Drop rate is one way, but I'm still of the mind that having a set number would work out better, if only because it gives a tangible goal. You could crush them all out in the span of a day, or take your time and do a zone or two whenever you have the time and get it in a few weeks or a month.
What drove me to do it is the chance
that the next one could be it, even if I had only been there for 5 minutes. It can be a great motivator. On the other hand I am not finding myself so motivated to grind myth since there is nothing to look forward to on a single run of contents. I know what I'm getting, and I know I need to do 15 more runs to reach my goal.
I'm not saying that one system is better than the other. I'm just saying that it's not so black and white.
This is pretty much where I sit as well.
It is tied to your personality. Perhaps I should not go gambling because I seem to like RNG-type systems. The thought that I could get my drop on the very next FATE kept me going for 5 hours when I said, "OK I swear the next one will be the last and I'll log off to go to bed/study."
I have yet to go back into Mythflox. I just can't grind that way anymore. It's super boring to me and is the reason I obtained my first book two weeks
after obtaining my atma. I had to rely on farming coil to supply me with myth among other things. lol And you know why coil didn't burn me out? The drops at the end are based on RNG.
You're welcome to complain about the drop rates just as I will complain about the tedious grind of 1500 myth every time I want a **** book. It's unrealistic and probably should have been 500. 13500 would easily let me upgrade 2~3 jobs with myth gear.
I do think that changing up the grind from atmas to books was a wise choice, though. It would be a lie to say I enjoyed every minute of the atma camping just like it'd be a lie to tell me you enjoy every minute of the myth farming. What I don't understand: why are we so quick to debase a system that actually requires some work and isn't barred, at all, by a one week lockout or wall of any type? Why are we so quick to judge a system that actually has a really cool reward at the end and isn't just a waste of time? I don't get it.
When you got your first relic weapon in 14, didn't you feel something? After you had killed Titan and farmed that pain in the *** 900 philosophy, didn't you feel like you had actually accomplished something amazing?
I know I did. I know I will feel the same way once my animus is complete. "Boy, that was one long grind that I'd never want to do again. But, the journey was worth it because in my hands I hold a staff THAT WILL CONSUME YOUR SOUL...and is purple."
So in your opinion...how do you think SE should swing to appease both of us? Because I don't think appeasing both sides will happen. Edited, Apr 23rd 2014 1:38am by HitomeOfBismarck