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Thoughts on MMO Communities in generalFollow

#1 Jul 25 2014 at 3:17 PM Rating: Excellent
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Came across this recently, I thought it was interesting because some of it actually describes some of the attitudes we've been seeing in the MMO Communities in general lately.

Have the people playing MMOs become so afraid of failure, that even in a game failing carries a stigma that subconsciously scares the crap out of them to the point they become hostile to anyone or anything they see that could cause them to experience failure?

http://www.newrepublic.com/article/118747/ivy-league-schools-are-overrated-send-your-kids-elsewhere
#2 Jul 25 2014 at 3:39 PM Rating: Good
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Wyldkat wrote:
Came across this recently, I thought it was interesting because some of it actually describes some of the attitudes we've been seeing in the MMO Communities in general lately.

Have the people playing MMOs become so afraid of failure, that even in a game failing carries a stigma that subconsciously scares the crap out of them to the point they become hostile to anyone or anything they see that could cause them to experience failure?

http://www.newrepublic.com/article/118747/ivy-league-schools-are-overrated-send-your-kids-elsewhere


Maybe. I've seen it in people who are generally more successful online than they are in real life (in-game ilvl 110 tank with 10 t9 wins, but is 40 and lives at home with mom vountarily and has no source of income and rarely bathes OR is 15, not really socially accepted and/or bullied at school or home). Personally, I'm less successful on the game than I am in rl, so I tend to care less what people think about me online. I generally speak my mind and really don't care about the drama unless it is personally wasting my time, which I do value more than most anything. Other than that I frown at disrespect and overall idiocy, however that is generally anywhere I go.

Edited, Jul 25th 2014 4:41pm by Valkayree
#3 Jul 25 2014 at 3:43 PM Rating: Good
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Most people suck in general.

But seriously, the anonymity is what causes a lot of the trouble. sh*t people treat others like sh*t when there are no repercussions. This is what made FFXI servers so good. For the most part everyone was aware of one another, even if they didn't necessarily play with each other, so reputation was important. If you acted like a **** you wouldn't get groups. That dynamic is lost with cross server dungeons/pvp/etc.

What Valkyree said is very true too and I share the same attitude towards gaming.

Edited, Jul 25th 2014 6:59pm by BrokenFox
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#4 Jul 25 2014 at 3:44 PM Rating: Excellent
Ditto, Valk. Well said.
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#5 Jul 25 2014 at 5:22 PM Rating: Excellent
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I don't think people are outright trying to be mean spirited however I think in a lot of cases it's self-inflicted. Take the crowd who rushed to 50 when the game released and was forced into the same few dungeons in an endless cycle while doing the first 5 turns of Coil....They got short tempered due to burn out and boredom.

Enter the second group of 50s entering those same dungeons. They end up partied with members who were part of the first group and aren't as knowledgeable of a particular dungeon (Demon Wall anyone?). The members from Group 2 end up wiping a couple times just due to lack of experience (not lack of talent) and this starts irritating the burned out members of Group 1.

The Group 1 50s just want to get through the dungeon, get their tomestones, and be done. Group 2 50s are simply trying to learn the dungeon, get their tomestones, and become familiar with the zone.

It's the unfortunate side effect of Mass-Consumption of Content - It leads to boredom, burn-out, and a bad attitude towards people who haven't donated as much time to the game as others. It's not intentional...it just tends to happen when people spend too much time focused on their own progress instead of those around them.

Edited, Jul 25th 2014 6:23pm by GavilrainOfGaruda
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#6 Jul 25 2014 at 5:37 PM Rating: Decent
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GavilrainOfGaruda wrote:
It's the unfortunate side effect of Mass-Consumption of Content - It leads to boredom, burn-out, and a bad attitude towards people who haven't donated as much time to the game as others. It's not intentional...it just tends to happen when people spend too much time focused on their own progress instead of those around them.


They're still a**holes though.

Edited, Jul 25th 2014 7:41pm by BrokenFox
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#7 Jul 25 2014 at 6:05 PM Rating: Excellent
You can still be nice about it.

Last night we got into Ifrit HM and the newbie message pops up.

Tank: I'm a newbie what do I do?
Me: Grab Ifrit and hold him against the north wall, mostly.
Me: And dodge the bad.
Tank: .... I was joking. But thanks.

(I think it was actually one of the WHMs who died like four times who was new.)

