Susanoh wrote:
And this is precisely one of the reasons why those spawn methods work out much better, IMO. The current method where something just pops out of thin air and whoever gets there first gets first dibs is highly competitive. In the amount of time it takes for you to run around looking for your target, someone else with a third party app can scan the zone in a small fraction of the time. This isn't just a small advantage. It completely undermines the whole concept of trying to find your target, and allows anyone who's cheating a massive advantage over anyone who isn't. If you're using the system as intended, either running around on your mount checking known spawn locations, sitting in one spot hoping it'll pop in a specific location, or whatever the intended use was, then every time someone else with a radar app pops in and easily finds if/where a mob has spawned and dispatches it, you're losing out on content because you don't have the same advantage.
Even without the cheating, I don't think the system would be ideal, but with cheating it seems completely worthless. A "hunt" system where the best way to "hunt" your intended target is to download third party apps that let you know where it is. As long as this continues, this content and any intention that was had for it is a complete bust, IMO.
How big is the percentage of monsters that pop into thin air? Do all marks work in this manner? I know this advantage, it is like wide-scan for beastmaster. I wasn't implying that this advantage was fair. It would be if everyone played on pc. Because then you could say, what is stopping everyone from getting that app themselves.
But if everyone is using the app and knows where things will spawn. It defeats the purpose.
I think there should be some progression to getting S rank monsters.
What are the options?
A)Pop items(require crafted items or drops from weaker monsters to pop)
B)Tracking/Hunting/Trapping/Habitat knowledge systems
C)Tiered(Require drops from weaker ranked marks to pop)
D)Currency buys(Buy mark pop items with allied seals or some unique mark currency gained from defeating marks)
E)Instance
F)Other
I would prefer an elaborate option B. That would keep Hunts 100% open world and distinguish this from other content like dungeons or future instances. Where in those you have to progress in tiers and grind instead of a case by case basis. If SE wants to keep the random spawns with no tell tale signs, they need to introduce what the app accomplishes an in game system.
Susanoh wrote:
Changing rewards so that hunts were not quite as desirable could work in alleviating the congestion of players doing it, sure. I wouldn't mind seeing the entire concept overhauled myself, but downplaying it to the point where it wasn't so highly desired and putting more lucrative rewards and more effort into creating other systems could have the same effect.
I am sure this was their plan to begin with. The player base just has an it has to be 100% perfect from the get go or you hear it from us the day after it releases. It takes time to introduce new systems and see the metrics of how things are playing out.