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Should I buy XIV?Follow

#1 Jun 22 2014 at 5:42 PM Rating: Decent
Hello everyone I'm a foremore xi player and I played xiv when it first came out. I loved the depth of xi, the teamwork involved and the deep charcter building and crafting. I tried xiv when it first came out but It was crap. Should I get a realm reborn? The reviews seem pretty good. How similar is it to the original XI? Do NM's exist? Thanks in advance.
#2 Jun 22 2014 at 5:50 PM Rating: Good
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#3 Jun 22 2014 at 6:13 PM Rating: Excellent
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Crafting is pretty good, but it keeps going from useless to important and then back again. No open world NMs unless you count the major FATEs (which do have an NM feel, but everyone can fight them and get credit). Teamwork is so so, unless you focus on end game content. You don't NEED a static for end game stuff, but it can be frustrating without one.

I'd give it a shot for a month or two at least.
#4 Jun 22 2014 at 6:39 PM Rating: Decent
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Whelp....

ARR doesn't have much depth, so if you've played many MMOs between 2004-2012 you'll know what to expect. If you didn't play 1.23 at all, then you would go in not expecting some of the more interesting changes to XIV that people actually payed to play (it did go P2P at one point and they stated their subs to XIV actually doubled at that period.)

Crafting in ARR is more of a side activity to do to pass the time and maybe make some stuff for yourself, there's no TRUE market in it since dungeons drop the equivillent of an HQ crafted gear for that WITH added stats called 'Aetherial (insert)' and some older 1.0 gear thrown in as well like the old NM drops.

NMs exist, they're called Boss FATEs. It's not similar at all to XI unless you consider the races, the 3 starting nations and that crystals exist :p

You can check it out as it's discounted currently, if you like the current style of MMOs you'll love ARR, but if you're expecting more than the norm because it's tagged Final Fantasy, you'll be disappointed in certain aspects.
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#5 Jun 22 2014 at 7:51 PM Rating: Good
I would like to make an objection. There is no endgame market for gear. Lowbie crafters and mid-game crafters clean up.

Just hit the 8 million total gil made mark.

Basically, the only reason to make the very top tier HQ crafted things is to improve your crafting gear set by unlocking additional gear and weapons pieces. Also, the occasional thing that fetches 5 million gil like that broom minion they added ; ; I wants it.

Edited, Jun 22nd 2014 9:52pm by Catwho
#6 Jun 22 2014 at 8:16 PM Rating: Default
Wait for the expansion
#7 Jun 22 2014 at 10:22 PM Rating: Excellent
Quote:
Crafting in ARR is more of a side activity to do to pass the time and maybe make some stuff for yourself, there's no TRUE market in it since dungeons drop the equivillent of an HQ crafted gear for that WITH added stats called 'Aetherial (insert)' and some older 1.0 gear thrown in as well like the old NM drops.


I've made 4 million gil since March by spiritbonding gear that I've crafted. So, yes, there's definitely great purpose in it.

If you're going to start playing, don't wait until the expansion... start sooner, so you have one or two well-geared jobs when the expansion hits.

The game has a ton of content for new players, but keep in mind this game doesn't take as much time as XI did. A lot of people enjoyed the grind of XI (myself included), but ARR was designed around the concept that SE's core audience has less time to play games now than we did a decade ago. Side quests and daily quests are designed to be pretty simple, and leveling dungeons may take anywhere from 20 to 35 minutes. There's a duty finder in this game that you can use to look for parties while doing other things; there's also a party finder for building custom-made parties for special missions and endgame events.

If you're looking for an MMO that has lots of grind like XI did, then you may not enjoy XIV... but if you're looking for something you can play either casually or hardcore, then this is a great option.

Edited, Jun 22nd 2014 9:28pm by Thayos
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#8 Jun 23 2014 at 5:18 AM Rating: Good
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Thayos wrote:


If you're going to start playing, don't wait until the expansion... start sooner, so you have one or two well-geared jobs when the expansion hits.

Edited, Jun 22nd 2014 9:28pm by Thayos


I do not disagree that it could be a good idea to try the game before the expansion, but if you do, do it because you are excited to try. ARR is a themepark MMO with tiered progression. What this usually means is that for the most part every expansion is going to completely invalidate everything you have worked for up until that point (to some extent even larger patches does this), with the exception generally to vanity, mounts etc. Now it might be different with the relic weapons in this game, I dunno, but aside from that I do not see any point in gearing up to prepare for an expansion.

