Hyrist wrote:
If I can ask a curious question: What kind of endgame would you find interesting and engaging? Would it be a different raid type? Something more open-world?
I recall a lot of different varieties of the same-old game in FFXI. Dynamis and Einjerjar felt more or less interchangeable to me, though Nyzule Isle was perhaps some of the most raid-fun I've had in a while. Salvage for me was Eh, and I loathed most of the NM systems in the game. Then after Abyssea I just kinda didn't feel like the content held me enough, even though there was a wide variety.
For me, I'd like to see more focused open world content instead of just FATEs - something along the lines of Besieged and Conquest, as well as dungeons that were less Linear overall. (something with dividing paths that you are only able to select one path before it closes behind you, etc.)
But I'm curious as to what others view as more engaging endgames as I tend to be astray from the typical pack on that. I do not, in the least, mind our current dungeon system. The dungeons are fun to me and the Raids are too. Only issue I have is having the free time to do them all and keep up with the currency grind and the fact that I would like more alternate paths to upgrading gear and weapons. I'd always love a wider endgame but I realize that may not be as feasible in a vertical progression MMO as it is a Horizontal one like FFXI.
Still, I'd always welcome a wider endgame overall, just not sure what everyone would expect for 'new gameplay'.
Yea more open world would be nice.. I am looking for something along the lines of How campaign, besieged or dynamis changed the game. I am not looking for those exactly but how they changed FFXI.. I could not wait to get home from work to play them for a long time. Well Dynamis had its timer.
I did like hunts allot and wish they would have kept that going but hunts are pretty much dead most of the time on our server.
Most of the dungeons and raids kind of ran together with even primal fights. I did like CT and ST because of the amount of people who had to cooperate to get it done. I liked coil in the beginning too. All dungeons, primals, and raids feel pretty much feel the same. Dps check, dodge mechanics. Less skill and more memorization, almost feels like watching youtube is more important than actually playing sometimes. That is not fun.
I would not mind new dungeons if they did something different. Not just 3 bosses with trash in-between. Each dungeon has got better but yet they still feel the same. I need some variety. I want bosses that react different to the situation.. Not bosses that go ok at this point in my exp bar I am doing this, now at this point in my exp bar I am doing this.
I want fights that change same with raids. I want battles that are not predicable.
I know the game is still new and can change and get better. But we are talking a major expansion that we have to pay more money for and it needs to offer more than the major patches did.. They cant just add new land with some new quest line, another primal, fates and new dungeons that are not different than the ones before them. How is that any different than what they have done before?
I just dont want more dungeons, Primals and raids where every-time I go in its the same thing. End game just feels the same over and over.
You know I want that feeling where I am excited about playing the game, I had that earlier. Now with end game I feel like I am getting on because I have to cap tomes or what ever. I feel like I am being forced to run old content over and over.
Also for the new expansion it would be nice if the story line took more than a day to complete.. Some of them in FFXI took months.
This game has so much potential. Even housing, SE needs to work on it not just make it a vanity item. Tes had so much fun decorating it but now what?.. You cant even use any storage in it. We were going to sit in our hot tub the other day just for fun and we had to go back to our inn room for our swim suits in the Armoire. Make the garden sharable and the mender etc. Make the stove usable.. Housing could be so cool but no one is ever there and why not?
Edited, Dec 31st 2014 10:08am by Nashred Edited, Dec 31st 2014 10:27am by Nashred