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Another thing that would help a lot of people get out of things like that is to
STOP JUMPING
Seriously... don't do that. Here's why you don't do that: When you jump your position isn't read again until you land (and that's assuming the server is polling your position at that point). So if you've bunny hopped out of the death, you have about a 50/50 chance of not getting credit for being out of it and just dying anyway. Whereas if you'd instead just run out of the death, your odds of survival go way up.
STOP JUMPING
Seriously... don't do that. Here's why you don't do that: When you jump your position isn't read again until you land (and that's assuming the server is polling your position at that point). So if you've bunny hopped out of the death, you have about a 50/50 chance of not getting credit for being out of it and just dying anyway. Whereas if you'd instead just run out of the death, your odds of survival go way up.
IMO, that's more the part of SE to fix, rather than players'.
Yes, okay, we know that Jumping Doesn't work.... but why shouldn't it? Maybe they should fix the engine to be a bit better in hit detection? There were times that I would get hit with cone attacks while standing behind a mob and no, I didn't jump and yes I did cut a 90... actually 180 degree turn.
It was literally "see the enemy casting a cone attack, walk through the enemy, turn 180' so that I'm hitting their back...... WHAM. I get hit with said cone AoE." and I'm like "Whaaat? Bulls***." Any enemy that uses Heartstopper is infamous for this at times. Such a tiny little AoE right in front of them... I've tried flanking them, standing behind them, its 50/50 whether or not the attack actually lands sometimes. And since the game won't actually give you an Honest-to-God Ping Time (we only get that S/R number which...doesn't tell us anything whatsoever), I can't tell if it is lag, or the game's engine derping, or what is going on, but the end result is the same: it is annoying and frustrating at times. Especially when said thing causes you to die.
And if I'm getting hit with Heartstoppers from joe lancer mob, what's going to happen when I try to kill Titan HM/EX/whatever and I'm taking damage from other, much worse stuff when I SHOULD be out of the AoE but the game claims I wasn't?
If they're going to spam insta-death AoE, they need to refine the engine so that it actually works the way it should, with up to 200ms latency. That's like making an FPS game where the guns don't always shoot where your crosshairs are, a game where your shots can be up to 10 degrees off.
Or, you know, Battlefield 4 with its horrible hit detection issues and poor netcode.