I could be completely off of course and Yoshi decides to go for something different, but considering he has been aiming for standard with ARR it seems unlikely. Not to mention that even if SE were to go a different route I doubt they would make it very difficult to catch up rather quickly.

The upside of waiting is that you will probably get a better game when you join and the downside is that well.. you have to wait.

About the actual question of if you should buy it, I say go for it. I mean, unless you are short on money it feels like it can be worth it just to have the chance of finding something you like. Do not expect a game anything like XI though.
#9 Jun 23 2014 at 9:48 AM Rating: Excellent
Quote:
I do not disagree that it could be a good idea to try the game before the expansion, but if you do, do it because you are excited to try. ARR is a themepark MMO with tiered progression. What this usually means is that for the most part every expansion is going to completely invalidate everything you have worked for up until that point (to some extent even larger patches does this), with the exception generally to vanity, mounts etc. Now it might be different with the relic weapons in this game, I dunno, but aside from that I do not see any point in gearing up to prepare for an expansion.


This isn't exactly true... the i90 game that was the top-level gear last September is still perfectly viable for completing most of the content, including the first two or three stages of the Second Coil of Bahamut, which is the toughest content in the game.

However, the next time the iLevel cap increases, THEN there's a good chance all that i90 gear might finally be "obsolete" as i100 stuff becomes much easier to get... but we're talking about at least an entire year of gear being valid before better options become more easily accessible. That's pretty reasonable.

Also, the gear treadmill is balanced by the fact that is' pretty easy to get a good set of endgame gear in XIV. No more grinding for months or years to get single pieces of gear, as was the case in XI.
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#10 Jun 23 2014 at 10:37 AM Rating: Decent
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Thayos wrote:
Quote:
I do not disagree that it could be a good idea to try the game before the expansion, but if you do, do it because you are excited to try. ARR is a themepark MMO with tiered progression. What this usually means is that for the most part every expansion is going to completely invalidate everything you have worked for up until that point (to some extent even larger patches does this), with the exception generally to vanity, mounts etc. Now it might be different with the relic weapons in this game, I dunno, but aside from that I do not see any point in gearing up to prepare for an expansion.


This isn't exactly true... the i90 game that was the top-level gear last September is still perfectly viable for completing most of the content, including the first two or three stages of the Second Coil of Bahamut, which is the toughest content in the game.

However, the next time the iLevel cap increases, THEN there's a good chance all that i90 gear might finally be "obsolete" as i100 stuff becomes much easier to get... but we're talking about at least an entire year of gear being valid before better options become more easily accessible. That's pretty reasonable.

Also, the gear treadmill is balanced by the fact that is' pretty easy to get a good set of endgame gear in XIV. No more grinding for months or years to get single pieces of gear, as was the case in XI.


I was not saying it is a bad way of doing it, or that gear is not used, I simply responded to your statement that OP should come before the expansion to prepare with gear for the expansion when in actuality most likely the level cap will be raised then making gear obsolete.
#11 Jun 23 2014 at 10:53 AM Rating: Default
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Considering the ABSOLUTELY ONLY REASON myth gear is relevant for this long is because they ****** up with CT. i90 Myth was the top set out the game then coil was basically THE SAME SET OF GEAR with a switched stat or two, they then released the next tier, which was i80, instead of going up..which was backwards. Next update? They release i100, which is hidden behind weekly lockout/caps. Definitely by the next update everything will be obsolete besides soldiery and CT (100) stuff as it'll be **** easy to get them.

By the expansion, nothing in 2.x will matter....besides the relic you started and even then that's more of a relic (pun intended) from 1.x. And if they actually follow suit of XI, the expansion should bring about some dramatic changes, hopefully for the better.
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#12 Jun 23 2014 at 11:32 AM Rating: Excellent
Quote:
I was not saying it is a bad way of doing it, or that gear is not used, I simply responded to your statement that OP should come before the expansion to prepare with gear for the expansion when in actuality most likely the level cap will be raised then making gear obsolete.


The i100 gear will likely still be viable when the new expansion comes out, assuming we get one more iLevel increase before then, which would seem to match the pace of development. Just like right now, i90 gear is still viable for all but two battles in the entire game, even though the shiniest endgame armor is around iLevel 110. If you're the kind of player who is always fixated on having best-in-slot gear, then yeah, you'll find that gear is made "obsolete" rather quickly... but if all you want is gear that allows you to be effective in parties, then gear lasts quite a long time.

