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how long does leveling....Follow

#1 May 28 2014 at 8:29 PM Rating: Default
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A craft to 50 without leves take? lets say You wanted to spend gil and but mats to level the craft all the way to 50 that way... how long (hours and or dayswise) would it take to go from 20 to 50 that way and how much gil would you say would be required to do so?

mainly blacksmithing and weaver?
#2 May 29 2014 at 2:46 AM Rating: Excellent
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Why would you want to level one without leves?

Put into perspective, it's a couple of hundred of exp in the lower levels for every synth you do, or 9-10k from one single leve.

Even with the cheapest of ingredients, the amount of gil spend on crystals is immense.

And later on the diffirence is even more rediculous. You can get 600-800 exp for one synth (lets say roughly 600-700 synths) with a TNL of 500,000, or you can do 6 Leves for 80k EXP each to already reach 480k exp...

The amount of work Leves save you, especially now after all the changes, is immense.

USE leves. If you havent got leves, stop and take your time for them to recharge. I dont care if money isnt a problem, It's the diffirence between using ~150 leves on ~150 synths from 1 to 50, opposed to needing 10.000+++ synths simply grinding it all out. Dont be a fool.
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#3 May 29 2014 at 7:22 AM Rating: Excellent
I leveled up Weaver without leves but only because many of the items actually sold for a profit, even at NQ levels.

It took me about a month. You get a bonus for creating each item for the first time, after all, and there is usually at least one dirt cheap item in each set that makes a profit because (ba duh duh) it's used for leves. And some people are lazy and buy the items instead of making them. Smiley: laugh

You can save a lot of gil if you can acquire the ingredients yourself. But it's way better to cut the leveling time in half, use leves, and hit profitable levels ASAP.
#4 May 29 2014 at 8:12 AM Rating: Default
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KojiroSoma wrote:
Why would you want to level one without leves?



Thats an easy one.. because I already used all my leves to get one craft to 50 and dont feel like waiting a month+ to get 100 levels again for the next craft. This is actually one of those times where i actually wish the game had microtransactions so I could just pay 20 bucks or something to instantly get 100 allowances back (or pay to instantly reset a weekly lockout lol)
#5 May 29 2014 at 8:16 AM Rating: Excellent
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DuoMaxwellxx wrote:
KojiroSoma wrote:
Why would you want to level one without leves?



Thats an easy one.. because I already used all my leves to get one craft to 50 and dont feel like waiting a month+ to get 100 levels again for the next craft. This is actually one of those times where i actually wish the game had microtransactions so I could just pay 20 bucks or something to instantly get 100 allowances back (or pay to instantly reset a weekly lockout lol)


Oh god... please don't say things like that out loud.
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#6 May 29 2014 at 8:17 AM Rating: Good
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Yeeeeeeah in all reality I'd say wait for the allowances to hit 99 again unless you have the gil to blow and gathering classes to make up the difference because there's no profit in crafting in XIV unless it's high end junk most people will bypass for Tome gear or dropped gear because of how insanely overpriced the actual good stuff is.

If you do every recipe in your log, e.g unique ones not just repeating the same one it's a nice bit of exp and won't take too long, maybe a few days if you dedicate to it, but the issue is Shards and Materials which is such a low exp turnout compared to leves..you're better off with leves for exp/time ratio in comparison to raw crafting and just hurting your money in the end.

Archmage Callinon wrote:
DuoMaxwellxx wrote:
KojiroSoma wrote:
Why would you want to level one without leves?



Thats an easy one.. because I already used all my leves to get one craft to 50 and dont feel like waiting a month+ to get 100 levels again for the next craft. This is actually one of those times where i actually wish the game had microtransactions so I could just pay 20 bucks or something to instantly get 100 allowances back (or pay to instantly reset a weekly lockout lol)


Oh god... please don't say things like that out loud.


Won't have to, if SE smells profit in something they will do it.

How many millions do you think SE will make on the 1-9/10$ Fantasias next week?

Edited, May 29th 2014 7:19am by Theonehio
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#7 May 29 2014 at 9:32 AM Rating: Excellent
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I leveled large chunks of BSM, ARM and GSM just churning out ingots. Ore was either sold cheaply by NPCs or on the MB. Even the NQ ingots sold for a profit after factoring in the cost of buying shards and ores. You may be able to do something similar the with cloth or threads with WVR.

