Forum Settings
       
Reply To Thread

Greed Party and Loot thievesFollow

#27 Apr 22 2014 at 8:31 AM Rating: Decent
Scholar
Avatar
*****
12,820 posts
Let's be real:

1. DPS = Almost no responsibility, hence why it's popular in every MMO ever.
2. Tanking and Healing = Responsibility and takes a very certain mindset which very little want. No matter how easy something is, if people don't want to do it they won't do it. XIV is an extremely easy MMORPG and very forgiving as well in general, they offer incentives to play tanking and healing because no one wants to..not because it's "difficulty", what MMO do people want to actually tank or heal and not mindlessly @#%^ sh*t up?

Look at even FPS games, what do people generally go for?

1. Vehicles
2. Rocket/Explosives of some kind.
3. Snipers.

#3 is debateable because sniping does take talent, however in some games it's just so they don't have to go out and do the actual work in objective based gameplay since when the ammo runs out, what do they tend to do..? Stand around with a thumb up their *** waiting on respawn instead of going down into the fray.



Edited, Apr 22nd 2014 7:33am by Theonehio
____________________________

#28 Apr 22 2014 at 8:33 AM Rating: Good
***
3,441 posts
Quote:
So when I'm not on tank and I see whoeverisplayingtank@thetime make all kinds of crazy demands, I refuse to tolerate it.


Making crazy demands is indeed wrong, and never in this thread did I say otherwise.

I was only asking for a little respect thrown in the tanks' direction if they are acting like a decent person. What I hate is being a tank, and being a good, decent polite person, then something minor goes wrong, and every DPS in the group starts cursing me out (even if it was their own dumb fault).

I never meant to defend tanks who think they own the group; I was only trying to explain why its wrong to fly off the handle at the tank and treat them like crap over every little mistake.

Quote:
#3 is debateable because sniping does take talent, however in some games it's just so they don't have to go out and do the actual work in objective based gameplay since when the ammo runs out, what do they tend to do..? Stand around with a thumb up their *** waiting on respawn instead of going down into the fray.


In games like Battlefield, Snipers are given a very limited toolkit that is tuned for... you guessed it... sniping.

They get a Sniper Rifle, a Pistol, a Knife, and a piece of equipment related to sniping.

When they run out of Sniper Ammo.... what do you expect them to do, jump into the fray with a peashooter? Of course they don't want to jump into the fray; they're staring down people with assault rifles while using a pistol and a knife.

Edited, Apr 22nd 2014 10:37am by Lyrailis
#29 Apr 22 2014 at 8:36 AM Rating: Decent
**
589 posts
Theonehio wrote:
Let's be real:

1. DPS = Almost no responsibility, hence why it's popular in every MMO ever.


Edited, Apr 22nd 2014 7:33am by Theonehio


LOL@the bolded part. I guess that boss will just kill itself right?
#30 Apr 22 2014 at 8:40 AM Rating: Good
***
3,441 posts
nonameoflevi wrote:
Theonehio wrote:
Let's be real:

1. DPS = Almost no responsibility, hence why it's popular in every MMO ever.


Edited, Apr 22nd 2014 7:33am by Theonehio


LOL@the bolded part. I guess that boss will just kill itself right?



He's talking about Teamwork Responsibility. A DPS job is to target whatever needs to die and do your rotation and keep yourself alive by dodging AoE attacks.

That's it.

A Tank has to make sure the mob ain't attacking anybody else, the Tank is the one who should be pulling, the Tank is the first one into the fray (which means he needs to know where to go in the Dungeon, because everybody else should be following him since first aggro = more hate), the Tank has to control the facing of the mob, so that dragon ain't horking fire all over the group, etc etc while staying out of AoE himself. Also, some bosses (like the last one in Brayflox) need to be moved around according to environmental cues.

A healer has to watch everybody else's health, he has to know who to heal when, when to use AoE heals, etc.

A DPS, though... he doesn't have to care about the rest of the group. He targets the mob and deals damage. That's it. His responsibility lies upon "Attack the #1 target" and occasionally "Kill adds when they spawn" during a boss fight.

That's a lot less responsibility than Tank or Heals.
#31 Apr 22 2014 at 8:42 AM Rating: Good
***
1,556 posts
Lyrailis wrote:
So yes, my FFXIV Healer is still Lv18. But yanno what? I've done Endgame healing in another MMORPG and FFXIV does not appear to be all that different, in fact I'd have to say it is somewhat slower paced. That could change, sure. But something in me doubts it;


That's nice. Get there and report back.

Lyrailis wrote:
And if Tanking was so "easy", then more people would do it. But I notice, each day I open the Duty Finder both in XIV and in the other MMORPGs, I notice Tanks almost always have the Bonus. Sometimes Healers do, about 30% of the time. So if Tanks were so "easy" compared to DPS, then why is everybody on the DPS train and not hitting the DF up for some sweet Bonus rewards?


Actually, this is rather funny part. What you meant to say is: if tanking wasn't so boring, people would be more inclined to do it. 'Easy' has nothing to do with it unless you equate easy with boredom.

Lyrailis wrote:
Maybe Tanking isn't as easy as you like to make out, because you're simply just used to it after all this time?


