Wyldkat wrote:
Came across this recently, I thought it was interesting because some of it actually describes some of the attitudes we've been seeing in the MMO Communities in general lately.
Have the people playing MMOs become so afraid of failure, that even in a game failing carries a stigma that subconsciously scares the crap out of them to the point they become hostile to anyone or anything they see that could cause them to experience failure?
http://www.newrepublic.com/article/118747/ivy-league-schools-are-overrated-send-your-kids-elsewhere
Personally I don't think it goes that deep. I don't believe that losing in an MMO really carries much of a negative stigma, or lowers a player's perceived social status. Losing any fight in this game is not really a big deal, as if you lose you can just turn around and jump back into the fight again with a new group.
I think modern MMOs just tend to attract a pretty decent amount of players who are fairly short tempered when it comes to dealing with less skilled and less experienced players. The expectation of the mainstream MMORPG player is that most of the game is generally quick and effortless. Why have a world to travel when you can have instant teleports and dungeon queues? Why have danger in the world? Dying isn't fun. Why force players to socialize when some players prefer to be loners? I could go on and on, but the point is that the games are generally pretty easy for just about anyone to pick up and succeed in to a certain degree. Which can be a good thing in some ways. For example, the guy who still enjoys MMOs but doesn't quite have the time to sit and dedicate a good deal of time to lengthy and involving content might prefer a more relaxed and casual game.
However, it's also fairly appealing to players who just want to blitz to the cap because they get a kick out of blowing through high level content and reaping top rewards, even if they aren't necessarily the most social or helpful players. Just like the rest of the game, they don't want to waste time doing anything other than
getting stuff done. If you make any mistakes that cause a wipe on a boss, or aren't quite doing what you should be for an optimal speed run for the 36th "flavor of the month" dungeon run that day, then you're a hindrance. The rest of the game doesn't exactly require that players play nice with each other, and those who didn't care to do it before aren't necessarily going to start now.