I'm guessing Joker Tank was expecting lots of "gtfo noob" ribbing and instead got a helpful answer in response. And hey, I got a recommendation out of it, which is kind of rare for the BLM in a HM trial.
#8 Jul 25 2014 at 6:53 PM Rating: Decent
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From my personal experience, BLM is the DPS most likely to get commendations.

Let's face it, BLM's the flashiest DPS. It's hard to not notice them.
#9 Jul 25 2014 at 10:16 PM Rating: Excellent
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Fynlar wrote:
From my personal experience, BLM is the DPS most likely to get commendations.

Let's face it, BLM's the flashiest DPS. It's hard to not notice them.


Personally, I think Bards are the most commended DPS, especially the ones that remember they can play songs.
#10 Jul 26 2014 at 7:36 AM Rating: Excellent
Fynlar wrote:
From my personal experience, BLM is the DPS most likely to get commendations.

Let's face it, BLM's the flashiest DPS. It's hard to not notice them.


It's also the straight up most popular DPS in the game. In any given raid you are more likely to see two or three BLMs than you are multiples of any other DPS class.

#11 Jul 26 2014 at 11:57 AM Rating: Default
I like doing a douchebag test when I run the big 3 EX primals. Mind you I always tank. My WAR glamours use mostly i60-80 range tank gear, so at a glance I might look underequipped despite being i93, which just makes it better.

*Zone into Titan EX*
*pull out Wave Axe and stand conspicuously in front of everyone so they can see my weapon*

"First time here guys. Anything special I need to know?"

See how many drop. If no one drops, it's probably going to be a winning run. Smiley: nod

Edit for reply to

Quote:
It's also the straight up most popular DPS in the game. In any given raid you are more likely to see two or three BLMs than you are multiples of any other DPS class.


Thank Speedflox Nonstop for that. For three months if you wanted fast tomes as a DPS, BLM was required levelling. Brayflox made it a bandwagon job.

Edited, Jul 26th 2014 2:12pm by DarkswordDX
#12 Jul 26 2014 at 5:39 PM Rating: Good
Valkayree wrote:
Wyldkat wrote:
Came across this recently, I thought it was interesting because some of it actually describes some of the attitudes we've been seeing in the MMO Communities in general lately.

Have the people playing MMOs become so afraid of failure, that even in a game failing carries a stigma that subconsciously scares the crap out of them to the point they become hostile to anyone or anything they see that could cause them to experience failure?

http://www.newrepublic.com/article/118747/ivy-league-schools-are-overrated-send-your-kids-elsewhere


Maybe. I've seen it in people who are generally more successful online than they are in real life (in-game ilvl 110 tank with 10 t9 wins, but is 40 and lives at home with mom vountarily and has no source of income and rarely bathes OR is 15, not really socially accepted and/or bullied at school or home). Personally, I'm less successful on the game than I am in rl, so I tend to care less what people think about me online. I generally speak my mind and really don't care about the drama unless it is personally wasting my time, which I do value more than most anything. Other than that I frown at disrespect and overall idiocy, however that is generally anywhere I go.

Edited, Jul 25th 2014 4:41pm by Valkayree


It sounds like you're generalizing people who do well in-game as "no lifes" or "failures" to justify your poor performance

Just saying.

DarkswordDX wrote:
I like doing a douchebag test when I run the big 3 EX primals. Mind you I always tank. My WAR glamours use mostly i60-80 range tank gear, so at a glance I might look underequipped despite being i93, which just makes it better.

*Zone into Titan EX*
*pull out Wave Axe and stand conspicuously in front of everyone so they can see my weapon*

"First time here guys. Anything special I need to know?"

See how many drop. If no one drops, it's probably going to be a winning run. Smiley: nod


It's kind of ironic that your "douchebag test" involves you being a douchebag. Next time consider the DPS who will have to wait all over again for a new group, because you decided to "troll" your party by pretending to wear low level gear/pretending to not know what to do.

Edited, Jul 26th 2014 7:43pm by lass5
#13 Jul 26 2014 at 6:43 PM Rating: Excellent
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lass5 wrote:
DarkswordDX wrote:
I like doing a douchebag test when I run the big 3 EX primals. Mind you I always tank. My WAR glamours use mostly i60-80 range tank gear, so at a glance I might look underequipped despite being i93, which just makes it better.