Must be the case.

Or the fact that I've done all three in raiding and DF so I may just have an accurate basis for comparison unlike yourself. You know you can /follow anyone in Tam Tara (or a similar dungeon) as a SCH and AFK while Eos does your dirty work, yes? Just like DPS can tank everything in these dungeons. Just like how tanks aren't really needed in these dungeons. Zero threat because it's meant to be easy/tutorialish.

When you are doing content like that and trying to use it as a basis to compare roles, I just can't help but think, "Really?"

Lyrailis wrote:
Making crazy demands is indeed wrong, and never in this thread did I say otherwise.

I was only asking for a little respect thrown in the tanks' direction if they are acting like a decent person. What I hate is being a tank, and being a good, decent polite person, then something minor goes wrong, and every DPS in the group starts cursing me out (even if it was their own dumb fault).

I never meant to defend tanks who think they own the group; I was only trying to explain why its wrong to fly off the handle at the tank and treat them like crap over every little mistake.


Fair enough. I've seen both happen. Blame DPS, blame tank. Healer sits back and eats popcorn while watching the show.

Though I don't really think that is what you were trying to show. The word prima donna set you off even though what nonameoflevi described is prima donna behavior.



I mean, if a healer would like to chime in and tell me that they find T6-9 to not be stressful in comparison to the other jobs and roles in the group, then sure: I'll concede. I don't think you'll find that, though. The reason being: healers cover up for mistakes everyone makes (including the tanks). This comes at a cost of MP. The only role that really has to expend a resource to not only keep everyone alive but fix the @#%^ ups others have made while balancing that precious resource.

Let me give you some examples of where healing matters:

T6: A healer has about 3 seconds to cap a person off who gets a spore over their head (while they're in the briar) or that person will not survive the spit that Raflasia does 2 seconds later for 4k+. So if anyone else is taking damage during this part, the healer not only has to cap the person with spore off but also now has to heal anyone else who took damage so that they don't die to spit.

If anyone is eaten that shouldn't have been eaten, this also gives a buff to the boss which increases damage taken, taxing the healers further.

Healers also have to deal with minimizing movement while maximizing dodging: something only a few other classes really have to deal with. The difference is: DPS who don't min/max this behavior (like BLM) only suffer a DPS loss while a healer suffers a possible hit to the manapool becomes someone ended up dead.

T7: You know this boss' adds hit like a truck. Most groups attempting it are woefully undergeared. So you're already at a disadvantage. Not only do you have to watch your threat, as a healer, so that a Lamia add doesn't come over and smack you, you also have to keep people topped off every 15 seconds due to random fireballs being stuck on people. Almost every group has the healers petrify the golems too. So not only do the healers have to keep everyone alive, mind their threat, and throw their voice/watch for shriek, they also have to petrify the golem while healing backwards.

T8: If you thought T7 adds were bad, T8 hits like a truck mainly because he is a truck. If you are doing 1 tank strategy and the tank is tanking both Avatar and the dread, then your healers have sections where the tank can easily go from max HP to ~500 HP within a few seconds.

T8 also requires healers to pay attention to many different things (just like the DPS do) WHILE healing the MT.

Healers constantly have to use AoEs to keep the party up through homing missile and gaseous bombs, but they also have to heal the melees/DPS taking the mines almost immediately. There is a section where the tether is taken and the tower explodes almost at the same time. If the person with the tether is not healed within 2 seconds of the tether going off, the person dies.

If the person with Allagan field is not hit with stoneskin or adlo., there is a large chance that the raid will wipe when Allagan field disperses and does its AoE damage to the raid.

As soon as a dread pops, the WHM has to shroud or risk getting the entire raid cleaved. Every clear attempt we've had, the healers have had <200 mana at the end of the fight.

T9: So this is the epitome of coil right now. Tanks going in there with less than i100 are going to get hit so hard just by random critical normal attacks and Ravensbeak that your healers will constantly be struggling to keep both tanks up. And then along comes double dive which has the potential to one shot a person targeted twice. If the healers do not get a heal off on the person targeted twice within 3 seconds, that person dies.

Ever seen Bahamut's claw? :) Would give you nightmares as a healer.

I could keep going and going but it makes me sad seeing how much work healers have to do when i come it to the tanks or the DPS.


Edited, Apr 23rd 2014 2:04am by HitomeOfBismarck
#32 Apr 22 2014 at 8:43 AM Rating: Good
**
589 posts
Lyrailis wrote:
Quote:
So when I'm not on tank and I see whoeverisplayingtank@thetime make all kinds of crazy demands, I refuse to tolerate it.


Making crazy demands is indeed wrong, and never in this thread did I say otherwise.

I was only asking for a little respect thrown in the tanks' direction if they are acting like a decent person. What I hate is being a tank, and being a good, decent polite person, then something minor goes wrong, and every DPS in the group starts cursing me out (even if it was their own dumb fault).

I never meant to defend tanks who think they own the group; I was only trying to explain why its wrong to fly off the handle at the tank and treat them like crap over every little mistake.

Quote:
#3 is debateable because sniping does take talent, however in some games it's just so they don't have to go out and do the actual work in objective based gameplay since when the ammo runs out, what do they tend to do..? Stand around with a thumb up their *** waiting on respawn instead of going down into the fray.


