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Allied SealsFollow

#1 Jul 15 2014 at 10:36 PM Rating: Decent
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We all know that the Hunts are getting mobbed because everyone wants to get their hands on allied seals. Why do seals have to be exclusive to hunts, though? If they could be obtained any other way there would be less people doing Hunts and they might actually become what they were envisioned to be as opposed to the huge mess they are now.

I think having seals rewarded in Frontlines makes perfect sense. You're helping your GC so of course they'd want to reward you. This would encourage people to give Frontlines a try and give us all a choice in what we do to obtain them... the people who like the hunts can keep doing those, and the rest of us can do Frontlines.

Other suggestions:
1) Make daily hunts much more worthwhile (more than 1 whole seal per hunt)
2) Award seals for high level supplying and provisioning missions.
3) Award seals for high level GC leves.
4) Not really seals but a friend in my FC suggested it... create a new EX primal weekly quest that rewards a sand of time (Levi, Mog, and Ramuh EX).

We need some type of choice here!
#2 Jul 16 2014 at 12:28 AM Rating: Good
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in 3 months everything becomes obsolete again. Whatever new tomestones they will make will render sand and oil useless. I'm even willing to bet they will allow us to buy sand/oil in 2.4 with either soldiery or the new tomestone.
#3 Jul 16 2014 at 1:06 AM Rating: Decent
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I'd be rather against Allied Seals being tied into Frontline/PVP content.

I dont absolutely hate Frontlines (i hate PVP with a pasion though), and for this to become mandatory if you wish to obtain Allied Seals is an outrage.
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#4 Jul 16 2014 at 2:25 AM Rating: Good
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KojiroSoma wrote:
I'd be rather against Allied Seals being tied into Frontline/PVP content.

I dont absolutely hate Frontlines (i hate PVP with a pasion though), and for this to become mandatory if you wish to obtain Allied Seals is an outrage.


The suggestion in the OP is that allied seals be added to frontlines as an alternative to hunts, not as a sole method. This would give people more choice in how they progress. Frontlines wouldn't be mandatory, and hunts wouldn't be mandatory. They would both be optional forms of progress. If you don't like one, you can do the other. If you like both, you can do both.

Personally I think it's an excellent idea. Placing allied seals only in hunts inevitably leads to the massive zerging from entire servers that we've seen so far. Giving more options would ease the amount of people rushing out looking for hunt mobs, making hunts more enjoyable, and allow people who would rather do something else (in this case, frontlines) to progress doing what they find enjoyable.
#5 Jul 16 2014 at 3:03 AM Rating: Excellent
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I'd toss AN onto GC leves, too.
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#6 Jul 16 2014 at 7:49 AM Rating: Decent
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Seriha wrote:
I'd toss AN onto GC leves, too.


Would be nice as long as they got rid of that silly "must be solo" restriction.
#7 Jul 16 2014 at 8:57 AM Rating: Good
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Keysofgaruda wrote:
in 3 months everything becomes obsolete again. Whatever new tomestones they will make will render sand and oil useless. I'm even willing to bet they will allow us to buy sand/oil in 2.4 with either soldiery or the new tomestone.


Maybe so, but that's 3 months from now.

KojiroSoma wrote:
I'd be rather against Allied Seals being tied into Frontline/PVP content.

I dont absolutely hate Frontlines (i hate PVP with a pasion though), and for this to become mandatory if you wish to obtain Allied Seals is an outrage.


Instead we should be forced to do hunts if we want seals? Hunts are a bad joke at the moment.
#8 Jul 16 2014 at 9:15 AM Rating: Decent
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Well..they are the Hunt currency lol, so yeah we should be forced into it. I much have preferred they did the ZNM style system from XI, that way we could work our way up the food chain and not have to deal with this. And if your other FC/LS members had pops, you can help them far easily and benefit in the process AND make it an event with your whole LS/FC instead of something that dies in 5-10 seconds.

Hunts definitely need refinement still though.
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#9 Jul 16 2014 at 9:54 AM Rating: Excellent
Zeni had its own annoyances though. Taking photographs of monsters in the wild was.... very annoying.

