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#152 Apr 26 2014 at 7:58 AM Rating: Decent
Fynlar wrote:
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The Atma portion was fine because the incentive was better


Not understanding this statement. The atma phase gives you literally the least incentive as it doesn't actually upgrade your weapon at all. If you're the type that likes having a fancy glowy weapon, it even (temporarily) takes that away from you too as an extra slap in the face.


I'm talking about the incentive of the grind itself. The carrot is always there - every single FATE might be the one. The element of surprise and unpredictability is always there. Maybe if you think that you'll be one of the 0,00001% unlucky ones it won't appeal to you... but I had no good reason to doubt that I would have some good luck and some bad luck for the duration of the grind. The reward is clearly not as good as in the myth grind phase, but the grind itself is (for me). It's hard to get excited about a single run for myth because there's nothing to hope for, no chance of anything exciting and unexpected happening.

It's not really a difficult concept to grasp, but some complainers just like to be in denial so they can keep whining about the grind.

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Did 891 Fates so far, and got 9 drops.


In line with what you'd expect out of the 1% drop rate too!

Edited, Apr 26th 2014 2:00pm by Hyanmen
#153 Apr 26 2014 at 8:40 AM Rating: Decent
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It's hard to get excited about a single run for myth because there's nothing to hope for, no chance of anything exciting and unexpected happening.


For me it's hard to get excited about getting any atma drop because I know it's merely one segment of merely the first step in the upgrade process, a step which doesn't even actually reward you with anything at the end other than a reskin.

To each their own, I guess.
#154 Apr 26 2014 at 8:42 AM Rating: Decent
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Fynlar wrote:
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It's hard to get excited about a single run for myth because there's nothing to hope for, no chance of anything exciting and unexpected happening.


For me it's hard to get excited about getting any atma drop because I know it's merely one segment of merely the first step in the upgrade process, a step which doesn't even actually reward you with anything at the end other than a reskin.

To each their own, I guess.


Then go do Leviathan Ex or Farm turn 5 and Coil 6-9? Would that give you more excitement when something you want drops?
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#155 Apr 26 2014 at 8:47 AM Rating: Decent
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Then go do Leviathan Ex or Farm turn 5 and Coil 6-9? Would that give you more excitement when something you want drops?


Have never gotten close to even winning the former (and it's pretty hard to get practice when most groups have people that bail after 1-2 tries, even from "learning" parties, which usually results in the whole group disbanding... nor can you even try using the DF for it), and the latter is inaccessible to me.

Edited, Apr 26th 2014 10:49am by Fynlar
#156 Apr 26 2014 at 9:57 AM Rating: Decent
Fynlar wrote:
Quote:
It's hard to get excited about a single run for myth because there's nothing to hope for, no chance of anything exciting and unexpected happening.


For me it's hard to get excited about getting any atma drop because I know it's merely one segment of merely the first step in the upgrade process, a step which doesn't even actually reward you with anything at the end other than a reskin.

To each their own, I guess.


You just described the Animus process. Sure you get +2 STR or something but when the point for all of us is to get all of the upgrades that one small boost does nothing to me. Especially when you know that no matter what, you will need to grind exactly X hours to get there.

But, as I said, each part of the process comes with its pro's and con's. The underlying point is that one system is not better or worse for everyone and now we have to do both. It makes us equal.
#157 Apr 26 2014 at 11:54 AM Rating: Decent
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You just described the Animus process. Sure you get +2 STR or something but when the point for all of us is to get all of the upgrades that one small boost does nothing to me. Especially when you know that no matter what, you will need to grind exactly X hours to get there.

But, as I said, each part of the process comes with its pro's and con's. The underlying point is that one system is not better or worse for everyone and now we have to do both. It makes us equal.


You seem to be the gambler type. Given the choice you would probably spend your time at the casino hoping to get a big pay off while I prefer a steady 40 hours a week job with a garanteed pay check every week.

As for one system being better than the other, I think we can all agree that "boring" is a very subjective term but we can also all agree that one system is fair and give the same reward for the same time commitment and effort while the other is 100% luck based. When I run a dungeon I get x myth the same as you if you run the same dungeon. When you spend 10 hours farming atmas you get your 12 and I still have only 1 after spendind twice as much time. It objectively makes the luck based system worst.
#158 Apr 26 2014 at 1:17 PM Rating: Good
feelz wrote:
Quote:
You just described the Animus process. Sure you get +2 STR or something but when the point for all of us is to get all of the upgrades that one small boost does nothing to me. Especially when you know that no matter what, you will need to grind exactly X hours to get there.