In games like Battlefield, Snipers are given a very limited toolkit that is tuned for... you guessed it... sniping.

They get a Sniper Rifle, a Pistol, a Knife, and a piece of equipment related to sniping.

When they run out of Sniper Ammo.... what do you expect them to do, jump into the fray with a peashooter? Of course they don't want to jump into the fray; they're staring down people with assault rifles while using a pistol and a knife.

Edited, Apr 22nd 2014 10:37am by Lyrailis


The bolded part is what this all breaks down to. Its not a tank issue, its not a DPS issue, its not a Healer issue. Its a HUMAN issue. I have seen tanks call out healers and dps, Healers call out tanks and dps, and dps call out tanks and healers. Everyone roll in the game has something to do. DSP kill stuff before enrage and explosions, tanks soak damage, healers keep people alive. Everyone does their part every one is happy. But when an **** is behind the controller we all suffer.

/endsoapbox
#33 Apr 22 2014 at 8:50 AM Rating: Good
***
3,441 posts
Quote:
The bolded part is what this all breaks down to. Its not a tank issue, its not a DPS issue, its not a Healer issue. Its a HUMAN issue. I have seen tanks call out healers and dps, Healers call out tanks and dps, and dps call out tanks and healers. Everyone roll in the game has something to do. DSP kill stuff before enrage and explosions, tanks soak damage, healers keep people alive. Everyone does their part every one is happy. But when an **** is behind the controller we all suffer.

/endsoapbox


In all the dungeons I've ever done in all MMORPGs combined, I very rarely see DPS getting chewed out unless they did something incredibly derpy (pulling, standing in stupid, refusing to attack adds during boss fights). And even then, the "chewing out" seems to be minor (moreso than when a tank or healer gets yelled at).

In fact, it is usually the derpy DPS who are blaming the tank. The "WTF!? Why did you let that thing kill me!?" When he decides he's gonna pull and unload his highest DPS into something right off the bat. Or the "WTF, heals!? Why did you let me die!?" when he decided to stand in a puddle of goo and drop dead.

Can't rightly say I remember the last time I ever saw anybody yelling at a DPS for anything, and even then it is a "kill adds please!" or "you gotta stay out of that fire on the ground" etc. Oh, and... doing too low DPS sometimes. But even then, unless you're doing the latest hardest content, people are usually fine with damage output unless you're far below the 'acceptable' line for whatever reason.
#34 Apr 22 2014 at 8:53 AM Rating: Excellent
Healing in the baby dungeons is pretty easy. Things get considerably rougher by level 30, though, mostly due to MP issues. Brayflox and Qarn are just awful for healers. Things get a little better at 38 with Shroud of Saints, which restores MP as well as sheds enmity. But it's never easy again after that. WHM in FFXI was actually much easier at endgame.

I agree that tanking is harder at lower level dungeons, though. DPS doesn't really get difficult until the late 40s, when you start encountering DPS checks in dungeons. Remember all the whining we did regarding Demon Wall just a few months back?

Edited, Apr 22nd 2014 10:54am by Catwho
#35 Apr 22 2014 at 8:59 AM Rating: Excellent
**
589 posts
Lyrailis wrote:
Quote:
The bolded part is what this all breaks down to. Its not a tank issue, its not a DPS issue, its not a Healer issue. Its a HUMAN issue. I have seen tanks call out healers and dps, Healers call out tanks and dps, and dps call out tanks and healers. Everyone roll in the game has something to do. DSP kill stuff before enrage and explosions, tanks soak damage, healers keep people alive. Everyone does their part every one is happy. But when an **** is behind the controller we all suffer.

/endsoapbox


In all the dungeons I've ever done in all MMORPGs combined, I very rarely see DPS getting chewed out unless they did something incredibly derpy (pulling, standing in stupid, refusing to attack adds during boss fights). And even then, the "chewing out" seems to be minor (moreso than when a tank or healer gets yelled at).

In fact, it is usually the derpy DPS who are blaming the tank. The "WTF!? Why did you let that thing kill me!?" When he decides he's gonna pull and unload his highest DPS into something right off the bat. Or the "WTF, heals!? Why did you let me die!?" when he decided to stand in a puddle of goo and drop dead.

Can't rightly say I remember the last time I ever saw anybody yelling at a DPS for anything, and even then it is a "kill adds please!" or "you gotta stay out of that fire on the ground" etc. Oh, and... doing too low DPS sometimes. But even then, unless you're doing the latest hardest content, people are usually fine with damage output unless you're far below the 'acceptable' line for whatever reason.