*Zone into Titan EX*
*pull out Wave Axe and stand conspicuously in front of everyone so they can see my weapon*

"First time here guys. Anything special I need to know?"

See how many drop. If no one drops, it's probably going to be a winning run. Smiley: nod


It's kind of ironic that your "douchebag test" involves you being a douchebag. Next time consider the DPS who will have to wait all over again for a new group, because you decided to "troll" your party by pretending to wear low level gear/pretending to not know what to do.

It's also ironic that his post was in a thread concerning what's wrong with the MMO community. I don't even understand why he'd do that. He wants to test his group to see if they leave when he's a douchebag? What's the basis? Smiley: oyvey
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#14 Jul 26 2014 at 7:18 PM Rating: Excellent
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lass5 wrote:
DarkswordDX wrote:
I like doing a douchebag test when I run the big 3 EX primals. Mind you I always tank. My WAR glamours use mostly i60-80 range tank gear, so at a glance I might look underequipped despite being i93, which just makes it better.

*Zone into Titan EX*
*pull out Wave Axe and stand conspicuously in front of everyone so they can see my weapon*

"First time here guys. Anything special I need to know?"

See how many drop. If no one drops, it's probably going to be a winning run. Smiley: nod


It's kind of ironic that your "douchebag test" involves you being a douchebag.Edited, Jul 26th 2014 7:43pm by lass5


Smiley: lol
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#15 Jul 26 2014 at 9:38 PM Rating: Default
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Quote:
It's kind of ironic that your "douchebag test" involves you being a douchebag.


Cracking a simple joke is "being a douchebag" to you? You must not have been around on the internet long.

Edited, Jul 26th 2014 11:39pm by Fynlar
#16 Jul 27 2014 at 2:09 AM Rating: Excellent
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Wyldkat wrote:
Came across this recently, I thought it was interesting because some of it actually describes some of the attitudes we've been seeing in the MMO Communities in general lately.

Have the people playing MMOs become so afraid of failure, that even in a game failing carries a stigma that subconsciously scares the crap out of them to the point they become hostile to anyone or anything they see that could cause them to experience failure?

http://www.newrepublic.com/article/118747/ivy-league-schools-are-overrated-send-your-kids-elsewhere


Personally I don't think it goes that deep. I don't believe that losing in an MMO really carries much of a negative stigma, or lowers a player's perceived social status. Losing any fight in this game is not really a big deal, as if you lose you can just turn around and jump back into the fight again with a new group.

I think modern MMOs just tend to attract a pretty decent amount of players who are fairly short tempered when it comes to dealing with less skilled and less experienced players. The expectation of the mainstream MMORPG player is that most of the game is generally quick and effortless. Why have a world to travel when you can have instant teleports and dungeon queues? Why have danger in the world? Dying isn't fun. Why force players to socialize when some players prefer to be loners? I could go on and on, but the point is that the games are generally pretty easy for just about anyone to pick up and succeed in to a certain degree. Which can be a good thing in some ways. For example, the guy who still enjoys MMOs but doesn't quite have the time to sit and dedicate a good deal of time to lengthy and involving content might prefer a more relaxed and casual game.

However, it's also fairly appealing to players who just want to blitz to the cap because they get a kick out of blowing through high level content and reaping top rewards, even if they aren't necessarily the most social or helpful players. Just like the rest of the game, they don't want to waste time doing anything other than getting stuff done. If you make any mistakes that cause a wipe on a boss, or aren't quite doing what you should be for an optimal speed run for the 36th "flavor of the month" dungeon run that day, then you're a hindrance. The rest of the game doesn't exactly require that players play nice with each other, and those who didn't care to do it before aren't necessarily going to start now.
#17 Jul 27 2014 at 7:39 AM Rating: Decent
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Susanoh wrote:
Personally I don't think it goes that deep. I don't believe that losing in an MMO really carries much of a negative stigma, or lowers a player's perceived social status. Losing any fight in this game is not really a big deal, as if you lose you can just turn around and jump back into the fight again with a new group.

I think modern MMOs just tend to attract a pretty decent amount of players who are fairly short tempered when it comes to dealing with less skilled and less experienced players. The expectation of the mainstream MMORPG player is that most of the game is generally quick and effortless. Why have a world to travel when you can have instant teleports and dungeon queues? Why have danger in the world? Dying isn't fun. Why force players to socialize when some players prefer to be loners? I could go on and on, but the point is that the games are generally pretty easy for just about anyone to pick up and succeed in to a certain degree. Which can be a good thing in some ways. For example, the guy who still enjoys MMOs but doesn't quite have the time to sit and dedicate a good deal of time to lengthy and involving content might prefer a more relaxed and casual game.

