Forum Settings
       
« Previous 1 2
Reply To Thread

25 hour maintenance Follow

#1 Mar 24 2014 at 8:18 PM Rating: Decent
Wow 2.2 and instance system rebuild must be BIG to require a day and bit for implementation.... Could there be more being released than advertised so far?
#2 Mar 24 2014 at 8:52 PM Rating: Good
If I had to guess, they're doing an adjustment to the billing system and not just the core game servers, which is why the extended maintenance. Need to add the ability to purchase retainers, and all that.

The actual rollout of the new code from their internal UAT (basically beta testing) probably only takes a couple of hours, but they'll have to smoke test each server and verify nothing went horribly wrong before they can turn the data center back on again.
#3 Mar 24 2014 at 9:14 PM Rating: Excellent
***
2,824 posts
Maybe they're pulling a Scotty. Double your estimate and you'll look like a miracle worker.
#4 Mar 24 2014 at 9:22 PM Rating: Excellent
**
847 posts
baelnic wrote:
Maybe they're pulling a Scotty. Double your estimate and you'll look like a miracle worker.


According to Star Trek III, it's actually multiplying it by four.

And while SE isn't pulling those kind of numbers, it's been my observation that they DO tend to overestimate maintenance time.
#5 Mar 24 2014 at 9:55 PM Rating: Default
****
5,055 posts
did I read that about retainers right? theyll cost an additional 2 dollars a MONTH for each one? now if i was a one time fee i may have done it but making me pay more monthly? umm they can keep that
#6 Mar 24 2014 at 10:06 PM Rating: Good
DuoMaxwellxx wrote:
did I read that about retainers right? theyll cost an additional 2 dollars a MONTH for each one? now if i was a one time fee i may have done it but making me pay more monthly? umm they can keep that


Yeah the additional ones will be $2/month. Just like extra characters cost money on a monthly basis in XI.

Your first two are still free of course.
#7 Mar 24 2014 at 11:14 PM Rating: Excellent
***
3,441 posts
If they are mucking around with core systems that connect all the servers, then yes, they are allotting a LOT of time to make SURE nothing goes horribly awry.

I doubt it will take the full 25 hours if everything goes as planned, but yet if crap does hit the fan, they want enough time that they can try and fix it before the deadline is up to minimize player nerdrage.

So no, I don't think there's "more than advertised". From what I can tell from what I've played thusfar, it sounds like SE adds exactly what they say they're going to add when they post patch notes and such.
#8 Mar 25 2014 at 1:37 PM Rating: Excellent
***
2,550 posts
The official response:

"Because the implementation of this new structure will require a modification to the very core of the instance system, much time will be needed for checks and verifications before going live, which is the reason for the extended length of this maintenance. "

"[Date & Time]
From Mar. 26, 2014 1:00 a.m. to March 27, 2014 2:00 a.m. (PDT) *Completion time may be subject to change."

So pretty much, Wednesday is out.

http://na.finalfantasyxiv.com/lodestone/news/detail/65fb717e79bff9f7c648bc6815ae82e57b53a167


Edited, Mar 25th 2014 2:39pm by Valkayree
#9 Mar 25 2014 at 2:49 PM Rating: Excellent
Guru
***
1,310 posts
What they're really saying is, "You've got one day off to play the Diablo 3 expansion." Smiley: clown
#10 Mar 25 2014 at 3:33 PM Rating: Decent
**
660 posts
Well there goes my plan to resub this week then.

If I wait however I might end up getting caught up in any post-patch shenanigans.
#12 Mar 25 2014 at 4:58 PM Rating: Default
Clemente wrote:
Catwho wrote:
DuoMaxwellxx wrote:
did I read that about retainers right? theyll cost an additional 2 dollars a MONTH for each one? now if i was a one time fee i may have done it but making me pay more monthly? umm they can keep that


Yeah the additional ones will be $2/month. Just like extra characters cost money on a monthly basis in XI.

Your first two are still free of course.


Actually, extra characters only cost $1 on Final Fantasy XI.


Which is kind of a moot point considering XIV gives extra characters for free (which result in 2 free extra retainers per character). So XI is still worse.
#14 Mar 25 2014 at 5:05 PM Rating: Good
***
3,441 posts
Seriously, people are whining about $2 a month?

