Thayos wrote:
Posting this here just so you see it:
Bartel, you say you were in one of the top NA endgame shells, so I'm not surprised your group had the stomach to carry on in Sky. Most players found Sky to be incredibly boring though, and the second ToAU produced gear that was closely comparable and accessible through tiered NM and token systems, those people ditched Sky and never thought twice about it.
I don't think people left sky because they got the gear they wanted... I think most people left sky because when ToAU launched, they could gear gear that was either just as good or nearly as good without all the standing around, grinding and linkshell politicking.
ToAU was just designed with a lot more thought than RoZ, which isn't surprising. Once sky exp camps were made obsolete, the ONLY reason to go up there would be to grind for drops that were just slightly better (or equal) than what could be obtained through more fun, accessible means.
My point though is that for the majority of players, Sky became "obsolete," and Sea was never even viable in the first place. So it's wrong to romanticize FFXI's endgame scene (pre-Abby) as this great thing that FFXIV should strive to be like.
For that matter, a lot of people who loved XI's endgame pre-Abby tended to strongly dislike it post-Abby.
EDIT: Also, again, please note that I'm not trying to hate on XI. I'd actually like XIV to take some pages from XI's playbook and have something like Dynamis in the game. All I ask is that people try to keep realistic perspective and not freak out over content getting older. This is an MMORPG; it happens. It has always happened. And in ARR, a game where we literally won't ever wear or carry as much gear per job as we did in XI, it will happen more often... but this isn't a new thing.
But don't you see that this is exactly what we're talking about? I want multiple avenues of content, so that people can pick and choose what they want to do. So basically, instead of being forced to do Coil for the best gear, how about giving 2-3 other options of content style to get the same gear in different ways?
We're going to have to agree to disagree on sky. I personally loved sky, and often volunteered to go up because I just liked the area a lot and once it wasn't as grindy, found it to be quite enjoyable building full popsets in a night's work. I don't think a lot of people stopped doing sky simply because ToAU came out. I think a lot stopped because it was another option for them to try, which just diluted the overall number of people that NEEDED to go to sky, and many people who had been doing it for years wanted to try out the new content. That said, sky still offered gear that stuff from ToAU couldn't even match in several situations, and was always bustling with people during primetime on my servers, so I can't fathom how it could have been considered obsolete at that time.
Also, I'd just like to point out that I'm definitely not trying to romanticize FFXI endgame. I know it for what it was... an endless grind before Abyssea, with gear coming in super small doses and super far apart. I'm not saying THAT is the right solution. I'm saying the idea of having many avenues of content is. There's a very distinct difference there.
What I dislike about XIV's endgame is just how vertical it is, and how "caged in" I felt. I didn't feel like I had options. It was pretty much a straight progression upwards, and as soon as you got past 1 hurdle, you just moved up to the next, as opposed to moving laterally to something similar, or even avoiding that aspect altogether in favor of something else equally as rewarding.
Edited, Jun 2nd 2014 2:37pm by BartelX