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Patch 2.3 Notes (Preliminary)Follow

#27Fynlar, Posted: Jul 04 2014 at 9:16 PM, Rating: Sub-Default, (Expand Post) The bolded part is a conclusion I can't draw from this. Ifrit EX is a separate quest from Garuda and Titan anyway. It's not one "whole" quest that involves three fights.
#28 Jul 04 2014 at 9:22 PM Rating: Excellent
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Christ, it hurts seeing you try to figure this out.
#29 Jul 04 2014 at 9:24 PM Rating: Default
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Raylo wrote:
DuoMaxwellxx wrote:
[quote=Raylo][quote=DuoMaxwellxx]i hjope the new ones will give 100 and be speedrunable


If they're not fun... why are you still playing? You make it sound like a job.

Edited, Jul 4th 2014 7:25pm by Raylo




the exact same reason why I go to work... I dont enjoy what I do but I enjoy the paycheck I get from doing it which allows me to do things i DO enjoy doing...... I dont enjoy running brayfllox HM 30 times a day (literally) but I do enjoy/want that super shiny weapons... so I deal with it..

now if only someone can make a game where grinding/doing the same thing 500+ times is consistently fun instead of feeling like a chore..

As for dynamis, nyzul isle, etc etc yeah I did those a million times and never got bored.. difference is you could only enter dynamis twice a week... so I wasnt doing it frequently enough to be bored.. now if i was doin it 10 times back to back in the same day EVERY day Id wanna shoot myself.. same with nyzul isle.. sure you can do that multiple times back to back BUT.. you had to run out of tags... after which you HAD to find something ELSE to do until you got more.... getting mythology tomes in brayflox doesnt have that restriction.. and without such restrictions m gonna try to get stuff done the fastest way possible even if its painfully torturous.


another example would be getting alexandrite and soldiery cap.. I dont farm 800 myth a day to get an alexandrite since now I have another options (1 expert roulette a day) and now Im not doing brayflox back to back 15 times in one day every week to cap soldiery ASAP because I HAVE to do one expert roulette a day now to get alxandrite and doing so would also give me 450 soldiery by the weeks end so spamming brayflox to cap soldiery is not unnecessary... thus its awhole lot less boring since Im not doing it back to make anymore....


unless of course I decide I wanna start farming myth to get alexandrite even faster... but first im waiting to se how the myth adjustments tuin out to be and how good hunting is before i decide is spamming myth all day for alexamdrite is the way to go.

Edited, Jul 4th 2014 10:28pm by DuoMaxwellxx
#30 Jul 04 2014 at 9:43 PM Rating: Decent
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Christ, it hurts seeing you try to figure this out.


What's there to figure out?

The statement, as made, solves nothing, because Ifrit EX is not the roadblock.

Either 1) they made an error with the patch notes (which would be forgivable, since it is "preliminary" and all) and it needs to be corrected, or
2) they are about to implement a change that is effectively useless and won't get anyone moving on to Levi/Thornmarch EX that weren't already there.

People might be quick to believe #1, but perhaps due to my FFXI-based cynicism and since it's Square Enix we're talking about, I don't give the benefit of the doubt that easily.
#31 Jul 04 2014 at 9:47 PM Rating: Decent
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DuoMaxwellxx wrote:
As for dynamis, nyzul isle, etc etc yeah I did those a million times and never got bored.. difference is you could only enter dynamis twice a week... so I wasnt doing it frequently enough to be bored.. now if i was doin it 10 times back to back in the same day EVERY day Id wanna shoot myself.. same with nyzul isle.. sure you can do that multiple times back to back BUT.. you had to run out of tags...

The restrictions on these events were removed quite some time ago. You can run dyna, salvage, nyzul every day. Those 3 events alone will take you several hours so on their own, they're more than enough to fill up a day for the average player. The fact that you can supplement them with other events I listed(should you get bored) is just icing.
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#32 Jul 04 2014 at 9:47 PM Rating: Excellent
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DuoMaxwellxx wrote:
Raylo wrote:
DuoMaxwellxx wrote:
[quote=Raylo][quote=DuoMaxwellxx]i hjope the new ones will give 100 and be speedrunable


If they're not fun... why are you still playing? You make it sound like a job.

Edited, Jul 4th 2014 7:25pm by Raylo


the exact same reason why I go to work... I dont enjoy what I do but I enjoy the paycheck I get from doing it which allows me to do things i DO enjoy doing...... I dont enjoy running brayfllox HM 30 times a day (literally) but I do enjoy/want that super shiny weapons... so I deal with it..

