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#52 Jun 05 2014 at 4:25 PM Rating: Good
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Thayos wrote:
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I was going to post this here myself. So now that Titan EX can be skipped altogether if you still can't beat him...does that make people happy? Nashred? Lebarge (if he's still around.) Hyrist? Anyone else I missed?


Patch 2.3 hasn't hit yet, so those battles aren't completely unlocked yet.


Yes yes of course, my apologies for speaking in present tense. But the point still stands...they can just ignore Titan EX altogether until 2.3 hits now.

Edited, Jun 5th 2014 6:25pm by Arcari
#53 Jun 05 2014 at 5:29 PM Rating: Default
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Arcari wrote:
Thayos wrote:
Quote:
I was going to post this here myself. So now that Titan EX can be skipped altogether if you still can't beat him...does that make people happy? Nashred? Lebarge (if he's still around.) Hyrist? Anyone else I missed?


Patch 2.3 hasn't hit yet, so those battles aren't completely unlocked yet.


Yes yes of course, my apologies for speaking in present tense. But the point still stands...they can just ignore Titan EX altogether until 2.3 hits now.

Edited, Jun 5th 2014 6:25pm by Arcari



I'm happy about the change myself. I'm definitely still going to try and down him, but I'm happy that I'm not forced too in order to enjoy or attempt the other fights.

Edited, Jun 5th 2014 4:36pm by Niklz
#54 Jun 05 2014 at 11:16 PM Rating: Good
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Arcari wrote:
Thayos wrote:
Quote:
I was going to post this here myself. So now that Titan EX can be skipped altogether if you still can't beat him...does that make people happy? Nashred? Lebarge (if he's still around.) Hyrist? Anyone else I missed?


Patch 2.3 hasn't hit yet, so those battles aren't completely unlocked yet.


Yes yes of course, my apologies for speaking in present tense. But the point still stands...they can just ignore Titan EX altogether until 2.3 hits now.

Edited, Jun 5th 2014 6:25pm by Arcari


Yeah, because that's a solid gameplay decision. Instead of fixing the actual fight, let's just bypass it entirely. Might as well just bypass T5 as well, and heck, Titan HM for relics is a bit of hangup for people, so let's can that too.

I think I'd rather they just make content that isn't so insanely twitch reflex based and unforgiving to anyone but those with a full static, as opposed to just circumventing the entire fights... but maybe that's just me.


Edited, Jun 6th 2014 1:17am by BartelX
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#55 Jun 05 2014 at 11:18 PM Rating: Decent
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BartelX wrote:

I think I'd rather they just make content that isn't so insanely twitch reflex based and unforgiving to anyone but those with a full static, as opposed to just circumventing the entire fights... but maybe that's just me.


Edited, Jun 6th 2014 1:17am by BartelX


People say this style of content is outdated and shouldn't exist because "fast twitch based gameplay is the far superior model."

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#56 Jun 05 2014 at 11:21 PM Rating: Decent
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Theonehio wrote:
BartelX wrote:

I think I'd rather they just make content that isn't so insanely twitch reflex based and unforgiving to anyone but those with a full static, as opposed to just circumventing the entire fights... but maybe that's just me.


Edited, Jun 6th 2014 1:17am by BartelX


People say this style of content is outdated and shouldn't exist because "fast twitch based gameplay is the far superior model."



People can say whatever the f*ck they want. It doesn't mean they're right or that they speak for everyone.

Sorry for the language, it's been a long day and I'm very belligerent right now... grumble grumble.

Edited, Jun 6th 2014 1:22am by BartelX
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#57 Jun 06 2014 at 6:27 AM Rating: Default
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BartelX wrote:
Arcari wrote:
Thayos wrote:
Quote:
I was going to post this here myself. So now that Titan EX can be skipped altogether if you still can't beat him...does that make people happy? Nashred? Lebarge (if he's still around.) Hyrist? Anyone else I missed?


Patch 2.3 hasn't hit yet, so those battles aren't completely unlocked yet.


Yes yes of course, my apologies for speaking in present tense. But the point still stands...they can just ignore Titan EX altogether until 2.3 hits now.

Edited, Jun 5th 2014 6:25pm by Arcari


Yeah, because that's a solid gameplay decision. Instead of fixing the actual fight, let's just bypass it entirely. Might as well just bypass T5 as well, and heck, Titan HM for relics is a bit of hangup for people, so let's can that too.
That's how I'm looking at this as well. I doubt it would have been difficult to adjust Titan EX than to let people entirely skip it.
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#58 Jun 06 2014 at 8:10 AM Rating: Good
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Thayos wrote:
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Things like T4 and Garuda EX are good examples.