So you have never had someone say in Titan, NOT ENOUGH DPS WE CANT GET THE HEART DOWN! DEMON WALL DPS WTF!! ad nasuem. And its also on the DPS to watch their hate. I have to use quelling strikes all the time. You rant about what the "derpy" dps do shows exactly that he have more to do then just target #1 and hit buttons

Edited, Apr 22nd 2014 11:01am by nonameoflevi
#36 Apr 22 2014 at 9:07 AM Rating: Decent
*
181 posts
In my experience in ffxiv on both drg and pld for most events playing tank is way more involved then dps, even tho drg is my main unless you just like looking at numbers playing dps is kinda boring and requires you to do a lot less.
Just last night doing T 5 as a tank is way harder more involved at every phase then dps specially when you are main tanking popping CD for death sentence dodging twisters and if a dps dies oh well pick him up when you get the chance, as opposed to when the tank dies well more then likely a wipe is coming.
#37 Apr 22 2014 at 9:11 AM Rating: Excellent
***
1,556 posts
Lyrailis wrote:
A DPS, though... he doesn't have to care about the rest of the group. He targets the mob and deals damage. That's it. His responsibility lies upon "Attack the #1 target" and occasionally "Kill adds when they spawn" during a boss fight.

That's a lot less responsibility than Tank or Heals.


The inexperience is showing.

This is why DPS have support abilities (at least, the ranged do). This is why BRDs have ballad/req, why MNKs have mantra, why SMNs have battle res, etc.

It's less responsibility but not much less. Doesn't matter how good of a tank you are or how good of a healer you are...if your DPS aren't strong enough to dodge all the mechanics in a fight, place everything correctly, etc while burning down the boss in DPS race fights, you won't be getting anywhere.

100% to 65% is the first phase of T9. It's a rush to 65% because if you don't get there in time, you end up getting an extra meteor that causes a raid wipe usually. Think it's still a healer/tank issue? If the tank is getting one shotted, many DPS can throw eyes and virus on the tank/mob to aid the healers. Healers out of MP? BRDs can help with that.

The tank does almost nothing in 100% to 65%. He just makes sure that he swaps up on Ravensbeak casts and moves slightly to the side for meteor placement. That is all. Next, you'll tell me Titan HM is stressful on the tank (more so than other jobs).

Thinking DPS is just killing adds and DPSing the boss is a poor mistake on your part.

Lyrailis wrote:
Can't rightly say I remember the last time I ever saw anybody yelling at a DPS for anything, and even then it is a "kill adds please!" or "you gotta stay out of that fire on the ground" etc. Oh, and... doing too low DPS sometimes. But even then, unless you're doing the latest hardest content, people are usually fine with damage output unless you're far below the 'acceptable' line for whatever reason.


Like many have mentioned, DPS checks are not just in the hardest content. lol

Anyways, I realize you don't have much experience to speak from now and will leave it at this. When you wipe at 0.0000037% on turn 8, pretty sure you're going to hear people chat a little bit about the DPS. When you wipe on Demon Wall, the same story. When you have Twin enrage on you, a fast conflag blow up, or the big snake not dying before aetheric profusion, same story. HMHM last boss? Same story. Not enough DPS on Titan's heart (HM or Ex)? Same story. Not having enough charge on Leviathan Ex to negate tidal wave due to lacking DPS on the orbs? Same story.



domice wrote:
In my experience in ffxiv on both drg and pld for most events playing tank is way more involved then dps, even tho drg is my main unless you just like looking at numbers playing dps is kinda boring and requires you to do a lot less.
Just last night doing T 5 as a tank is way harder more involved at every phase then dps specially when you are main tanking popping CD for death sentence dodging twisters and if a dps dies oh well pick him up when you get the chance, as opposed to when the tank dies well more then likely a wipe is coming.


A tank death? The OT picks up Twin and you carry on like normal. If a DPS dies, you die in many cases. Can't kill the conflag fast enough. Can't kill the dread fast enough. You hit enrage timer. And so on and so forth.

Death sentence is on a very predictable timer. Lining up CDs for it is not difficult in the slightest. Tanking snakes is not difficult because all the work is on the healers. In fact, T5 is pretty much on the healers' shoulders and not yours at all.

Edited, Apr 22nd 2014 11:20am by HitomeOfBismarck
#38 Apr 22 2014 at 9:17 AM Rating: Good
**
589 posts
domice wrote:
In my experience in ffxiv on both drg and pld for most events playing tank is way more involved then dps, even tho drg is my main unless you just like looking at numbers playing dps is kinda boring and requires you to do a lot less.
Just last night doing T 5 as a tank is way harder more involved at every phase then dps specially when you are main tanking popping CD for death sentence dodging twisters and if a dps dies oh well pick him up when you get the chance, as opposed to when the tank dies well more then likely a wipe is coming.


Those DPS just skip conflages right? and no need to target the big snake. The tank and healer can kill it. O and those Knights, We'll just let the tank and Healer take those out as well. Shoot I'm not even going to target Twin during the liquid hells, The tank and healer can DPS it while I lay dead and get carried to a win YAY!

/sarcasm

DPS is not trivial in THIS game. No job is trivial. Boring =/= easy. I try to hit that 23344322345 combo on DRG all the time. Again, what a job is depends on the HUMAN playing it not the job itself.

Edited, Apr 22nd 2014 11:20am by nonameoflevi
#39 Apr 22 2014 at 9:23 AM Rating: Excellent
****
5,745 posts
nonameoflevi wrote:
Its not a tank issue, its not a DPS issue, its not a Healer issue. Its a HUMAN issue.

