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#52 Oct 20 2014 at 11:50 PM Rating: Default
Thayos wrote:

That said, I won't be surprised if this cash shop is much smaller than what people are imagining. If it's mostly just event items with a couple exclusive things, I can't imagine it will ever be very big. We should learn more this coming weekend.


It's going to be small at first, then grow over-time as the game gets older. This is how it always goes. At the end of the game's lifespan, the contents of the shop will be the most questionable. You can bet this follows the way Blizzard has handled their cash shop during the years.

No developer would ever pass on a cash shop in this day and age. You're not making more money by not having it available. People will kick and scream but just like with every other game out there, nothing detrimental will happen to ARR nor SE in the long run as long as they follow the Blizzard guidelines.

So get your frustrations out of the way and hopefully after the blind rage stops you can look around and see that SE's deal is one of the best out there. "Not having a cash shop" is NOT an alternative unless you suck at doing business.
#53 Oct 21 2014 at 2:58 AM Rating: Good
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svlyons wrote:
I don't buy the argument that appearance is the real advancement.


I feel differently to you. The reason being, stat gains are inconsequential if you're at the cutting edge of content. Yes, advancement through gear as you level is a tangible advancement but at endgame all you're essentially doing is gearing up for the next raid zone, an update or two away, with the current one. You can beat Coil with the previous Coil/Tome gear therefore the gear you're rewarded is purely there to lead you in to the next content and keep you raiding.

Now, look at the swathes of gear for purely appearance purposes only they've introduced via crafting, CT/ST, etc. We have the Glamour system, the Aesthetician, dungeon/crafted gear that are inferior to Tome/Coil gear before they're even released because they're targeted towards people wanting to look a little different. On top of that you have Augmented sparkly gear, dyeable AF, multiple mount reskins (that aside from appearance all perform the same), minions, Chocobo Raising, Fantasia Potions. The list goes on and on while the content for endgame gear advancement is limited to the current Coil and maybe a primal or two.

Now, I'm not hugely motivated by the latter anymore but it is interesting to see the shift in design ethos by S-E in this regard, especially with the introduction of the Cash Shop and the planned appearance-orientated items that will be sold via it. I'll probably receive a load of flak for this but to an outsider I'm sure FFXIV would appear less of a raiding game and more a dress-up game.

svlyons wrote:
And if a player is feeling pressured to keep up with the Joneses over things that are purely aesthetic, then that player needs to re-evaluate whether an MMO is the right vehicle for their escape from real life. Because it sounds to me like their still falling into a trap of their own making, due to whatever psychological baggage that has carried over from the real world into the virtual world.


MMOs in general attract the kind of people you're referring to. There's no difference between keeping up with appearance gear or a BiS drop from Coil, there will always be people with addictive personalities who have a surplus of free time.

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#54 Oct 21 2014 at 3:48 AM Rating: Decent
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Some people say they don't like it, though you don't have to spend money on anything which means you have a choice.

My personal opinion, I believe it's a fail safe just in case the game goes free2play then you have the cash shop as the backup.

I wouldn't mind seeing clouds attire or sephiroth sword or buster sword stuff like that or like zack's hairstyle and previous final fantasy gets ups and face features being bought on the store.

Would be pretty cool.
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#55 Oct 21 2014 at 4:49 AM Rating: Default
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Someone said it best on the Official Forums:

"None of you are throwing a hissy fit over the Mog Station selling the items you BEGGED SE for (Fantasia) nor does it sell XP Boosts, Gil or other "Better than In-game" items after almost half a year..so why would the cash shop?"

Yet people on the OF wonder why this game will go nowhere fast when all they do is ***** about something they clearly have no experience with or knowledge of. Even after a day it's the same amount of people ******** about Pay 2 Win games that are Free to Play and not Pay to Play, almost as if they don't realize that's how "Free" MMORPGs make their money.

"But SE doesn't need to make money, they get our subs."

K, tell them to stop selling FFXIV swag ( THAT COMES WITH EXCLUSIVE ITEMS AND MINIONS TOO, BY THE WAY!) and Offline Video Games, they have our XIV subs, they don't need that extra money, right?

Edited, Oct 21st 2014 3:49am by Theonehio
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#56 Oct 21 2014 at 5:23 AM Rating: Decent
Theonehio wrote:

"But SE doesn't need to make money, they get our subs."

