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MACRO - where can I find a completed list nothing missing??Follow

#1 May 07 2014 at 11:07 AM Rating: Decent
Perfect complete list of macro commands - can I have it?
#2 May 07 2014 at 11:12 AM Rating: Good
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Well, Google is good place to start...

http://ffxiv.consolegameswiki.com/wiki/Macro

http://guide-source.com/ffxiv-guide/a-guide-to-writing-ffxiv-macros

http://katella.wordpress.com/katella-ffxiv-planning-page/ffxiv-macros/

Edited, May 7th 2014 10:13am by LebargeX
#3 May 07 2014 at 11:14 AM Rating: Excellent
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We've been having this problem since the start of the game. Especially with 2.0 being digital only, there's no documentation or manual for it one can reference.

People know what has been brought out, and some have listed the ones they know or found out from ingame commands and/or trying out options from previous games or abbreviations of command names.

As always, google is your friend. These are the known ones:

http://ffxiv.consolegameswiki.com/wiki/Macro

I didnt find out about <wait. x> till last week myself... and i've been playing since 1.0... (though it's a recent addition i suppose)

A lot of things on that list have long since been removed.

For instance /random or /dice no longer does anything. /search and /who no longer function with subcommands either... it's all done pretty ****** to be honest. There's bound to be a few more that no longer do anything. And there's probably just as many that are still unknown since no one at SE ever bothered to give us a complete list of them.

Edited, May 7th 2014 7:18pm by KojiroSoma
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#4 May 07 2014 at 12:50 PM Rating: Good
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I'd stick with SE official documentation for all text and macro commands
http://na.finalfantasyxiv.com/lodestone/playguide/win/text_command/

Hopefully at least SE keeps this properly updated.
#5 May 07 2014 at 9:11 PM Rating: Excellent
Quote:
Hopefully at least SE keeps this properly updated.


Screenshot
#6 May 08 2014 at 9:22 AM Rating: Decent
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The only thing I see missing in the SE list is that /wait worked with non-integral numbers. The accuracy isn't there, but (and I haven't tested this in a while) /wait 1.5 or /wait 1.8 would give you differing results, allowing you to be a little more accurate between abilities.

With that being said, again, it's been a while since I have used macros, but you could do things like: ability 1 (1.85 delay), trigger next ability with a /wait 1.7 delay, but then the next ability you would have to trigger with a 1.9 or 2 delay, as you would have to account for a full action in between ( waiting 1.7 twice would cause the third command to trigger before it could be buffered).

But then again, That was then, this is now. And getting macros that actually worked within the narrow window that is our skillspeed becomes too much of a pain (IMHO).
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#7 May 08 2014 at 10:49 AM Rating: Good
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rfolkker wrote:
The only thing I see missing in the SE list is that /wait worked with non-integral numbers. The accuracy isn't there, but (and I haven't tested this in a while) /wait 1.5 or /wait 1.8 would give you differing results, allowing you to be a little more accurate between abilities.

With that being said, again, it's been a while since I have used macros, but you could do things like: ability 1 (1.85 delay), trigger next ability with a /wait 1.7 delay, but then the next ability you would have to trigger with a 1.9 or 2 delay, as you would have to account for a full action in between ( waiting 1.7 twice would cause the third command to trigger before it could be buffered).

But then again, That was then, this is now. And getting macros that actually worked within the narrow window that is our skillspeed becomes too much of a pain (IMHO).


No, it doesn't.

Wait uses whole numbers only. Using decimals does absolutely nothing.
#8 May 08 2014 at 1:47 PM Rating: Decent
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Viertel wrote:
rfolkker wrote:
The only thing I see missing in the SE list is that /wait worked with non-integral numbers. The accuracy isn't there, but (and I haven't tested this in a while) /wait 1.5 or /wait 1.8 would give you differing results, allowing you to be a little more accurate between abilities.

With that being said, again, it's been a while since I have used macros, but you could do things like: ability 1 (1.85 delay), trigger next ability with a /wait 1.7 delay, but then the next ability you would have to trigger with a 1.9 or 2 delay, as you would have to account for a full action in between ( waiting 1.7 twice would cause the third command to trigger before it could be buffered).

But then again, That was then, this is now. And getting macros that actually worked within the narrow window that is our skillspeed becomes too much of a pain (IMHO).


No, it doesn't.

Wait uses whole numbers only. Using decimals does absolutely nothing.

Well, when I said it has been a while, I guess I really meant it...

Apparently that feature never made it out of the beta...

Which is funny because I thought that 1.# was not precise enough to use, so I didn't bother with macros...

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#9 May 08 2014 at 2:19 PM Rating: Excellent
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And if you're only going to wait for one second, I think you can just put in /wait without a number. I think that's how my Swifcast/Raise macro is set up.
#10 May 08 2014 at 6:03 PM Rating: Decent
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EDIT: Nevermind, was thinking of P4 and P2-3 Betas.

Edited, May 8th 2014 8:05pm by Viertel
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