And a big part of this Human issue is that not enough people are willing to play a tank job for whatever reason. There are so few tanks that the ones who do play as tank get into groups quickly, get their gear quickly, and then move on to trying to gear up additional jobs (like their favorite DPS). Meanwhile, there are so many DPS players competing for limited party slots that a non-static DPS gets into groups slowly and gets their gear slowly.

If the player population had naturally split up into a more even distribution of tank, healer and DPS players, people would be able to join groups as the job for which they need gear on and be able to expect it to fill up in a more timely manner. Unfortunately, that's not the case. It's too bad that a community chosen solution (greed, hybrid lotting arrangements) requires trust, and that so many people are willing to abuse that trust.
#40 Apr 22 2014 at 9:25 AM Rating: Decent
Scholar
Avatar
*****
12,820 posts
nonameoflevi wrote:
domice wrote:
In my experience in ffxiv on both drg and pld for most events playing tank is way more involved then dps, even tho drg is my main unless you just like looking at numbers playing dps is kinda boring and requires you to do a lot less.
Just last night doing T 5 as a tank is way harder more involved at every phase then dps specially when you are main tanking popping CD for death sentence dodging twisters and if a dps dies oh well pick him up when you get the chance, as opposed to when the tank dies well more then likely a wipe is coming.


Those DPS just skip conflages right? and no need to target the big snake. The tank and healer can kill it. O and those Knights, We'll just let the tank and Healer take those out as well. Shoot I'm not even going to target Twin during the liquid hells, The tank and healer can DPS it while I lay dead and get carried to a win YAY!

/sarcasm

DPS is not trivial in THIS game. No job is trivial. Boring =/= easy. I try to hit that 23344322345 combo on DRG all the time. Again, what a job is depends on the HUMAN playing it not the job itself.

Edited, Apr 22nd 2014 11:20am by nonameoflevi


Why is it that people can still get by on some content even with a dead DPS or 2? If in your words DPS has the most responsibility out of any class in this game, as that's what you're basically stating.

You're right though, DPS can tank and heal every content in this game and keep the party flowing. :)

You do realize like every other MMO DPS have the least party responsibility, right? In heavily scripted MMOs, the only thing that even gives DPS an iota of responsibility are when the script tells it to enrage after x amount of time has passed or throw in instant kill mechanics (i.e Conflags.) As much as you want to believe otherwise, DPS has the least responsibility when it comes to a party.

Tank or healer goes down? What usually happens?

Edited, Apr 22nd 2014 8:27am by Theonehio
____________________________

#41 Apr 22 2014 at 9:31 AM Rating: Excellent
***
2,010 posts
Quote:
. Meanwhile, there are so many DPS players competing for limited party slots that a non-static DPS gets into groups slowly and gets their gear slowly.


This is something that has baffled me as well. It's already known that DPS is an over-represented role, so why is party size so small in dungeons? I don't understand Yoshi-P's thinking here. I expected 6 person parties, actually. 5 mans is common in other games, but FFXI parties were always 6.

So knowing the over representation of the DPS role, why is the party size in dungeons... 4?

Queue times so far actually have been pretty ok, but I still wonder why this party size is like this. Does it change later on?
#42 Apr 22 2014 at 9:31 AM Rating: Good
**
589 posts
Theonehio wrote:
nonameoflevi wrote:
domice wrote:
In my experience in ffxiv on both drg and pld for most events playing tank is way more involved then dps, even tho drg is my main unless you just like looking at numbers playing dps is kinda boring and requires you to do a lot less.
Just last night doing T 5 as a tank is way harder more involved at every phase then dps specially when you are main tanking popping CD for death sentence dodging twisters and if a dps dies oh well pick him up when you get the chance, as opposed to when the tank dies well more then likely a wipe is coming.


Those DPS just skip conflages right? and no need to target the big snake. The tank and healer can kill it. O and those Knights, We'll just let the tank and Healer take those out as well. Shoot I'm not even going to target Twin during the liquid hells, The tank and healer can DPS it while I lay dead and get carried to a win YAY!

/sarcasm

DPS is not trivial in THIS game. No job is trivial. Boring =/= easy. I try to hit that 23344322345 combo on DRG all the time. Again, what a job is depends on the HUMAN playing it not the job itself.

Edited, Apr 22nd 2014 11:20am by nonameoflevi


Why is it that people can still get by on some content even with a dead DPS or 2? If in your words DPS has the most responsibility out of any class in this game, as that's what you're basically stating.

You're right though, DPS can tank and heal every content in this game and keep the party flowing. :)

You do realize like every other MMO DPSItalic Text have the least party responsibility, right? In heavily scripted MMOs, the only thing that even gives DPS an iota of responsibility are when the script tells it to enrage after x amount of time has passed or throw in instant kill mechanics (i.e Conflags.) As much as you want to believe otherwise, DPS has the least responsibility when it comes to a party.

Tank or healer goes down? What usually happens?

Edited, Apr 22nd 2014 8:27am by Theonehio


Not what im saying or said at all. What I have said is that everyone has a role to do and you can't trivialize any of them in FFXIV. Now what you have said is everyOTHER MMO and I'm talking about FFXIV. How can people get by with two dead DPS? I'm going to say cus they have 2 more and someone is going to raise the dead one soon so they can win. If we are talking about post echo buff then there's that. Before, losing 2 DPS meant losing the fight.
#43 Apr 22 2014 at 10:06 AM Rating: Excellent
Scholar
****
4,511 posts
Still, a little back on topic, "princess tank" or not, any agreements made before i joined i dont have to accept.

