no defending it. It's just lazy. Hoping it'll be improved in Heavensward.
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#24 Mar 03 2015 at 7:27 AM Rating: Good
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Quote:
Some elements in FFXIV do seem a little out of place, but yet I never found it THAT far-fetched.


I feel obligated to point out the part where the Warrior of Light, Defender of Eorzea, and destroyer of the ultimate Allagan weapon was tasked with handing out shirts.

Yeah it's an MMO, there's going to be a lot of "Do X of Y." But that one was just ridiculous.
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#25 Mar 03 2015 at 7:50 AM Rating: Excellent
Don't forget, they consider you kind of a cheerleader too. I'm sure Superman has been asked to hand out lollipops to the kiddies at a volunteer gig at some point.

#26 Mar 03 2015 at 10:12 AM Rating: Good
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BrokenFox wrote:
I love FFXIV too but you're white knighting pretty hard on the questing front. There's no defending it. It's just lazy. Hoping it'll be improved in Heavensward.

And what kind of quests would you suggest as an alternative for Heavensward?
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