Yes, Garuda EX is a fantastic example! Very fun fight, and definitely difficult, too. Still took awhile to learn and beat it, but it wasn't pointlessly unforgiving and the battle allowed for some adaption.


I disagree here. Garuda EX is the most mechanics driven battle out there. If you are not positioned correctly or if the tanks dont swap the spiny or if it dies, the party wipes to the mechanic. It is quite abusive. Garuda HM was less mechanics driven, but still required a heavy load of positioning.

Still, there are battles where I truly love the mechanics, like on the last boss of Brayflox hm. But in others, like Titan Ex and T5, the mechanics are so unforgiving that latency can completely hold back a population (ps3 players, I feel for you).

T4 i agree, is driven by very little mechanics. Feeding the spiders is about as much mechanics as it gets there. Otherwise, if you have the power, you win there. With the echo and the new gear, the other day I had a party that derped right out of the gates, not knowing the appropriate positioning to make the battle easier, so they failed to kill the first dread in time and all four spiders got fed. But the dread still died. The rooks and spiders dropped and got split into 3 groups, and I was sure it was over. But everything was dying so fast, and our healers were really good, so we came back from the brink. Not possible in a mechanics driven scenario. I vote for more T4 esque battles.


Edited, Jun 6th 2014 9:11am by Valkayree
#59 Jun 06 2014 at 8:32 AM Rating: Excellent
While it's true Garuda EX does have lots of mechanics -- and while some of these mechanics can result in death -- they're not insta-death mechanics. There's time in there to mitigate those mechanics, and doing so doesn't depend on a synchronized twitch move by the whole party. That's why it works, imo.
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#60 Jun 06 2014 at 9:23 AM Rating: Good
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I think the problem is people are using the term "mechanics" too broadly. Pretty much anything in a boss battle is a mechanic. Pretty much anything in any of the gameplay is a mechanic. The issue here, as Thayos points out, is the instant-death mechanics that SE has fallen in love with, and the fights (such as Titan Ex or Twintania) where these abilities are often spammed on a 10/20/30 second rotation, which seems a little steep for a fight that usually lasts a fair duration. I tend to agree about Garuda EX, it's a super fun fight with tons of interesting mechanics, but not so much of the insta-death stuff that fries peoples nerves.
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#61 Jun 06 2014 at 9:26 AM Rating: Good
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Theonehio wrote:
BartelX wrote:

I think I'd rather they just make content that isn't so insanely twitch reflex based and unforgiving to anyone but those with a full static, as opposed to just circumventing the entire fights... but maybe that's just me.


Edited, Jun 6th 2014 1:17am by BartelX


People say this style of content is outdated and shouldn't exist because "fast twitch based gameplay is the far superior model."



This is one of the few things I've been having against WoW.

I'm 34, not 18. I'm not 40 yet, but I am slowly losing my fast reflexes and reaction times, and I hate that so many MMOs are going to the "fast twitch based gameplay" model. I remember the days RPGs (and even MMOs) used to be about stats, strategy, teamwork, etc.

Now it is about "Dodge something on the ground that the boss casts in 1.5 seconds that takes you 1.0 seconds to move out of while trying to maintain a maximum DPS rotation". And then you add a small dash of latency and the fact said something on the ground insta-kills you (or damn near it) on top of that.

I'm sure some people find the "dancing" fun, but I don't. I hate the insta-kill mechanics. They are lame and cheesy. Why even have heal spells when the majority of the boss's attacks kill you in one shot? What's the point of even having an HP meter? Why not just make this like a game of Contra where one hit kills you outright at that point?

They could easily remove the boss's regular attacks and make ALL of his attacks mechanics and get rid of the healers altogether and the fight would still feel the same, 'cept you wouldn't need a tank or healer (the DPS would hardly notice the difference).