Gearing up a job or two before the expansion hits (which, as I said earlier, isn't hard to do in this game) would allow you to jump head-first into the latest and greatest expansion content without having to play catch up. Plus, as I said earlier, there's a ton of stuff now for new players to keep busy with.

EDITED to add this:

Quote:
Considering the ABSOLUTELY ONLY REASON myth gear is relevant for this long is because they @#%^ed up with CT. i90 Myth was the top set out the game then coil was basically THE SAME SET OF GEAR with a switched stat or two, they then released the next tier, which was i80, instead of going up..which was backwards.


This wasn't a *****-up... this was how it was rightfully meant to be. Crystal Tower is meant to be easier, more accessible endgame content, and the first stage of CT was meant to provide a bridge in iLevels between darklight gear (i70) and myth gear (i90). This was to help players get over the hump of beating Titan HM. That first stage of CT dropped better gear than any of the leveling dungeons, except for Binding Coil, which was the hardest challenge in the game. Makes perfect sense to me.

Edited, Jun 23rd 2014 10:38am by Thayos
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#13 Jun 23 2014 at 11:45 AM Rating: Good
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Actually, yoshi stated HIMSELF he wanted to release Crystal Tower before Coil. that was the ***** up - In terms of progression it got screwed up because it went backwards rather than forward. However, coil was released out the gate but CT was not, so yes things did get screwed up :p



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#14 Jun 23 2014 at 11:56 AM Rating: Excellent
But the I level of CT gear was right where it should have been, meaning CT had no impact on myth gear still being viable.
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#15 Jun 23 2014 at 12:45 PM Rating: Decent
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Thayos wrote:
Quote:
I was not saying it is a bad way of doing it, or that gear is not used, I simply responded to your statement that OP should come before the expansion to prepare with gear for the expansion when in actuality most likely the level cap will be raised then making gear obsolete.


The i100 gear will likely still be viable when the new expansion comes out, assuming we get one more iLevel increase before then, which would seem to match the pace of development. Just like right now, i90 gear is still viable for all but two battles in the entire game, even though the shiniest endgame armor is around iLevel 110. If you're the kind of player who is always fixated on having best-in-slot gear, then yeah, you'll find that gear is made "obsolete" rather quickly... but if all you want is gear that allows you to be effective in parties, then gear lasts quite a long time.

Gearing up a job or two before the expansion hits (which, as I said earlier, isn't hard to do in this game) would allow you to jump head-first into the latest and greatest expansion content without having to play catch up. Plus, as I said earlier, there's a ton of stuff now for new players to keep busy with.


I don't know if it's really sound advice to tell someone to subscribe several months (maybe longer?) in advance of an expansion to gear up jobs in a game that has already in 2.2 alone basically reset the game's progression and made all of the "end game" equipment people worked toward with weekly lockouts for months, gear that you can potentially farm up in a few days. That was just a patch, not even an expansion. If the game keeps up with that level of progression, and one were to get the game in advance just to gear up, I'd say you're very likely to again find the equipment you spent months of time and subscription fees "gearing up" for getting farmed in a matter of minutes by players. And that's not an exaggeration at all. Top end game gear pre-2.2 like the weekly lockout coil loot is now zerg rushed every 5-10 minutes by farm groups in party finder. Or I could get what was previously an entire week's worth of mythology for i90 equipment in an hour and a half of brayflox.

Granted, if the game looks fun to an outsider before an expansion, by all means they could give it a try. But if you sub months and months ahead of time so you can work through weekly lockouts slowly gearing up your character, just know that it's very possible that everything you worked toward can very likely be obtained in a week of casual play or a mere few days of hardcore play, because that's how it's worked in the past.
#16 Jun 23 2014 at 12:55 PM Rating: Decent
I think you guys are a little too hung up on his statement that he needs to buy FFXIV before the expansion to 'gear up'. I'm sure Thayos mostly disagrees with me for other reasons.

anyway, OP was concerned with game depth and FFXIV doesn't have much depth right now. we have no utility or hybrid/multi purpose jobs, our endgame is incredibly shallow and works like a flow chart without much freedom in terms of what you want to do, we have no hub city "Jeuno" yet, there's not much depth in character building (I'm guessing he means sub jobs, gear selection, merit points).

