Theonehio wrote:
Using your amazing logic, every MMO has sh*tty Enmity systems because just about every @#%^ing MMO to exist has a Threat control/enhance/decreasing mechanic.
It's called fact. If you used your brain instead of spewing stupid you'd have realized this.
FFXI's had its threat system altered
*TWICE* within the past two years. And it still sucks. DDs end up ripping hate within a minute and PLD are still only really used to initially learn content (where everyone throttles and holds back). Once the fights are learned PLD don't serve a purpose and a WAR, MNK, DRK, or SAM face-tank with more solid hold on hate and not that much more difficult to keep alive. Everything dies faster and PLD's regulated back to the closet until the next wave of content's released for the cycle to begin.
It's a terrible system and always has been. People just weren't forced to open their eyes as to how bad it
really was until the Abyssea packs were released. Being hit (aka a tank's job) and your threat lowering because you're getting hit (aka doing your job) was such a moronic idea it could only have come from a Tanaka game. Having such a low ceiling (and refusing to change it) and either not giving an innate slowing down of CE/VE decay OR giving an additional boost to a ceiling cap for tanks made an already worse threat system even more moronic.
People ended up trying out different tanks throughout the years until they finally just gave up and face tanked sh*t as DDs. RDM/NIN rotating buffs and sleep spells ring any bells before the CE values were nerfed? NIN/DRK due to the ability to fire off more Stuns than Provoke with proper haste gear? NIN completely overtaking PLD due to the ability to negate a lot of hits to eliminate CE loss, until they built that into shadows, and then finally all but eliminated NIN tanking with damn near everything wiping shadows?
Tanks during the day *HAD* to have those Sneak/Trick attacks if they wanted to continue to pretend that they could hold hate effectively. And even then, it didn't help but for a few additional seconds post that SA/TA until the decay overcame the usefulness of setting it up and people gave up.
FFXI's enmity system was, is, and will continue to be terrible. Period.
FFXIV doesn't have these issues. Threat's pretty simple to maintain, so a job that boosts the tank threat is pointless. And really, outside of stealing, that's *all* Thief had going for it.
Edited, Jun 11th 2014 1:39pm by Viertel