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#1 Feb 19 2015 at 7:55 PM Rating: Good
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with a fully melded HQ artisans set (including offhand) and Supra is there a way to 100% HQ the items needed for the master II recipe books? Ive tried this:

Build Macro 1
/ac "Comfort Zone" <me> <wait.2>
/ac "Tricks of the Trade" <me> <wait.3>
/ac "Inner Quiet" <me> <wait.2>
/ac "Tricks of the Trade" <me> <wait.3>
/ac "Steady Hand II" <me> <wait.2>
/ac "Piece by Piece" <me> <wait.3>
/ac "Piece by Piece" <me> <wait.3>
/ac "Hasty Touch" <me> <wait.3>
/ac "Hasty Touch" <me> <wait.3>
/ac "Hasty Touch" <me> <wait.3>
/ac "Tricks of the Trade" <me> <wait.3>
/ac "Hasty Touch" <me> <wait.3>
/ac "Tricks of the Trade" <me> <wait.3>
/ac "Master's Mend II" <me> <wait.3>
/echo #2 NOW ##


Build Macro 2
/ac "Tricks of the Trade" <me> <wait.3>
/ac "Comfort Zone" <me> <wait.2>
/ac "Tricks of the Trade" <me> <wait.3>
/ac "Waste Not" <me> <wait.2>
/ac "Steady Hand II" <me> <wait.2>
/ac "Hasty Touch" <me> <wait.3>
/ac "Hasty Touch" <me> <wait.3>
/ac "Hasty Touch" <me> <wait.3>
/ac "Hasty Touch" <me> <wait.3>
/ac "Hasty Touch" <me> <wait.3>
/ac "Tricks of the Trade" <me> <wait.3>
/echo #3 NOW ###


88 CP Macro
/ac "Hasty Touch" <me> <wait.3>
/ac "Ingenuity II" <me> <wait.2>
/echo #4 NOW ####

113 CP Macro
/ac "Steady Hand II" <me> <wait.2>
/ac "Hasty Touch" <me> <wait.3>
/ac "Ingenuity II" <me> <wait.2>
/echo #4 NOW ####

131 CP Macro
/ac "Steady Hand II" <me> <wait.2>
/ac "Hasty Touch" <me> <wait.3>
/ac "Innovation" <me> <wait.2>
/ac "Ingenuity II" <me> <wait.2>
/echo #4 NOW ####

149 CP Macro
/ac "Steady Hand II" <me> <wait.2>
/ac "Basic Touch" <me> <wait.3>
/ac "Innovation" <me> <wait.2>
/ac "Ingenuity II" <me> <wait.2>
/echo #4 NOW ####

163 CP Macro
/ac "Steady Hand II" <me> <wait.2>
/ac "Standard Touch" <me> <wait.3>
/ac "Innovation" <me> <wait.2>
/ac "Ingenuity II" <me> <wait.2>
/echo #4 NOW ####

181 CP Macro
/ac "Great Strides" <me> <wait.2>
/ac "Steady Hand II" <me> <wait.2>
/ac "Basic Touch" <me> <wait.3>
/ac "Innovation" <me> <wait.2>
/ac "Ingenuity II" <me> <wait.2>
/echo #4 NOW ####



Great Strides/Poor Defense Macro
/ac "Great Strides" <me> <wait.2>
/echo #5 NOW #####



Finisher Macro
/ac "Byregot's Blessing" <me> <wait.3>
/ac "Careful Synthesis II" <me> <wait.3>
/ac "Careful Synthesis II" <me> <wait.3>
/ac "Careful Synthesis II" <me> <wait.3>



However with its heavy reliance on tricks of the trade to build CP and tricks of the trade never procing (or procing only once) Ive done nothing but fail, and the 2 times ToT wasnt an issue, using piece by piece twice plus 3 careful synthesis 2 while under ingenuity II isnt enough to fill the green bar sooooo am I doin something wrong?
#2 Feb 20 2015 at 12:54 AM Rating: Good
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If you're asking if you can macro it to 100% HQ for you, no.

