Keysofgaruda wrote:
it works just as the other turns did. i110 is entry level to do the first, maybe second fight of the final coil. the 3rd and final ones though are practically impossible to do at i110. you can try, but be prepared to wipe 1000 times before you do it.
it looks like this currently: final coil turn 1 = i110, turn 2 = i115, turn 3 = i120, turn 4 = i125.
can you do it before these I levels? sure you can. but the skill level of your group, and the ability to play your job needs to be top notch to compensate for lacking ilvl.
well those numbers work fine because Im il110, I only want 4 pieces of iron works gear which would put me at 8 pieces of il110 and 4 pieces of il120 which would make me il113.. so i should be able to do turn 1 which has 3 items I want there.. which would put me at 118, then t2 has 1 which would put me at 120, t3 has 2 which would put me at 123, then finally t4 has 1 which would put me at 125
and thats not counting the IL boosts Id get if i get lucky and get augmentation materials needed to augment my 4 ironworks pieces to 30 and the il boost Id get from Nexus and zodiac weapons (dont have nexus yet because light grinding is way too tedious, and that light increase update wasnt even substantial).
So my "roadmap" would put me at il110-113 for t1, then il118 for t2, then il120 for t3 then il23 for t4 then when its all over and done with Id have il125 minimum (even more when i get gear augments and nexus/zodiac), so as you can see I have a plan.. I just need to find non "must have cleared/experienced only" parties to do said content with so I can reach those goals