But, as I said, each part of the process comes with its pro's and con's. The underlying point is that one system is not better or worse for everyone and now we have to do both. It makes us equal.


You seem to be the gambler type. Given the choice you would probably spend your time at the casino hoping to get a big pay off while I prefer a steady 40 hours a week job with a garanteed pay check every week.

As for one system being better than the other, I think we can all agree that "boring" is a very subjective term but we can also all agree that one system is fair and give the same reward for the same time commitment and effort while the other is 100% luck based. When I run a dungeon I get x myth the same as you if you run the same dungeon. When you spend 10 hours farming atmas you get your 12 and I still have only 1 after spendind twice as much time. It objectively makes the luck based system worst.


Yes, you can take the comparison to the real world although the benefits and drawbacks are completely different there (I prefer the steady route IRL like you do, not only because casinos are not that "random" at all).

Anyway, in the long term all differences such as what you're saying will diminish. Everyone has streaks of good luck and bad luck. Maybe someone will fall through the cracks (even if the chance becomes smaller it is never 0%) but in all honesty few people won't make or break the system. The difference between the two is negligible at best if you keep working at it steadily over-time. It is certainly not a difference that would dictate that one system needs to be abolished from the game completely in favor of the other kind of system. Both are necessary to provide the right incentive for everyone. Though I am very content in keeping the grindy rewards below the rewards demanding skill.
#159 Apr 26 2014 at 2:58 PM Rating: Decent
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Second, have you ever actually owned a cat?

If so, grab your cat. Play with him/her for a few hours. Don't let him ever catch the string/yarn (a futile effort). After he/she grows bored of it, stop the game.

Then, the next day, try again. Is cat interested in said ribbon/string?


Or.... *gasp* You could actually let the cat catch the string now and then, and the cat will actually play longer and be happier. But how dare that cat be happy, eh? How dare that cat actually feel the sense of accomplishment when he/she catches the string now-and-then?

How dare an MMORPG gamer meet their goals in a reasonable time-table without having to play the lottery or be at the mercy of strict PUG rules.
#160 Apr 26 2014 at 3:23 PM Rating: Decent
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Maybe someone will fall through the cracks (even if the chance becomes smaller it is never 0%) but in all honesty few people won't make or break the system. The difference between the two is negligible at best if you keep working at it steadily over-time. It is certainly not a difference that would dictate that one system needs to be abolished from the game completely in favor of the other kind of system. Both are necessary to provide the right incentive for everyone.


It doesn't need to be abolished but what about tweaking it a little to build a fail-safe so nobody falls through the cracks. Just increasing the drop rate after completing a certain number of fate in any given zone would give hope to the unlucky ones. If I know that the more fate I do the better are my chances of getting my atmas it gives me an incentive to keep farming instead of giving up because I can't see the light at the end of the tunnel. People who enjoy the lottery aspect of the system could still take their chances and get lucky after 5 fates.They could also tweak the myth grind and give every fate a chance of droping myth if you have your atma weapon equiped so you could grind your myth in a luck based system while I can grind them in dungeon after getting past the atma farming in a reasonable time.

Edited, Apr 26th 2014 5:25pm by feelz
#161 Apr 26 2014 at 9:54 PM Rating: Decent
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Lyrailis wrote:
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Second, have you ever actually owned a cat?

If so, grab your cat. Play with him/her for a few hours. Don't let him ever catch the string/yarn (a futile effort). After he/she grows bored of it, stop the game.

Then, the next day, try again. Is cat interested in said ribbon/string?


Or.... *gasp* You could actually let the cat catch the string now and then, and the cat will actually play longer and be happier. But how dare that cat be happy, eh? How dare that cat actually feel the sense of accomplishment when he/she catches the string now-and-then?

How dare an MMORPG gamer meet their goals in a reasonable time-table without having to play the lottery or be at the mercy of strict PUG rules.


The cat already has caught the ribbon/string because he's a @#%^ing cat. Maybe you should go play with your kitty more.

Leave your poor analogies that defeat themselves at the door.

Edited, Apr 26th 2014 11:55pm by HitomeOfBismarck
#162 Apr 26 2014 at 11:16 PM Rating: Excellent
The analogy also falls apart because the cat will move from the string to chewing on your hand in about five seconds.

My cat trolls me... lies on my desk, batting at my left hand as I type, rubbing on my mouse hand as I try to use it, trying to get my attention. And as soon as I assume he wants attention and pet him, he attacks. That is playing, to a cat. Still hurts.