You can macro it to give you a reasonable chance at a HQ. But if you want to 100% it every time you're going to have to do it manually. Hit every tricks of the trade, dont overly rely on piecy by piece. Use it till it no longer saves you an extra step. If you're going for the turn in item, twice is max for 801 difficulty. And here's the kicker. Yes, 3 careful synthesis 2's wont make it.

Either:

1) massively boost Rapid Synthesis with Steady Hands (2), but that will cost you 12,5 CP on both of them (25 cp for 500 potency) with a 80% chance to fail on both. Or;

2) go for a less economic option of Standard Synthesis (which has 30 potency more than CS2) at a cost of 15 CP each (45 cp for 450 potency). Depending on how far you're off of combining Standards with CS2 if you dont already make it with 360 potency. But every Standard you replace it with will cost you 15 CP. (15:390, 30:420, 45:450)

3) Or, you know, use one less step towards HQ and gain one extra step of Careful synthesis 2 if you're at 0 CP

As always, more CP equals an easier time. So make/buy the best CP food available.

Edited, Feb 20th 2015 8:00am by KojiroSoma
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#3 Feb 20 2015 at 8:04 AM Rating: Good
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5,055 posts
Boubulaise HQ (sp?) IS the best CP food right? (as thats what I use)
#4 Feb 20 2015 at 8:39 AM Rating: Good
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Not even with a supra... This is a recipe that needs to be done by feel and it is all about IQ stacks... 4 star and most of 3 star recipes can not be macroed and tricks will need to be taken on the books for sure.. You will also need reclaim...

I use pBp x2, 2 rapid syth under Ingenuity II .. I do this early to get most of the risk out of the way.

On the end I use one careful syth II depending on your control you may need to buff that careful synthisis II.

Basically my first part is this:
Comfort zone
Inner quiet
Piece by piece
Piece by piece
IG2
SH2
Rapid
Rapid
Hasty
Hasty
Hasty

I take ToT when I can.. If rapid or some hasty fail at this point I will probably decide to reclaim or not.
From here on it takes feel and knowing when to take risks.

There are allot of tips to go buy. Like if excellent condition comes up make sure to use a touch and if it does try and stay way from hasty that can fail if you have the cp.


http://www.ffxivcrafter.com/crafting.php?step=selectclass

I use that calculator to help make sure my progress is right mainly...

Master book II are the hardest crafting yet.
I go for the book trying to HQ and and those that dont HQ I use for supra turn in.
If you end up with the supra first it makes it just that much easier to get that book.



Edited, Feb 20th 2015 10:12am by Nashred
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#5 Feb 20 2015 at 8:58 AM Rating: Excellent
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DuoMaxwellxx wrote:

However with its heavy reliance on tricks of the trade to build CP and tricks of the trade never procing (or procing only once) Ive done nothing but fail, and the 2 times ToT wasnt an issue, using piece by piece twice plus 3 careful synthesis 2 while under ingenuity II isnt enough to fill the green bar sooooo am I doin something wrong?


DuoMaxwellxx wrote:
Boubulaise HQ (sp?) IS the best CP food right? (as thats what I use)


Yes it is, but macroing that particular craft is extremely inefficient. Piece by piece is 90% success by itself, having to put that steady hands II at the beginning to ensure it goes off at 100% is wasting CP, in my opinion.

That is just an example. With the macro, you basically ensure inefficiency in the comfort zone reset, and trust me, CP is the name of the game here.

IQ and CZ right off the bat.
Then 2 Piece by Piece. That gets you about halfway. Then Steady Hands II, then 1 (or 2) Rapid Synthesis, manually hitting any Tricks of Trade along the way. You have to practice a bit until you are comfortable getting it to where all you need to do is drop a unmitigated Careful Synthesis II and you are done. You can modify it a bit to fit your particular craft/control stats.