K, tell them to stop selling FFXIV swag ( THAT COMES WITH EXCLUSIVE ITEMS AND MINIONS TOO, BY THE WAY!) and Offline Video Games, they have our XIV subs, they don't need that extra money, right?


"Yes, we have enough money now."
- Said no successful business ever.
#57 Oct 21 2014 at 6:46 AM Rating: Excellent
SE missed out on a lot of merchandising opportunities with FFXI. We begged and begged for figurines, and all we ever saw were the four Tarutaru and the ridiculously overpriced Dynamis Lord. (Would a Lion or a Prishe have been too much to ask?) XI made a few half-hearted attempts to link outside merchandise with in-game items, but not in nearly the volume the game could have sustained at its height. (I love my Tidal Talisman!)

I think the execs at SE realized they'd much rather have a few higher quality items than have hundreds of lesser quality goods. Let's hope that same attitude goes through with the cash shop.
#58 Oct 21 2014 at 6:58 AM Rating: Good
KojiroSoma wrote:
It's bad marketing, especially when non-paying members cannot obtain the same item. Most of the things we PLAY for are esthetics and pretty looks, actual gear we have done in a week, after that, myself especially, am only here for mounts, minions and pretty looking clothes.

It frustrates me endlessly, but the alternatives to fix it arent much better.

1) You could let people buy it with real money, and let them put it on the boards for gil. But this will quickly give gil a real world money value.
2) Go free to play and they can have all the cash shop they want. But the quality of a F2P game is going to make this a horrible experience.
3) You could let people buy it with real money, and have a vendor sell it for Gil or give it to you after a long (beastmen) questline. This would be the least objectionable way.

Given SE's poor track record at giving us new stuff they didnt simply blatantly recolour, this is going to BADLY affect what we have ingame. Just look at CT gear or Soldiery. Staves, Robes, there's only like 3 diffirent models with a diffirent texture skin over all of those. If SE is already this lazy (and is getting away with it), imagine how bad it would be if they put all their original ideas behind a $$$-lock and let the (still monthly paying members, certainly not f2p, i point out to you) people obtain the scraps and recolours.

I like the game, but greedy crap like this would easily kill it for me.

Edited, Oct 20th 2014 8:14am by KojiroSoma



It is actually excellent marketing, SE is a FOR PROFIT business, hence them selling "fluff" items to make sales... If you are turned away from the game because someone has an item that only affects their appearance, than maybe you should rethink MMOs...

This is the new model for most games out, and future games to come, they all will have "fluff" shops.

Edited, Oct 21st 2014 9:07am by Jjay
#59 Oct 21 2014 at 9:18 AM Rating: Good
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Releaser wrote:
svlyons wrote:
And if a player is feeling pressured to keep up with the Joneses over things that are purely aesthetic, then that player needs to re-evaluate whether an MMO is the right vehicle for their escape from real life. Because it sounds to me like their still falling into a trap of their own making, due to whatever psychological baggage that has carried over from the real world into the virtual world.

MMOs in general attract the kind of people you're referring to. There's no difference between keeping up with appearance gear or a BiS drop from Coil, there will always be people with addictive personalities who have a surplus of free time.

So is XIV (and MMOs in general) supposed to be an escape or not? What you said implies that MMOs will never be an escape for a certain demographic, regardless of whether there's a cash shop or not.
#60 Oct 21 2014 at 10:12 AM Rating: Decent
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svlyons wrote:
Releaser wrote:
svlyons wrote:
And if a player is feeling pressured to keep up with the Joneses over things that are purely aesthetic, then that player needs to re-evaluate whether an MMO is the right vehicle for their escape from real life. Because it sounds to me like their still falling into a trap of their own making, due to whatever psychological baggage that has carried over from the real world into the virtual world.

MMOs in general attract the kind of people you're referring to. There's no difference between keeping up with appearance gear or a BiS drop from Coil, there will always be people with addictive personalities who have a surplus of free time.

So is XIV (and MMOs in general) supposed to be an escape or not? What you said implies that MMOs will never be an escape for a certain demographic, regardless of whether there's a cash shop or not.


