Hyrist wrote:
lass5 wrote:
Yeah. it's just too bad that in FF14 everything has to be a neat little 'dps', 'healer', or 'tank' package. I'll probably never get blue mage.
As a life-long Red Mage in FFXI, I prefer it this way.
This way there's no eternal debate as to the role of a class going in. The classes are balanced with one particular role in mind, and the auxiarly functions people usually blame others for (buff, debuffing, stun rotations) become group responsibility, and built into the class.
They may, in fact, come out with Blue mage, but it will likely be a Damage Dealer or a tank. Just like Red Mage may be a Damage Delaer or a healer. But at least, when they do come out, there won't be a million and one arguments on how to use the class effectively in a group.
The thing about freedom is that we all idolize it in academia, and then mercilessly suffocate it in practice at the first inconvenience. At least this way we get choices that are clear cut, and expectations are fairly well defined as well.
A bit of experimentation is lost in the process, but all it did was eliminate the confusion that community pressure would have ironed out to the same result anyways.
Thats not really a fair way of looking at it. The main reason red mage got pigeon holed into a backline job was because of elemental staves. The stats on those were so rediculously over powered, that playing red mage as intended (frontline melee caster) would mean gimping yourself. If a sword existed that boosted spells like the staves did, then they would have seen much more versatility in which roles they played. And lets not forget that rdm tanking was a thing also. Not so common, but it wasnt bad. Red mage was one of the best kiters in the game since they had many tools available to them.
I dislike that jobs here can only function as one thing. So far though, because of the way the game is designed, it doesnt matter how much versatility a job has. Theres no place at all to use that versatility outside of coil. The only job that is even remotely versatile is sch since they can heal and put out a decent amount of damage. But you wouldnt replace a real dps with a sch anyway.
I also have to disagree about the issue of eternal debates. Debating is what draws out new ideas and tactics. You would be called crazy if you said certain NM or missions were soloable, yet a certain red mage showed us the impossible, and how powerful that job was. From there people started experimenting with all kinds of things. Jobs, spell combos, you name it. It was way more interesting that way. Unfortunately yoshi seems to think we are incapable of thinking critically and designed the game so a 4 year old could understand it. This makes it much less interesting to experiment, and even less interesting to discover the job you intend to play. My main back in the day was ninja. I played it as a tank (obviously), as a DPS (i made a few people change their opinions on this after utterrly humilating some of those 2 hand jobs), and was my solo job of choice. If you ask anyone what a ninja was they would tell you it was a tank. But really, it was so much more. This kind of diversity is nonexistant in 14 which is a real shame since it removes a lot of what makes discovering a job so fun.
Lastly, who cares what others think. If you find success in playing a certain way, who has the right to tell you it is wrong? Of course someone will say something about it. But thats when you show them what you can do. Im proud to say i never only looked for a cookie cutter way to beat content. A thf might not have been the best dps, but theres no fight that cant be won with them in the party. Except for the cop mission snoll fight. That was just badly designed.
Tl;dr
Blah blah blah stay in school blah blah blah.