As a poster above mentioned, in his case a tank joined and wanted to greed on a ring. If you joined a party that was clearing it and it wasnt a "greed only" party to start with, then as much of a **** move as it might have seemed, he had every right to just take it.

Same for when there is a "greed only" party that lost a member, and i joined through the Duty Finder and ended up with them. It's good that they want to "greed only", but i joined through the Duty Finder for the drops i was after and never agreed to any of their rules they bring up right as something drops that i (or they) want.

I feel zero obligation to honor any agreements i wasnt part of that were made before hand or agreements that i never agreed to.

The way i see it, if i join a party (for instance through the DF) under the assumption that normal rules apply to roll on any items that i can Need on, you're every bit as much ******** me out of my drops by claiming "Greed Only", as i am ******** you out of your drops by Needing on the item i want regardless.
____________________________
[XI] Surivere of Valefor
[XIV] Sir Surian Bedivere of Behemoth
http://na.finalfantasyxiv.com/lodestone/character/2401553/
#44 Apr 22 2014 at 10:06 AM Rating: Default
*
181 posts
nonameoflevi wrote:
Theonehio wrote:
nonameoflevi wrote:
domice wrote:
In my experience in ffxiv on both drg and pld for most events playing tank is way more involved then dps, even tho drg is my main unless you just like looking at numbers playing dps is kinda boring and requires you to do a lot less.
Just last night doing T 5 as a tank is way harder more involved at every phase then dps specially when you are main tanking popping CD for death sentence dodging twisters and if a dps dies oh well pick him up when you get the chance, as opposed to when the tank dies well more then likely a wipe is coming.


Those DPS just skip conflages right? and no need to target the big snake. The tank and healer can kill it. O and those Knights, We'll just let the tank and Healer take those out as well. Shoot I'm not even going to target Twin during the liquid hells, The tank and healer can DPS it while I lay dead and get carried to a win YAY!

/sarcasm

DPS is not trivial in THIS game. No job is trivial. Boring =/= easy. I try to hit that 23344322345 combo on DRG all the time. Again, what a job is depends on the HUMAN playing it not the job itself.

Edited, Apr 22nd 2014 11:20am by nonameoflevi


Why is it that people can still get by on some content even with a dead DPS or 2? If in your words DPS has the most responsibility out of any class in this game, as that's what you're basically stating.

You're right though, DPS can tank and heal every content in this game and keep the party flowing. :)

You do realize like every other MMO DPSItalic Text have the least party responsibility, right? In heavily scripted MMOs, the only thing that even gives DPS an iota of responsibility are when the script tells it to enrage after x amount of time has passed or throw in instant kill mechanics (i.e Conflags.) As much as you want to believe otherwise, DPS has the least responsibility when it comes to a party.

Tank or healer goes down? What usually happens?

Edited, Apr 22nd 2014 8:27am by Theonehio


Not what im saying or said at all. What I have said is that everyone has a role to do and you can't trivialize any of them in FFXIV. Now what you have said is everyOTHER MMO and I'm talking about FFXIV. How can people get by with two dead DPS? I'm going to say cus they have 2 more and someone is going to raise the dead one soon so they can win. If we are talking about post echo buff then there's that. Before, losing 2 DPS meant losing the fight.

That's a lie I have beating titan ex with two dps dead, I even beat ifrit ex with all dps dead after last nail phase.
#45 Apr 22 2014 at 10:12 AM Rating: Decent
**
589 posts
domice wrote:
nonameoflevi wrote:
Theonehio wrote:
nonameoflevi wrote:
domice wrote:
In my experience in ffxiv on both drg and pld for most events playing tank is way more involved then dps, even tho drg is my main unless you just like looking at numbers playing dps is kinda boring and requires you to do a lot less.
Just last night doing T 5 as a tank is way harder more involved at every phase then dps specially when you are main tanking popping CD for death sentence dodging twisters and if a dps dies oh well pick him up when you get the chance, as opposed to when the tank dies well more then likely a wipe is coming.


Those DPS just skip conflages right? and no need to target the big snake. The tank and healer can kill it. O and those Knights, We'll just let the tank and Healer take those out as well. Shoot I'm not even going to target Twin during the liquid hells, The tank and healer can DPS it while I lay dead and get carried to a win YAY!

/sarcasm

DPS is not trivial in THIS game. No job is trivial. Boring =/= easy. I try to hit that 23344322345 combo on DRG all the time. Again, what a job is depends on the HUMAN playing it not the job itself.

Edited, Apr 22nd 2014 11:20am by nonameoflevi


Why is it that people can still get by on some content even with a dead DPS or 2? If in your words DPS has the most responsibility out of any class in this game, as that's what you're basically stating.