I think ARR was mostly about establishing a good base for the game and I think the expansion will bring some of that depth he wants/we're all craving, so that's why I told him to wait.

I'm just saying, my suggestion to wait for the expansion really had nothing to do with the fact that a lot of the current endgame gear will become useless (relatively) soon

Edited, Jun 23rd 2014 2:56pm by lass5
#17 Jun 23 2014 at 12:57 PM Rating: Excellent
Quote:
I don't know if it's really sound advice to tell someone to subscribe several months (maybe longer?) in advance of an expansion


I'm not meaning to imply that a person needs to start playing NOW in order to be ready. Heck, we don't even have a date for the next expansion yet. But once that date is known, I'd definitely recommend signing up at least three months early to get geared up and experience everything that's already in the game (and content that's still to come before the expansion).

At the same time, there's also no reason not to start playing now. The servers are all nicely populated and there's plenty for new players to do.
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#18 Jun 23 2014 at 1:03 PM Rating: Excellent
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If you are interested in the game I would pick it up now, especially if you find it on sale. Play the free 30 days and decide. You can always cancel your sub if you don't like it. If an interesting looking expansion comes out or you hear they added more content you can always re-sub for 1 month.

I find there is plenty for me to do playing ~20 hours a week. It would be nice to have some more varied types of activities to partake in but still, I am happy with what there is currently to do for the monthly fee.
#19 Jun 23 2014 at 1:20 PM Rating: Excellent
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If you have a FFXIV 1.0 account you already have ARR. It's $13 to reactivate. I would just test out it for yourself.

Edited, Jun 23rd 2014 3:23pm by BrokenFox
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#20 Jun 23 2014 at 9:45 PM Rating: Good
Thanks for the info guys, I wish I could go back to the old days of ffxi when everything was new and people were still exploring the maps :(, oh well I might pick up the game give it a try; the days when one person fell through to the bottom of garlaige citadel and mob trained subsequently killed everyone hahaha always give me a nostalgic chuckle.

Edited, Jun 23rd 2014 11:49pm by ihammoud
#21 Jun 24 2014 at 9:45 PM Rating: Excellent
Don't worry, you can still fall through the floors of Haukke Manor!
#22 Jun 25 2014 at 2:37 PM Rating: Good
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OP, if you like the lore ARR is lore is good but currently short. Just as previous people have said, level in ARR is very fast. The GOOD THING IS THAT YOU DON'T HAVE TO BUY THE GAME!!!!! YOU ALREADY HAVE IT. Anyone that have a 1.0 copy even now, gets a free upgrade to ARR and 30 days of free playing.

Crafting in ARR is getting interesting, there is plenty to do and since SE put the system of gear and now the materia for your relic. Gear is sold for spirit bonding and for looks. You can make plenty of GIL if you play the market right. Just there is not your extremely expensive items anymore.
#23 Jun 25 2014 at 3:32 PM Rating: Good
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It's on sale on Steam today, even the CE
#24 Jun 25 2014 at 5:02 PM Rating: Decent
FedeMax wrote:
OP, if you like the lore ARR is lore is good but currently short.


wat

It doesn't even make sense to me. So many plot holes and contradictions

for me I think the story will be best in its expansions & current time story. I think they should try not to focus on history and lore as much.


Edited, Jun 25th 2014 7:10pm by lass5
#25 Jun 25 2014 at 5:13 PM Rating: Good
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Lass, did you play 1.0? While you may have, I can just see where some things may seem like plot holes that I think are just nods to those of us who finished the 1.0 story. There are some things that make me scratch my head, but nothing that sticks hard core for 2.0 so far.
#26 Jun 25 2014 at 5:34 PM Rating: Good
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Actually FFXIV is heavily self-referential when it comes to its plot. A lot of times things that seem like a plot hole, actually has the answer somewhere else in the game, or, if it seems like there's no answer found, that's likely because they're leaving that hole as a future plot point.

A perfect self-reference example will show itself in the Tamtara Deepcroft Hard Mode. An unfinished story takes a disturbing twist there that many people who've payed attention to the lore and story have already called out.

Are there things left unanswered and some logic that makes you scratch your head? Sure. But again, this is Japanese science/fantasy fiction. There's always going to be matters unanswered.

Like how my GF's retainer managed to get the severed head of Ifrit Extreme mounted on a plaque and delivered to her...
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