Keysofgaruda wrote:
Hinestly the problem lies with the mechanics of the game. One shot mechanics are whats creating this "elitist" mentality. One death can cause a wipe if a tank dies. Or a healer dies. If a dps dies maybe the mob will enrage. The game is not forgivin enough.
I can understand peoples mentality on this though. Wiping to the same mechanics over and over isnt fun, especially when you know you could do it with a competent group. Part of the problem are unskilled players trying to get carried and joining clear/farm groups when they shouldnt be. People raging in practice groups are being hypocrits.
This is my personal opinion as a hardcore player (im currently practicing t9 with my fc), but the one shot mechanics shouldnt be a thing. It should come down to how well you can play and manage your resources. Raising people costs a lot of MP but as it is its better to wipe and try to not die than raise the person and risk hittig the death timer. The MP management should be the tough part and we should be allowed to continue after someone dies. T8 is extremely strict on the dps time. We clear it with 20 seconds left. Thats easily a wipe if someone dies and doesnt get up quickly. And were talking just one person.
I like the game and am lucky to be able to do the content but it is a little rediculous that perfect is demanded. It should be about how well we can handle ourselves and our jobs.
If you're allegedly practicing turn 9, then your post makes no sense at all.
Wiping to the same thing over and over is called progression. If you do not like doing progression (which will always exist in MMO endgame), then stop doing it.
You would think you would have learned this lesson in turn 7 progression (arguably, one of the more brutal encounters in the SCoB) and if you didn't learn it there you certainly will learn it in turn 9.
Yes: it requires perfection
until you get gear as time progresses. These fights were most likely never intended to be completed with what we have now. And if they were, it would only be the most skilled and geared players completing them. We currently cannot have any DPS die post 47% on Turn 9 or we wipe due to enrage. That is how strict it is. But what DPS are we doing it with? An i102 BLM, i100 SMN, i109 MNK, and an i91 BRD. Of course we are going to run into this strict timer.
So here's what a normal group should be doing: practicing T9 casually while farming sands for a few weeks and getting more gear. I honestly believe T9 should be accomplished at i103 (for everyone). Anyone who completes it any other way is just more skilled than the rest.
Keep in mind: T9 has only been cleared with 3 sanded weapons minimum. Never have I seen a report with a T9 clear of less than 3 sanded weapons.
However, let me tell you an interesting story. I recently switched from my main job (BLM, i102 w/ T9 pants) to another job (BRD, i91 w/ no pants). I still was able to function in T9 and we downed it as a result. Player skill
does matter. If your DPS died on T8, it was a fault of their own. This fault is attributed to their skill (or lack thereof). Same goes for T9. All the mechanics in T9 make the player accountable for their own actions. This is why I like Levi Ex so much.
I'm honestly getting tired of the Titan Ex complaints or T5 complaints. A FC mate summarized it best for me, "Some people just don't have the skill required to do these fights and have trouble facing that reality." Harsh? Yes. True? Most certainly.
As for latency...if you can't deal with your own connection problems, time to invest in a VPN. Not serious enough to get a VPN? Not serious enough to download ACT or FFXIVApp and set timers and alarms for abilities and events? Not using Twintracker on T5? You probably shouldn't be doing this content then.
Edited, May 27th 2014 4:32am by HitomeOfBismarck