Our HNM had to impose a rule of NO PICTURES DURING BOSS FIGHT which our THF puller violated once during Dynamis after a successful boss sac pull since he was weak anyway. Smiley: laugh
#10 Jul 16 2014 at 10:02 AM Rating: Good
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Catwho wrote:
Zeni had its own annoyances though. Taking photographs of monsters in the wild was.... very annoying.

Our HNM had to impose a rule of NO PICTURES DURING BOSS FIGHT which our THF puller violated once during Dynamis after a successful boss sac pull since he was weak anyway. Smiley: laugh


Yeah lol, that was kinda funny our shell did the same too. I just wish they'd have added another way to do it, maybe making use of monstrosity since that technically is the evolution of Pankraton lol.
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#11 Jul 16 2014 at 10:07 AM Rating: Good
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Theonehio wrote:
Well..they are the Hunt currency lol, so yeah we should be forced into it. .


They're only the hunt currency because that's all they are now. There's no reason this can't change, and it should. I'd like to spend my game time doing a little more than just running from zone to zone trying to get a hit or two in on each mark before they are zerged to death, and I doubt I'm the only one.
#12 Jul 16 2014 at 11:48 AM Rating: Excellent
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Catwho wrote:
Zeni had its own annoyances though. Taking photographs of monsters in the wild was.... very annoying.

Our HNM had to impose a rule of NO PICTURES DURING BOSS FIGHT which our THF puller violated once during Dynamis after a successful boss sac pull since he was weak anyway. Smiley: laugh


Side note: I absolutely loved hunting monsters as a blue mage to learn their spells. I want that back. Now.
#13 Jul 16 2014 at 12:08 PM Rating: Decent
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Valkayree wrote:
Catwho wrote:
Zeni had its own annoyances though. Taking photographs of monsters in the wild was.... very annoying.

Our HNM had to impose a rule of NO PICTURES DURING BOSS FIGHT which our THF puller violated once during Dynamis after a successful boss sac pull since he was weak anyway. Smiley: laugh


Side note: I absolutely loved hunting monsters as a blue mage to learn their spells. I want that back. Now.


Not sure how that'll work in this game. :( I want it to be in this game too. But it doesn't fit.
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#14 Jul 16 2014 at 1:40 PM Rating: Excellent
Valkayree wrote:
Catwho wrote:
Zeni had its own annoyances though. Taking photographs of monsters in the wild was.... very annoying.

Our HNM had to impose a rule of NO PICTURES DURING BOSS FIGHT which our THF puller violated once during Dynamis after a successful boss sac pull since he was weak anyway. Smiley: laugh


Side note: I absolutely loved hunting monsters as a blue mage to learn their spells. I want that back. Now.


Do you KNOW how many hours I lost in Sacrarium trying to get that level 40 toad spell? Smiley: mad

And you people complain about Atma drop rates.
#15 Jul 16 2014 at 2:23 PM Rating: Excellent
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Feather Barrier was my kryptonite. Something like 8 hours killing greater birds for a spell I'd never actually use. -.-

But yeah, Blue Mage isn't really mechanically viable within this game and the more limited spell/skill selection. I could think of ways to "make it work" like role shifting between healer, tank, or damage out of combat, but spell hunting will still be a temporary gig. Plus mob variety could use a general boost.
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#16 Jul 16 2014 at 2:41 PM Rating: Default
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Catwho wrote:
Valkayree wrote:
Catwho wrote:
Zeni had its own annoyances though. Taking photographs of monsters in the wild was.... very annoying.

Our HNM had to impose a rule of NO PICTURES DURING BOSS FIGHT which our THF puller violated once during Dynamis after a successful boss sac pull since he was weak anyway. Smiley: laugh


Side note: I absolutely loved hunting monsters as a blue mage to learn their spells. I want that back. Now.


Do you KNOW how many hours I lost in Sacrarium trying to get that level 40 toad spell? Smiley: mad

And you people complain about Atma drop rates.


I know this comment wasn't entirely intended be serious, but this is such old man "back in my day" symdrome it hurts. You'd be surprised how many people pick this argument as their hill to die on, without considering that game design has gotten considerably better since a decade ago and RNG dominated mechanics have mostly (and rightfully so) gone the way of the dodo.