I set up a simple crafting macro to push quality a decent amount for the exp bonus. But if you want to do more synths in less time at the expense of that exp bonus, you could simply use Quick Synthesis.

DuoMaxwellxx wrote:
I already used all my leves to get one craft to 50 and dont feel like waiting a month+ to get 100 levels again for the next craft.

In my experience, I only needed around 12 leves to gain 5 levels (between 2 to 3 leves per level, but I also rarely did triple turn in leves which maximize exp per allowance). If you do a hybrid approach where you churn out ingots/threads/cloths while the exp for making them is still good, and then use leves until you can do the next ingot/thread/cloth, you won't have to wait a month to complete 2 crafts.

For example, BSM has iron ingot, steel ingot, mythril ingot and cobalt ingot. I think you can do 5 levels of just churning out each ingot (start doing the ingot for exp immediately once you have access to it). You can go from 1 to 11 just making one of each new recipe before doing iron ingot. So that leaves about 19 levels of exp to get from leves. That's about 8 days worth of leve allowances.

I didn't take detailed notes when I leveled BSM, so those are rough estimates.
#8 May 29 2014 at 10:35 AM Rating: Default
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i spent 73 levels getting one craft from 20 to 50 and even then at the 45-48 range I was outta leves and still had to craft up the rest of the levels sooo 100 lees would be for ONE craft not two.. also how is triple turn in leves not as goods as the highest single turn in leve? for example:

the highest level 45 single turn in leve for carpentry gives 51,828 so thats one allowance used to get 51,828 exp

the highest triple turn in leve gives 33,921 and since I can do it 3 times on one allowance thats 101763 exp on one allowance... and these are just if you turn in non HQ items... so can someone please explain to me how getting 51k exp off one allowance is better than getting 101k off one allowance? Because ive heard plenty of people (including catwho) says single turns ins are better than triple turn ins and I never understood why. I just makes no mathematical sense to me

#9 May 29 2014 at 11:00 AM Rating: Decent
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Triple HQ turn ins used to be the best, then they nerfed it and boosted the HQ Single turn in leves. So in reality, you want to do both but focus on single turn in with HQ, specially if you can crank them out, you get the craft exp + the 100k+ per single turn in depending on level range.

Or if you have gil to blow just buy the HQ items off the MB (triple turn in ones mainly) and power through it.

Single turn in are far superior post nerf simply because it's a large exp per turn in. So while you may get, say 125k for a triple turn in, you're turning in numerous items for that, whereas you turn in 1 HQ item for the same if not more exp. It's also more cost efficient if you're making it. Triple turn ins used o be 240-300k iirc which is what made them better.
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#10 May 29 2014 at 11:00 AM Rating: Excellent
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DuoMaxwellxx wrote:
Because ive heard plenty of people (including catwho) says single turns ins are better than triple turn ins and I never understood why. I just makes no mathematical sense to me



Triple turn ins generally require more in materials and items to hand in for the xp. You may end up with more xp per allowance with triple turn ins, but if you equate the gil in materials, single turn ins are more economical if you can wait to use more allowances.
#11 May 29 2014 at 11:07 AM Rating: Default
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so basically single turn in leves are "better" because there cheaper and not better because they give more exp/save allowances? So for someone who has the gil to spend triple turn ins are superior still?
#12 May 29 2014 at 11:14 AM Rating: Good
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DuoMaxwellxx wrote:
i spent 73 levels getting one craft from 20 to 50 and even then at the 45-48 range I was outta leves and still had to craft up the rest of the levels sooo 100 lees would be for ONE craft not two.. also how is triple turn in leves not as goods as the highest single turn in leve? for example:

the highest level 45 single turn in leve for carpentry gives 51,828 so thats one allowance used to get 51,828 exp

the highest triple turn in leve gives 33,921 and since I can do it 3 times on one allowance thats 101763 exp on one allowance... and these are just if you turn in non HQ items... so can someone please explain to me how getting 51k exp off one allowance is better than getting 101k off one allowance? Because ive heard plenty of people (including catwho) says single turns ins are better than triple turn ins and I never understood why. I just makes no mathematical sense to me

Single turn in leves are more efficient when it comes to gil spent or time spent. Triple turn in leves are more efficient when it comes to leve allowances spent.