All MMOs are by their nature timesinks, that's part of the beast, I'm sure you agree with that. My initial comment was that I acknowledge for many it's cheap entertainment and it gives them a sense of achievement they may not otherwise enjoy in an offline capacity. And while I'm not saying, "All MMO players are deadbeats" that certain demographic, we're politely tip-toeing around, is going to take real umbrage with items being locked behind cash payments where previously the only requirements to achieve something was practice and determination.

I will say I don't expect this trend to reverse. Microtransactions have been around for a while now, I remember them in EQ2 before that game eventually went F2P and more recently in games such as WoW, in addition to all the F2P tablet and mobile games that are rapidly dominating the gaming market.

One way to look at it is you must sort out your offline achievements before you can accomplish your online ones.
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#61 Oct 21 2014 at 10:42 AM Rating: Default
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TBH I missed out on Walking Dead catchup because the amount of butthurt on OF was entertainment for 2 whole days. It's funny, people ******* at SE saying they need to make ARR a standard MMO.

Then ***** when SE implements a standard MMO feature, yet ******* when SE was doin something different in 1.23. This is why I enjoy when devs don't listen to the playerbase too closely.
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#62 Oct 21 2014 at 11:24 AM Rating: Decent
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I will add my 2 cents in, I hate it and find it utterly disrespectful.

Since we already have a sub we have to pay per month and now we have a cash shop for vanity items.....why are we still paying a sub? or why are we not getting a sub reduction?

as it stands now you have to buy the box, pay a sub, and a cash shop....that just seems like a bunch of horse crap. why not just switch completely over to the Guild Wars payment style instead of this crap.
#63 Oct 21 2014 at 11:44 AM Rating: Decent
domice wrote:
I will add my 2 cents in, I hate it and find it utterly disrespectful.

Since we already have a sub we have to pay per month and now we have a cash shop for vanity items.....why are we still paying a sub? or why are we not getting a sub reduction?

as it stands now you have to buy the box, pay a sub, and a cash shop....that just seems like a bunch of horse crap. why not just switch completely over to the Guild Wars payment style instead of this crap.


Tell me, how does it feel to see the world in only black and white? By the way, if you find yourself getting upset a lot, I have some advice on what might help...

When you start seeing outside the extremes, you'll feel better. I guarantee it.
#64 Oct 21 2014 at 12:52 PM Rating: Excellent
I'd be upset about it only if they were selling Atma drops at $10 apiece. Smiley: rolleyes

I have the magicked broom minion, THE BEST MINION EVER, why would I ever want to use any other minion ever, aside from maybe the cushion? Which I also have.

Sleipnir is not going to go faster than anyone else, nor is he going to fly or anything cool. Nothing lost there.

#65 Oct 21 2014 at 1:17 PM Rating: Good
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domice wrote:
I will add my 2 cents in, I hate it and find it utterly disrespectful.

Since we already have a sub we have to pay per month and now we have a cash shop for vanity items.....why are we still paying a sub? or why are we not getting a sub reduction?

as it stands now you have to buy the box, pay a sub, and a cash shop....that just seems like a bunch of horse crap. why not just switch completely over to the Guild Wars payment style instead of this crap.


Because in no way is a cash shop a stable income to fuel a game off of.

If you want to take offense at the Cash shop, take it up to the players who called for it. On multiple occasions have vanity items and services like name changes and Phantasia have been asked for by players of all regions, and yes, have gone as far as to say they'd pay extra for it.

How is denying them that privilege, that choice, any less disrespectful. Those who pay a sub, and want nothing to do with a cash shop, really lose nothing substantial. Those who are willing to purchase vanity items at small additional cost? That's their choice.

I don't know if I'm going to spend the extra money myself. I honestly don't care either way about the cash shop as the words straight out of Yoshi's mouth was "No pay to win." It doesn't impact my gameplay, I don't care.
#66 Oct 21 2014 at 2:02 PM Rating: Decent
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Hyrist wrote:
domice wrote:
I will add my 2 cents in, I hate it and find it utterly disrespectful.

Since we already have a sub we have to pay per month and now we have a cash shop for vanity items.....why are we still paying a sub? or why are we not getting a sub reduction?

as it stands now you have to buy the box, pay a sub, and a cash shop....that just seems like a bunch of horse crap. why not just switch completely over to the Guild Wars payment style instead of this crap.


Because in no way is a cash shop a stable income to fuel a game off of.