Edited, Jul 4th 2014 10:28pm by DuoMaxwellxx


I'm about a week and a half away from my Curtana Novus and I haven't spammed anything. All I do is run my dailies every day. Gets me about 400 myth a day so I get one alexandrite a day from the daily quest and an extra every other day purchased for 800 myth. I'm sure if I did nothing but spam Brayflox over and over again I'd probably get pretty sick of it to... but I don't really see the point since I'm making pretty good progress as is. Come next week those myth numbers will be even higher so I can either a) get alexandrites faster or b) keep the same pace but do less work to get there.

I think comparing your paycheck to a fictional weapon inside a game is pretty silly since you need one to get by in life and the other you don't, but whatever. I look forward to getting my Novus too, but I'm not going to make myself miserable to get it. It's a game.
#33 Jul 04 2014 at 10:30 PM Rating: Excellent
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Fynlar wrote:
Quote:
Christ, it hurts seeing you try to figure this out.


What's there to figure out?

The statement, as made, solves nothing, because Ifrit EX is not the roadblock.

Either 1) they made an error with the patch notes (which would be forgivable, since it is "preliminary" and all) and it needs to be corrected, or
2) they are about to implement a change that is effectively useless and won't get anyone moving on to Levi/Thornmarch EX that weren't already there.

People might be quick to believe #1, but perhaps due to my FFXI-based cynicism and since it's Square Enix we're talking about, I don't give the benefit of the doubt that easily.


From the 2.2 patch notes, the prereq for Leviathan extreme is :
Players must first complete the quest "Through the Maelstrom" and have completed The Bowl of Embers (Extreme).

With 2.3, the ifrit extreme prereq is removed. The titan and garuda quest is not listed as a prereq. Therefore, with ifrit removed, you do not need to beat any of those 3 in order to unlock Leviathan.
#34 Jul 04 2014 at 10:31 PM Rating: Decent
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Fynlar wrote:
Quote:
Christ, it hurts seeing you try to figure this out.


What's there to figure out?

The statement, as made, solves nothing, because Ifrit EX is not the roadblock.


This has nothing to do with which of three fights is the roadblock, you idiot. The only requirements to access Thornmarch Ex and Leviathan EX are Leviathan Hard, and Ifrit Ex. They are removing the Ifrit Ex requirement. This isn't @#%^ing rocket science.


Edited, Jul 5th 2014 1:13am by Turin
#35 Jul 04 2014 at 10:33 PM Rating: Default
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Raylo wrote:
DuoMaxwellxx wrote:
Raylo wrote:
DuoMaxwellxx wrote:
[quote=Raylo][quote=DuoMaxwellxx]i hjope the new ones will give 100 and be speedrunable


If they're not fun... why are you still playing? You make it sound like a job.

Edited, Jul 4th 2014 7:25pm by Raylo


the exact same reason why I go to work... I dont enjoy what I do but I enjoy the paycheck I get from doing it which allows me to do things i DO enjoy doing...... I dont enjoy running brayfllox HM 30 times a day (literally) but I do enjoy/want that super shiny weapons... so I deal with it..

Edited, Jul 4th 2014 10:28pm by DuoMaxwellxx


I think comparing your paycheck to a fictional weapon inside a game is pretty silly since you need one to get by in life



not true for everyone.. I work because I like having nice things and new shiny "toys" to play with (i.e the $2k laptop I built, ffxiv's sub fee, my day one ps4... about 50+ games currently paid in full and pre ordered) etc etc.... I dont HAVE to work at all as everything i NEED is already taken care of, I go out and bust my *** 40 hours a week at a job I dont like to get the things I WANT.. Im sure we all know the difference between a need and a want and when/if the time does come where NEEDs are no longer being taken care off I have a very large stockpile saved up and continuously growing just for when and if that day finally comes, im smart enough not to blow ALL my money, as any of the idiots who won the lottery went on shopping sprees then were broke within a week, learned the hard way... there will be a time when youll actually NEED that money. I tend to do a fine job of learning from others mistakes.
#36Fynlar, Posted: Jul 05 2014 at 3:15 AM, Rating: Sub-Default, (Expand Post) Yeah, ok. Smiley: nod
#37 Jul 05 2014 at 5:03 AM Rating: Good
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I do think running the same dungeons repeatedly each week quickly turns into a grind. In fact, there are two things I think SE needs to address;
1. Create other avenues for myth; high level, open world FATE chains, that reward small amounts of myth is just one thought. I understand anything they add will turn into a grind eventually but having the option, especially if I don't want to charge through AK or WP for the 700 time, is important.

