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Steady Hands 2 + ... Hasty Touch or Basic Touch?Follow

#1 Apr 25 2014 at 10:55 PM Rating: Good
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So I finally got my CUL to 37 and now I got Steady Hands 2.

I know everybody has preached this ability to me and I definitely see the merits in it... and I was doing some playing around with it and I've settled upon two different theories or methods (and I see both being used):

I could... Steady Hands 2 and use Hasty Touch (80% success rate or so the game claims, more on that in a sec) and use no CP while doing so, saving all of my CP for Steady Hands 2 and Mends,

Or,

Basic Touch with 100%.

I can get in more touch attempts if I use Hasty Touch, but for some reason.... the game seems to think 80% is the new 50%. I did this amazing 100% HQ on an item I had no business getting anywhere near that (with no "Excellent"!) thanks to the fact Hasty Touch actually worked.

But that was... one synth.

Most of the other synths had 2-3 fails, usually back-to-back, despite the claims it "should" be 80% chance of success.

The thing is, though, Basic Touch using 18 every touch, I run out of CP long before I can get all that far. I'm trying to figure out how these players are saying they have a near-100% HQ at no matter what they do 'cept Endgame stuff and it looks like Hasty Touch is how they're doing it (again, that one awesome synth I did where I went from 0-100% on an item 1 level below me without using any Excellent conditions) but it just seems so.... unreliable due to the 2-3 fails in a row that happen quite regularly, again, despite the supposed "80%" chance.

Or am I missing something else?
#2 Apr 25 2014 at 11:45 PM Rating: Good
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Hasty Touch most of the time, Basic Touch when you want to guarantee a success (like once you've reached the point where you will definitely succeed with the synth as long as there are no failures, or when the condition is excellent)

80% isn't a terribly high success rate (still better than 70% though), and sometimes it's going to pick you up and bend you over, but that's the price you pay for having a zero CP cost quality ability. In FFXI, 95% was the highest rate of success you could attain with most things, such as melee accuracy or synthesis success, which is a lot higher than 80%... and I'm sure just about everyone can recall numerous instances where they've had 2-3 misses or blowups in a row in that game despite that.

Regarding having a guaranteed 100% HQ, that mainly applies to lower level synths, where not as much quality is required, and therefore they have enough CP to not need to rely on Hasty Touch, so therefore for them there actually is a way to completely guarantee a 100% HQ and success. But with the higher level synths, you kinda have no choice but to rely on Hasty Touch if you want to at least have a chance of filling the quality bar, unless perhaps if you rely on using HQ ingredients.
#3 Apr 25 2014 at 11:53 PM Rating: Decent
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Fynlar wrote:
Regarding having a guaranteed 100% HQ, that mainly applies to lower level synths, where not as much quality is required, and therefore they have enough CP to not need to rely on Hasty Touch, so therefore for them there actually is a way to completely guarantee a 100% HQ and success. But with the higher level synths, you kinda have no choice but to rely on Hasty Touch if you want to at least have a chance of filling the quality bar, unless perhaps if you rely on using HQ ingredients.


actually, with the correct cross skills and melds, the ilvl 90 pieces could be HQ'd 100% of the time just fine. you need to basically be fully melded with the highest caps possible, but you can do it. my crafting gear is about half complete, and I can regularly get 90% HQ rate on 90 synths. it MUST be with HQ mats though, you can't 0-100 a 90 synth without HQ mats unless you get really lucky on a full stack excellent byregots.
#4 Apr 26 2014 at 12:07 AM Rating: Good
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Quote:
80% isn't a terribly high success rate (still better than 70% though), and sometimes it's going to pick you up and bend you over, but that's the price you pay for having a zero CP cost quality ability. In FFXI, 95% was the highest rate of success you could attain with most things, such as melee accuracy or synthesis success, which is a lot higher than 80%... and I'm sure just about everyone can recall numerous instances where they've had 2-3 misses or blowups in a row in that game despite that.


It is definitely better than XI, indeed. I did quite a bit of crafting in that game, and the worst crap was being Lv90+ and blowing up a Lv1 recipe. All of the QoL changes they made to that game, and they STILL haven't fixed that. I've always said that if you're 10 levels over you should never absolutely fail a recipe.

And even in XIV, the number of fails with Quick Synthesis is just ridiculous too. It is actually faster to spam the "Careful Synthesis" button than it is to do Quick Synthesis, AND you fail 0% of the time.

Quick Synth, I've seen 3 fails in a batch of 15 before, on a Lv5 recipe (I was Lv29 at the time). I was like "Really, game?"

That's when I stopped using Quick Synth. It is just a worthless feature that wastes materials like crazy due to the stupid failures.
#5 Apr 26 2014 at 10:16 AM Rating: Good
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Lyrailis wrote:
Or am I missing something else?