If you want to take offense at the Cash shop, take it up to the players who called for it. On multiple occasions have vanity items and services like name changes and Phantasia have been asked for by players of all regions, and yes, have gone as far as to say they'd pay extra for it.

How is denying them that privilege, that choice, any less disrespectful. Those who pay a sub, and want nothing to do with a cash shop, really lose nothing substantial. Those who are willing to purchase vanity items at small additional cost? That's their choice.

I don't know if I'm going to spend the extra money myself. I honestly don't care either way about the cash shop as the words straight out of Yoshi's mouth was "No pay to win." It doesn't impact my gameplay, I don't care.


It does affect future updates, so it does affect your gameplay.

Up till now, 100% of the amount of time the developers spent on developing updates went straight into the game where you could earn your way into whatever it is they added.

Now a percentage of that development is going to make things for the cash shop, reinvesting your subscription dollars into that which would have been available by playing the game but are now going to be sold for money to the few who are willing to pay for it.

So, even if you aren't going to buy from the cash shop, you're going to be getting less update value for your subscription dollars than you used to. Now developers have to spend a fraction of their limited time making things for the cash shop which you won't have access to unless you pay up, and that's taking up the time they used to spend making things you could earn and play in the game without paying extra.
#67 Oct 21 2014 at 2:03 PM Rating: Default
Hyrist wrote:
domice wrote:
I will add my 2 cents in, I hate it and find it utterly disrespectful.

Since we already have a sub we have to pay per month and now we have a cash shop for vanity items.....why are we still paying a sub? or why are we not getting a sub reduction?

as it stands now you have to buy the box, pay a sub, and a cash shop....that just seems like a bunch of horse crap. why not just switch completely over to the Guild Wars payment style instead of this crap.


Because in no way is a cash shop a stable income to fuel a game off of.


If you want to take offense at the Cash shop, take it up to the players who called for it. On multiple occasions have vanity items and services like name changes and Phantasia have been asked for by players of all regions, and yes, have gone as far as to say they'd pay extra for it.

How is denying them that privilege, that choice, any less disrespectful. Those who pay a sub, and want nothing to do with a cash shop, really lose nothing substantial. Those who are willing to purchase vanity items at small additional cost? That's their choice.

I don't know if I'm going to spend the extra money myself. I honestly don't care either way about the cash shop as the words straight out of Yoshi's mouth was "No pay to win." It doesn't impact my gameplay, I don't care.


Then why have so many games been successful being free with a cash shop? what you said is factually wrong.
and if a cash shop is needed alongside p2p, how were FFXI and (WoW, in the past) and other games so popular in the 2000s with subscriptions+ no cash shop?

It's just greed IMO. They're going to try to suck every drop of blood out of their fan base, knowing that most people don't want a cash shop.

Everyone approves of name changes and race/looks changes being options, no one asked for $30 Sleipnir mounts that you can't get no matter how powerful a warrior you are, without pulling out your card and paying extra.

Edited, Oct 21st 2014 4:05pm by lass5
#68 Oct 21 2014 at 2:41 PM Rating: Excellent
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So, even if you aren't going to buy from the cash shop, you're going to be getting less update value for your subscription dollars than you used to. Now developers have to spend a fraction of their limited time making things for the cash shop which you won't have access to unless you pay up, and that's taking up the time they used to spend making things you could earn and play in the game without paying extra.


That is a valid point, although since some, if not the majority of for-sale items will be recycled from past events, it'll take less time for those. They already have a mass automated system to distribute items via Mog Mail for people who receive their veteran bonuses. Tying in the cash shop to that is just a matter of a bit of extra code on the website side of things, and after that it's just a matter of putting Object #54678 up for sale for $X.00, something that a code monkey on the website team can do in a few minutes.

I believe I saw last year's ghost costume as one of the items they're adding. So this year everyone earns the new dress, but if someone missed last year's event, they get the option to buy the ghost costume.
#69 Oct 21 2014 at 3:27 PM Rating: Good
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Catwho wrote:
Quote:
So, even if you aren't going to buy from the cash shop, you're going to be getting less update value for your subscription dollars than you used to. Now developers have to spend a fraction of their limited time making things for the cash shop which you won't have access to unless you pay up, and that's taking up the time they used to spend making things you could earn and play in the game without paying extra.


