I am a master miner and armorer. This has put me in a unique situation. I am able to mine 3 star materials, but on my server (Famfrit) they really don't sell for all that much (HQ ferberite is 1k-2k, HQ native gold around 5k). As a master armorer, I am able to make 3 star recipes like Tidal Barding, which requires a gold ingot (master goldsmith recipe), and Wolfram gear, which requires wolfram ingots (master blacksmith recipe). Gold Ingots go for around 500k on my server, while Wolfram goes for around 400k. The wolfram armor I can make from these materials... seems to sell almost exactly at cost.
So essentially, it's like this:
1) 3 star ores sell for very low price.
2) 3 star ores are used to make 3 star ingots that sell for a huge profit.
3) 3 star ingots are used to make 3 star armor/barding, which sells for little to no profit.
...and I'm stuck at step 1 and 3 while the people in step 2 make all the money (~2-5k gil + 500 myth = 400k+? I'd do that all day long!)
Granted it's my own fault for not realizing this ahead of time, and I'm not really complaining about the experience because I did enjoy the process of mastering both skills for the most part, but the market just strikes me as crazy lol. It's like I'm screwed two times over!
Some things I'm wondering:
-Is this typical across other servers, or is this unique to mine?
-Doesn't it kind of defeat the whole "SE is pushing us towards focusing primarily on one craft in particular" if master recipes require master recipes of a different craft?
-Is there anything that could be done to fix it?