$2 barely buys you a bottle of Mt. Dew. There are literally probably dozens of things you spend $2 on a month that you could easily do without, and be better off for it unless you are an extreme penny-pincher and if you are that, why are you playing a P2P MMORPG?

Edited, Mar 25th 2014 7:06pm by Lyrailis
#15 Mar 25 2014 at 5:06 PM Rating: Excellent
****
5,745 posts
Clemente wrote:
Actually, extra characters only cost $1 on Final Fantasy XI.

These suckers are $2 a pop. That means if you want to take full advantage of the retainer system, it will cost about $50 per year extra, on top of your current subscription costs!

When I played XI, I had 4 mules - one for each starting city and Jeuno. That's the same extra cost as two retainers.
#17 Mar 25 2014 at 5:10 PM Rating: Decent
***
3,441 posts
Clemente wrote:
Not whining, I'm just doubtful that people are going to buy into it. I guess when you consider production costs, the bottle, shipping, etc., $2 for Mountain Dew seems more tangible, and worth it, than a timed 30-day virtual item.

Edited, Mar 25th 2014 7:07pm by Clemente


Uh.

You are aware that Pepsi spends far, far, FAR more money in Advertising than they do the actual product, right? Mt. Dew costs pennies to make per gallon and the plastic is pretty cheap too. They mass-produce this stuff by the ton.

And as far as how many people will buy into it....you DID......read about the Venture system, RIGHT?

Having 3 Retainers on Ventures will give you a substantial boost over having just two. For $2 a month, or a whopping $24 per year.

$24 will buy you what...3 Lunches? I think I could easily afford to buy 3 fewer lunches per year. Heck, I need to lose weight anyways. I'll eat on the cheap for 3-4 days then I'm covered for a year. The money I didn't spend on lunches would go to the Retainers and I'll have eaten a few less calories.

Win-win-win.
#18 Mar 25 2014 at 5:13 PM Rating: Decent
Quote:
Actually, you have to pay higher subscription costs in XIV for more characters. So, if you want to make multiple characters on one server, that also raises your yearly expenditure on the game. Retainers are definitely more useful for your main character so it's not as if extra characters are a replacement for the extra retainers.


That's true; two extra dollars a month for seven more characters (less depending on whether you pay for one, three or six months plan). A much better value/dollar, but more importantly diminishing the value of extra retainers on your main character (while not completely replacing them).

I'm sorry but XI is much worse. Extra characters in XI have much more value than extra retainers in XIV for your main character since you can also get extra retainers through cheaper means. Thus while the price is steep people are given alternative, feasible options. Something that XI never provided.

Edited, Mar 25th 2014 11:16pm by Hyanmen
#20 Mar 25 2014 at 5:27 PM Rating: Decent
Clemente wrote:
I have no comment. I didn't pay for extra characters on Final Fantasy XI and I won't pay for retainers on Final Fantasy XIV. I don't know which is "worse". I just don't know if people will be willing to spend $4 a month for two extra retainers.

That's like a third of your subscription cost to access the whole rest of the game, for two retainers. How does that add up?


The fact is while the price is steep the company is not forcing you to pay up by not giving any alternatives. It is strictly for convenience's sake. Something that can't be said of XI's system.

You would be surprised how much cash some people are willing to spend for a "premium" product with only miniscule advantages.
#21 Mar 25 2014 at 5:27 PM Rating: Good
***
3,441 posts
Hyanmen wrote:
Quote:
Actually, you have to pay higher subscription costs in XIV for more characters. So, if you want to make multiple characters on one server, that also raises your yearly expenditure on the game. Retainers are definitely more useful for your main character so it's not as if extra characters are a replacement for the extra retainers.


That's true; two extra dollars a month for seven more characters (less depending on whether you pay for one, three or six months plan). A much better value/dollar, but more importantly diminishing the value of extra retainers on your main character (while not completely replacing them).

I'm sorry but XI is much worse. Extra characters in XI have much more value than extra retainers in XIV for your main character since you can also get extra retainers through cheaper means. Thus while the price is steep people are given alternative, feasible options. Something that XI never provided.