Once you are in this zone, where you can finish the craft with one guaranteed swing, it is time to work on control. By this time you should have about 30-40 durability left on the craft, and maybe 1-2 stacks of comfort zone left. Maybe a few stacks of steady hands 2. Make sure that comfort zone is pressed when it has exactly one stack left. The only exception to this is when you have a Tricks of the Trade proc; that takes priority, but then CZ should be pressed just after. Always remember through the entire craft (with the exception of the finisher) to keep CZ up. Anyway, from this point, hasty touch until you have 10-20 durability and then go ahead and Master's Mend II. This brings you back to 70-80 durability, with hopefully at least 2 stacks of IQ.

From this point I like to initially drop Steady Hands II, then hasty touch until 10-20 durability. Any ToT procs, hit them. If comfort zone is at one stack, hit that. Master's Mend at 10-20. Rinse and repeat.

Hopefully you can get enough procs and CP regeneration to put you at 10-11 IQ stacks and have 100 CP remaining with exactly 20 durability remaining. If this is the case you are lucky. That only happens about 20% of the time. But that is what you want for anything over a 50% chance to HQ. Otherwise you have to hope that you get a good or an excellent when the Byregot's happens in your finisher.

Speaking of you finisher, lets say you have 10-11 IQ stacks and have 100 CP and 20 durability remaining, and are in the position where you can click Careful Synthesis II one time and finish the craft. If you don't have 10-11 stacks you can go with it, but the chance to HQ will be low. At that point as long as I have ~55 CP left I can reclaim and give myself a 90% chance of getting my materials back.

But assuming all is well, use Steady Hands I, followed by Ingenuity II, then Great Strides, then Byregot's Blessing. Then Careful Synthesis II and you are done. You can do the craft with less than 100 CP, but you need to remove ingenuity II in that event. You really always need to have at least steady hands and great strides up before byregot's or you are not really giving yourself much of an option.

That's it. People have made some 100% 4 star macros for crafting the stuff you get once you get the master book II, but 99.9% of master crafters will agree, you can and should not macro the crafts needed to get you the master book II.

Edited, Feb 20th 2015 9:03am by Valkayree
#6 Feb 20 2015 at 9:05 AM Rating: Decent
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5,055 posts
wait so lemme get this straight did you just say you can macro craft 100% HQ the 4 star items you get FROM the books, but you cant macro craft the books themselves? that makes perfect sense lol

"lets make the items you get from the book easier to craft, despise them being 4 star, but lets make the items you need for the books impossible, despite them being 3 star -_-)
#7 Feb 20 2015 at 9:12 AM Rating: Excellent
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This guide is awsum:
http://ffxivrealm.com/guides/ff14-advanced-crafting-guide-by-caimie-tsukino.39/

Part 2 talk about the mastercraft II books

http://ffxivrealm.com/guides/ff14-advanced-crafting-guide-part-2-by-caimie-tsukino.49/

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server: Ultros
#8 Feb 20 2015 at 9:22 AM Rating: Excellent
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2,550 posts
DuoMaxwellxx wrote:
wait so lemme get this straight did you just say you can macro craft 100% HQ the 4 star items you get FROM the books, but you cant macro craft the books themselves? that makes perfect sense lol

"lets make the items you get from the book easier to craft, despise them being 4 star, but lets make the items you need for the books impossible, despite them being 3 star -_-)


Yep. The craft to get the master book II is the hardest in the game at the moment. Consider it to be a hurdle. If you can jump over that hurdle, your reward is bunch of new, easier (and lucrative) crafts that are pretty much exclusive to you and anyone else who could clear the challenge.
#9 Feb 20 2015 at 12:00 PM Rating: Good
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http://eu.finalfantasyxiv.com/lodestone/character/3107072/blog/1988386/

This person also has a good rotation guide... Note they say manual...
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