Instant-Death mechanics have their place, but I feel they are way too overused, at least in WoW (and it sounds like FFXIV is the same). I remember days when Instant Death was something you ate when you were especially derpy and you damn well deserved it. Nowadays, Instant Death can be something like "Have 200ms latency and wait more than 0.5 seconds to move" or "the actual attack did not line up with the on-screen graphics and you still got hit" (I see this with Yaungol on Timeless Isle all the freaking time, I'm standing 5-10 feet outside of the graphic and I still get hit with the attack).
#62 Jun 06 2014 at 9:42 AM Rating: Decent
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Lyrailis wrote:


I'm 34, not 18. I'm not 40 yet, but I am slowly losing my fast reflexes and reaction times, and I hate that so many MMOs are going to the "fast twitch based gameplay" model. I remember the days RPGs (and even MMOs) used to be about stats, strategy, teamwork, etc.

Now it is about "Dodge something on the ground that the boss casts in 1.5 seconds that takes you 1.0 seconds to move out of while trying to maintain a maximum DPS rotation". And then you add a small dash of latency and the fact said something on the ground insta-kills you (or damn near it) on top of that.



I agree with this 110% Starting to wonder if this is the game for me. I did manage to clear Titan, but it was way more trouble than it's worth.

If i wanted to play a game where reflexes decided the outcome, Id go back to playing Call or Duty on Xbox.
#63 Jun 06 2014 at 10:01 AM Rating: Decent
Lyrailis wrote:
This is one of the few things I've been having against WoW.

I'm 34, not 18. I'm not 40 yet, but I am slowly losing my fast reflexes and reaction times, and I hate that so many MMOs are going to the "fast twitch based gameplay" model. I remember the days RPGs (and even MMOs) used to be about stats, strategy, teamwork, etc.


Yep, sadly nowadays gamers expect the games they play to take skill to excel. Obviously stats/strategy/teamwork and twitch based gameplay are mutually exclusive concepts too.
#64 Jun 06 2014 at 10:07 AM Rating: Good
I will say this. My deaths to Titan, and a lot of other dodge mechanic stuff, improved once it occurred to me to abuse Sprint. Since I don't really need to worry about TP on BLM, I keep Sprint up whenever it's ready. That extra burst of speed is enough to convince the server that I really did make it out of the AOE area, despite the lag.
#65 Jun 06 2014 at 10:13 AM Rating: Good
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Catwho wrote:
I will say this. My deaths to Titan, and a lot of other dodge mechanic stuff, improved once it occurred to me to abuse Sprint. Since I don't really need to worry about TP on BLM, I keep Sprint up whenever it's ready. That extra burst of speed is enough to convince the server that I really did make it out of the AOE area, despite the lag.


Another thing that would help a lot of people get out of things like that is to

STOP JUMPING

Seriously... don't do that. Here's why you don't do that: When you jump your position isn't read again until you land (and that's assuming the server is polling your position at that point). So if you've bunny hopped out of the death, you have about a 50/50 chance of not getting credit for being out of it and just dying anyway. Whereas if you'd instead just run out of the death, your odds of survival go way up.
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#66 Jun 06 2014 at 11:03 AM Rating: Excellent
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Thayos wrote:
While it's true Garuda EX does have lots of mechanics -- and while some of these mechanics can result in death -- they're not insta-death mechanics. There's time in there to mitigate those mechanics, and doing so doesn't depend on a synchronized twitch move by the whole party. That's why it works, imo.


BartelX wrote:
I tend to agree about Garuda EX, it's a super fun fight with tons of interesting mechanics, but not so much of the insta-death stuff that fries peoples nerves.


Maybe now it has changed with the echo, but back pre-echo when I ran it regularly, if you didnt swap spiny, the debuff would stack would trigger a party wipe aoe.

Catwho wrote:
I will say this. My deaths to Titan, and a lot of other dodge mechanic stuff, improved once it occurred to me to abuse Sprint. Since I don't really need to worry about TP on BLM, I keep Sprint up whenever it's ready. That extra burst of speed is enough to convince the server that I really did make it out of the AOE area, despite the lag.


I abuse the living crap out of sprint on Levi Ex as blm. I pop it right as he jumps, and it wears off just after he slams himself onto the boat. I can walk out of titan's plumes now with now problem since I picked up the PS4. That helped about 400% with my latency related deaths for some reason.

Archmage Callinon wrote:

Another thing that would help a lot of people get out of things like that is to
STOP JUMPING


Yeah, jumping does not work. Start a cast, buff, or ranged skill as soon as you get out of the area of effect, or cut a 90 degree turn. That resets your position much more effectively than a jump.
#67 Jun 06 2014 at 11:46 AM Rating: Good
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Valkayree wrote:
Thayos wrote:
While it's true Garuda EX does have lots of mechanics -- and while some of these mechanics can result in death -- they're not insta-death mechanics. There's time in there to mitigate those mechanics, and doing so doesn't depend on a synchronized twitch move by the whole party. That's why it works, imo.