I have so many scars on my hands.
#163 Apr 27 2014 at 6:37 AM Rating: Decent
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Catwho wrote:
The analogy also falls apart because the cat will move from the string to chewing on your hand in about five seconds.

My cat trolls me... lies on my desk, batting at my left hand as I type, rubbing on my mouse hand as I try to use it, trying to get my attention. And as soon as I assume he wants attention and pet him, he attacks. That is playing, to a cat. Still hurts.

I have so many scars on my hands.


Then you guys have odd cats; none of the four cats I've ever owned have ever attacked my fingers instead of the string.

But then I usually use a plastic wand, that has a string with a bell + feathers on the end of that string. If I ever get scratched or bit, it is because the cat missed what it was aiming for and my hand was too close, not because the cat was actually aiming for my fingers.

This is, of course, not counting times I'm trolling this latest cat I have which is kinda funny sometimes, tickling the hairs on its back while its trying to watch the birds outside the window. Every now and then she'll try to nip my fingers but I'm usually fast enough to pull them away before she can.
#164 Apr 27 2014 at 8:31 AM Rating: Good
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lol Depends on your cat I guess?

I've had ones that do what Cat's cat does. "***** the string! I want a nice, juicy hooman hand!"

What I do with my Tipopotamus (Tippy) is get a piece of yarn and literally run all over the house with it. He gives chase and usually ends up snagging the string before I get a chance to yoink it away from him. Yeah, he gets bored (because he's lazy!) but the next day he's ready to go again.

They can get really aggressive during string time. Tippy has never bitten me but other cats I've had in the past will get that wild look in their eye that says, "Yeah, I'm about to attack anything that moves (including your hand). Have fun! /pounce"

On topic:

Quote:
Yoshida also talked about the situation with Atma/Animus and Novus. When he announced that the Animus to Novus upgrade was going to be delayed until the next patch, he was called a Liar due to people believing the Novus upgrade wasn't complete. He explained that it is complete, however when they looked at how many people had Animus Weapons, there weren't a lot. Even going so far as mentioning that there are people on his own staff that don't have Animus yet. The majority of players are still on their 2nd or 3rd Animus Book. His staff suggested that perhaps they should lower the Myth Requirements needed to buy the books, or perhaps incorporate a Soldiery to Myth Exchange Rate.

Had they released the next quest line for the Zodiac Weapon, people would have seen it as a large wall to climb, and would become demotivated into continuing the quest any further. So they decided to delay it until the next patch to give players more time to get their Animus Weapon, but to also look at the entire situation as a whole to see if they can make any changes. He also seemed to have hinted that the next quest would be difficult, and that you you might need help from other players to get your Novus Weapon.

Also, during the Live Letter, he was playing on the PS4 on the Tonberry Server. Helping Players beat Leviathan Extreme. His Player name was accidentally shown on screen and he was being greeted by a lot of people from Tonberry from what I heard.


So..what have we learned?

You have plenty of time. They have recognized that people are behind and intentionally delaying more upgrades till it is fixed. They also will seem to address mythology costs. Wouldn't be surprised if atma drop rates were tweaked as well.

Edited, Apr 27th 2014 11:15am by HitomeOfBismarck
#165 Apr 27 2014 at 8:43 PM Rating: Excellent
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My cat plays fetch.

She also likes to watch me shower.

I think my cat is a dog reborn.
#166 Apr 27 2014 at 9:59 PM Rating: Decent
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Have never gotten close to even winning the former (and it's pretty hard to get practice when most groups have people that bail after 1-2 tries, even from "learning" parties, which usually results in the whole group disbanding... nor can you even try using the DF for it), and the latter is inaccessible to me.


To be perfectly fair, with reasonable time invested, I got my Axe from Leviathan before I finished up my Atma portion of the Relic weapon. Learning the fight from scratch with PUG's in the PF, I think I went about 1/20 for the Axe. Very glad I did it this way because I'm using the Wave Axe for everything that's not Animus book work.

I.E. If you're not grinding books mindlessy, there's a good chance the Levi EX weapons are well worth getting until you've done your Animus. I'm going to get a month or so out of mine at the very least.

#167 Apr 28 2014 at 5:43 AM Rating: Decent
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Having finished my Atma's last weekend, looking back on it, i have to say it's not -that- bad in retrospect.