That is a valid point, although since some, if not the majority of for-sale items will be recycled from past events, it'll take less time for those. They already have a mass automated system to distribute items via Mog Mail for people who receive their veteran bonuses. Tying in the cash shop to that is just a matter of a bit of extra code on the website side of things, and after that it's just a matter of putting Object #54678 up for sale for $X.00, something that a code monkey on the website team can do in a few minutes.

I believe I saw last year's ghost costume as one of the items they're adding. So this year everyone earns the new dress, but if someone missed last year's event, they get the option to buy the ghost costume.


^^
This.

Even stuff like new mounts/minions don't take a lot of time to whip up. I bet there are times when the art/animation teams are in a lull while the designers/programmers are developing new content. They need something to give the art/animation people to do, so they crank out mounts and minions in their spare time.

Warframe works like this; a lot of small game updates will push out loads and loads and loads of new weapons, none of which are usually all that interesting, because the art teams don't have anything to do while the coders are working on the game's code in-between major updates. Sometimes they have a few days where they can model out a weapon, or re-skin an existing one.

So, maybe SE thinks "Hey, we can toss a few of these up on a cash shop and make a bit of extra dough, why not?"

I doubt it is going to have all that much of a negative impact upon development on actual content; Blizz's cash shop hasn't. (it hasn't had a new pet/mount in what, at least 3 months? Longer?) The lack of anything new on Blizz's cash shop tells me that my suspicions are right: they only stick new mounts/pets up on this cash shop when the artists are having downtime. After WoD comes out, and most of the artwork for the expansion is finished, we are probably going to start seeing new mounts and pets come up in the cash shop. What else are the artists and animators going to do while the coders and designers are developing code and content?

Edited, Oct 21st 2014 5:28pm by Lyrailis
#70 Oct 21 2014 at 3:55 PM Rating: Default
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I think SE needs to fire their development team and hire some indie developers if vanity items is going to significantly cut into their development time. 100% of their focus went to "in-game development" yet patches are...mostly recycled content and recycled content format and most of the good looking **** WAS ALREADY VANITY ARMOR TO BEGIN WITH!

My, my my, how soon people forget things being blinded by the dreaded 'cash shop."
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#71 Oct 21 2014 at 4:20 PM Rating: Good
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Catwho wrote:
Quote:
So, even if you aren't going to buy from the cash shop, you're going to be getting less update value for your subscription dollars than you used to. Now developers have to spend a fraction of their limited time making things for the cash shop which you won't have access to unless you pay up, and that's taking up the time they used to spend making things you could earn and play in the game without paying extra.


That is a valid point, although since some, if not the majority of for-sale items will be recycled from past events, it'll take less time for those. They already have a mass automated system to distribute items via Mog Mail for people who receive their veteran bonuses. Tying in the cash shop to that is just a matter of a bit of extra code on the website side of things, and after that it's just a matter of putting Object #54678 up for sale for $X.00, something that a code monkey on the website team can do in a few minutes.

I believe I saw last year's ghost costume as one of the items they're adding. So this year everyone earns the new dress, but if someone missed last year's event, they get the option to buy the ghost costume.


I hope for all our sakes you're right, and they'll just stick to items that were already available in the game as they seem to be with the initial offering. Even the mount was used by Odin's various racial appearances so it probably also required minimal development.

But I've seen enough slowly boiled frogs to suspect things will get worse. Time will tell how sharply they give in to temptation for future updates.

I am disappointed the shop exists. If it was there from the beginning, I could have taken it into account with my initial purchase of the game. I don't know that I'd quit over it since it's starting off mild, but, it's the sort of thing that drives me in the direction of not wanting to play anymore.

And I did buy that Collector's Edition all those years ago which did afford me some knickknacks you couldn't get otherwise. So if someone does want to buy that Sleipnir mount, it would be hypocritical of me to shake my fist at them. My giving in to temptation has taken all the self-righteous winds out of my sails. I can only stew in resentment now, knowing that I've contributed to this problem on some level.
#72 Oct 21 2014 at 5:49 PM Rating: Excellent
Theonehio wrote:
I think SE needs to fire their development team and hire some indie developers if vanity items is going to significantly cut into their development time. 100% of their focus went to "in-game development" yet patches are...mostly recycled content and recycled content format and most of the good looking **** WAS ALREADY VANITY ARMOR TO BEGIN WITH!