BartelX wrote:
I tend to agree about Garuda EX, it's a super fun fight with tons of interesting mechanics, but not so much of the insta-death stuff that fries peoples nerves.

Maybe now it has changed with the echo, but back pre-echo when I ran it regularly, if you didnt swap spiny, the debuff would stack would trigger a party wipe aoe.

Garuda EX definitely has a couple of one-shot mechanics but they're things you can learn and get better at dealing with over time. If the tanks don't swap the spiny and you wipe; lesson learned, try to swap faster next time. That's something you can control and get better at over time and still has nothing to do with twitchy dodge mechanics.
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#68 Jun 06 2014 at 11:54 AM Rating: Excellent
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if you didnt swap spiny, the debuff would stack would trigger a party wipe aoe.


This is a great example of what I mean, though.

Yes, you get one-shot wiped if you don't kill spiny... but the tank doesn't have to react in half a second to do so. In fact, the off tank has quite a bit of time to see that third stack go up, move into position and then grab spiny. There's even enough time for the off tank to space out for a bit, and then have an "OH $&*#" moment before grabbing Spiny.

That, I'm perfectly fine with. It's a mechanic that will doom your run if you fail, but mitigating the mechanic requires just one party member doing his or her job, and it's not simply based on twitch reflexes.
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#69 Jun 06 2014 at 12:10 PM Rating: Good
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Remove the reactive part of these encounters and you'll remove the interest of quite a few players in said content. Jus sayin
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#70 Jun 06 2014 at 12:28 PM Rating: Excellent
You could still have plenty to react to... just don't spam players with insta-death moves.

Titan EX, however, is also just a poorly designed fight. I almost wonder if the development team didn't think about how everyone stacking meant the plumes doing like five times more damage than they should. By themselves, the plumes shouldn't be insta-death with the echo buff.
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#71 Jun 06 2014 at 12:56 PM Rating: Decent
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Archmage Callinon wrote:
Catwho wrote:
I will say this. My deaths to Titan, and a lot of other dodge mechanic stuff, improved once it occurred to me to abuse Sprint. Since I don't really need to worry about TP on BLM, I keep Sprint up whenever it's ready. That extra burst of speed is enough to convince the server that I really did make it out of the AOE area, despite the lag.


Another thing that would help a lot of people get out of things like that is to

STOP JUMPING

Seriously... don't do that. Here's why you don't do that: When you jump your position isn't read again until you land (and that's assuming the server is polling your position at that point). So if you've bunny hopped out of the death, you have about a 50/50 chance of not getting credit for being out of it and just dying anyway. Whereas if you'd instead just run out of the death, your odds of survival go way up.


I'm skeptical of this explanation. As a dragoon, whenever I Jump over a poison pool to hit a mob, I still take damage from it even if I started from dry land and land on my original spot. I've also been petrified mid-jump (which is always hilarious) even when my starting position was safe. I think your horizontal position is still being tracked in the air.
#72 Jun 06 2014 at 2:25 PM Rating: Excellent
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Quote:
I'm skeptical of this explanation. As a dragoon, whenever I Jump over a poison pool to hit a mob, I still take damage from it even if I started from dry land and land on my original spot. I've also been petrified mid-jump (which is always hilarious) even when my starting position was safe. I think your horizontal position is still being tracked in the air.


Interesting. Are you talking about your dragoon jumps or character jumps? An ability that moves you as part of the ability will track your horizontal position while it's moving you (shoulder tackle is a good example of this). But everything I've seen tells me that character jumps don't poll your new position until you land.

Edited, Jun 6th 2014 3:25pm by Callinon
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#73 Jun 06 2014 at 3:27 PM Rating: Good
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Xoie wrote:
Archmage Callinon wrote:
Catwho wrote:
I will say this. My deaths to Titan, and a lot of other dodge mechanic stuff, improved once it occurred to me to abuse Sprint. Since I don't really need to worry about TP on BLM, I keep Sprint up whenever it's ready. That extra burst of speed is enough to convince the server that I really did make it out of the AOE area, despite the lag.