Edited, Mar 25th 2014 11:16pm by Hyanmen


$1 gave you access to another max-level craft in FFXI and access to, how much storage space again? A potential of:

80 Inventory
80 Mog House - Furniture
80 Storage
80 Mog Locker
80 Mog Satchel
80 Mog Case
80 Mog Sack

That's 560 minus some furniture, probably IIRC, like what 8 pieces of furniture to get 80 storage? Or is it 60? I forget.

So basically $1 a month for ~500 item storage for non-Rare/EX items, and a max level craft (since you can only have 1 on your main not counting fishing last I checked).

That's not too shabby either.
#22 Mar 25 2014 at 5:32 PM Rating: Good
***
3,441 posts
Also, another thing to look at, is a player's IRL income.

Someone who makes $30k a year isn't going to care about $24/yr.

Someone who only makes $14k and can barely scrape by very much might care about $24/yr.
#23 Mar 25 2014 at 6:09 PM Rating: Excellent
**
542 posts
Lyrailis wrote:
Uh.

You are aware that Pepsi spends far, far, FAR more money in Advertising than they do the actual product, right? Mt. Dew costs pennies to make per gallon and the plastic is pretty cheap too. They mass-produce this stuff by the ton.

And as far as how many people will buy into it....you DID......read about the Venture system, RIGHT?

Having 3 Retainers on Ventures will give you a substantial boost over having just two. For $2 a month, or a whopping $24 per year.

$24 will buy you what...3 Lunches? I think I could easily afford to buy 3 fewer lunches per year. Heck, I need to lose weight anyways. I'll eat on the cheap for 3-4 days then I'm covered for a year. The money I didn't spend on lunches would go to the Retainers and I'll have eaten a few less calories.

Win-win-win.


It's not necessarily just about the money. While there is certainly an argument for free to play games that offer in game incentives that draw them to shelling out extra cash, some people enjoy paying a monthly subscription and having their in game goals be entirely achievable within the game itself, rather than a "pay more, get more" mentality.

If you're looking at extra retainers as a "substantial boost" (your words, here) due to the new venture system for "just 2 dollars a month!" then you're looking at the exact same type of incentive that a lot of people might play a game like this to avoid, except also paying a monthly subscription on top of it. This is understandably going to be something that not everyone is a fan of (even if not everyone agrees), whether or not $4 per month is going to make you go bankrupt.

Edited, Mar 25th 2014 8:36pm by Susanoh
#24 Mar 25 2014 at 6:29 PM Rating: Excellent
***
3,441 posts
Quote:
It's not necessarily just about the money. While there is certainly an argument for free to play games that offer in game incentives that draw them to shelling out extra cash, some people enjoy paying a monthly subscription and having their in game goals be entirely achievable within the game itself, rather than a "pay more, get more" mentality.


True, I suppose, but usually in P2W or even F2P games, you tend to spend a lot more than $2 for comparable perks.

Quote:
If you're looking at extra retainers as a "substantial boost" (your words, here) due to the new venture system for "just 2 dollars a month!" then you're looking at the exact same type of incentive that a lot of people might play a game like this to avoid, except also paying a monthly subscription on top of it. This is understandably going to be something that not everyone is a fan of (even if not everyone agrees), whether or not $4 per month is going to make you go bankrupt.


And I never understood this mentality. An *extra* Retainer (you already get 2 by default!) is a "substantial boost" and would be quite nice, but yet at the same time you could easily play without it.

It is things like this that allow a developer to make a significant bundle of cash (which allows them to put more resources into the game, to deliver a better game!) without putting much weight on an individual player. $2 is a pittance. However, $2 x 500k players = $1 million dollars per month.

Obviously I'm pulling numbers out of my behind, but you can surely understand what I'm getting at here. To you and I, $2 is a non-issue. To SE, $2 from a large portion of the playerbase could fund a good chunk of development.

That's why I don't understand, and why I dislike, this "OMG I GOTTA PAY!?" mentality players tend to have. Yes, a game developer wants you to pay. They're giving you a service. They are also danging more attractive bits in your face hoping you'll consider paying more. They're a business. They want you to be happy but yet they also need to make money.

