OniElvaan wrote:
Honestly give them an honest warning, there a people who played the the game before ARR that can and will not like how the game turned out in ARR. Things have been changed and not all of them were for the better.
I like ARR and I played 1.0 straight through until 2.0 release. I agree there were some things about 1.0 that resonated with me and I wish they had managed to survive. The ideas were good but SE's implementation of them in the game is what drove people away.
Here are just a couple I have mentioned before;
1. Attempted Experience reward system focused on quality of kill vs quantity of kills.
2. Open class system could cross any ability. Others didn't like it because they said there were no unique roles. I loved that I could build my own Dragoon using Lancer abilities mixed with Archer and Gladiator abilities.
3. The tried to make positioning a key part of the battle system. A Lancer was designed to be a mid range specialist damage was increased if he was a half step behind the Gladiator or Marauder. Up close they were rubbish but with a little distance they were a great support DD. Thaumaturge had a conal AoE and Conjurers had a circular AoE. It was useful and important to avoid attacking the wrong monsters.
Etc... If only the execution had been better on 1.0. Curse those who said the game should be released before it was ready.