DISCLAIMER - I'm a paladin. I love being a paladin. I think we're a very capable job as things stand now. I just think we could maybe be a little better.
Ok, so here's my rationale behind this. Right now, PLD cross class abilities are virtually worthless in a party setting. We get Foresight from MRD, which is great, but outside of that there's nothing special. Meanwhile, WAR has access to some of our best abilities (Provoke, Flash, Convalesence). We do get access to some basic WHM spells but they will almost never get used in a party setting. This seems like a huge waste to me, as I feel that making these spells useable would accomplish a lot - it would differentiate us from Warriors in playstyle, it would give us more options/things to do in battle, and it would help us feel more like what a paladin traditionally is. Here are my thoughts on what we get:
CURE
Our cures are too weak to be useful. Yeah, we've all probably found ourselves in an "oh s$%&" situation where we've tried to spam cures to stay alive, but does it ever really work? Not really. I'd like to see our cures strengthened to the point that they are actually worth casting... not so strong that they mitigate the need for a healer, but strong enough to wear we might need a little less attention from them. Curing ourselves can help us to have another tool for building enmity, as well as give the healers time to cast other spells. If the healers are able to cast an extra stone or DOT spell or two it might even help us close the DPS gap we have with our WAR comrades. Finally, stronger cures might help us keep a party alive just a little longer should the healer(s) die... maybe that extra time is enough to finish off a boss.
RAISE
I'd like to be able to cast it in battle. If you're the primary tank that's probably not going to be a big help, but this would be huge as far as the OT is concerned. It varies from fight to fight, but the OT doesn't always have a lot to do. Being able to raise a fallen comrade in battle can help keep the OT busy while allowing the healers and summoners to focus on the things they'd rather be doing (and a lack of swiftcast will keep this from being at all overpowered IMO).
PROTECT
I don't think there's huge need for a buff here... it is what it is. It might be interesting to make it a bit stronger than a scholar's protect while still being weaker than a WHM's. At least then it would have some situational uses.
STONESKIN
Honestly, I haven't bothered to level my CNJ high enough to unlock it yet... and I don't feel like I'm missing out or anything by not doing so. If anyone has any suggestions or ideas, feel free to throw them out there.
ESUNA
We don't get it... but why not give it to us? It's not like it's all that powerful since it only removes one ailment at a time. This would also give a PLD off tank something else to do to help out.
Two ideas I have for implementing these buffs for paladins:
1) Give us a job trait that just flat-out buffs our spells. Boring, yet practical.
2) Attach these magic buffs to Sword Oath to make it more useful. I've always kinda wanted to see Sword Oath get a bit of a buff since in a party situation we spend 99% of the time in Shield Oath. If switching to Sword Oath strengthened your cures and other spells there might be real reasons to switch over to it (yeah you'd lose some defense, but just throw up a cool down while you're in Sword to mitigate it). I like the idea of doing more of the "stance dance" and this might help to encourage that.
I think these changes would be a lot of fun. Granted, it's probably just dreaming on my part, but it can be fun to speculate some time. What do you guys think.