However, it's also fairly appealing to players who just want to blitz to the cap because they get a kick out of blowing through high level content and reaping top rewards, even if they aren't necessarily the most social or helpful players. Just like the rest of the game, they don't want to waste time doing anything other than getting stuff done. If you make any mistakes that cause a wipe on a boss, or aren't quite doing what you should be for an optimal speed run for the 36th "flavor of the month" dungeon run that day, then you're a hindrance. The rest of the game doesn't exactly require that players play nice with each other, and those who didn't care to do it before aren't necessarily going to start now.


I think it can go really deep or not deep at all and it varies per individual. The fear of loss affects most people at some point in time during their lives. The more you value something the greater the chance you might fear to lose it. If someone values winning or fitting in, then if that is challenged, they could respond with either posturing or contracting. The scope or difficulty of the activity doesn't matter as much as the size of an ego when things go sour.

Skill can be perceived or true. A lot of people are just impatient or self-absorbed or judgmental. I think that is what puts the afflicted into their fight or flight mode. As for the hardcore perfectionist, that just goes back to wanting to be on a winning team again. The dream team in the NBA doesn't want to risk loss because they played a few non all stars. Still doesn't mean they have to be ***** about it when expressing themselves.


GavilrainOfGaruda wrote:
It's the unfortunate side effect of Mass-Consumption of Content - It leads to boredom, burn-out, and a bad attitude towards people who haven't donated as much time to the game as others. It's not intentional...it just tends to happen when people spend too much time focused on their own progress instead of those around them.

It is futile often not as well. Failure comes to all sometimes no matter how good you are. Those very people they choose not to help could be the ones that help them in their time of need.
#18 Jul 27 2014 at 8:24 PM Rating: Good
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Just to echo the sentiment about XI, the community was pretty freakin fantastic. It wasn't until I started playing games like WoW that I started seeing **** attitudes. For the most part XIV has retained a lot of the purity of the XI fanbase, but I've seen some glaring exceptions. The XIV community is tainted by 10 years of ********* using their anonymity to run their mouths in other games, which they've taken with them here. They stand out quite a bit from the vast majority of players who themselves are respectful, and give the impression they'd never fit in in the XI community, nor do they here.
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#19 Jul 27 2014 at 10:51 PM Rating: Excellent
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I've honestly wished death on some of the dumbasses I've run into in instances.

Edited, Jul 28th 2014 7:39am by BrokenFox
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#20 Jul 28 2014 at 2:51 AM Rating: Decent
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I always found the Dungeon Finder a double edged sword. It's fantastic in the way it allows parties to be quickly made in a matter of minutes as opposed to the sometimes hours it took in games before its creation. However, by drawing from a cross server pool its very easy for undesirable people to end up ruining an otherwise great gaming experience for everyone else.

An old XI friend of mine came up with a possible solution using the infamous GM Jail of XI - If you've never been there it's literally a four wall room where no chat leaves and you get the honor of discussing why you've been placed there with a disembodied GM. Anyways his idea was similar to the Player Commendation but it would be changed to Player Demerits - Every 10 demerits a player received for either bad attitude, excessive afks, or just general bad play would place them into the GM Jail for 30 minutes the first time with 30 minutes tacked on every subsequent time. The first three times a player obtains 10 demerits he/she would be allowed to trade 10 Commendations to avoid the 30 minute jail time. The second time would require 20 Commendations to avoid the hour, and the third time would be 30 to avoid the 90 minutes. After the 30th Demerit the player would have to deal with the 2 hours of time in GM Jail.

I personally thought this might be a good idea. It has a large enough margin that it's unlikely to be abused constantly, and it punishes the undesirables by taking away the one thing many of them think is so important that they unfortunately have bad attitudes....Their beloved progression time.
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#21 Jul 28 2014 at 4:13 AM Rating: Good
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GavilrainOfGaruda wrote:
I always found the Dungeon Finder a double edged sword. It's fantastic in the way it allows parties to be quickly made in a matter of minutes as opposed to the sometimes hours it took in games before its creation. However, by drawing from a cross server pool its very easy for undesirable people to end up ruining an otherwise great gaming experience for everyone else.