EDIT: OMG!!! lol... I meant to say "wasn't" not "was". Terrible typo.

Edited, Jul 16th 2014 3:41pm by Onionthiefx

Edited, Jul 17th 2014 2:58pm by Onionthiefx
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#17 Jul 16 2014 at 2:46 PM Rating: Good
Naw, it was tongue in cheek. Mostly because I complain about Atma drop rates too.

BLU was awesome though. Self skillchains were the bomb.
#18 Jul 16 2014 at 2:46 PM Rating: Good
oh gorrammit double post

Edited, Jul 16th 2014 4:47pm by Catwho
#19 Jul 16 2014 at 4:34 PM Rating: Good
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Raylo wrote:
Theonehio wrote:
Well..they are the Hunt currency lol, so yeah we should be forced into it. .


They're only the hunt currency because that's all they are now. There's no reason this can't change, and it should. I'd like to spend my game time doing a little more than just running from zone to zone trying to get a hit or two in on each mark before they are zerged to death, and I doubt I'm the only one.


I don't think people like the hunts and that's the main issue. I get the feeling that if you took a poll, the majority would say they only participate because they want the seals and not because they enjoy it. That's the underlying issue here. If SE allowed people to receive the seals by participating in other activities, hunts would die off.

I had high hopes for this event and I think it could still be something worthwhile with more adjustments, but it's going to take more than just buffing mob health and adjusting requirements to get contribution credit.
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#20 Jul 16 2014 at 4:58 PM Rating: Excellent
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FilthMcNasty wrote:
Raylo wrote:
Theonehio wrote:
Well..they are the Hunt currency lol, so yeah we should be forced into it. .


They're only the hunt currency because that's all they are now. There's no reason this can't change, and it should. I'd like to spend my game time doing a little more than just running from zone to zone trying to get a hit or two in on each mark before they are zerged to death, and I doubt I'm the only one.


I don't think people like the hunts and that's the main issue. I get the feeling that if you took a poll, the majority would say they only participate because they want the seals and not because they enjoy it. That's the underlying issue here. If SE allowed people to receive the seals by participating in other activities, hunts would die off.

I had high hopes for this event and I think it could still be something worthwhile with more adjustments, but it's going to take more than just buffing mob health and adjusting requirements to get contribution credit.


The main issue is that s rank mobs have very large spawn windows meaning some people wont see many of these because they will pop outside peoples play time. Rank a and b mobs still die extremely quick. Instead of 10 seconds they last 12 now lol.

What they should have done is taken the a and b mobs out of the open world. Instead, have them act like a leve quest so only the light or full party can fight them. The monsters would spawn anywhere in the zone and the party would have to find them (so hunting as the name implies). The mobs could be done once per day for a reasonable amount of seals. They should also be somewhat challenging to make it interesting. Not super punishing with all kinds of one shot mechanics, but not easy enough to faceroll. Rank s mobs are fine where hey are now.

If SE did this i think interest would pick up and it would be fun for everyone. I know people wanted open world content but not like this. Everyone After the same mobs is causing too many problems.
#21 Jul 16 2014 at 10:26 PM Rating: Default
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FilthMcNasty wrote:
Raylo wrote:
Theonehio wrote:
Well..they are the Hunt currency lol, so yeah we should be forced into it. .


They're only the hunt currency because that's all they are now. There's no reason this can't change, and it should. I'd like to spend my game time doing a little more than just running from zone to zone trying to get a hit or two in on each mark before they are zerged to death, and I doubt I'm the only one.


I don't think people like the hunts and that's the main issue. I get the feeling that if you took a poll, the majority would say they only participate because they want the seals and not because they enjoy it. That's the underlying issue here. If SE allowed people to receive the seals by participating in other activities, hunts would die off.

I had high hopes for this event and I think it could still be something worthwhile with more adjustments, but it's going to take more than just buffing mob health and adjusting requirements to get contribution credit.


It just really seems to show how well conditioned some people are to just go along with whatever SE asks them to do, IMO. "Man, I hate these hunts, I can barely get there in time and when I do I only hit them maybe onc-OMG A RANK SPOTTED IN SOUTH SHROUD INV PLEASE."