You're right though, DPS can tank and heal every content in this game and keep the party flowing. :)

You do realize like every other MMO DPSItalic Text have the least party responsibility, right? In heavily scripted MMOs, the only thing that even gives DPS an iota of responsibility are when the script tells it to enrage after x amount of time has passed or throw in instant kill mechanics (i.e Conflags.) As much as you want to believe otherwise, DPS has the least responsibility when it comes to a party.

Tank or healer goes down? What usually happens?

Edited, Apr 22nd 2014 8:27am by Theonehio


Not what im saying or said at all. What I have said is that everyone has a role to do and you can't trivialize any of them in FFXIV. Now what you have said is everyOTHER MMO and I'm talking about FFXIV. How can people get by with two dead DPS? I'm going to say cus they have 2 more and someone is going to raise the dead one soon so they can win. If we are talking about post echo buff then there's that. Before, losing 2 DPS meant losing the fight.

That's a lie I have beating titan ex with two dps dead, I even beat ifrit ex with all dps dead after last nail phase.


And this is of course after the DPS have done their job right? You said AFTER last nail phase? Let me guess this was after heart phase too. And we are not using echo buff right? I mean sure if its at 1% and everyone is dead with Dots ticking from a DPS then yeah you're right! Just saying you beat it with 2 dps dead isnt really saying anything unless you give more details cus I can do that too.
#46 Apr 22 2014 at 10:14 AM Rating: Good
In an 8 man party you can absolutely finish with two dead DPS. That's how I got past Titan HM the first go round. 2/4 DPS were on the ground by the very end. Yeah, you need the DPS to get past the heart phase, but once that's done it's basically just wearing Titan down and not getting kicked off the platform.

Even in XI and previous FF games the party roles were fluid, though. Sure XI had 6 people, but it was not "x4 DPS a tank and a healer" - it was always something a bit weirder. A tank, two DPS, a healer, a buffer, a nuker (burst damage DPS and DoTs only.) Or x3 DPS, a tank, and two healers. X3 DPS and triple support/healers for the lulz. x5 BLMs and a bard, anyone?

Heck, playing through X with your max of 3 party members out at a time meant you had to choose between your speed and accuracy guy, your piercing guy, your ranged guy, your healer, your nuker, your stealer, and your slicing guy - since you could swap em out like chess pieces the choices are brain dead, but playing with "all DPS all the time" in X would probably get your team killed.

#47 Apr 22 2014 at 10:50 AM Rating: Decent
****
5,745 posts
KojiroSoma wrote:
Still, a little back on topic, "princess tank" or not, any agreements made before i joined i dont have to accept.

As a poster above mentioned, in his case a tank joined and wanted to greed on a ring. If you joined a party that was clearing it and it wasnt a "greed only" party to start with, then as much of a **** move as it might have seemed, he had every right to just take it.

Same for when there is a "greed only" party that lost a member, and i joined through the Duty Finder and ended up with them. It's good that they want to "greed only", but i joined through the Duty Finder for the drops i was after and never agreed to any of their rules they bring up right as something drops that i (or they) want.

I feel zero obligation to honor any agreements i wasnt part of that were made before hand or agreements that i never agreed to.

The way i see it, if i join a party (for instance through the DF) under the assumption that normal rules apply to roll on any items that i can Need on, you're every bit as much ******** me out of my drops by claiming "Greed Only", as i am ******** you out of your drops by Needing on the item i want regardless.

If the rules are changed on you after you join, you can either accept the new terms or drop from the pt. The pt leader changing lotting rules after you join might be a **** move, but ignoring the new rules and just Needing on stuff because it suits yourself is a bigger **** move.

And besides, having to greed against someone on a different job isn't necessarily cheating you out of a drop. If a BLM is greeding against a tank and no one else, it's no different than if that BLM had simply wound up in a pt with another BLM and had to need against a 2nd BLM instead.
#48 Apr 22 2014 at 11:04 AM Rating: Excellent
**
589 posts
svlyons wrote:
KojiroSoma wrote:
Still, a little back on topic, "princess tank" or not, any agreements made before i joined i dont have to accept.

As a poster above mentioned, in his case a tank joined and wanted to greed on a ring. If you joined a party that was clearing it and it wasnt a "greed only" party to start with, then as much of a **** move as it might have seemed, he had every right to just take it.

Same for when there is a "greed only" party that lost a member, and i joined through the Duty Finder and ended up with them. It's good that they want to "greed only", but i joined through the Duty Finder for the drops i was after and never agreed to any of their rules they bring up right as something drops that i (or they) want.

I feel zero obligation to honor any agreements i wasnt part of that were made before hand or agreements that i never agreed to.

The way i see it, if i join a party (for instance through the DF) under the assumption that normal rules apply to roll on any items that i can Need on, you're every bit as much ******** me out of my drops by claiming "Greed Only", as i am ******** you out of your drops by Needing on the item i want regardless.

If the rules are changed on you after you join, you can either accept the new terms or drop from the pt. The pt leader changing lotting rules after you join might be a **** move, but ignoring the new rules and just Needing on stuff because it suits yourself is a bigger **** move.

And besides, having to greed against someone on a different job isn't necessarily cheating you out of a drop. If a BLM is greeding against a tank and no one else, it's no different than if that BLM had simply wound up in a pt with another BLM and had to need against a 2nd BLM instead.