2. Content in which skillful use of abilities is more important or at least as important as the mechanics of the fight. This is a legacy instinct from my XI years. Somehow, I felt that if I executed abilities in the right order or at the right time it could influence the outcome or significantly increase the pace of the monsters defeat. In XI skill-chains were one manifestation of how skillful timing could reward your party. I am not saying we need skill-chains in XIV but I guess I would like to see bigger rewards for skillful play as opposed to just straight DPS. Limit Breaks don't give me that same feeling.

Edited, Jul 5th 2014 7:09am by kainsilv
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#38 Jul 05 2014 at 6:58 AM Rating: Default
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Fynlar wrote:
Quote:
This has nothing to do with which of three fights is the roadblock, you idiot. The only requirements to access Thornmarch Ex and Leviathan EX are Leviathan Hard, and Ifrit Ex. They are removing the Ifrit Ex requirement. This isn't @#%^ing rocket science.


Yeah, ok. Smiley: nod

Still not going to take your word for it until I see that's how it is in game, because I still think that's terrible wording on their part. If they are making all 3 of the EX primals skippable for Leviathan/Thornmarch EX, then that's what it should say in the notes. I don't think THAT is "@#%^ing rocket science"

Edited, Jul 5th 2014 5:19am by Fynlar


I'll explain it again:

1. You. Cannot. Access. Bowl Of Embers Extreme. Unless. You. Clear. Garuda and Titan FIRST.

2. Bowl of Embers Extreme clear is the Preq to access Moogle/Leviathan Extreme.

3. When you clear Bowl of Embers Extreme, you Clear the Primal Extreme Quest that granted access to Moogle/Leviathan Extreme.

Considering the INITIAL Primal Extreme run was a quest, Ifrit isn't the road block as he's easy, but killing him CLEARS the quest that unlocks the other primals. It's TRULY not that hard of a concept to grasp lol.

I know it's hard to remember if you've farmed it for awhile, but prior to the weekly weapon quest, it was a storyline quest and said quest was a roadblock to many who couldn't beat titan from accessing Moogle and Leviathan Extreme, thus removing the questline requirement unblocks people from accessing Moogle and Leviathan extreme. They simply didn't list all 3 primals because they assumed people had enough common sense to realize you cannot access Ifrit Extreme until you beat Garuda and Titan extreme first, since you cannot unlock Moogle Extreme or Leviathan Extreme until you beat Ifrit Extreme, which in-game even stated as such.

Edited, Jul 5th 2014 6:00am by Theonehio
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#39Fynlar, Posted: Jul 05 2014 at 7:40 AM, Rating: Sub-Default, (Expand Post) Duh. Why do you think I have a problem with the wording in the first place? It makes it sound like Garuda and Titan will still be required.
#40 Jul 05 2014 at 7:56 AM Rating: Excellent
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Certain mounts can now use special actions.


Oh Hell that is what I dreamed of.
#41Theonehio, Posted: Jul 05 2014 at 8:10 AM, Rating: Sub-Default, (Expand Post) Don't get your hopes up too high, knowing Yoshida, it's most likely for extremely specific things, like how it was in the Beastmen Dailies or Praetorium.
#42 Jul 05 2014 at 8:14 AM Rating: Excellent
Dudes... no name-calling.

Play nice, or be removed from the conversation.
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#43 Jul 05 2014 at 8:58 AM Rating: Good
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Fynlar, you're literally arguing semantics.

Basically, if they were going to say that they only removed Ifrit from the fight, what they would have said was "The requirements to enter The Worleater (Extreme) has been changed from completion of (Ifrit Extreeme) to (Titan Extreme).

What they did, in their wording, is base their perspective off of the quest requirement list, rather than the quest chain.

Listing it out like this:

Requirements to access The Whorleater (Extreeme):
Completion of Into the Malestrom.
Completion of Bowl of Embers (Extreme)

Both quest requirements automatically imply all their prerequisites quests simply by listing them. To strike the quest itself from the list, from the the way it is origonally dictated, also automaticaly clears all prerequisite quests in the line, as a new requirement of the previous requisites is not expressly stated.