My, my my, how soon people forget things being blinded by the dreaded 'cash shop."


Gondai admitted they have a total of four people coding the actual battles.

FOUR. PEOPLE.

One guy in charge of all the FATES by himself. Now that's a thankless task.
#73 Oct 21 2014 at 6:02 PM Rating: Excellent
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FOUR. PEOPLE.


That's actually pretty amazing.
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#74 Oct 21 2014 at 6:22 PM Rating: Good
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Not getting sucked into the cash shop debate. I've said my stance there's no reason to draw it out. Those who believe it will effect their perceived value... over vanity objects are stating their own opinions as if they are facts and there's no logical discussion to be had.

My line is drawn at gameplay. If it effects my gameplay in any meaningful way, I will quit this game. As it does not, I really don't care. (and might enjoy it.)

It's sad that I feel that explaining my personal stance further is just inviting someone's scrutiny and judgement here. It really doesn't speak well with how we are as a broader community.
#75 Oct 21 2014 at 6:57 PM Rating: Decent
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Hyrist wrote:
It's sad that I feel that explaining my personal stance further is just inviting someone's scrutiny and judgement here. It really doesn't speak well with how we are as a broader community.


If you think my offering a different viewpoint you may not have considered was a personal attack, I doubt there's a forum in world you'd be happy with.

I didn't disparage what you were saying at all, nor did I insult you; I merely extended the conversation. If you think Zam should be a place where 10 people spend each thread agreeing with each other in perfect harmony, this place would become deserted fast. That we shouldn't discuss, in a civilized manner, the implications of how the game is developing is the attitude that's actually ruining the community. You only need to look at the official forums to find proof of that.
#76 Oct 22 2014 at 12:44 AM Rating: Default
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You didn't display your argument as a different viewpoint. You displayed it as a correction of my previous statement, thus I said, and quote:

Quote:
Those who believe it will effect their perceived value... over vanity objects are stating their own opinions as if they are facts and there's no logical discussion to be had.


A statement that remains true.

There is also a large amount of assumptions made on your part - as far as where the development teams efforts are divided. You cannot view the development cycle as a single liquid commodity. It was pretty clear that nothing impacting game-play has been changed whey the itemized exactly how their combat development works. And when you're arguing vanity vs vanity, I'm sorry, I see absolutely no value in that debate - as we already have paid for bonus content between collector's editions, additional in-game intensives added onto Square Enix products, and purchases of services such as Phantasia Potions and Server Transfers.

This is no different than any one of those, and slippery slope argumentative facilities are tired old hat at this point.

And arguing development percentages when you have no idea of what the level of team efficiency is, makes your argument invalid, especially given previous intensives listed above.

There's always been minions, mounts, services offered for players at a price outside the game. Until now, they were tied to the system differently. Kinda liking that they didn't tie Y'shtola to some SE product. Even if I am still paying for it. I probably still won't by it, but the fact that it's no longer under a pay wall of a different product makes the in-game items more enticing, at least.

Again, my line is drawn at gameplay impact. Nothing in these items impacts my gameplay, nor the development cycle as the gameplay elements are under an entirely different team within the ARR Development staff.

And I'm sorry that I tip my frustration over this, but paying for a subscription service does not give the right of an individual to dictate the man hour distribution of a company that provides the service. That's tantamount to paid servitude.

And the fact that people are calling this 'double dipping' is incorrect. You are not being charged twice for the same thing. Double dipping would be Xbox Live charging you for the Live Subscription to play FFXIV when you're already paying for a FFXIV subscription. Square Enix does not support that. What is being offered to you is something more and in some cases something missed for a little extra. It's complete optional, and it has no impact in the actual service you are receiving.

Anyways, I've honestly had my fill of this topic. I'm very staunchly against Buy to Win and I'm glad that's been clarified by Yoshida himself that it's not the case. Believe me, had it no been the case, and this did go buy to win, I'd be gone. However, them going this far? I'm not surprised at all, nor insulted. And I do honestly feel that most people who are raising in protest are much in the vein of those that they would prefer to deny other's content for the sake of placating to their specific ideal of how a game 'should be'.

This is just another choice added. And so long as they continue to implement it as advertised, I will have no issue.

Edited, Oct 22nd 2014 3:05am by Hyrist
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