An old XI friend of mine came up with a possible solution using the infamous GM Jail of XI - If you've never been there it's literally a four wall room where no chat leaves and you get the honor of discussing why you've been placed there with a disembodied GM. Anyways his idea was similar to the Player Commendation but it would be changed to Player Demerits - Every 10 demerits a player received for either bad attitude, excessive afks, or just general bad play would place them into the GM Jail for 30 minutes the first time with 30 minutes tacked on every subsequent time. The first three times a player obtains 10 demerits he/she would be allowed to trade 10 Commendations to avoid the 30 minute jail time. The second time would require 20 Commendations to avoid the hour, and the third time would be 30 to avoid the 90 minutes. After the 30th Demerit the player would have to deal with the 2 hours of time in GM Jail.

I personally thought this might be a good idea. It has a large enough margin that it's unlikely to be abused constantly, and it punishes the undesirables by taking away the one thing many of them think is so important that they unfortunately have bad attitudes....Their beloved progression time.


I think this system would probably be abused more than you might think. By letting players police the game with this system you propose, you're giving just as much power to the players that you're hoping to deter. There'd be nothing stopping people from handing out demerits to other players because they kept getting knocked off by landslide, or they took too long watching their cut scenes on their first time through CM. There's already times when players get vote kicked by a majority of the party for things like this, the last thing they need is to find themselves having their game time taken away because impatient players felt like trolling them. I can already see the justifications being made in my head, "You're wasting my time so how about I waste yours? *Demerits*"
#22 Jul 28 2014 at 4:30 AM Rating: Excellent
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Because each player can only pass out one demerit per dungeon run - The same as they can only give one Player Commendation. It would be impossible for one player to make life miserable on another for wiping on landslides. It would take all 7 other players with the bad player having three previous demerits to suffer for his actions (using your Titan example)

People claimed that adding the Vote Kick feature would also cause players to abuse that system, and it hasn't been abused nearly as much as people claimed it would.
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#23 Jul 28 2014 at 5:03 AM Rating: Excellent
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Yesterday I ran into a player in DF that after one wipe they decided they were done and demanded a vote kick and just sat at the entrance of the zone. They clearly were trying to get out of the penalty for leaving, and for a little bit we refused. Someone suggested to report him but shortly after someone voted to kick him and he got his wish. So unfortunately that encourages that behavior. It fell apart after that and I ended up reporting the dude.

Believe it or not, four hours later I got a tell from a GM who said they would investigate it! So let's hope something comes out of it. Done with princess players.
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#24 Jul 28 2014 at 5:19 AM Rating: Excellent
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GavilrainOfGaruda wrote:
Because each player can only pass out one demerit per dungeon run - The same as they can only give one Player Commendation. It would be impossible for one player to make life miserable on another for wiping on landslides. It would take all 7 other players with the bad player having three previous demerits to suffer for his actions (using your Titan example)

People claimed that adding the Vote Kick feature would also cause players to abuse that system, and it hasn't been abused nearly as much as people claimed it would.


It would be impossible for one player to make life miserable for another, but it wouldn't be at all unlikely that over time these would start to add up. If you get two or three of these on one run, then one the next, then a few later on, sooner or later you end up finding yourself in jail. Vote kick requires a majority to take effect, and I've seen it happen in both situations that I mentioned. There'd be nothing stopping that same majority (4 or more) of players from abusing this system per run, and even if it's a minority, if these started to accumulate over time you'd end up being punished for it. And the punishment, losing your game time, is quite severe. I just couldn't see a system like this working to everyone's benefit. If something like this were actually implemented, I'd expect an outcry within days of its release.
#25 Jul 28 2014 at 7:33 AM Rating: Good
BrokenFox wrote:
I've honestly wished death on some of the dumbasses I've run into in instances.

Edited, Jul 28th 2014 7:39am by BrokenFox


That made me laugh for some reason
#26 Jul 28 2014 at 7:55 AM Rating: Excellent
I didn't have to wish death on a player the other day in Brayflox normal. He was a summoner, I was on warrior, and he kept trying to be the dungeon puller. After the third time where I said "please let me pull" and he ran ahead of me, I told the healer to stop healing him and the other DPS to top helping him. We let him die.

He warped back to the dungeon start and got the point after that.

I try not to be a princess tank, but if you're not letting me do my job, I'm going to get pissy.
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