Did i grind nothing but Fates since it was implemented? Yes.
Was it mindnumbing? Definitely.
Was it a good way to obtain a new level of your weapon? Yeah, i actually feel so. It's a nice threshhold people have to step over. And then there's the 13.500 myths still to go.
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#168 Apr 28 2014 at 7:00 AM Rating: Good
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Well, for me I think it's time to take a break. I also did almost nothing but grind fates over and over, because,
let's face it, it is THE weapon to have. With almost nothing to show for the time invested, frustration has finally
set in, and I guess I'll take a few weeks off. My current subscription period is about to end anyway, and chances
are that when I come back requirements have been changed; at least now I have Dark Souls 2 to fill the gap.
And it's hard to argue that that one is not a game that rewards real effort, hahaha!

See you all in a few weeks!
#169 Apr 28 2014 at 2:21 PM Rating: Good
In the MMORPG Model, RNG needs to be there in some form - otherwise, there would be a "feeding frenzy" on the content. As was noted earlier by Hitome, when the players leveled all characters to 50 with relics etc. Unless there is a gate or some element of chance in this type of game - people will grind it out quickly and get bored quick. Then they will complain to SE saying there is not enough content to do - when there was plenty to do.

I would say that even if SE decided to increase the drop rate on ATMA, that there would still be those unlucky to get the drop - even if it was much higher - so I doubt that would help matters.

As a developer, you are asked the question: "How do I maximize Sub fees?" and the answer is most certainly RNG / Gated Content. Granted, some will be so pissed they will quit and leave, but others will take a break and come back for more. It's all about the carrot and stick here.

Since so many people are against RNG - I guess I won't expect to see many of you in the Gold Saucer when it comes out :) That place may finally answer the question: "What do I do with all this GIL I have stockpiled??"

All SE needs to do is add some rare/shiny gear pieces in there to win for .. some random games of chance? GIL will be pumped into that place like never b4 :) It's that basic human need of acquiring "things" that never gets old right?

So, we are all in this together. I can't see how leveling the playing field in the Atma quest should/could be exclusive. RNG is apart of the whole game - whether it's trying to get a BIS piece from COIL or Levi Mirror. There is even RNG when using the DF - you get good groups and bad ones. It's everywhere, you cannot escape it or fix it without changing the whole concept of an MMORPG.

Do we want our players full too fast and run the risk of them leaving? Or give them a trail of breadcrumbs to follow?

Edited, Apr 28th 2014 4:33pm by blitz004
#170 Apr 28 2014 at 2:32 PM Rating: Decent
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Rinsui wrote:
Well, for me I think it's time to take a break. I also did almost nothing but grind fates over and over, because,
let's face it, it is THE weapon to have. With almost nothing to show for the time invested, frustration has finally
set in, and I guess I'll take a few weeks off. My current subscription period is about to end anyway, and chances
are that when I come back requirements have been changed; at least now I have Dark Souls 2 to fill the gap.
And it's hard to argue that that one is not a game that rewards real effort, hahaha!

See you all in a few weeks!


It's A weapon to have.

Tell me - Does the Animus weapon enhance your abilities like the Relics did in 1.0? No? Well then, lucky for you there are 3 other options and it's been proven you can get to at least turn 8 with just zenith! :D Why turn 8 you ask? Well that's the "harder content" of this game where having a zenith+ would even matter!

Remember Leviathan weapons? Turn 5 weapons? Restored ones? Yeah, you have many, many options, Animus is far from 'the' weapon to have, especially since depending on your gear setup you'd probably be better off with even the weathered weapon.

When you come back, Novus will be the "the weapon to have" and in your case, you'll be grinding even harder for it because requirements will change..but it's not going to take the grind out, the only thing they're even thinking of changing is MAYBE reducing the myth tomes needed for the books, but nothing for Atmas or the length of the Animus stage.

And with 2.3 right around the corner..even High Allagan will be outdated because that's the itemization people said "is best for an MMORPG".
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#171 Apr 28 2014 at 3:04 PM Rating: Good
The real issue is that spamming FATES is not fun.

No matter how you cut it, the current system makes upgrading your Relic not fun.

And players are stopping playing because of it.

Edited, Apr 28th 2014 5:17pm by Gnu
#172 Apr 28 2014 at 3:44 PM Rating: Decent
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Gnu wrote:
The real issue is that spamming FATES is not fun.

No matter how you cut it, the current system makes upgrading your Relic not fun.

And players are stopping playing because of it.

Edited, Apr 28th 2014 5:17pm by Gnu


What statistics did SE release that showed this? I still see people jam packed in Limsa and Mor Dohna, I know people stopped playing after they finished off most of the non Coil content that came with 2.2, they didn't stop because of Atma because they did the smart thing and farmed Turn 5/Leviathan when they felt like they no longer wanted to work on Animus.