Keysofgaruda wrote:
FilthMcNasty wrote:
Raylo wrote:
Theonehio wrote:
Well..they are the Hunt currency lol, so yeah we should be forced into it. .


They're only the hunt currency because that's all they are now. There's no reason this can't change, and it should. I'd like to spend my game time doing a little more than just running from zone to zone trying to get a hit or two in on each mark before they are zerged to death, and I doubt I'm the only one.


I don't think people like the hunts and that's the main issue. I get the feeling that if you took a poll, the majority would say they only participate because they want the seals and not because they enjoy it. That's the underlying issue here. If SE allowed people to receive the seals by participating in other activities, hunts would die off.

I had high hopes for this event and I think it could still be something worthwhile with more adjustments, but it's going to take more than just buffing mob health and adjusting requirements to get contribution credit.


The main issue is that s rank mobs have very large spawn windows meaning some people wont see many of these because they will pop outside peoples play time. Rank a and b mobs still die extremely quick. Instead of 10 seconds they last 12 now lol.

What they should have done is taken the a and b mobs out of the open world. Instead, have them act like a leve quest so only the light or full party can fight them. The monsters would spawn anywhere in the zone and the party would have to find them (so hunting as the name implies). The mobs could be done once per day for a reasonable amount of seals. They should also be somewhat challenging to make it interesting. Not super punishing with all kinds of one shot mechanics, but not easy enough to faceroll. Rank s mobs are fine where hey are now.

If SE did this i think interest would pick up and it would be fun for everyone. I know people wanted open world content but not like this. Everyone After the same mobs is causing too many problems.


I actually like this idea a lot!
#22 Jul 17 2014 at 3:38 AM Rating: Excellent
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Keysofgaruda wrote:
What they should have done is taken the a and b mobs out of the open world. Instead, have them act like a leve quest so only the light or full party can fight them. The monsters would spawn anywhere in the zone and the party would have to find them (so hunting as the name implies). The mobs could be done once per day for a reasonable amount of seals. They should also be somewhat challenging to make it interesting. Not super punishing with all kinds of one shot mechanics, but not easy enough to faceroll. Rank s mobs are fine where hey are now.


I think something like this is what a lot of people were expecting hunts to be. Something you could round up some friends and go kill an elite level mob in a somewhat challenging and rewarding fight.

I don't know about anyone else, but my server has a fairly high population and has spawned quite a few full hunt linkshells. The moment any hunt spawns, no matter what rank, it's spotted immediately and there's a giant zerg train coming from the aether crystal. A mass of players gather, people shout things like "wait to pull," or "pulling at xx time." Inevitably, someone pulls before that time, the mob dies in all of about 3.5 seconds, and then a shout war follows which looks like something to the effect of: "Dead" "Who pulled!?" "Blacklist xxxxxxx" "You couldn't wait? This thing was up 30 seconds!" "Should have gotten here earlier then." In all of this, you are either one of the players who was there and got to enjoy your 3.5 second fight, or you're one of the players who didn't make it in time. One will get you your reward and one won't, but neither is what I would call overly compelling gameplay. People complained about FATEs when leveling because they were really easy and mindless open world zergs, but hunts in their current form take it to a level even further. At least FATEs tended to last at least a minute or two, and people were somewhat spread out. Hunts have all of the "excitement" of running with a stampede from point A to B, but with even less actual gameplay. The most efficient way to take these things on seems to be to go on white mage and spam medica and medica II (if you can even get more than a few of them off) even though no one needs any healing, so you can get contribution. That's not even going into what the most efficient way to "find" them is. Is that really what anyone wants to see as the pinnacle of progression in FFXIV?
#23 Jul 17 2014 at 10:06 AM Rating: Default
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Keysofgaruda wrote:
FilthMcNasty wrote:
Raylo wrote:
Theonehio wrote:
Well..they are the Hunt currency lol, so yeah we should be forced into it. .


They're only the hunt currency because that's all they are now. There's no reason this can't change, and it should. I'd like to spend my game time doing a little more than just running from zone to zone trying to get a hit or two in on each mark before they are zerged to death, and I doubt I'm the only one.


