Anyway, looks like there's a couple of pertinent facts about the upcoming system that really should give people something to do. Some of this has been known, but not everyone's good at keeping up to date about everything in the patch.
- Allied Seals from Hunts are not capped in terms of limiting how often you can get them (like Mythology they'll have a hard cap but not soft cap)
- Daily Hunts are apparently just killing normal enemies out in the world. They give seals, and it's randomly generated per person (like daily beast tribe quests are).
- Elite Hunts (weekly) are either the lesser hunt NMs or FATE bosses. This hunt is the same for everyone on a server that week.
- There are basically NM and HNMs that spawn out in the world now tied to this system.
- Elite Marks are randomized in where they will appear within a zone; it isn't always in the same place.
- Some Elite Marks only spawn in certain conditions (weather, time, day, etc.). FFXI NM lovers will be in heaven.
- Killing an Elite Mark still gives you seals even if you've already done a weekly. This is how the rushers will be able to get their sets first.
- Credit works like FFXIV normal rules: if you do enough actions/enmity you get credit for that Mark. No FFXI claim systems.
It should also be noted that way back when this was announced and rewards were discussed, it was mentioned that Oil of Time/Sands of Time were going to be purchaseable rewards. I'd expect them to hold true on this considering preliminary patch notes state that they're making them buying with either Myth or Soldiery.
Source: http://forum.square-enix.com/ffxiv/threads/178148-Letter-from-the-Producer-LVII-%2807-07-2014%29?p=2242343#post2242343
Edited, Jul 7th 2014 8:52am by Viertel