Susanoh wrote:
I would be kind of surprised to see a weekly cap implemented at this point. The reason being that people with enough time on their hands who've been spamming hunts since day one could have easily maxed out one or two jobs in nearly full i110 gear, and implementing a weekly cap now would hinder the ability for people who didn't to be able to catch up. My guess is that SE won't try to fix the situation by limiting those who didn't take full advantage of the situation beforehand.
If I were to guess, I'd say it may be QoL changes such as attempting to make it so all hunt mobs will appear on your screen, some possible location changes for some hunts (giant S ranks that spawn in a tiny cave), and maybe either further upping the HP or lowering the amount of contribution necessary to get credit so that the content can at least come closer to meeting the demand.
This seems to be the most likely prediction that I have seen. I would add that the weekly and daily hunts will give more seals and the s and a rank will give less seals. I also predict that the weekly hunt will be different for each person, to avoid the naul situation we all had on week 1.
Catwho wrote:
This happened to me for the first time during an A rank yesterday. I was shocked - I have a top of the line gaming system with everything running on max. I've never even lost sight of Odin. (We took a break from Hunts yesterday to kill Odin, too. Fun.) But there was an A rank that had so many people swarming it that it disappeared. Everyone crept closer and closer to it trying to get it to reappear and as a result, face-pulled prior to the called time.
I can't imagine trying to run these on ps3... The s ranks should have the hp of Odin / Behemoth and the clipping and spawn requirements that those guys have.
Catwho wrote:
I agree, the radar users have got nothing on a full linkshell with a well documented Google Docs spreadsheet with last kill times. I got 500+ seals over the weekend. Unless SE considers a collaborative spreadsheet a "third party program" or something silly. Since it's all manual data entry, they really can't stop it.
Guys like Geon on our server run two to three groups over mumble using the spreadsheet. The problem with Geon is that he pulls 30 seconds into finding it, just like that guy Google Chrome was doing all day yesterday... Best you can do is contact all the big linkshells and have them booted, but even that doesnt prevent them from joining up a party in df.
Catwho wrote:
Our problem on Lamia has been griefing by specific players. For the most part, hunt groups are polite and will wait if someone has said they have more party members arriving, and someone will shout a reasonable pull time in Eorzea minutes (e.g. the mob of people arroved at 6:00 AM ET, so they shout they will pull at 6:30 ET to give the rest of the parties a chance to filter in.) Well, some butt-holes have decided that they don't want to play nice, and they pull early. Thanks to some heroics by well geared tanks we sometimes manage to reset the mobs so everyone gets credit, but it doesn't always work. Most of us blacklisted the primary player responsible for it yesterday (his name is Google Chrome, haha irony) and we'll continue blacklisting anyone else who does it, but the blacklist just doesn't have the power it did back in FFXI in terms of labeling the server's dirt bags.
I contacted about 4 linkshells and their leaders and got him blacklisted from at least a few shells.
Catwho wrote:
I also think a weekly cap of allied seals is a likely solution. Probably 200-225 because they are jerks and think you should have to wait two weeks for gear upgrades, based on the 450 set for soldiery.... Should be fairly easy to program, and will solve a lot of the demand for hunts.
I think Susanoh is right about the reason not to put in a cap. Too many people have already spammed the system, and after X amount of sands and oils, there really is nothing left to do except buy the vanity gear. They would also need to lower the cost for the vanity gear because 1700 seals = 8 weeks for a lvl 70 gc coat = no thanks... So those people who exploited the no cap system are running around geared, with no need for sands on their main or even second characters, but now we are supposed to punish folks like you Kat, who only just picked up on hunts? To wait 3 weeks for a sand when you can get two sands in a day right now with a few hunt log drops? That would just hurt people like you, not the guys who spammed it from day 1. I dont think they will do that.
Edited, Jul 28th 2014 4:13pm by Valkayree