It's possible that you are missing a few important things:
- Tricks of the Trade (Alchemy level 15)
- Decent CP pool from up-to-date gear
- Activate Inner Quiet at the start of the synth

Back before I leveled Carpenter to 50 and got Byregot's Blessing, I could HQ most stuff past level 20 on a fairly consistent basis by cross classing Careful Synth II, Hasty Touch, Tricks of the Trade and Steady Hand II. I would start off with Inner Quiet, put up Steady Hand II, and then Hasty Touch as long as SH2 was up. The exception to that would be if I got a Good proc, in which case I would use Tricks of the Trade; or if I was down to 10 or 20 durability, in which case I would use Master's Mend (1 or 2), provided I had the CP. I still occasionally wound up with an NQ. But most of the time, I could get an HQ, even if I didn't hit 100% quality.

Once I leveled Carpenter and got Byregot's Blessing, it basically became an automatic 100% HQ from lvl 20 and up, until 1 star recipes.
#6 Apr 26 2014 at 3:02 PM Rating: Good
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svlyons wrote:
Lyrailis wrote:
Or am I missing something else?

It's possible that you are missing a few important things:
- Tricks of the Trade (Alchemy level 15)
- Decent CP pool from up-to-date gear
- Activate Inner Quiet at the start of the synth

Back before I leveled Carpenter to 50 and got Byregot's Blessing, I could HQ most stuff past level 20 on a fairly consistent basis by cross classing Careful Synth II, Hasty Touch, Tricks of the Trade and Steady Hand II. I would start off with Inner Quiet, put up Steady Hand II, and then Hasty Touch as long as SH2 was up. The exception to that would be if I got a Good proc, in which case I would use Tricks of the Trade; or if I was down to 10 or 20 durability, in which case I would use Master's Mend (1 or 2), provided I had the CP. I still occasionally wound up with an NQ. But most of the time, I could get an HQ, even if I didn't hit 100% quality.

Once I leveled Carpenter and got Byregot's Blessing, it basically became an automatic 100% HQ from lvl 20 and up, until 1 star recipes.


I have ToT, and I always use Inner Quiet.

My Jewelry... well, it is HQ Brass and I'm capable of wearing Silver (which I have very little chance of HQing just yet, because my GSM is only 30-31 unless I farm all HQ materials I might have a shot at it). But yet, I'm getting pretty close to where I can make/wear Mythril. I could either try for HQ Silver, or just wait until Mythril. I added up the CP difference, I'm pretty sure the CP difference between Brass and Silver is less than 20 combined for the whole set.

As for ToT, I always use it anytime I see a "Good" and I do not have Steady Hands up (too high failure chance with any of the 'touch' actions), OR, if I am at 10 durability and see a "Good".

Edited, Apr 26th 2014 5:03pm by Lyrailis
#7 Apr 26 2014 at 4:04 PM Rating: Good
This is definitely an "it depends" scenario.

For my higher level synths, I use SHII + Hasty and hammer until I've exhausted SHII, pickup up any CP returns with Good along the way (no point in wasting a Good on a Touch that could fail, to me.) Then I use Careful Synth II til I hit 20 CP, then I pop Master's Mend II to store it to 80 durability. Then it's either Hasty or Basic until I'm at at least 30% quality and 7-8 steps built up at inner quiet. I get one last big fat quality boost with a Great Strides + Byregot's Blessing. Without BB you could use Rumination to get some more CP and durability back and hammer at it some more instead.

Low level synths, though, I use Standard Touch and the 100% quality guarantee, because I probably won't need to restore durability to finish out the synth.
#8 Apr 26 2014 at 5:34 PM Rating: Good
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Lyrailis wrote:
As for ToT, I always use it anytime I see a "Good" and I do not have Steady Hands up (too high failure chance with any of the 'touch' actions

Most of the time, you want to hit TotT even if you have Steady Hand up. SH2 is 25 CP for 5 steps, so that's basically 5 CP per turn that it's up. If you get a Good proc with SH2 up, you waste 5 CP to get back 20 CP. That's only 15 CP, but +15 CP is still +15 CP.

The only times I don't hit TotT when I have SH2 up is if I'm already basically maxed out on CP (because I've gotten lucky with multiple Good procs early on) or if it's so late in the synth that I'm running out of CP and that extra 20 CP doesn't help me (e.g. hitting TotT would get me back up to 20 CP, but doing so would cause SH2 to wear off, which I wouldn't be able to reapply with the CP I have left).
#9 Apr 26 2014 at 11:21 PM Rating: Good
Yeah, I do for the upper level synths where I need every bit of CP I can get. Mid level synths it doesn't matter, once I've gotten Inner Quiet to at least 5-6 I'll be able to hit 100% with BB at the second wave.
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