The actual issue is you can tell until the expansion comes out, they really have no intention on making unique content at present time, so while spamming FATEs aren't fun, neither is killing 10 of x mobs numerous times for the Animus portion, which people have said they don't mind the book grinding even though you're doing exactly what you did with FATE grinding that you didn't find fun. Grinding level 49-50 monsters gives you no benefit either honestly.

When players stopped playing because of lack of content, e.g blowing through 2.1's content in a week, yeah, that made sense people stopped playing then, but because of 1 part of a questline when you have multiple options available to you? Unlikely, and those that did quit because of it would have quit no matter what SE did if it didn't borderline hand you everything.

It does always come back to wanting to be handed stuff, kind of like how little kids usually say "I don't want to play anymore" when you don't let them have their way? Yeah. If they don't want 'handouts' and 'something fun', Leviathan is an easy and fun fight, people say they don't mind grinding if its fun, right? Well there ya go. Twintania is fun too, lots of mechanics, no random FATEs to grind.

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#173 Apr 28 2014 at 4:12 PM Rating: Good
Are you saying upgrading Relic is not important?

Are you saying grinding FATES is fun?

What I hear you saying is that this part of the game can be not fun, because it's not important and other parts of the game are fun.

There really is no reason to play FFXIV other than to have fun, so things that are not fun are fair game for criticism.
#174 Apr 28 2014 at 4:16 PM Rating: Decent
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It does always come back to wanting to be handed stuff, kind of like how little kids usually say "I don't want to play anymore" when you don't let them have their way? Yeah. If they don't want 'handouts' and 'something fun', Leviathan is an easy and fun fight, people say they don't mind grinding if its fun, right? Well there ya go. Twintania is fun too, lots of mechanics, no random FATEs to grind.


Except you keep missing the part where people are saying "We're willing to put work into it, but we don't like the RNG-ness of it."

PUG groups can be horrible at times, and hey. Maybe a player isn't geared for Twintania or Leviathan, and they want a leg up using the solo-obtainable weapon? Is that such a horrible thing?

They aren't asking for it to be handed to them, they wanted something slightly different than "play the lottery until you get all the atmas to drop".

I really don't understand why that's so hard for some people to understand. Not everybody loves worshipping the RNG gods. Some people enjoy tangible goals to work towards, some people enjoy progress they can see. With RNG, you could get it on the very first FATE, or you could get it 300 FATEs later. You just don't know and there's literally no progress to be had; you just do it until the game feels like giving it to you. At least with the Myth grind, you know you're making progress when you have 10% of the Myth done... 25% of the Myth done, 50% of the Myth done... hey cool I'm halfway! 75% of the Myth, 90% of the Myth, yaaay almost there!

You don't get that with the Atma grinding. It is "I might get it next FATE.... no, maybe the next one?" *50 FATEs later* "Am I ever gonna get the damn thing?"
#175 Apr 28 2014 at 4:25 PM Rating: Good
I dunno, the RNGness is still slightly better than collecting 1500 metal plates, which is still my gold standard of Meanest Thing Square Enix Ever Did. At least with Dynamis currency, you know you'll walk out of a run with SOME coins. With Salvage runs, you know you'll walk out of the dungeon with SOME alexes.

With Voidwatch, you could spam the same NM for hours at a time and never see a single plate, let alone any pouches of plates.

Imagine instead of 12 Atma... you had to get 1500. Smiley: frown
#176 Apr 28 2014 at 5:19 PM Rating: Good
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Catwho wrote:
I dunno, the RNGness is still slightly better than collecting 1500 metal plates, which is still my gold standard of Meanest Thing Square Enix Ever Did. At least with Dynamis currency, you know you'll walk out of a run with SOME coins. With Salvage runs, you know you'll walk out of the dungeon with SOME alexes.

With Voidwatch, you could spam the same NM for hours at a time and never see a single plate, let alone any pouches of plates.

Imagine instead of 12 Atma... you had to get 1500. Smiley: frown


That's why RNG + Huge Grind is even worse than "Just RNG".

RNG for 1 item, meh.
RNG for a few items, yuck.
RNG for a huge number of items.....hell no.

And Final Fantasy XI... as long as I played that game, and as much as I still have fond memories of it... it was/is filled with some of the most demented messed up crap, and IMO, we really shouldn't be comparing XI to XIV; they are very different games with very different philosophies behind their design.
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