When I leveled my crafts, I only did it every few days, so leve allowances weren't the limiting factor for me. I chose to do single turn in leves since triple turn in leves basically required me to do 9 times as many synths to get about twice the exp. Time was the limiting factor for me. I simply didn't want to have to do 4 times as many synths for the same amount of exp.
#13 May 29 2014 at 11:23 AM Rating: Good
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You could also check the supply and provisioning turn-ins at your GC. Specifically look for the turn-ins with a star next to them and hand in a HQ craft. From what I've been experiencing, you'll get a full level off one of those. Only problem is that it's random which craft is in demand that day and can only be completed once a day.
#14 May 29 2014 at 11:36 AM Rating: Good
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Also keep in mind that there is a huge difference between single turn in leves in the same level range. The ones where the quest starter and client are both in the city give the least amount of base exp. Ones where the quest starter and client are both in a outpost type area (Costa, Coerthas, etc) tend to give better base exp. Ones where the quest starter is in the city but the client is at an outpost give the best exp, since it requires having to travel between quest giver and client.

As far as your level 45 Carpentry levequest example, I'm guessing some of your information is pre-patch. The same patch where they lowered HQ bonus from 200% to 100%, they also buffed the base exp for many single turn in levequests. The highest city-to-city leve is Clogs of War, which gives base exp of 71,040. The highest outpost-to-outpost one is Bow Down to Magic, which gives base exp of 72,932. The highest city-to-outpost one is Trident and Error, which gives base exp of 103,656.

Basically, you can ignore HQ bonus as a factor when comparing leves since it's exactly the same boost to exp reward regardless of whether it's a triple turn in or single turn in leve. The only time HQ bonus might be a factor when deciding is if one of the levequests requires turning in 40 durability recipes, which tend to be harder to HQ than the 60/70/80 durability recipes at the same level.

So to compare triple turn to single turn, multiply the base exp reward for the triple turn in and compare it to the best single turn in. In this case, Incant Now, Think Later has a base exp reward of 33,921. So doing all 3 turn ins on a single leve gets 101,763 exp before HQ bonus. Compare that to the outpost-to-city leve, which has base exp of 103,656.

In this example, the single turn is is actually superior to the triple turn in, even as far as efficient use of leve allowances. If you have a security token, you could even set your free teleport point to either Gridania or Mor Dhona, and set the other destination to a favorite teleport destination. You could even set the favorite destination to a home point, and you get a free trip back there every 15 minutes with Return.
#15 May 29 2014 at 11:37 AM Rating: Default
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DuoMaxwellxx wrote:
so basically single turn in leves are "better" because there cheaper and not better because they give more exp/save allowances? So for someone who has the gil to spend triple turn ins are superior still?


Triple turnins are the most "efficient" use of leves if you're really strapped, but are worse money wise. It will, yes, end up more EXP if you turn in HQ 3 times but it honestly isn't worth it anymore since the bonus is only double EXP instead of triple.

Single turnin leves are the way to go. A ferry single leve is the absolute best way to go. Accept leve from the nation where the guild resides and pick the one that tells you to go to a different zone (Quarrymill, Costa del Sol, Observatorium, Whitebrim, or Saint Coinach's Find). It's usually 30-50% more EXP overall and more money. Just accept it, teleport out, set that crystal as your free destination (if you don't have an authenticator /facepalm ), and set about getting levels much, much quicker.
#16 May 29 2014 at 11:44 AM Rating: Default
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if you don't have an authenticator /facepalm


I'm disappointed in the free destination. They don't make the app for my phone and I don't want to pay $12 to have one sent. Oh well.
#17 Jun 04 2014 at 8:30 PM Rating: Excellent
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On top of the other suggestions others have made here, I'll make a few of my own.

If you're going to level mostly by making stuff; fill the quality bar as much as possible, even if you're making something that can't be HQ'ed (such as dyes). Filling up the quality bar all the way on your own gives a 300% experience bonus.

A key portion of that last sentence is "on your own". Using HQ ingredients actually hurts the amount of experience you get, because you'll be starting with bar partially full, and you only get credit for what you contribute via Touch actions.
#18 Jun 04 2014 at 9:48 PM Rating: Decent
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dont you have to have a good rotation plus cross class skills and the CP to even be able to a) fill quality bar b) make sure durability stays high enough to fill quality bar plus fill progress bar afterwards?
#19 Jun 05 2014 at 4:49 PM Rating: Good
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Most of the Touch abilities are universal; if not all of them. And a good chunk of anything else you might want are lvl 15. So getting all DoH jobs to 15 is sure to help too.
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