I don't think people like the hunts and that's the main issue. I get the feeling that if you took a poll, the majority would say they only participate because they want the seals and not because they enjoy it. That's the underlying issue here. If SE allowed people to receive the seals by participating in other activities, hunts would die off.

I had high hopes for this event and I think it could still be something worthwhile with more adjustments, but it's going to take more than just buffing mob health and adjusting requirements to get contribution credit.


The main issue is that s rank mobs have very large spawn windows meaning some people wont see many of these because they will pop outside peoples play time. Rank a and b mobs still die extremely quick. Instead of 10 seconds they last 12 now lol.

What they should have done is taken the a and b mobs out of the open world. Instead, have them act like a leve quest so only the light or full party can fight them. The monsters would spawn anywhere in the zone and the party would have to find them (so hunting as the name implies). The mobs could be done once per day for a reasonable amount of seals. They should also be somewhat challenging to make it interesting. Not super punishing with all kinds of one shot mechanics, but not easy enough to faceroll. Rank s mobs are fine where hey are now.

If SE did this i think interest would pick up and it would be fun for everyone. I know people wanted open world content but not like this. Everyone After the same mobs is causing too many problems.

How about leaving everything open world, spawns and all with a twist?
An allied seal purchasable pheromone
The pheromone rules:
A)Purchasable with allied seals
B)Required for mark to spawn, claims mark to party or alliance
C)Each individual pheromone vial is tied to a character.
D)Once that mark is engaged, that pheromone for that particular mark is depleted and can't be refilled for one week.
E)You can still assist killing the same mark that week but payout is halved or null(Half or null better?) for that particular mark.
F)Pheromone triggers spawns can be happen at anytime provided an active pheromone is unused by one member.

The open world natural spawn rules remain. If you happen to kill a mark in it's natural spawn.The seal payout is slightly higher than a pheromone triggered mark. Thus keeping the competitive aspect alive. The pheromone is basically the"Make sure everyone can partake in hunt content card". So the players who couldn't claim the natural spawn still get to have fun. It's like an extra spawn per mark.

If too many members are in the claiming party upon pheromone trigger, the mark will flee. Your pheromone is not consumed unless the monster does not flee and is engaged.

I was unsure what option was better for E. I would like to see encouragement to help even if one's pheromone is used but don't want it being potentially abused.

This idea sound decent or bad?

#24 Jul 17 2014 at 10:25 AM Rating: Good
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sandpark wrote:
This idea sound decent or bad?


Paying Seals in order to get seals is never a good thing.

Heck, SE would have done a much better job if they threw these NM's into dungeons occasionally for people to run into. No claim disputes, always enough contribution and a reason to explore and look around a dungeon instead of rushing through it.
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#25 Jul 17 2014 at 10:34 AM Rating: Excellent
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Another thing that is a shame is that these fights can actually be fun if you do them the right way... some of them seem to have some surprise mechanics. The first night after the patch we actually stumbled across a couple of marks by sheer chance and were able to notify others in the FC to come and form a party. It was just us, no competition or anything. They're actually fun! We fought a salamander type enemy in Mor Dhona that had an ability that inflicted 60 seconds of sleep, and one of those mini-leviathan enemies in Lower La Noscea that was capable of some heavy hits. I doubt most people have any idea what these marks are actually capable of as it is now because they just get zerged to death in a mass of people.

A part of me hopes that once all these people get the seals they need to afford all the sands of time they want they'll go away, but I'm skeptical for a couple reasons. First, they'll just start gathering seals to gear up their other jobs, and second even if they don't want to do that I think a lot of people will keep doing the hunts because you can get all the myth and soldiery you'll ever need from them. So while I hope the current situation gets better, I'm not optimistic about it.

I kind of think they should get rid of the myth and soldiery that drop with marks for just that reason, as at least that would force the folks who hunt 24/7 to take a break and run dungeons for a bit if they want to get either of those. As it is you can take care of pretty much everything by just hunting, hunting, hunting. Well, everything except having fun that is, but most of these people don't seem to care about that... ;)
#26 Jul 17 2014 at 10:58 AM Rating: Excellent
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Heck, SE would have done a much better job if they threw these NM's into dungeons occasionally for people to run into.


This is a fantastic idea.
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