So the list looks like this:

Requirements to access The Whorleater (Extreeme):
Completion of Into the Malestrom.
Completion of Bowl of Embers (Extreme)

Everything in the first category exists, everything in the second category no longer is required.

They don't need to clarify further. They never listed the prerequisite quests to begin with. Removing the quest that requires the prerequisites removes said prerequisites. All you need to do, is clear The Whorleater (Hard), which comes with its implied prerequisites.

Remain doubtful as you wish, but the semantic logic is there, you're just viewing at the implications in an improper manner.
#44 Jul 05 2014 at 9:26 AM Rating: Decent
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Quote:
Basically, if they were going to say that they only removed Ifrit from the fight, what they would have said was "The requirements to enter The Worleater (Extreme) has been changed from completion of (Ifrit Extreeme) to (Titan Extreme).


I don't like to assume that they would be forthcoming of such things. Update notes have not always painted the full picture in the past (and not necessarily with just this game). I am literally just taking what they wrote at face value, because getting my hopes up in the past has often got me burned.

Again, if all the first three EX primals can now be skipped, that is what they should have told us.

Quote:
Both quest requirements automatically imply all their prerequisites quests simply by listing them. To strike the quest itself from the list, from the the way it is origonally dictated, also automaticaly clears all prerequisite quests in the line, as a new requirement of the previous requisites is not expressly stated.


To me that is just one potential interpretation of the notes, and not inherently the correct one.

All I'm saying here is that it could be way better clarified, because the way it comes off to me as is "Ifrit EX is no longer needed (but everything else still is)"

Edited, Jul 5th 2014 11:28am by Fynlar
#45 Jul 05 2014 at 9:29 AM Rating: Decent
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Theonehio wrote:

DownWithTheSickness wrote:
Quote:
Certain mounts can now use special actions.


Oh Hell that is what I dreamed of.


Don't get your hopes up too high, knowing Yoshida, it's most likely for extremely specific things, like how it was in the Beastmen Dailies or Praetorium.



Or Frontlines?
#46Theonehio, Posted: Jul 05 2014 at 9:34 AM, Rating: Sub-Default, (Expand Post) As said....
#47 Jul 05 2014 at 9:43 AM Rating: Decent
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DuoMaxwellxx wrote:
except NOTHING like that exists it ANY mmo after 20+ times.... name one thing in FFXI youe done 20+ times that still as fun as the first time you did it instead of it just being a grind you have to endure to get whatever it is youre after?

It's all perspective man. Name anything you have done 20+ times that was as fun, scary, exciting, unknown, etc,etc. Learn to ride a bicycle, some grow out of it and want a car, and some love riding bicycles forever. When you first meet your perfect woman, in the beginning every moment is precious for some then if dulls, and for some the freshness never dies. It works in the same way for video games. Nothing in this world will ever bring you satisfaction once reduced to a means to an end.

DuoMaxwellxx wrote:
the exact same reason why I go to work... I dont enjoy what I do but I enjoy the paycheck I get from doing it which allows me to do things i DO enjoy doing...... I dont enjoy running brayfllox HM 30 times a day (literally) but I do enjoy/want that super shiny weapons... so I deal with it..

Work doesn't have to be something you don't enjoy. Let's say you love writing music more than anything else you do. But you work corporate wall street because it pays more. What is going to allow you spend time doing what you love most? Money can't buy you time.

DuoMaxwellxx wrote:
now if only someone can make a game where grinding/doing the same thing 500+ times is consistently fun instead of feeling like a chore..

As for dynamis, nyzul isle, etc etc yeah I did those a million times and never got bored.. difference is you could only enter dynamis twice a week... so I wasnt doing it frequently enough to be bored.. now if i was doin it 10 times back to back in the same day EVERY day Id wanna shoot myself.. same with nyzul isle.. sure you can do that multiple times back to back BUT.. you had to run out of tags... after which you HAD to find something ELSE to do until you got more.... getting mythology tomes in brayflox doesnt have that restriction.. and without such restrictions m gonna try to get stuff done the fastest way possible even if its painfully torturous.


another example would be getting alexandrite and soldiery cap.. I dont farm 800 myth a day to get an alexandrite since now I have another options (1 expert roulette a day) and now Im not doing brayflox back to back 15 times in one day every week to cap soldiery ASAP because I HAVE to do one expert roulette a day now to get alxandrite and doing so would also give me 450 soldiery by the weeks end so spamming brayflox to cap soldiery is not unnecessary... thus its awhole lot less boring since Im not doing it back to make anymore....


unless of course I decide I wanna start farming myth to get alexandrite even faster... but first im waiting to se how the myth adjustments tuin out to be and how good hunting is before i decide is spamming myth all day for alexamdrite is the way to go.

