Awhile ago I asked about which Disciple of Magic class would best fit my "bitter hippie stuck in a hawk's world" character. Everyone seemed to think Arcanist.
However, after a lot of deliberation and weighing up the pros and cons, I ultimately decided the best thing for her to be was a combination WHM/BLM (aka Sage). Someone who has learned about both sides of the coin and accepted their uses in a role that calls for balance in the world.
I think the town she would likely start out in would actually be Gridania. While a large number of Gridanians do openly badmouth your character, it is confirmed that Kan-E-Senna herself (the most powerful Conjurer) actually favors a more welcoming and friendly attitude towards outsiders, so the fact that the abuse your character takes in Gridania isn't "the Elder Seedseer's will" per se, played a factor in my decision. On top of that, Limsa Lominsa, while it is the city most tolerant of Adventurers, it's still a military town of pirates turned soldiers, and my character, being sort of a "proper lady", likely would find their alcoholism and brashness off-putting (not to mention that the Admiral is well known for being a no-nonsense leader). Finally, the Conjurer's Guild and the Twin Adder's commitment to peace and serenity, a cause my character would be able to get behind, is what kept them in the running (she can then go on to join the Scions).
As for Thaumaturgy, I had the idea of my character learning it on the side in the hidden away guild in secret because she is easily taken advantage of and has been badly treated in the past. Since unfortunately, her "good" personality traits, as I've already pointed out, are partly to blame for this, because her idealism and caring disposition means that she would likely be drawn to the forest for the beauty and peace, and subsequently would get involved with the Elezen who abuse her and about whom she is justifiably guarded. Basically, hard lessons were learned throughout her time as an Adventurer that had the effect of spurring her to learn Black Magic as a necessary means of defense against further injury.
The Arcanists have sharp minds, but at times I felt their minds weren’t on the same page as my character. They were on the same page as the Limsa Lominsan government. The storyline had far too much of a technical, group-oriented feel and that’s why I’m leaving them to do something they care about: inspecting boxes.
(On an unrelated note, now that we know about the new Rogue/Ninja class, I think perhaps it's better if I don't choose Limsa Lominsa for this character, because I think the odds are very good that at some point I will want to RP a Ninja and I'd kind of prefer if the two characters came from different cities)
Original thread: http://ffxiv.zam.com/forum.html?forum=152&mid=1401334592147367919&p=1#13,
Edited, Jun 12th 2014 8:35pm by JFrombaugh