WoW has a lot of mounts and pets in the Pet Store, for example. Some of these are cool mounts/pets. They are $25. For an Aesthetic item that does the same thing all the in-game mounts do. If I'm going to pay $25, I'd like to get something a little more than aesthetic, like the ability to sell more items at once, or a better income of crafting ingredients.
#25 Mar 25 2014 at 6:58 PM Rating: Decent
**
542 posts
Lyrailis wrote:
True, I suppose, but usually in P2W or even F2P games, you tend to spend a lot more than $2 for comparable perks.


This is true, but then again, an incremental payment system is much, much different than a one time purchase, and the differences have to be taken into consideration. For someone who gets only one of the two possible extra retainers and pays an extra $2 a month and then quits the game in April, that's not bad compared to free to play options. For someone who gets another retainer and sticks with this game for another 5 years, assuming the payment model were to stay the same they're paying over $100 for another retainer, and that is unquestionably bad compared to free to play options. The amount that you pay in an incremental payment system is directly linked to how much you intend on playing, and for loyal fans who want to stick around a while, it doesn't work in their favor.

Quote:
And I never understood this mentality. An *extra* Retainer (you already get 2 by default!) is a "substantial boost" and would be quite nice, but yet at the same time you could easily play without it.

It is things like this that allow a developer to make a significant bundle of cash (which allows them to put more resources into the game, to deliver a better game!) without putting much weight on an individual player. $2 is a pittance. However, $2 x 500k players = $1 million dollars per month.

Obviously I'm pulling numbers out of my behind, but you can surely understand what I'm getting at here. To you and I, $2 is a non-issue. To SE, $2 from a large portion of the playerbase could fund a good chunk of development.

That's why I don't understand, and why I dislike, this "OMG I GOTTA PAY!?" mentality players tend to have. Yes, a game developer wants you to pay. They're giving you a service. They are also danging more attractive bits in your face hoping you'll consider paying more. They're a business. They want you to be happy but yet they also need to make money.

WoW has a lot of mounts and pets in the Pet Store, for example. Some of these are cool mounts/pets. They are $25. For an Aesthetic item that does the same thing all the in-game mounts do. If I'm going to pay $25, I'd like to get something a little more than aesthetic, like the ability to sell more items at once, or a better income of crafting ingredients.


You don't necessarily need to buy those extra retainers, I will agree with that. They most definitely provide a boost, but they aren't required, we completely agree on that. Still, there's some really stiff competition out there that offer the same types of incentives, that you never need to buy at all. They're nice, like retainers, but also like retainers, they won't slay end game bosses for you or make you overpowered. People who play a subscription based game are happily handing money over to the devs just for the privilege of even playing the game. Despite all that competition out there, subscribers of a game feel that that game must be worth it for one reason or another. So for some to see extra convenience features tacked behind a pay wall in order to pry into your wallet some more, it may cause some to think "Maybe this game isn't as different as I thought?" That competition is still out there, it's still free and some of them are pretty solid games. I can't exactly speak for anyone else, but I'm not a huge fan of "pay more, get more" in free to play games but I am willing to put up with it if I really like the game. To do the same thing in a game that I'm already giving money to every single month just to play? Well, one of the things I did prefer about this game that made it willing to pay for suddenly doesn't look like much of an advantage any more, personally. I still enjoy the game for what it is at the moment, and I can understand that corporations are in a never ending quest for money, but if a friend asked me how much value there is in playing this game compared to the competition, this would most definitely be a factor in my response.

Edited, Mar 25th 2014 9:08pm by Susanoh
#26 Mar 25 2014 at 9:16 PM Rating: Good
***
2,232 posts
I don't understand why everyone is so upset/angry/surprised about any of this stuff. I mean wtf.

Hey guess what? Stuff costs money.

Hello Mr. Company I want your stuff. Why hello Mr. Consumer I want your money. And they lived happily ever after.....

Apart from bringing about the end of days and going back to trading teeth children and sheep you're pretty much stuck spending money for things.

If you think $2 a month is too much money to spend then you have the choice to NOT spend it. I look at it this way: I want FFXIV to succeed so I vote for them with my money by paying a sub. I don't think an extra retainer is worth $2 a month to me even though I could more than afford it so I'm not getting one at this time. So there's my vote on that subject. If you want a corporation to know how you feel about their service speak with your wallet. Even our Supreme Court says it's speech lol
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 252 All times are in CST
Anonymous Guests (252)