So then by that logic its OK to join a Greed Only party and have the leader change it to a need once you join and that's perfectly acceptably to you.
#49 Apr 22 2014 at 11:16 AM Rating: Excellent
***
2,010 posts
svlyons wrote:
The pt leader changing lotting rules after you join might be a **** move, but ignoring the new rules and just Needing on stuff because it suits yourself is a bigger **** move.


Actually, it's kind of not. It's a courtesy to agree to lotting rules other than the need before greed the system currently gives, and if the leader is going to change rules midway through a run, I don't think anyone should be bound to those rules. But this is the sort of thing you will run into with these outdated and archaic systems. Blizzard has already gone through all these growing pains, and the new system of personal loot is much more fair and eliminates all of these discussions.

It's one of those things that Yoshi-P really ought to take a look at instead of reinventing the wheel.

EDIT: In case no one knows what I mean as 'personal loot' system

In WoW pickup raids (LFR, Flex, World boss) there is now a personal loot system. You select the role you would prefer to obtain a drop as, and when the boss is killed, the system rolls for you. You either are awarded a drop from the loot table that matches the role you selected or you get a small amount of gold. No one lots against each other, and no one can see what anyone else has won. The best part, is no one can interfere with anyone else's drops and there are no arbitrary rules to agree to when joining. You just join as the job that is needed (or that you want to play) and you select your own personal drop chance. Then you can come as the plate-wearing tank, but still have a shot at that caster ring without any interference.

For the kind of pick up content we are talking about, this is really something that should be put in place.

Edited, Apr 22nd 2014 1:46pm by Torrence
#50 Apr 22 2014 at 11:54 AM Rating: Good
****
5,745 posts
nonameoflevi wrote:
So then by that logic its OK to join a Greed Only party and have the leader change it to a need once you join and that's perfectly acceptably to you.

What's acceptable to me is purely personal, and it depends on the situation. Once the pt leader tells me he's changing the rules, I have the choice to drop out and look for some other opportunity that better suits my needs (and make a personal note that I run a similar risk int he future if I join one of his groups), or to live with the new rules (which I might be fine with if clearing the content is more important to me than the loot that can potentially drop).

I could also choose to announce to the party that I refuse to abide by the new rules. In your example, no one would care that I'm going to try and Greed on their job's loot, since they could just Need on it and my Greed lot would be meaningless. In fact, if I choose to Greed on loot for my job, others could Need their stuff and still Greed my job's loot. So it would be a silly pronouncement on my part.

If the change is in the other direction though, that the party has gone from the simple Need lot to a trust based Greed only lot, and I announce to the party that I refuse to Greed and will Need anything that I can, what do you think the outcome will be? Either the pt leader boots me, or the high demand player who wanted the greed lot setup (likely a tank) will drop. If the tank drops, I get my way but the group is stuck seeking longer for the tank that they need. The situation may even snowball into other players dropping (we don't have the tanks we need, and "that guy" isn't doing the group any favors to help line up a tank).

Alternatively, if one of the melee DPS drops and another BLM joins, I can't just announce to the group that he can't lot against me on any BLM drops, because when I joined I was the only BLM in the group. That's essentially the same situation. I went from being the only person who could lot the gear I want to having competition for it. Whether it was due to the pt leader changing lotting rules or the party setup changing is immaterial. The outcome is the same. Well, the difference being that I could be a total jerk by just acting like I am willing to accept the new rules with the full intent that I will Need stuff if the right loot drops.

Torrence wrote:
svlyons wrote:
The pt leader changing lotting rules after you join might be a **** move, but ignoring the new rules and just Needing on stuff because it suits yourself is a bigger **** move.


Actually, it's kind of not. It's a courtesy to agree to lotting rules other than the need before greed the system currently gives, and if the leader is going to change rules midway through a run, I don't think anyone should be bound to those rules.

And you're not bound by these rules (since the game can't enforce it), which is the root of the conflict. You could simply not say anything and just Need your loot. But one **** move does not undo a previous **** move. It just breeds more conflict and potentially sullies your reputation among players on your own server.

If you don't plan to abide by the new Greed lotting rules, openly tell your party that before you enter the duty. See what happens.
#51 Apr 22 2014 at 12:00 PM Rating: Decent
Scholar
Avatar
*****
12,820 posts
Torrence wrote:
Quote:
. Meanwhile, there are so many DPS players competing for limited party slots that a non-static DPS gets into groups slowly and gets their gear slowly.


This is something that has baffled me as well. It's already known that DPS is an over-represented role, so why is party size so small in dungeons? I don't understand Yoshi-P's thinking here. I expected 6 person parties, actually. 5 mans is common in other games, but FFXI parties were always 6.

So knowing the over representation of the DPS role, why is the party size in dungeons... 4?

Queue times so far actually have been pretty ok, but I still wonder why this party size is like this. Does it change later on?


Due to a lot of complaints of people who despised FFXI and FFXIV 1.0's 15 man parties and FFXIV 1.x's 8 man parties, so Yoshi said 4 man was originally an Alpha Restriction only to test balance, but then became the standard size.
____________________________

Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 297 All times are in CST
Anonymous Guests (297)