You do FFXI things a million times, you do ARR things a million times. But you prefer one over the other because it restricts you from doing it over and over? Sounds like a drug to me. What gets someone over an addiction? Restrictions imposed upon you or finding the will to control yourself? I think we see how that goes with people in and out of rehabs.

I see you complaining against the very thing you like doing. You like grinding. And there is nothing wrong with that. If ARR bent over and gave you the reward too easy. You would spit in it's face and say it's too casual. If you would fully accept that and relish in it. This game would be more fun from your perspective. It's not the shiny you love, it's the process or you would be gone from ARR already. The shiny is just the virtual/material thing that punctuates what you accomplished. Some people might look down on virtual accomplishments being real. But a virtual accomplishment can be just as real as any real world thing. And that is precious.
#48 Jul 05 2014 at 9:47 AM Rating: Excellent
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Quote:
I don't like to assume that they would be forthcoming of such things. Update notes have not always painted the full picture in the past (and not necessarily with just this game). I am literally just taking what they wrote at face value, because getting my hopes up in the past has often got me burned.


I'm goint to call it here. You're letting your FFXI experiences color your judgment. The notes here have been more specific than any SE notes in the past. FFXIV has kept a good track record of releasing details, with the exception of specific numeral values regarding to mechanics. Even then, they've listed adjustments to attack potency in specific values in this patch notes.

Quote:

To me that is just one potential interpretation of the notes, and not inherently the correct one.

All I'm saying here is that it could be way better clarified, because the way it comes off to me as is "Ifrit EX is no longer needed (but everything else still is)"


While I would like them to better proofread their posts out, in this situation I'd have to say, with confidence, you're the only one lingering in doubt on this matter. Put bluntly, we don't just have the notes to go off of as well, but the mention in live letter. (There may be a mention in an interview too, I'm not certain.)

Granted, if some strange sliver of chance you are correct, I'll be fine being wrong. However, I doubt it severely at this stage. While there are some issues always coming down the pipe, the FFXIV team deserve a bit more credit when it comes the information pipeline, in my opinion, than what you're giving them.

We'll know on the 8th.
#49 Jul 05 2014 at 9:55 AM Rating: Excellent
I don't want to go digging for the link, but Yoshi-P has already said the Titan Ex/Ifrit Ex requirements would be waived in 2.3. He actually cited both of those fights specifically.

It just wouldn't make sense to address Titan Ex in the patch notes, because Titan Ex isn't a prereq for Leviathan... only Ifrit Ex is (but Titan Ex is a prereq for Ifrit Ex.

Point being, Titan Ex won't be required anymore.

Edited, Jul 5th 2014 8:56am by Thayos
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#50 Jul 05 2014 at 11:49 AM Rating: Decent
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Theonehio wrote:

Raylo wrote:
Theonehio wrote:

DownWithTheSickness wrote:
Quote:
Certain mounts can now use special actions.


Oh Hell that is what I dreamed of.


Don't get your hopes up too high, knowing Yoshida, it's most likely for extremely specific things, like how it was in the Beastmen Dailies or Praetorium.



Or Frontlines?


Frontlines could work but based on balance challenges I highly doubt it considering Magitek's cannons at least were one hit kills on anything that wasn't a barricade.

Edited, Jul 5th 2014 8:36am by Theonehio

Edited, Jul 5th 2014 8:37am by Theonehio


I think when you do Praetorium the magitek cannon does 4500 damage. I could take that and survive. If it's scaled down further it could be a nice addition to Frontlines. They've already said if you're attacked on a mount it causes Heavy, so it could lead to "oh crap here comes a magitek armor, swarm it!" strategies. Give the abilities a cast bar and the ability to be stunned and it could be even further balanced.

I realize it's probably wishful thinking on my part but I think it would be fun. It might also further attract people to purchasing some of the beastmen mounts... "I want that goobue sneeze!".
#51 Jul 05 2014 at 5:36 PM Rating: Decent
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Dungeons will only matter for roulette, simply put they are way too easy to and only become a means to the end. People don't dislike LCoA because it's hard, they dislike because it takes 25 mins to run instead 15 while offering the same reward. I feel they need to revisit the dungeons.
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