Another thing that would help a lot of people get out of things like that is to

STOP JUMPING

Seriously... don't do that. Here's why you don't do that: When you jump your position isn't read again until you land (and that's assuming the server is polling your position at that point). So if you've bunny hopped out of the death, you have about a 50/50 chance of not getting credit for being out of it and just dying anyway. Whereas if you'd instead just run out of the death, your odds of survival go way up.


I'm skeptical of this explanation. As a dragoon, whenever I Jump over a poison pool to hit a mob, I still take damage from it even if I started from dry land and land on my original spot. I've also been petrified mid-jump (which is always hilarious) even when my starting position was safe. I think your horizontal position is still being tracked in the air.

This has been stated by the developer that the ability jump dose not prevent you from taking damage from what ever spot you started the jump. So if you use jump then the game will see your character at the position you started jump at no matter where you character is at on the animation. So if you play drg you have to know the script to know when it's safe to use jump or you will basically be animation locked to a fixed point and Mir then likely get killed
#74 Jun 06 2014 at 3:54 PM Rating: Excellent
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Karlina wrote:

Garuda EX definitely has a couple of one-shot mechanics but they're things you can learn and get better at dealing with over time. If the tanks don't swap the spiny and you wipe; lesson learned, try to swap faster next time. That's something you can control and get better at over time and still has nothing to do with twitchy dodge mechanics.


Thayos wrote:

That, I'm perfectly fine with. It's a mechanic that will doom your run if you fail, but mitigating the mechanic requires just one party member doing his or her job, and it's not simply based on twitch reflexes.


Aha, then we are talking about the same thing but on two different pages.

Reading the JP players' original article, it appeared as if he was denouncing ALL mechanics based battles in FFXIV, not just those that are twitch related.
#75 Jun 06 2014 at 4:07 PM Rating: Excellent
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domice wrote:
Xoie wrote:
Archmage Callinon wrote:
Catwho wrote:
I will say this. My deaths to Titan, and a lot of other dodge mechanic stuff, improved once it occurred to me to abuse Sprint. Since I don't really need to worry about TP on BLM, I keep Sprint up whenever it's ready. That extra burst of speed is enough to convince the server that I really did make it out of the AOE area, despite the lag.


Another thing that would help a lot of people get out of things like that is to

STOP JUMPING

Seriously... don't do that. Here's why you don't do that: When you jump your position isn't read again until you land (and that's assuming the server is polling your position at that point). So if you've bunny hopped out of the death, you have about a 50/50 chance of not getting credit for being out of it and just dying anyway. Whereas if you'd instead just run out of the death, your odds of survival go way up.


I'm skeptical of this explanation. As a dragoon, whenever I Jump over a poison pool to hit a mob, I still take damage from it even if I started from dry land and land on my original spot. I've also been petrified mid-jump (which is always hilarious) even when my starting position was safe. I think your horizontal position is still being tracked in the air.

This has been stated by the developer that the ability jump dose not prevent you from taking damage from what ever spot you started the jump. So if you use jump then the game will see your character at the position you started jump at no matter where you character is at on the animation. So if you play drg you have to know the script to know when it's safe to use jump or you will basically be animation locked to a fixed point and Mir then likely get killed


The issue you're referring to is that the regular Jump won't let you reposition yourself when you execute it (unlike the other two jump abilities which let you land next to your target and allow for some control as to which side). Because you're locked into your original starting position while the animation executes, you're vulnerable to an AoE you have to dodge because you won't be able to maneuver yourself until it's completely finished and by the time you can start running away it will be too late. It was really bad before they patched it (I think for 2.1) but it's still dangerous if your timing is bad or you're just plain old unlucky.

But that's not what I'm talking about.

I'm talking about not being in danger, from the starting point (which is also the end point) of a regular Dragoon Jump. But if the "flight path" between where you start and where the mob is crosses danger such as a poison pool or another mob's AoE, you'll still suffer the consequences even though you've left the ground, and even though the spot you jumped from was and remains safe. I've suffered through this many times in CT if you want a good place to test this out.

But I'd love it if it didn't work that way. I'd use Jump way more often Smiley: lol
#76 Jun 06 2014 at 4:13 PM Rating: Excellent
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My evasion as a Dragoon is neigh-on impeccable in Titan Ex. I think I get hit maybe one out of every ten to fifteen runs, and it's usually a weight of the land.

And I'm jumping.

Managing jumps is all about the timing. Heck, once I saved myself by Spineshatter diving right at moment of impact. Had to have been a glitch.
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